dws15 - game summit - from aaa to iii - jamie stowe
TRANSCRIPT
FROM AAA TO IIIJamie Stowe - Designer 22Cans
Yoan Fanise - CEO & Creative Director Digixart
From AAA
To I I I
What means III ?
“If they’re a team of 10 or more controlling the
development, funding, and publishing of their titles —
then they’re Triple-I” Morgan Jaffit
Funding
You need enough time and talent to reach III quality
Development
• Much smaller than in AAA Studio
• Many Freelancers => iteration become slower on those aspects
• Serialize instead of parallelism => issue of being stuck => Hard to predict a schedule
• Hard to establish a long term vision => every project is life or death of the studio
SPECIALISATION vs GENERALISATION
FEATURE DESIGN
TEST PLANS
LEVEL DESIGN
TECHNICAL DESIGN
ANALYTICS
PRODUCTIONMONETISATION
MARKETING
Distribution
• Partnering with Publisher ?
• Community Management
• Languages and localisation issues
ex. Lost in Harmony => 梦境旋律 (melody in dreamland)
AAA to III what to bring with you?
Thank you / Questions