edtec 544 prototype searchin’ urchin group 3 hassan hassan vanessa lynn antonio maucere kyle...
TRANSCRIPT
ED
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C 5
44 P
roto
type
ED
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C 5
44 P
roto
type
Searchin’ Urchin
Group 3 •Hassan Hassan •Vanessa Lynn•Antonio Maucere•Kyle Murley•Matt Wilson
EDTEC 544Spring, 2010
Searchin’ Searchin’ UrchinUrchin
To interact, please view in Slide Show mode
Product Prototype
Jump to: [behaviorism] [constructivism] [cognitivism]
ED
TE
C 5
44 P
roto
type
ED
TE
C 5
44 P
roto
type
Content Map & Objectives2
Targeted Prototype Objectives:
1) Visitors will walk only on safe, elevated areas such that they do not disturb flora & fauna or damage habitat. (Concept).
2) Visitors will handle animals appropriately (Concept).3) Visitors will not permanently remove animals and return them to their
original locations (Concept).4) The visitor will choose to change their car oil at no less than 3000 miles. 5) The visitor will choose to always recycle their plastic bottles. 6) The visitor will choose to drive to work no more than 1 day a week.
Visit the tide pools of San Diego
Screen Name Main Menu
Notes Each shell icon is hot spot
User selects choice by touching icon.
3
I Want To Visit is active for
this prototype
I Want To
Visit?
I Want To
Visit?
Why Should
I Visit?
Why Should
I Visit?
Visit the tide pools of San Diego: What to KnowWhat to Know
Screen Name Main Menu
Notes Each shell icon is hot spot
User selects choice by touching icon.
4
Before Visit
Before Visit
During Visit
During Visit
After VisitAfter Visit
During Visit is active for this
prototype
During Visit & After Visit are active for this
prototype
Visit the tide pools of San Diego: During Your VisitDuring Your Visit
Screen Name Main Menu
Notes Each shell icon is hot spot
User selects choice by touching icon.
5
Animal
Etiquette
Animal
Etiquette
Where To
Walk
Where To
Walk
Plants &
Shells
Plants &
Shells
Where to walk & Animal
Etiquette are active for this
prototype
Animal Etiquette & Where to
Walk are active for this prototype
Pickup, Pet or Just Look?
66
Go Back
Screen Name Pickup/Pet/Look ScreenNotes User chooses one tide pool dwelling animal and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species.
3 options with two possible outcomes for each depending on what is appropriate etiquette:Pickup: “Oops!” Feedback Screen (slide 12)Pet: “Oops!” Feedback Screen (slide 12)Look: “That’s Right!” Feedback Screen (slide 11)Each feedback screen contains the same reinforcement information explaining why the animal cannot be safely touched or picked up, but must only be observed.
User clicks shell icon to exit game. (proceeds to slide #4)
7
Screen Name Pickup/Pet/Look ScreenNotes User is presented with one tide pool dwelling animal at random (in this case, a sculpin fish) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular
species.3 outcomesPickup: “Oops!” Feedback Screen (slide 12)Pet: “Oops!” Feedback Screen (slide 12)Look: “That’s Right!” Feedback Screen (slide 11)Each feedback screen contains the same reinforcement information explaining why the sculpin cannot be safely touched or picked up, but must only be observed.
7
PickupPickup PetPet LookLook
88
PickupPickup PetPet LookLook
Screen Name Pickup/Pet/Look ScreenNotes User is presented with one tide pool dwelling animal at random (in this case, a star fish) and is prompted “Pickup,” “Pet,” or simply “Look” at that particular
species.3 outcomes:Pickup: “Oops!” Feedback Screen (slide 14)Pet: “That’s Right!” Feedback Screen (slide 13)Look: “That’s Right!” Feedback Screen (slide 13)
Each feedback screen contains the same reinforcement information explaining why the starfish can safely be observed and gently touched, but not picked up.
99
PickupPickup PetPet LookLook
Screen Name Pickup/Pet/Look ScreenNotes User is presented with one tide pool dwelling animal at random (in this case, a hermit crab) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular
species.3 outcomes:Pickup: “That’s Right!” Feedback Screen (slide 15)Pet: “That’s Right!” Feedback Screen (slide 15)Look: “That’s Right!” Feedback Screen (slide 15)
Each feedback screen contains the same reinforcement information explaining why the hermit crab can be safely observed, touched, and picked up.
Screen Name Sculpin Fish “That’s Right” Feedback Screen.
NotesUser is rewarded with a congratulation: “That’s Right!”Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide 7)
10
Swimming animals
There are some animals you shouldn’t touch or handle at all, including all species of fish. The Sculpin fish have a special mucus membrane over their scales, which protect them from disease. If you touch a fish, you might take off that protective coating. Remember, you can still learn a great deal about the fish by observing them in their natural habitat without touching them.
User clicks shell to
continue
Continue
see: version 0.2Cognitive Load Upgrade
11
Swimming animals
There are some animals you shouldn’t touch or handle at all, including all species of fish. The Sculpin fish have a special mucus membrane over their scales, which protect them from disease. If you touch a fish, you might take off that protective coating. Remember, you can still learn a great deal about the fish by observing them in their natural habitat without touching them.
TRY AGAIN!
User clicks shell to
continue
Continue
Screen Name Sculpin Fish “Oops” Feedback Screen.
Notes User is cautioned with: “Oops!”Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide #7)
see: version 0.2Cognitive Load Upgrade
12
Rock Clinging Animals
Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. You can touch a sea star with two fingers and feel its rough endoskeleton, but please never pull one off of any surface!
User clicks shell to
continue
Continue
Screen Name Star Fish “That’s Right” Feedback Screen.
Notes User is rewarded with a congratulation: “That’s Right!”Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
see: version 0.2Cognitive Load Upgrade
13
Rock Clinging Animals
Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. You can touch a sea star with two fingers and feel its rough endoskeleton, but please never pull one off of any surface!
TRY AGAIN!
User clicks shell to
continue
Continue
Screen Name Star Fish “Oops!” Feedback Screen.
Notes User is cautioned with: “Oops!”Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
see: version 0.2Cognitive Load Upgrade
14
Walking animals Walking animals in the tide pool are fine to touch or handle as long as you return the to where they were found. It may be more difficult to find hermit crabs considering they usually hide out under big rocks. If you are lucky to spot one treat them with care, and remember they can pinch you. Stay close to the ground when you hold a hermit crab, in case you drop it. If you want to pick one up keep your hands over or in the water. Always return hermit crabs gently back to where you found them to ensure its safety.
User clicks shell to
continue
Continue
Screen Name Hermit Crab “That’s Right” Feedback Screen.
Notes User is rewarded with a congratulation: “That’s Right!”Information describing why a hermit crab can be observed, touched, and picked up follows.
User clicks shell icon to exit game. (proceeds to slide #4)
see: version 0.2Cognitive Load Upgrade
Trace your path to the sea star
15
Screen Name TPOL Trace Path Screen
Notes Four potential outcomes:1. Player steps in to the pool water splash sound FEEDBACK: TRY AGAIN2. Player steps on animal and feedback squashing animal feedback FEEDBACK: TRY AGAIN3. Player walks toward the edge of the water feedback FEEDBACK: TRY AGAIN4. Player walks high ground of the pool safely away from the edge of the water,
does not disturb the flora and fauna and gets to the animal. FEEDBACK: GOOD JOB
15
1616
User clicks shell to
continue
Screen Name TPOL Trace BAD Path Screen 1
Notes 1st of Four potential outcomes:1. Player steps on animal and feedback squashing animal feedback FEEDBACK: TRY AGAIN2. User clicks shell to try again Return to Screen #14
Continue
1717
User clicks shell to
continue
Screen Name TPOL Trace BAD Path Screen 2
Notes 2nd of Four potential outcomes:1. Player steps in to the pool water splash sound FEEDBACK: TRY AGAIN 2. User clicks shell to try again Return to Screen #14
Continue
1818
User clicks shell to
continue
Screen Name TPOL Trace BAD Path Screen 3
Notes 3rd of Four potential outcomes:1. Player walks toward the edge of the water feedback FEEDBACK: TRY AGAIN2. User clicks shell to try again Return to Screen #14
Continue
19
Screen Name TPOL Trace Path Screen
Notes 4th of Four potential outcomes:1. Player walks high ground of the pool safely away from the edge of the water,
does not disturb the flora and fauna and gets to the animal. FEEDBACK: GOOD JOB2. User clicks shell to exit game Return to Screen # 4
19
User clicks shell to
continue
Continue
2020
Go Back
Screen Name Behavior Sliders ScreenNotes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them.If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
2121
Go Back
Screen Name Behavior Sliders ScreenNotes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them.If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
2222
Go Back
Screen Name Behavior Sliders ScreenNotes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain fewer animals but not all of them.If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
2323
Go Back
Screen Name Behavior Sliders ScreenNotes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them.If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
2424
Go Back
Screen Name Behavior Sliders ScreenNotes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them.If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
2525
Go Back
Screen Name Behavior Sliders ScreenNotes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them.If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4)
Screen Name Sculpin Fish “That’s Right” Feedback Screen.
NotesUser is rewarded with a congratulation: “That’s Right!”Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide 7)
26
Swimming animals
User clicks shell to
continue
Continue
DO: Observe them in their natural habitat, you can learn a great deal about the fish without touching them.
DON’T: Touch or handle any species of fish.
WHY: The Sculpin fish and others have a special mucus membrane over their scales, which protect them from disease. If you touch them, you might take off that
protective coating.
Version 0.2: Cognitive Load Upgraded
DO: Observe them in their natural habitat, you can learn a great deal about the fish without touching them.
DON’T: Touch or handle any species of fish.
WHY: The Sculpin fish and others have a special mucus membrane over their scales, which protect them from disease. If you touch them, you might take off that
protective coating.
27
Swimming animals
TRY AGAIN!
User clicks shell to
continue
Continue
Screen Name Sculpin Fish “Oops” Feedback Screen.
Notes User is cautioned with: “Oops!”Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide #7)
Version 0.2: Cognitive Load Upgraded
DO:Touch a sea star with two fingers to feel its rough endoskeleton
DON’T: Don’t: Never pull one off of any surface!
WHY: Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet
they use to hold onto things and to move around.
28
Rock Clinging Animals
User clicks shell to
continue
Continue
Screen Name Star Fish “That’s Right” Feedback Screen.
Notes User is rewarded with a congratulation: “That’s Right!”Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
Version 0.2: Cognitive Load Upgraded
DO: Touch a sea star with two fingers to feel its rough endoskeleton
DON’T: Neer pull one off of any surface!
WHY: Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet
they use to hold onto things and to move around.
29
Rock Clinging Animals
TRY AGAIN!
User clicks shell to
continue
Continue
Screen Name Star Fish “Oops!” Feedback Screen.
Notes User is cautioned with: “Oops!”Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
Version 0.2: Cognitive Load Upgraded
DO: Walking animals in the tide pool are fine to touch or handle as long as they return them to where they were found. When holding a Hermit Crab stay close to the ground or keep your hands over the water in case you drop it.
DON’T: Do not take any animals home with you as pets. Don’t disrupt their living environment by putting them down in the wrong places.
WHY: It may be more difficult to find hermit crabs considering they usually hide under big rocks. If you are lucky enough to spot one treat it with care and ensure its safety by placing it back into its original spot.
30
Walking animals
User clicks shell to
continue
Continue
Screen Name Hermit Crab “That’s Right” Feedback Screen.
Notes User is rewarded with a congratulation: “That’s Right!”Information describing why a hermit crab can be observed, touched, and picked up follows.
User clicks shell icon to exit game. (proceeds to slide #4)
Version 0.2: Cognitive Load Upgraded