end-user computing insights: a study of digital maturity
TRANSCRIPT
Users need instant access to their data and applications,
which requires transparency around the location of the
originating service. The true value of end-user computing is
to apply it in an innovative way, so as to achieve specific
personal and business outcomes for users and
organisations respectively.
Dimension Data’s End-user Computing Development
Model (EUCDM) is a consulting engagement that
embraces the evolution of workspaces and working styles
of modern organisations. The model allows us to guide our
clients in identifying business problems in the end-user
space, and apply technology solutions to solve them.
End-user computing as a focus on
productivity in the digital era …
The evolution of the EUCDM
We have evolved our EUCDM to embrace the evolution of workspaces and working styles of
modern organisations. This allows us to guide our clients in identifying business problems in the
end-user space, and apply technology solutions to solve them.
The EUCDM was created through the combining of two pre-existing Dimension Data tools.
Enterprise Mobility
Development Model
Developed through Dimension
Data’s many years of experience
in deploying wireless infrastructure
and enterprise mobility solutions
across a broad range of industries
and geographies
Next-generation Desktop
Virtualisation Assessment
Insights gathered from organisations
during the creation of environments
that combines a modern, well-managed
end-user computing environment, with
various mobility, management, and
virtualisation technologies
End-user Computing Maturity Model
Both the Enterprise Mobility Development Model and now
the End-user Computing Development Model tools make
use of a maturity model. The assumptions made by this
model are that every organisation will pass through a
roughly equivalent series of stages as that organisation
develops over time.
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Overall Maturity and Capability
The graph below is an overall summary of the EUCDM report 2016. The bottom bar represents the current
state or the ‘as-is’, where the organisations surveyed are today. The top bar represents collectively where
these organisations want to get to.
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End-user Computing Development Model average overall maturity
Key Theme 1 – Security
Consistent with the findings from the Mobile Workforce Report that Dimension Data published in
2015, where it was found that security was the single biggest end-user computing concern among
respondents; security remains an ongoing growing area of concern. The data collected over the
past four years shows that the gap in maturity levels between where clients are today and where
they want to be in the future has grown wider.
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Security gaps 2013-2016
Key Theme 2 - Applications
Based on the findings of the EUCDM, clients consistently rated
their current state of maturity in applications as the lowest of
the six areas. At the same time they also displayed very little
ambition when it came to applications. The ‘to-be’ maturity level
was the second lowest of the six areas. It’s clear that
organisations have acknowledged applications as critical to
gaining the benefits from end-user computing. However, in most
cases, they’re being restrained by the siloed nature of business
systems and content systems.
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This is further highlighted by the findings of the Dimension Data 2015 Mobile Workforce
Report, where 78% of respondents recognised the interoperability of content systems as
critical for end-user computing, and 76% recognised the interoperability of business systems
as crucial for the success of end-user computing. More than 50% indicated that they had
little or no integration in place in these areas.
Shown in the graph below, the gap between organisations’ ‘as-is’ and ‘to-be’ states has
steadily reduced over the past two years, there nonetheless remains an ever increasing need
for business applications.
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Application gaps 2013-2016
Key Theme 3 - The ‘trade-off’ between
cost and performance
Clients that have completed an EUCDM
assessment don’t aim to reach the highest level
of maturity. Typically most scores for the ‘to-be’
or future state fall into the range of 3.5 to 4 out
of a possible score of 5.
Reason:
Organisations do not want a solution that is
leading edge, the main reason being cost,
including managing IT systems.
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Key Theme 4 - Devices
Over the last five years, there has been a significant
increase in the number of devices being brought into the
business environment. In this time these tools have
developed considerably and have become a lot more
effective and user friendly.
Around two thirds of all organisations have solutions and
security policies in place to manage mobile devices, with
the remaining one third planning to implement solutions in
the current year.
Organisations are now more familiar with the policies of
bring-your-own-device (BYOD) and choose-your-own-
device (CYOD) and the pros and cons these policies offer.
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Conclusion
Key advantages of end-user computing:
• improved employee productivity through
improved personal performance and
enhanced collaboration
• increased cost savings through space savings
and reduced property and travel costs.
• better staff retention and a more stable
work-life balance.
End-user computing is in the early
stages of adoption, but it will
fundamentally change the way
employees work in a number of
significant ways into the future.
The industry is changing to include
user-centric computing and it’s
imperative to understand these
shifts in more detail.