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Projects in Digital Art
COSC 42 – spring 2007
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what is digital art?
not a well defined term
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computer animation
©PD
I / D
ream
wor
ks
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computer games©
Biow
are
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interactive installations
©D
enis
Zor
in
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digital photography
© Ignacio Feito © Oleg Dou
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visualization
© Aaron Koblin
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many others ...
elec
tro
acou
stic
@ d
artm
outh
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will focus on computer animation
games are becoming similar...
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defining shape, materials, lights, motion using computer techniques
not just motion!
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what is computer animation?
©PD
I / D
ream
wor
ks
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surely this is not computer animation©
Dis
ney
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is this computer animation?
©H
anna
h /
Barb
era
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is this computer animation?©
Han
nah
/ Ba
rber
a
yes
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focus on 3d animation
© PDI / Dreamworks© Pixar / Disney
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course structure
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let’s make a cool animated short!
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project-based course
• lectures for formal topics introduction• presentations for project discussion• lab hours to work on projects
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project execution
• proceed by milestones– graded individually
• replicates a (tiny) production pipeline
• work in groups– 3-4 people per group
• replicates a (tiny) production environment
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project content
• favor quality, not quantity!– 60-120 seconds maximum– 1-2 characters– simple environments
• suggestions– go for the “abstract”/“cartoony” look– avoid voice acting
• I will review each proposal individually!
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project presentation
• formal presentation at each milestone– hand in powerpoint slides and project material– you will be graded on them
• replicates production reviews
• presentation are extremely helpful– to excite your friends (and us) about your work– to discuss aesthetic and technical challenge– to get your friends’ and our help in solving them– to let me ask questions about what’s covered in class
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lecture topics
• 2d animation pipeline• 3d animation pipeline• computer animation concepts
– modeling, deformation, shading, animation, lighting, rendering
• special effects
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milestones
• weekly milestone published on the web– presentation will follow each milestone
• milestone 0– form groups and propose project ideas– start now!
• milestone 1– produce a storyboard for the project– include timings, characters, etc.– start now!
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if a miss a deadline, you will not make it!
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learn to work with others!
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what can you expect to accomplish?
Cornell 2005 advanced animation class
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Cornell show
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what can you expect to accomplish?
1 additional month5 members per team
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administration
www.cs.darmouth.edu/~cs42/general information and policies
milestones and lecture notes
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traditional 2d animation pipeline
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animation “machines”
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cartoon animation
• sequence of drawing projected in succession• cel animation: method for creating the drawings
– uses transparent ‘cels’– steps for a sequence
• draw background• key animator draws key frames• inbetweeners fills in the key frames• cels are inked and painted• cels are composited with the background
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cel production pipeline
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story development
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storyboard
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sound production
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preproduction design
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character design
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animation
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Cel animation
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inking, coloring and compositing
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Cel animation
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Cel animation
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editing and effects
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animation production pipeline
• story development• preproduction design• animation production• final editing
• very similar to 3d animation!
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computer in traditional animation
• eliminate simple time-intensive tasks– coloring– in between animation– compositing
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example: in between
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example: in between
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Nexeus animation system: circa 1974
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Nexeus animation system: circa 1974
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The Nexeus Animation System