edp 332 assignment 3.1

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Open Learning Environments Megan Biggs BYOT Learning

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EDP 332 Assignment 3.1 - Open Learning Environments and BYOT

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Page 1: EDP 332 Assignment 3.1

Open Learning EnvironmentsMegan Biggs

BYOT Learning

Page 2: EDP 332 Assignment 3.1

Open Learning Environment

0Designing for Understanding0Goals –

0 Divergent thinking and multiple perspectives0Values –

0 Personal Inquiry0 Self-directed thinking0 Learner autonomy0 Foster metacognition0 Individual experiences and personal theories0 Hands-on, relevant problems0 Access to tools and resources

Page 3: EDP 332 Assignment 3.1

What OLE Consists of

0Enabling Contexts

0Resources

0Tools

0Scaffolding

Page 4: EDP 332 Assignment 3.1

Enabling Contexts

0Externally Imposed – Pose problem and give resources0 Means of solution is learner’s choice

0Externally Induced – Prompt0 Problem and means of solution is

learner’s choice0 Individually Generated – Personal

interests, beliefs, etc.0 Learning needs and strategies are

the learner’s choice

Page 5: EDP 332 Assignment 3.1

Resources

0Static – Never changing0Books, articles, etc.

0Dynamic – Always changing0Weather, social media, etc.

0Resources or means to resources provided by teacher

Page 6: EDP 332 Assignment 3.1

Tools

0Processing – Enable and facilitate cognitive processing tasks

0Seeking, collecting, organizing, integrating, generating information

0Manipulation – Test validity of beliefs, theories, etc.0Using, Microworlds, simulators, Spreadsheets, etc.

0Communication – Initiate exchanges among teacher and students

0Synchronous: IM, Skype, etc.0Asynchronous: Email, blogs, etc.

Page 7: EDP 332 Assignment 3.1

Scaffolds

0Learning efforts are supported while engaging in Open Learning Environments

0Differentiated by:0 Mechanisms: emphasize

the methods through which scaffolding is provided

0 Functions: emphasize purpose served

Page 8: EDP 332 Assignment 3.1

Scaffolds

0Types of Scaffolding0 Conceptual

0Guides learner in what to consider when problem task is defined

0 Metacognitive0Guides learner in how to think, ways to think, and

strategies to consider0 Procedural

0Guides learner on how to utilize OLE features0 Strategic

Page 9: EDP 332 Assignment 3.1

Constructivist Learning Environment

0Goals0Foster problem solving and conceptual

development

0Values0Learning driven by ill-defined/structured

problems0Problem owned by learner0 Instruction consists of experiences which

facilitate knowledge construction0Learning that is active and authentic

0 Students learn domain to solve problem0 Learning domain while solving problem

Page 10: EDP 332 Assignment 3.1

Constructivist Learning Environment

0Methods0 1. Selecting appropriate problems for learning0 2. Provide related cases or worked examples to enable

case-based reasoning and enhanced cognitive flexibility0 3. Provide learner with selectable information0 4. Provide cognitive tools that scaffold required skills0 5. Provide conversations and collaboration tools0 6. Provide social/contextual support for learning

environment0Model0Coach0Scaffold

Page 11: EDP 332 Assignment 3.1

BYOTBring Your Own Technology0Students use their everyday

devices to engage in the classroom

0 iPhones/Cell phones0 iPods/MP3 players0Laptops0Kindles/Nooks/eReaders

0Students are able to use the devices that are seen as “fun” to enhance their learning