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Effective Math Online Learning LDT 2001 EMOL EMOL E Effective M Mathematics O Online L Learning

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Effective Math Online Learning LDT 2001

EMOLEMOL EEffective MMathematics OOnline

LLearning

Effective Math Online Learning LDT 2001

Overview

• Introduction – Scenario of Use

• Inquiry – What is Effective Math Online learning?

• Design of EMOL – Learning, Design, and Technology

• Evaluation of EMOL

• Reflections and next steps

Effective Math Online Learning LDT 2001

Critical Need

• Colleges and Universities need to optimize resources

• Faculty need new skills to develop online courses

• Our colleagues at Singapore Polytechnic need to meet this challenge

Effective Math Online Learning LDT 2001

Mrs. Lee – a successful teacher

• Challenge – Challenge – Design effective online lessons for her courseDesign effective online lessons for her course

• Solution –Solution –Guided, contextualized, effective trainingGuided, contextualized, effective training

Effective Math Online Learning LDT 2001

Objectives

Assist Target Users: Math lecturers at Singapore Polytechnic

Address Learning Problem:How to design an effective math online lesson?

Effective Math Online Learning LDT 2001

Context of Use

Institution structureInstitution structure

• Hierarchical • Lecturers value good teaching

Technical InfrastructureTechnical Infrastructure

• Blackboard platform • Fast Ethernet connection • Relatively good tech support

Effective Math Online Learning LDT 2001

Scenario of Use – How does Mrs Lee Learn?

Stage 1Understanding &

Planning

Stage 1Understanding &

Planning

Stage 2Visualizing &

Predicting

Stage 2Visualizing &

Predicting

Stage 3Evaluating & Refining

Stage 3Evaluating & Refining

Stage 1•Build learners’ profiles Identify needs

•Learn design approach•Identify milestones

Stage 2• Design lessons• Write storyboard• Build prototype

Stage 3• Conduct users’

study.• Evaluate & refine

Effective Math Online Learning LDT 2001

Scenario of Use – How does Mrs Lee Learn?

Stage 1Understanding &

Planning

Stage 1Understanding &

Planning

Stage 2Visualizing &

Predicting

Stage 2Visualizing &

Predicting

Stage 3Evaluating & Refining

Stage 3Evaluating & Refining

Effective Math Online Learning LDT 2001

Cognitive ApprenticeshipCognitive Apprenticeship

• Modeling, coaching , scaffolding, exploration.

• Situated learning, cooperation

• community of practice

TechnologyTechnology• Web-based Blackboard Web-based Blackboard

platformplatform• Collaborative toolsCollaborative tools

Conceptual Framework

Effective Math Online Learning LDT 2001

R&D, Approach and MethodologyDec Jan Feb Mar Apr May JunProject Proposal

Form EMOL teamReadiness

Collaboration with team + Learning activities

Users surveyBuild sample math lessons

User testing & eval.Reflection

Collecting data & information for the online course Storyboarding and Prototyping the online course

Learning assessment

Stage 1Stage 2

Stage 3

Effective Math Online Learning LDT 2001

Dec Jan Feb Mar Apr May JunProject Proposal

Form EMOL teamReadiness

Collaboration with team + Learning activities

Users surveyBuild sample math lessons

User testing & eval.Reflection

Collecting data & information for the online course Storyboarding and Prototyping the online course

Learning assessment

Stage 1Stage 2

Stage 3

R&D, Approach and Methodology

Effective Math Online Learning LDT 2001

Dec Jan Feb Mar Apr May JunProject Proposal

Form EMOL teamReadiness

Collaboration with team + Learning activities

Users surveyBuild sample math lessons

User testing & eval.Reflection

Collecting data & information for the online course Storyboarding and Prototyping the online course

Learning assessment

Stage 1Stage 2

Stage 3

R&D, Approach and Methodology

Effective Math Online Learning LDT 2001

Dec Jan Feb Mar Apr May JunProject Proposal

Form EMOL teamReadiness

Collaboration with team + Learning activities

Users surveyBuild sample math lessons

User testing & eval.Reflection

Collecting data & information for the online course Storyboarding and Prototyping the online course

Learning assessment

Stage 1Stage 2

Stage 3

R&D, Approach and Methodology

• Research and survey• Designing and evaluating

learning activities• Discussion and gather feedback

Effective Math Online Learning LDT 2001

Dec Jan Feb Mar Apr May JunProject Proposal

Form EMOL teamReadiness

Collaboration with team + Learning activities

Users surveyBuild sample math lessons

User testing & eval.Reflection

Collecting data & information for the online course Storyboarding and Prototyping the online course

Learning assessment

Stage 1Stage 2

Stage 3

R&D, Approach and Methodology

• Design the content of EMOL• Write Storyboard• Build Prototype

Effective Math Online Learning LDT 2001

Dec Jan Feb Mar Apr May JunProject Proposal

Form EMOL teamReadiness

Collaboration with team + Learning activities

Users surveyBuild sample math lessons

User testing & eval.Reflection

Collecting data & information for the online course Storyboarding and Prototyping the online course

Learning assessment

Stage 1Stage 2

Stage 3

R&D, Approach and Methodology

Effective Math Online Learning LDT 2001

Demonstration

Key Features:Key Features:

• Easy to use guided inquiry• 3-stage model, sample lessons, learning activities

• Contextualized content• Design and build own project

• Cooperation, Community of practice

Effective Math Online Learning LDT 2001

Evaluation of EMOL

• Addresses the learning needs

• Effectiveness of EMOL

• Use of Technologies – keep it simple• Blackboard platform, templates, java applets• Collaboration tools (Discussion Board, chat, etc)

Effective Math Online Learning LDT 2001

Reflections

From Singapore Team:

• Engaging

• Peer-to-peer cooperation generates ideas

• The 3-Stage process is natural

• Stage 2 is least familiar and technically challenging

• Time consuming

Effective Math Online Learning LDT 2001

Reflections

From Stanford Team:

• Inquiry-based process is central

• 3-Stage design model creates an excellent learning dynamic

• Learning transformed into “teaching”

• Overly ambitious project goals

• Insufficient time to iterate design

Effective Math Online Learning LDT 2001

Iteration – Next Steps

• Extend timeframe

• Revise our design process

• Incorporate feedback into design

• Conduct learning assessments

Effective Math Online Learning LDT 2001

Acknowledgements

Thanks:

• Singapore Team

• Singapore Technical Support

• Colleagues at Stanford

• Our Professors