educational technology 1
TRANSCRIPT
EDUCATIONAL TECHNOLOGY 1Submitted By: Rex Anne Joy Donato
Submitted To: Prof.Mary Gene Panes
LESSON 8
Teaching with contrived
experiences
“We teach through a rearrangement of the raw reality a specimen, a manageable sample of a whole... When the direct experience cannot be properly in its natural setting.”
OBJECTIVES
To know the meaning of contrived experiences.
To know the use of contrived experiences.
To determine the varied types of contrived experiences.
To determine the standards of evaluating contrived experiences.
ABSTRACTION
The model of the atom, the globe, the planetarium, the simulated election process and the preserved specimen fall under contrived experiences, the second band of experiences in Dale’s Cone of Experiences.
The contrived experiences are the “edited” copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom. These contrived experiences are designed to stimulate to real-life situation.
We make use of representative models or mock ups of reality for practical reasons and so that we can make the real-life accessible to the students’ perception and understanding. For instance, a mock up of Apollo, the capsule for exploration of the moon, enabled the North American Aviation Co. to study the problem of lunar flight.
Examples:· Drama and role-playing· Demonstrations· Field Trips· Exhibits and Models· Motion Pictured and Video· Visual Symbols· Verbal Symbols
The contrived experiences varied in different types:Model - reproduction of real thing in a small scale,or large scale,or exact size but made of synthetic materials.
Mock up - an arrangement of real device or associated devises displayed in such a way that representation of reality is created.Specimen- any individual or item considered of a group, class or whole.
Objects- may also include artifacts displayed in a museum or objects displayed in exhibits.
Simulation- a representation of a manageable real event in which the learner is an active participant engaged in learning a behavior or in applying previous skills or knowledge.
Games - forms of physical exercise taught to children at school.
PURPOSES OF GAMES
To practice or refine knowledge or skills already acquired
Identify gaps or weakness in knowledge or skills serve as summation or review Develop new relationships among concepts and
principles
Contrived experience is use to overcome limitations of space and time,to edit reality to focus on parts or a process of a system that intent to study, to overcome difficulties of size, to understand the inaccessible and help the learners understand abstraction. The teacher use simulations and games to make their class interactive and to develop the decision-making skills and knowledge construction skills of their students.
Questions enumerated by Edgar Dale in evaluating
contrived experience used in class.
Is the model or mock up necessary or can you make use of the original?
Could some other device such as a photograph or chart portray the idea more effectively?
Is the idea appropriate for the presentation in a model?
Are the important details of construction correct? could wrong impressions of size, color and shape
result from using this model? does the model oversimplify the idea? If it is purchased, will the model be used often
enough to justify its cost?
If it is to be made by the students, is the model likely to be worth the time, effort and money involved?
could wrong impressions of size, color and shape result from using this model?
does the model over simplify the idea? If it is purchased, will the model be used often
enough to justify its cost? If it is to be made by the students, is the model
likely to be worth the time, effort and money involved?
will the model act as a stimulus to further learning? Does the stimulated procedure reduce the amount
of instruction required to master the desired skills, attitude and information?
~THE END~