eote ship conversion - starfighter chapter

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LibrariaNPC’s Starship Yard: Starfighters 1 LibrariaNPC’s Starship Yard This is the bare-bones collection of ships I’ve statted here. In the future I’ll add the following: More chapters o Freighters (currently 50% complete) o Capital Ships (waiting on Age of Rebellion) o Miscellaneous Ships (coming as needed) o Airspeeders and Ground Vehicles (still to come!) o Individual “Custom” ships (as requested) o A starship modifications chapter Descriptions and blurbs o This may be on hold for some time, as I don’t want to step on the toes of anyone who is already sharing this information. Currently, only the Starship chapter is “complete,” sans page numbers with the table of contents and description blurbs. Enjoy!

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  • LibrariaNPCs Starship Yard: Starfighters 1

    LibrariaNPCs Starship Yard

    This is the bare-bones collection of ships Ive statted here. In the future Ill add the following:

    More chapters o Freighters (currently 50% complete) o Capital Ships (waiting on Age of Rebellion) o Miscellaneous Ships (coming as needed) o Airspeeders and Ground Vehicles (still to come!) o Individual Custom ships (as requested) o A starship modifications chapter

    Descriptions and blurbs o This may be on hold for some time, as I dont want to step on the toes of anyone who is already

    sharing this information.

    Currently, only the Starship chapter is complete, sans page numbers with the table of contents and description blurbs. Enjoy!

  • LibrariaNPCs Starship Yard: Starfighters 2

    Starfighter Chapter

    Aggressive ReConnaissance-170 Starfighter (ARC-170) 4

    Alpha-3 Numbus-class V-Wing Starfighter 5

    Alpha-class Xg-1 Star Wing (Assault Gunboat) 6 Amphibious Fighter

    Aurek-class Tactical Strikefighter 7

    Belbullab-22 and Belbullab-24 8

    Balde-32 Superiority Fighter 9

    C-73 Tracker Starfighter 10

    Chirdaki (Death Seed) 11 Clutch Fighter (Ugly) 12

    Cutlass-9 Patrol Fighter 13

    CX-133 Chaos Fighter 14

    Dagger-class Starfighter 15

    Davaab-type Starfighter 16

    Defender Starfighter 17

    Delta-7 Aethersprite-class Light Interceptor 18

    Dianoga-class Assault Starfighter 19

    Drexl-class Starfighter 20

    Droid Tri-Fighter 21

    E-Wing Starfighter 22

    Eta-2 Actis-class Interceptor 23

    Flashfire

    G1-M4-C Dunelizard 24

    Gauntlet Starfighter 25

    I-7 Howlrunner 26

    IRD and IRD-A Starfighter 27

    Ixiyen-class Fast attack Craft 28

    Kihraxz Assault Fighter and Vaksai Fighter 29

    M12-L Kimogila 30

    M3-A Scyk 31

    Manta-class Assault Starfighter 32

    Missile Boat 33

    Miytil Assault Bomber 34 Miytil Starfighter 35 MorningStar Starfighters (A/B/C Variants) 36

    N-1 Starfighter (Naboo Starfighter) 37 NovaDive

    NovaSword Space Superiority Fighter 38

    Porax-38 / Rogue-Class Starfighter 39

    Preybird-class Starfighter 40

    R-41 Starchaser 41

    Razor-class Starfighter 42

    RC-2 Twilight Scoutship 43

    Rihkxyrk Assault Fighter 44

    S-100 Stinger-class Starfighter 45

    Sabaoth Starfighter 46

    Sabaoth Defender 47

    Savage Star Fighter

    Scurrg H-6 Prototype Bomber 48

    Sith Fighter (Old Republic) 49

    Star Saber XC-01 Starfighter 50

    Supa Fighter 51

    T-Wing Interceptor 52

    TIE Advanced x1 53

  • LibrariaNPCs Starship Yard: Starfighters 3

    TIE Avenger 54

    TL-118 StarHammer 55

    Toscan 8-Q 56

    Treatise on Uglies 57

    TYE Wing 58

    X-TIE 59

    X-ceptor 60

    Y-TIE 61

    Zceptor 62 V-19 Torrent 63

    Variable Geometry Self-Propelled Battle Droid, Mark 1 (Vulture Droid) 64

    Zebra Starfighter 65

    Non-Star Wars Ships Viper Mk, II

    Viper Mk. III

    Viper Mk. VII

    Starfury

    Still to Come/Incomplete Starfighters:

    Annihilator-class Starfighter

    CF9 Crossfire Starfighter

    Fury-class Starfighter

    I4 Ionizer

    Predator-class Starfighter

    X-83 TwinTail

  • LibrariaNPCs Starship Yard: Starfighters 4

    Aggressive ReConnaissance-170 Starfighter

    aka ARC-170

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: ARC-170 Aggressive ReConnaissance Starfighter

    Manufacturer: Incom Corporation/Subpro Corporation

    Hyperdrive: Class 1.5

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Co-pilot; Gunner

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: 5 days

    Cost/Rarity: 155,000 credits (70,000 used)/5

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 11

    System Threshold: 10

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Aft Mounted Light Laser Cannons (Fire Arc Rear; Damage 5; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,

    Blast 6, Guided 2, Limited Ammo 6, Slow-Firing 1)

    Special: Sensor Jammers: Removes Guided quality on missiles or similar weapons.

  • LibrariaNPCs Starship Yard: Starfighters 5

    Alpha-3 Nimbus-class V-Wing Starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Alpha-3 Numbus-class V-Wing Starfighter

    Manufacturer: Kuat Systems Engineering

    Hyperdrive: None (Class 1 with Booster Ring)

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot; Astromech

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 15 hours (no life support)

    Cost/Rarity: 102,000 credits (45,000 credits)/5

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 9

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 6

    Alpha-class Xg-1 Star Wing (Assault Gunboat)

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Alpha-class Xb-1 Star Wing Starfighter

    Manufacturer: Cygnus Spaceworks

    Hyperdrive: Class 12

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10 (100kg)

    Passenger Capacity: 0

    Consumables: 3 Days

    Cost/Rarity: 125,000 credits (75,000 credits used)/ 7

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 2/1

    Armor: 3

    Hull Threshold: 14

    System Threshold: 10

    Weapons:

    2 Chin-mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)

    2 Cockpit-mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)

    2 Forward Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach

    4; Blast 4; Guided 3; Limited Ammo 16; Slow-Firing 1, Linked 1)

    Note: The Alpha-class Xg-1 was a versatile predecessor to the TIE Defender. This ship has been known to exchange

    Concussion Missiles for 12 Proton Torpedoes, 8 Heavy Rockets, or 4 Heavy Space Bombs. Others have been known

    to carry Ion Torpedoes, and one has been recorded to use a Tractor Beam.

    Of course, this is all based on the need of the organization using it. This ship didnt see widespread use, but is versatile in the right hands.

  • LibrariaNPCs Starship Yard: Starfighters 7

    Amphibious Fighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Amphibious Fighter

    Manufacturer: Mon Calamari Shipyards

    Hyperdrive: Class 1

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 158,000 (80,000 used)/7

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 2/1

    Armor: 3

    Hull Threshold: 10

    System Threshold: 10

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Special: The Amphibious Fighter can act as a submersible after configuring the shields. This configuration leaves the ship with 1/0 defense, and it can reach a maximum depth of 1,000 meters.

    Creators Note: This makes an appearance in a comic, and little else is noted. As the ship was pitted against Aethersprites, I assume it had reasonable speed and handling with a good hull and system threshold like all other

    Mon Cal fighters.

    I was concerned about giving this a 2/1 defense rating for the backup shield generators that are common on Mon Cal

    ships, but with the hull being closer to a Z-95 than a Y-Wing, I felt it balanced out.

  • LibrariaNPCs Starship Yard: Starfighters 8

    Aurek-class tactical strikefighter

    Era: Old Republic

    Hull type: Starfighter

    Ship Class: Aurek-class tactical strikefighter

    Manufacturer: Republic Fleet Systems

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 5

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: Estimated 360,000/8 (R)

    Customization Hard Points: 4

    Silhouette: 3

    Speed: 5

    Handling: +3

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 9

    Weapons:

    2 Wing Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Critical 3; Range [Short]; Linked 1)

    2 Nose Mounted Proton Torpedo Launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,

    Blast 6, Guided 2, Limited Ammo 6, Slow-Firing 1; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 9

    Belbullab-22

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Belbullab-22 Starfighter

    Manufacturer: Feethan Ottraw Scalable Assemblies

    Hyperdrive: Class 6 (Class 15 backup)

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 14

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 168,000 credits (125,000 used)/7 (R)

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 1/1

    Armor: 3

    Hull Threshold: 13

    System Threshold: 10

    Weapons:

    2 Forward Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)

    Note: The Belbullab-24 Bomber is essentially a Belbullab-22 with two concussion missile launchers and bombs.

    The Belbullab-23 is supposedly an assault craft with more powerful weaponry; Id replace the current light laser cannons with medium or heavy laser cannons.

  • LibrariaNPCs Starship Yard: Starfighters 10

    Blade-32 Superiority Fighter

    Era: New Republic (production as early as the Galactic Civil War)

    Hull type: Starfighter

    Ship Class: Blade-32 Superiority Fighter

    Manufacturer: Tarrvin-on-Kalik

    Hyperdrive: None (32-Betas are equipped with Class 2 Hyperdrives)

    Navcomp: No (equipped on 32-Beta)

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: One Day

    Cost/Rarity: 82,000 credits (46,000 used)/6 (on Adumar; expect higher costs and rarity elsewhere depending on

    era)

    Customization Hard Points: 4

    Silhouette: 3

    Speed: 3

    Handling: 0

    Defense: 0

    Armor: 3

    Hull Threshold: 12

    System Threshold: 9

    Weapons:

    2 Forward Mounted Medium Laser Cannons (Fire Arc Foward; Damage 6; Critical 3; Range [Close])

    2 Aft Mounted Medium Laser Cannons (Fire Arc Aft; Damage 6; Critical 3; Range [Close])

    2 Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4; Guided

    3; Limited Ammo 16; Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 11

    C-73 Tracker Starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: C-73 Tracker Starfighter

    Manufacturer: Sublight Products Corporation (Subpro)

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 8 (60kg)

    Passenger Capacity: 0

    Consumables: 1 day

    Cost/Rarity: 20,000 credits used (estimated at 65,000 at production)/5

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: -1

    Defense: 1/0

    Armor: 3

    Hull Threshold: 8

    System Threshold: 7

    Weapons:

    Two wing-mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 12

    Chirdaki Death Seed

    Era: Rebellion / New Republic

    Hull type: Ugly

    Ship Class: Chirdaki Manufacturer: Twileks Hyperdrive: Class 1

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 1 day (no life support)

    Cost/Rarity: Not available for sale (estimated at

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/1

    Armor: 2

    Hull Threshold: 7

    System Threshold: 7

    Weapons:

    Four wing-mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 3)

  • LibrariaNPCs Starship Yard: Starfighters 13

    Clutch Fighter (Ugly) aka: tri-fighter

    Era: New Republic

    Hull type: Starfighter

    Ship Class: Ugly

    Manufacturer: None (Moff Leonia Tavira and the Invids)

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 6

    Passenger Capacity: 0

    Consumables: 1 day

    Cost/Rarity: 45,000 credits/5

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 6

    System Threshold: 6

    Weapons:

    2 Chin Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    1 Wing Mounted Light Ion Cannon (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion)

    Creators Note: The ship is supposedly slightly slower than an X-Wing but more maneuverable. I thought making it the same speed (as the Speed in this game is small enough that slightly doesnt warrant a one point difference) but slightly less maneuverable than a TIE (due to shields and the fact that Uglies tend to be a bit wonky) would balance

    things out.

    I wouldnt be against raiding the Handling to a +3 to put it on-par with a TIE, but I thought it made it a bit too much.

  • LibrariaNPCs Starship Yard: Starfighters 14

    Cutlass-9 Patrol Fighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Cutlass-9 Patrol Fighter

    Manufacturer: SoroSuub Corporation

    Hyperdrive: Class 2

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 11

    Passenger Capacity: 0

    Consumables: 2 weeks

    Cost/Rarity: 140,000 credits (65,000 credits used)/5

    Customization Hard Points: 4

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3 Hull Threshold: 9

    System Threshold: 8

    Weapons:

    2 Chin Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    1 Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6;

    Blast 6; Guided 2; Limited Ammo 5; Slow Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 15

    CX-133 Chaos Fighter

    Era: Old Republic

    Hull type: Starfighter

    Ship Class: CX-133 Chaos Fighter

    Manufacturer: Koros Spaceworks

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 9

    Passenger Capacity: 0

    Consumables: 2 days

    Cost/Rarity: 65,000 credits/4

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 8

    Weapons:

    6 Forward Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 5)

    Special: Due to the volatile nature of the fuel and ammunition, this ships explosion acts like a Proton Torpedo to anything in the Blast Radius.

    Explosion: Damage 8; Breach 6; Blast 6

    Additionally, if rammed into another ship, it add +20 to critical hits on both ships in the collision.

  • LibrariaNPCs Starship Yard: Starfighters 16

    Dagger-class Starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Dagger-class Starfighter

    Manufacturer: Republic Sienar Systems

    Hyperdrive: Class 2

    Navcomp: Equipped (limited; 3 sets of coordinates)

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 8 (55kg)

    Passenger Capacity: 0

    Consumables: 1 week (No life support)

    Cost/Rarity: 35,000 credits (8,000 credits used)/5 (R) (raise to 7 after the Empire is in full swing)

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 0

    Armor: 2

    Hull Threshold: 5

    System Threshold: 7

    Weapons:

    Three Wing-Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range[Close]; Linked 2)

  • LibrariaNPCs Starship Yard: Starfighters 17

    Davaab-type Starfighter

    Era: Old Republic

    Hull type: Starfighter

    Ship Class: Davaab-type starfighter

    Manufacturer: Mandalorian Neo-Crusader War Forges

    Hyperdrive: Class 2

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot; Gunner

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 150,000 credits (80,000 uses)/8 (R) (5 in Mandalorian space)

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 10

    System Threshold: 8

    Weapons:

    Forward mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])

    Forward mounted Concussion Missile Launcher (Concussion Missile Launcher (Fire Arc ; Damage 6; Critical 3;

    Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 3, Slow-Firing 1)

    Creators Note: For a Mandalorian ship that is supposed to protect capital ships, there isnt much going for this. I decided to give it decent hull for a fighter and went lower on the armor than the bombers.

    I also gave it a few extra points of Customization, as apparently many Crusaders were modifying this craft as it is a

    badge of honor.

    I added the concussion missile launcher after hearing from a friend who has the Knights of the Old Republic guide

    from Saga Edition. It makes it a bit beefier, but still something that is a bit lacking.

  • LibrariaNPCs Starship Yard: Starfighters 18

    Defender Starfighter

    Hull type: Starfighter

    Ship Class: Defender Starfighter

    Manufacturer: Republic Engineering Corporation

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: Pilot; Gunner

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 1 Day

    Cost/Rarity: Not available for sale. Black Market estimate starting at 180,000/9 (R)

    Customization Hard Points: 2

    Silhouette: 2

    Speed: 5

    Handling: +3*

    Defense: 1/0

    Armor: 3

    Hull Threshold: 9

    System Threshold: 10

    Weapons:

    3 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 2)

    *Without the brackets/S-foils down, the Defender has +1 handling. With the brackets in atmosphere, change the

    Handling to 0, but can still use the optional 180 Spin maneuver (below).

    Designer note: Originally had the Customization HP at 3. Reduced it to 2 (instead of the suggested 1) to

    denote modifications that were done by Talon Karrde and others.

    Special Maneuver: 180 Spin

    As a maneuver, the pilot can perform a 180 degree turn by cutting thrust to one of the maneuvering jets and

    throwing the other at full power.

    This can only safely be done in space.

    Performing this maneuver in the atmosphere will deal a number of points of Hull damage equal to twice the current

    speed travelled, -1 for each success on a Hard Pilot roll.

    This can be done ENTIRELY with descriptions, but if anyone wants crunch to go with it, here you go!

  • LibrariaNPCs Starship Yard: Starfighters 19

    Delta-7 Aethersprite-class light interceptor

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Delta-7 Aethersprite-class light interceptor

    Manufacturer: Kuat Systems Engineering

    Hyperdrive: None (Class 1 Booster Ring)

    Navcomp: Integrated Astromech

    Sensor Range: Medium

    Ship's Complement: Pilot; integrated astromech droid

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 180,000 credits (145,000 credits used)/8 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 10

    Weapons:

    2 Wing Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,

    Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 20

    Dianoga-class assault starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Dianoga-class assault starfighter

    Manufacturer: Koensayr Manufacturing

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: 3 days

    Cost/Rarity: 45,000 credits (12,000 used)/4 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: -1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 12

    System Threshold: 8

    Weapons:

    4 Forward Mounted Heavy Laser Cannons (Fire Arc ; Damage 7; Critical 3; Range [Short]; Linked 3)

    Forward Mounted Light Ion Cannon (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion)

  • LibrariaNPCs Starship Yard: Starfighters 21

    Drexl-class Starfighter

    (Predecessor to scrapped Preybird)

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Drexl-class Starfighter

    Manufacturer: SoroSuub Corporation

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: Pilot; Co-pilot/astromech

    Encumbrance Capacity: 6 (3 with co-pilot present)

    Passenger Capacity: 0

    Consumables: 2 days (1 day with co-pilot present)

    Cost/Rarity: 165,000 credits (100,000 credits used)/8

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/0

    Armor: 3

    Hull Threshold: 10

    System Threshold: 8

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;

    Blast 4; Guided 3; Limited Ammo 12; Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 22

    Droid Tri-Fighter

    Era: Rise of the Empire

    Hull type: Droid Starfighter

    Ship Class: Variable Geometry Self-Propelled Battle Droid, Mark 1

    Manufacturer: Colla Designed; Phlac-Arphocc Automata Industries

    Hyperdrive: No

    Navcomp: Not Equipped

    Sensor Range: Short

    Ship's Complement: Droid Brain

    Encumbrance Capacity: N/A

    Passenger Capacity: N/A

    Consumables: N/A Cost/Rarity: 20,000 credits (8,000 credits used)/8 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: +4

    Defense: 0

    Armor: 2

    Hull Threshold: 10

    System Threshold: 10

    Weapons:

    Forward Mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3*)

    3 Swivel-Mounted Front Firing Light Laser Cannons (Fire Arc Forward (Swivel); Damage 5; Critical 3; Range

    [Close]; Linked 3*)

    *Note: The four cannons CAN be fire-linked together.

    Forward Mounted Buzz Droid Discord Missile Launcher (Fire Arc Forward; Damage 6; Critical 2; Range [Short];

    Breach 4; Blast 4; Guided 3; Limited Ammo 2-6**; Slow-Firing 1, Ion, Burn 5*)

    *The "Burn" quality may be removed with a Daunting Pilot Check or an Upgraded Daunting Gunnery check.

    **The ammo is directly tied to the payload assigned to the droid.

  • LibrariaNPCs Starship Yard: Starfighters 23

    E-Wing Starfighter

    Era: New Republic

    Hull type: Starfighter

    Ship Class: E-Wing Escort Starfighter

    Manufacturer: FreiTek Inc.

    Hyperdrive: Class 2

    Navcomp: Limited; Astromech

    Sensor Range: Medium

    Ship's Complement: Pilot and Astromech

    Encumbrance Capacity: 15

    Passenger Capacity: 0

    Consumables: 1 Week

    Cost/Rarity: 185,000 credits/8 (R)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 6

    Handling: +2

    Defense: 2/1

    Armor: 3

    Hull Threshold: 12

    System Threshold: 11

    Weapons:

    3 Wing-and-Cockpit Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close];

    Linked 2)

    Forward Mounted Proton Torpedo Launcher (Fire Arc ; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6,

    Guided 2, Limited Ammo 16 , Slow-Firing 1)

    Note: This version is after all of the kinks have been worked out of the original design. Originally, this could only

    use an R7 astromech, and the blasters were often weaker and/or had a reduced range.

    Creators Note: As I dont have the AoR Beta, and with the argument regarding the X-Wing there, I had to do a lot of guesswork. I basically did an amped up version of the Z-95 as a guideline and went from there to determine the

    above.

    One argument that came up was with regards to the Armor rating: do we go with a 4 or a 3 (but higher Hull). This

    went the latter route, but may still not be perfect.

  • LibrariaNPCs Starship Yard: Starfighters 24

    Eta-2 Actis-class Interceptor

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Eta-2 Actis-class Light Interceptor

    Manufacturer: Kuat Systems Engineering

    Hyperdrive: None (Class 1 Booster Ring)

    Navcomp: None (Astromech)

    Sensor Range: Short

    Ship's Complement: Pilot; Astromech

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 2 days

    Cost/Rarity: 290,000 credits (140,000 used)/8 (R)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 6

    Handling: +2

    Defense: 0

    Armor: 2

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Forward Mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 25

    Flashfire

    Era: Old Republic

    Hull type: Starfighter

    Ship Class: Flashfire

    Manufacturer: Corellia StarDrive

    Hyperdrive: Class 1

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 6

    Passenger Capacity: 0

    Consumables: 3 days

    Cost/Rarity: Not available for sale (Estimated at 235,000 credits)/7

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 6

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    Two forward mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Two forward mounted concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short];

    Breach 4; Blast 4; Guided 3; Limited Ammo 12; Slow-Firing 1)

    Creators Note: According to the fluff, this thing is fast and heavily armed. It also claims it is heavily armored, which may be a balance issue, thus the Armor 2. Fluff also states this can equip a quad cannon, so I think thats just the conflict between video games and tabletop balance.

    That said, I was debating if this would be closer to a TIE fighter or a TIE Interceptor; as you can tell I went with the

    latter.

  • LibrariaNPCs Starship Yard: Starfighters 26

    G1-M4-C Dunelizard aka the Medium Hutt Fighter

    Note: A Modified version was statted in The Long Arm of the Hutt. This is a guess as to a stock version.

    Era: Rise of the Empire/Rebellion/New Republic

    Hull type: Starfighter

    Ship Class: G1-M4-C Dunelizard fighter

    Manufacturer: MandalMotors

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Co-pilot (replace Co-Pilot with an Astromech in the Type II variant)

    Encumbrance Capacity: 12

    Passenger Capacity: 0

    Consumables: 2 weeks

    Cost/Rarity: 115,000 credits (55,000 used)/5

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 8

    System Threshold: 7

    Weapons:

    2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 27

    Gauntlet Starfighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Gauntlet Starfighter

    Manufacturer: Shobquix Yards

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: One Pilot, one Co-pilot/Gunner

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: 2 days

    Cost/Rarity: 165,000 credits (85,000 credits used)/7

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 10

    System Threshold: 9

    Weapons:

    2 Cockpit Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6;

    Blast 6; Guided 2; Limited Ammo 5; Slow Firing 1)

    2 Gunner-Operated Medium Laser Cannon Turrets (Fire Arc Turret; Damage 6; Critical 3; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 28

    I-7 Howlrunner

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: I-7 Howlrunner Starfighter

    Manufacturer: Incom Corporation

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Close

    Ship's Complement: One pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0*

    Consumables: Two Days

    Cost/Rarity: 165,000 credits /6

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 5

    Handling: +3

    Defense: 1/1

    Armor: 3

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    2 Mounted Medium Laser Cannons: (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    *A variant can be produced with a second seat for a passenger.

    A hyperdrive can be added in exchange for one Customization Hard Point (at an increased cost).

  • LibrariaNPCs Starship Yard: Starfighters 29

    IRD Starfighter

    (Intercept * Reconnaissance * Defense)

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Corporate Sector Authority IRD Starfighter

    Manufacturer: Corporate Sector Authority

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: One Pilot

    Encumbrance Capacity: 3

    Passenger Capacity: None

    Consumables: One Day

    Cost/Rarity: 75,000 credits / 6

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: +1*

    Defense: 0

    Armor: 3

    Hull Threshold: 10

    System Threshold: 9

    Weapons:

    2 Forward Mounted Medium Blaster Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Linked 1).

    *: This ships maneuverability becomes -1 in atmosphere.

    The IRD-A removes the atmospheric penalty and adds the following:

    Forward firing Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;

    Blast 4; Guided 3; Linked 1; Limited Ammo 6; Slow-Firing 1)

    Cost: 90,000 credits

  • LibrariaNPCs Starship Yard: Starfighters 30

    Ixiyen-class Fast Attack Craft

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Ixiyen-class Fast Attack Craft

    Manufacturer: TransGalMeg Industries

    Hyperdrive: Class 1

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 6

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 180,000 credits (40,000 used)/5 (R)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 10

    System Threshold: 9

    Weapons:

    2 Wing-Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    1 Nose Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,

    Blast 4, Guided 3, Limited Ammo 5, Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 31

    Kihraxz Assault Fighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Kihraxz assault fighter

    Manufacturer: TransGalMeg Industries

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: 2 days

    Cost/Rarity: 70,000 credits (40,000 used)/4

    Customization Hard Points: 5

    Silhouette: 3

    Speed: 6

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 8

    Weapons:

    2 wing mounted light blaster cannons (Fire Arc Forward; Damage 4; Critical 4; Range [Close]; Linked 1)

    1 Nose mounted concussion missile launcher (Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4,

    Guided 3, Limited Ammo 5, Slow-Firing 1)

    Note: I disagree with making this ship a Restricted Vessel, and have done away with it due to the lack of armaments.

    If you feel it should be restricted, then make it so. Additionally, a common variant of this craft, the Vaksai, is

    nothing more than a heavily modified version put together by Black Sun. Here are the changes for a Vaksai:

    Hyperdrive: Class 1

    Encumbrance Capacity: 8

    Cost/Rarity: 185,000 credits (115,000 used)/8 (R)

    Customization Hard Points: 1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 9

    System Threshold: 9

    Weapons: Upgrade light blaster cannons to Medium Laser Cannons (Fire Arc ; Damage 6; Critical 3; Range

    [Close]; Linked 1)

    Notes: The cockpit acts as an escape pod, allowing the pilot to eject without needing a sealed suit. I know there isnt a modification for increased Hull Trauma/System Strain yet, but I see that happening with the cargo hit,

    customization reduction, and armor increase without a loss in handling.

  • LibrariaNPCs Starship Yard: Starfighters 32

    M12-L Kimogila

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: M12-L Kimogila Fighter

    Manufacturer: MandalMotors

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Astromech droid

    Encumbrance Capacity: 12

    Passenger Capacity: 0

    Consumables: 2 weeks

    Cost/Rarity: 175,000 credits (125,000 used)/7 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 1/1

    Armor: 3

    Hull Threshold: 11

    System Threshold: 10

    Weapons:

    2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,

    Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1)

    Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,

    Blast 6, Guided 2, Limited Ammo 8, Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 33

    M3-A Scyk

    Era: Rise of the Empire/Rebellion

    Hull type: Starfighter

    Ship Class: M3-A Scyk Fighter (Light Interceptor)

    Manufacturer: MandalMotors

    Hyperdrive: Class 2

    Navcomp: Not Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 12

    Passenger Capacity: 0

    Consumables: 2 weeks

    Cost/Rarity: 75,000 credits (35,000 used)/4

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 8

    Weapons:

    2 Chin Mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Note: The weapon is often replaced based on the needs of the pilot or group. Typical weapons include a light ion

    cannon, a concussion missile launcher or a proton torpedo launcher.

  • LibrariaNPCs Starship Yard: Starfighters 34

    Manta-Class Assault Starfighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Manta-class Assault Starfighter

    Manufacturer: Tapani Starship Cooperative

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Close

    Ship's Complement: One pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: One Week

    Cost/Rarity: 95,000 credits/6 (5 in the Tapani Sector)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4 (5)

    Handling: +1 (0)

    Defense: 1/1

    Armor: 3

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    2 Chin-Mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)

    2 Wing-Mounted Medium Laser Cannons: (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Wing-Mounted Heavy Laser Cannons: (Fire Arc Foward; Damage 7; Critical 3; Range [Close]; Linked 1)

    Note: Takes one maneuver action to calibrate between attack mode (listed stats) and interceptor mode (stats in

    parenthesis). All weapons except the Ion Cannons are deactivated when in Intercept Mode.

  • LibrariaNPCs Starship Yard: Starfighters 35

    Missile Boat

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Missile Boat

    Manufacturer: Cygnus Spaceworks

    Hyperdrive: Class 6

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10 (100kg)

    Passenger Capacity: 0

    Consumables: 3 Days

    Cost/Rarity: Not Available For Sale (estimated 250,000 credits/8)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: 0

    Defense: 2/2

    Armor: 2

    Hull Threshold: 9

    System Threshold: 10

    Weapons:

    One Cockpit Mounted Medium Laser Cannon (Fire Arc Foward; Damage 6; Critical 3; Range [Close])

    Two Forward Mounted Advanced Concussion Missile Launchers (Fire Arc Forward; Damage 7; Critical 3; Range

    [Short]; Breach 4; Blast 4; Guided 4; Limited Ammo 40; Slow-Firing 1, Linked 1)

    Two Forward Mounted General Purpose Warhead Launchers* (Fire Arc Forward; Linked 1; Slow-Firing 1)

    *: The General Purpose Warhead Launchers are geared to change the payload as needed. These launchers are capable of carrying the following:

    40 Advanced Concussion Missiles (see above)

    30 Advanced Proton Torpedoes (Damage 9; Critical 2; Range [Shot]; Breach 6; Blast 6; Guided 3)

    20 Heavy Rockets (May stat at a later time)

    10 Heavy Space Bombs (May stat at a later time)

    Note: This ship also comes equipped with the SLAM system. My current rule of thumb is to double the speed for 3

    system strain per turn it is active.

  • LibrariaNPCs Starship Yard: Starfighters 36

    MiyTil Assault Bomber

    Era: Rebellion (speculated production; first appearance outside Hapan Space in the New Republic Era)

    Hull type: Starfighter

    Ship Class: MiyTil Assault Bomber Manufacturer: Olanji/Charubah

    Hyperdrive: Class 2 (Backup Class 12)

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Gunner

    Encumbrance Capacity: 12

    Passenger Capacity: None

    Consumables: 2 Days

    Cost/Rarity: 200,000 credits (85,000 used)/9 (6 in Hapes Consortium)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 13

    System Threshold: 11

    Weapons:

    2 Wing Mounted Medium Laser Cannons : (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Ventral Mounted Heavy Concussion Missile Launcher (Fire Arc Forward; Damage 7; Critical 3; Range [Short];

    Breach 4; Blast 4; Guided 3; Limited Ammo 32; Slow-Firing 1; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 37

    Miytil Starfighter

    Era: Rebellion (speculated production; first appearance outside Hapan Space in the New Republic Era)

    Hull type: Starfighter

    Ship Class: MiyTil Starfighter Manufacturer: Olanji/Charubah

    Hyperdrive: Class 1.5 (Backup Class 12)

    Navcomp: No; Astromech Droid

    Sensor Range: Short

    Ship's Complement: Pilot, Astromech Droid

    Encumbrance Capacity: 6

    Passenger Capacity: None

    Consumables: One Week

    Cost/Rarity: 210,000 credits (85,000 used)/9 (6 in Hapes Consortium)

    Customization Hard Points: 4

    Silhouette: 3

    Speed: 6

    Handling: +2

    Defense: 1/1

    Armor: 3 Hull Threshold: 11

    System Threshold: 10

    Weapons:

    2 Wing Mounted Medium Laser Cannons : (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    1 Chin Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;

    Blast 4; Guided 3; Limited Ammo 6; Slow-Firing 1)

    Note: A Command version of this ship adds another linked Front Firing Medium Laser Cannon, another linked Concussion Missile Launcher, and two Front Firing Light Ion Cannons (Fire Arc ; Damage 6; Critical 4; Range

    [Short]; Ion; Linked 1). This version would still have at least 2 Customization Hard Points remaining.

    The Command version is not normally for sale, but Black Market prices would be estimated to be no less than

    300,000 credits.

    The Storm, a more famous Miytil fighter, was estimated to have over 500,000 credits worth of changes over the standard Miytil fighter, but this is more of an exception to the rule.

  • LibrariaNPCs Starship Yard: Starfighters 38

    MorningStar Starfighters

    A/B/C variants.

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: MorningStar-A/B/C

    Manufacturer: Kuat Systems Engineering

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Closer

    Ship's Complement: Pilot

    Encumbrance Capacity: 8 (75kg)

    Passenger Capacity: 0

    Consumables: 3 days

    Cost/Rarity: 43,000 credits (10,000 credits used)/6 (R)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 1/1

    Armor: 3

    Hull Threshold: 11/12/13

    System Threshold: 8/9/9

    Weapons:

    3 Wing Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range[Close]; Linked 2)

    Cockpit Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,

    Blast 4, Guided 3, Limited Ammo 4, Slow-Firing 1)

    B Variant:

    Replace missile launcher with 3 more wing-mounted medium laser cannons.

    C Variant:

    Add two more Concussion Missile Launchers; change Limited to 30.

  • LibrariaNPCs Starship Yard: Starfighters 39

    N -1 Starfighter

    aka: Naboo Starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: N-1 Starfighter

    Manufacturer: Theed Palace Space Vessel Engineering Corps

    Hyperdrive: Class 1

    Navcomp: Astromech

    Sensor Range: Short

    Ship's Complement: Pilot; Astromech

    Encumbrance Capacity: 6

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: Not available for sale (Average black market price: 200,000 credits/9)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,

    Blast 6, Guided 2, Limited Ammo 10, Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 40

    NovaDive

    Era: Old Republic

    Hull type: Starfighter Ship Class: NoveDive Manufacturer: Corellia StarDrive Hyperdrive: Class 1 Navcomp: Equipped; Limited to 3 jumps Sensor Range: Medium Ship's Complement: Pilot

    Encumbrance Capacity: 7 Passenger Capacity: 0 Consumables: 1 week Cost/Rarity: Estimated at 190,000 credits/8 Customization Hard Points: 2 Silhouette: 3 Speed: 6 Handling: +2 Defense: 1/0 Armor: 1 Hull Threshold: 8 System Threshold: 8 Weapons:

    Two wing mounted laser cannons (

    Two fuselage mounted rocket launchers (

    Creators Notes to come at a later time.

  • LibrariaNPCs Starship Yard: Starfighters 41

    NovaSword Space Superiority Fighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: NovaSword Space Superiority Fighter

    Manufacturer: Sublight Products Corporation (Subpro)

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Close

    Ship's Complement: Pilot; Co-pilot (optional)

    Encumbrance Capacity: 9 (110kg)

    Passenger Capacity: 1 (can act as the Co-pilot)

    Consumables: 4 weeks

    Cost/Rarity: 145,000 credits (65,000 used)/7

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 11

    System Threshold: 8

    Weapons:

    Two fuselage mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    One nose mounted concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,

    Blast 4, Guided 3, Limited Ammo , Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 42

    Porax-38 / Rogue-Class Starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Porax-38/Rogue-Class Starfighter

    Manufacturer: Buuper Torsckil Abbey Devices / Baktoid Armor Workshop

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 7 (35kg)

    Passenger Capacity: 0

    Consumables: 20 days

    Cost/Rarity: 120,000 credits (65,000 credits used)/6

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 10

    System Threshold: 8

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Note: I decided to lump these two together, as the Rogue was adapted from the Porax-38. Essentially, they look the same, they are armed almost identically, and the biggest differences were in the cockpit; the Porax-38 was

    originally for the short and stocky Utai, while the Rogue was built for taller pilots, like the IG-100 Magna

    Droids. . .and that the Rogue was just built by Baktoid instead of Buuper Torsckil Abbey.

  • LibrariaNPCs Starship Yard: Starfighters 43

    Preybird-class Starfighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Preybird-class Starfighter

    Manufacturer: SoroSuub Corporation (originally); Cavrilhu Pirates (manufacturer: 19 ABY)

    Hyperdrive: Class 3

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Gunner

    Encumbrance Capacity: 3

    Passenger Capacity: 0

    Consumables: 4 days

    Cost/Rarity: 200,000 credits (150,000 credits used)/9 (8 around 19 ABY)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 5

    Handling: 0

    Defense: 1/1

    Armor: 4

    Hull Threshold: 11

    System Threshold: 9

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;

    Blast 4; Guided 3; Limited Ammo 5; Slow-Firing 1)

    Aft Mounted Concussion Missile Launcher (Fire Arc Aft; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4;

    Guided 3; Limited Ammo 5; Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 44

    R-41 Starchaser

    Era: Rise of the Empire/Rebellion

    Hull type: Starfighter

    Ship Class: R-41 Starchaser

    Manufacturer: Hoersch-Kessel Drive, Inc

    Hyperdrive: Class 2

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 1

    Consumables: Two Weeks

    Cost/Rarity: 115,000 credits (55,000 used)/6

    Customization Hard Points: 3

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 1/0

    Armor: 3

    Hull Threshold: 8

    System Threshold: 10

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close])

    2 Chin Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;

    Blast 4; Guided 3; Limited Ammo 8; Slow-Firing 1; Linked 1)

    2 Nose Mounted Light Ion Cannons (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion; Linked 1)

    Optional Note: The ship lacks most of the internal bracing of other starfighters, and is suseptible to well-placed hits.

    Increase the critical hit rating by 10. (This also explains the low HT)

    Alternatively, the ship is reliable and easy to maintain, granting a boost die to all repairs done.

  • LibrariaNPCs Starship Yard: Starfighters 45

    Razor-class Starfighter

    Era: Rise of the Empire/Rebellion

    Hull type: Starfighter

    Ship Class: Razor-class starfighter

    Manufacturer: Starypan/SunHui Spaceworks

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 1

    Consumables: 1 week

    Cost/Rarity: 75,000 credits (45,000 used)/4

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 1/0

    Armor: 3

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Dual Nose-Mounted Light Ion Cannon (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion; Linked 1)

    2 Forward Mounted Concussion Missile Launchers (Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast

    4, Guided 3, Limited Ammo 8, Slow-Firing 1, Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 46

    RC-2 Twilight Scout

    Era: Legacy

    Hull type: Starfighter

    Ship Class: RC-2 Twilight Scoutship

    Manufacturer: Incom Corporation

    Hyperdrive: Class 1

    Navcomp: Equipped

    Sensor Range: Medium

    Ship's Complement: Pilot

    Encumbrance Capacity: 15 (100kg)

    Passenger Capacity: 2

    Consumables: 2 weeks

    Cost/Rarity: 275,000 credits (125,000 used)/8 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/0

    Armor: 2

    Hull Threshold: 15

    System Threshold: 15

    Weapons:

    Forward mounted light laser cannon (

    Forward mounted proton torpedo launcher (Limited Ammo 2)

    Special Coating: The RC-2 gains a boost die on all Stealth-related checks and adds a Setback die to any roll to

    detect it.

    Jamming Field: Remove the guided quality from any weapon targeting the RC-2. Additionally,

    (Debating between the following)

    Option 1: The RC-2 reduces the effective sensor range of any ship attempting to detect it by one.

    Option 2: Increase the difficulty of any detection attempts to detect the ship with scanners. This also applies for

    target locks.

    Option 3: Add 3 setback dice to any attempt to detect the ship.

  • LibrariaNPCs Starship Yard: Starfighters 47

    Rihkxyrk Assault Fighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Rihkxyrk Assault Fighter (also known as the Rihkxyrk Attack Ship)

    Manufacturer: TransGalMeg Industries

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 7

    Passenger Capacity: 0

    Consumables: 1 day

    Cost/Rarity: 240,000 credits (150,000 used)/5 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 1/1

    Armor: 4

    Hull Threshold: 14

    System Threshold: 10

    Weapons:

    3 Wing and Fore-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked

    2)

    Fore-mounted concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast

    4, Guided 3, Limited Ammo 10, Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 48

    S-100 Stinger-class Starfighter

    Era: Old Republic

    Hull type: Starfighrer

    Ship Class: S-100 Stinger-class Starfighter

    Manufacturer: Corellian Engineering Corporation

    Hyperdrive: Class 2

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 15

    Passenger Capacity: 0

    Consumables: 1 month

    Cost/Rarity: 465,000 credits (310,000 used)/8 (R)*in 3,997 BBY

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 8

    Weapons:

    2 Wing Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Critical 3; Range [Short]; Linked 1)

    2 Forward Mounted Proton Torpedo Launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,

    Blast 6, Guided 2, Limited Ammo 8, Slow-Firing 1; Linked 1)

    *: Almost 20 years after the ship was created, the cost plummeted as it was available on the civilian market. The cost

    changed to 150,000 credits (90,000 used)/5 as of 3,976 BBY.

  • LibrariaNPCs Starship Yard: Starfighters 49

    Sabaoth Starfighter

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Sabaoth Starfighter

    Manufacturer: Unknown

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 8 (50kg)

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 170,000 credits (27,000 used)/8 (R) (Military)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 7

    Weapons:

    2 Wing Mounted and 2 Chin Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range

    [Close]; Linked 3)

  • LibrariaNPCs Starship Yard: Starfighters 50

    Sabaoth Defender

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Sabaoth Defender

    Manufacturer: Unknown

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 4 (20kg)

    Passenger Capacity: 1

    Consumables: 7 days

    Cost/Rarity: Not available for sale (estimated at 240,000 credits/8 (R) (Military))

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 1/1

    Armor: 3

    Hull Threshold: 13

    System Threshold: 9

    Weapons:

    2 Wing Mounted and 2 Chin Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range

    [Close]; Linked 3)

    2 Wing Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,

    Blast 4, Guided 3, Limited Ammo 4, Slow-Firing 1; Linked 1)

    Note: This is basically a beefed up Sabaoth Starfighter, so Ive put it afterward in the Table of Contents for that reason. It is different enough to warrant its own page and statblock, but it didnt come with a photo.

  • LibrariaNPCs Starship Yard: Starfighters 51

    Savage Star Fighter

    Era: Old Republic

    Hull type: Starfighter

    Ship Class: Savage Star Fighter

    Manufacturer: Unknown (Kuat? Republic Engineering?)

    Hyperdrive: Class 2

    Navcomp: Equipped; Limited to 4 Jumps

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: One Week

    Cost/Rarity: Not available for sale (Estimated at 150,000 credits)/7 (R)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 10

    System Threshold: 10

    Weapons:

    Two wing mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Two cockpit mounted auto-blasters (Fire Arc Forward; Damage 3; Critical 5; Range [Close]; Auto-Fire; Linked 1)

    Creators Note: There was nothing beyond a picture and a name for this, but I thought it looked interesting enough to stat out. EVERYTHING here is pure guesswork based on the era and the role the ship appears to take, which is an

    anti-starfighter vehicle.

    The auto-blasters were just added as they appear to be smaller than the other laser cannons, but it seemed odd to

    have one set of medium and one set of light; having a pair of auto-blasters, on the other hand, makes this ideal for

    strafing a target or firing at a swarm of vehicles.

    The ONLY comparison we see is to another non-existent ship, the Kuat Redshift, but there isnt enough to really go on. . .

    Speculation/Debates: I am debating on the following changes:

    --Auto-blasters with two more mediums (for Linked 3)

    --Addition of torpedo launchers (I think its best for those hard points) --Reduction of handling to 0 for an increase in Hull to 12

    --Increase of speed from 4 to 5 (those engines are HUGE)

  • LibrariaNPCs Starship Yard: Starfighters 52

    Scurrg H-6 Prototype Bomber

    Era: Rise of the Empire/Rebellion

    Hull type: Starfighter/Bomber

    Ship Class: Scurrg H-6

    Manufacturer: Nubian Design Collective

    Hyperdrive: Class 1 (Class 10 backup)

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Gunner; Navigator

    Encumbrance Capacity: 25

    Passenger Capacity: 0

    Consumables: 2 Weeks

    Cost/Rarity: 150,000 credits/8 (R)

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 13

    System Threshold: 10

    Weapons:

    6 Wing-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 5)

    1 dorsal mounted automated twin laser cannon turret (Fire Arc Turret; Damage 5; Critical 3; Range [Close]; Linked

    1)

    1 Prototype Bomblet Generator (Fire Arc Dorsal; Damage 7; Critical 3; Range [Short]; Breach 4, Blast 4, Slow-

    Firing 1)

    Note: The Bomblet Generator is a prototype device that uses the energy of the main generator to create unstable

    bombs made of pure energy. When used, take 3 setback dice when targeting a moving target smaller than Silhouette 6.

    On a Despair, the bombs may possibly explode within the vehicle (if you want to be cruel, that is).

    The generator does not have a Limited Ammo quality as it generates its own ammunition at the rate of 1 bomblet per

    minute (about 10 rounds). It can hold a maximum of 10 bomblets at a time.

  • LibrariaNPCs Starship Yard: Starfighters 53

    Sith Fighter (Old Republic)

    Era: Old Republic (Jedi Civil War)

    Hull type: Starfighter

    Ship Class: Sith Fighter Light Interceptor

    Manufacturer: Star Forge

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 9

    Passenger Capacity: Pilot

    Consumables: 1 day

    Cost/Rarity: Not available for sale (estimated 60,000 on the black market)

    Customization Hard Points: 0

    Silhouette: 3 (2)

    Speed: 5

    Handling: +3

    Defense: 0

    Armor: 2

    Hull Threshold: 6

    System Threshold: 6

    Weapons:

    2 Chin-Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    Note: Unlike the TIE fighter, this ship actually provides minimal life support and an ejection seat. Additionally, the

    ship was designed to have a small profile to allow many to be transported; while transported with the wings folded,

    it is considered Silhouette 2.

  • LibrariaNPCs Starship Yard: Starfighters 54

    Star Saber XC-01 Starfighter

    Era: Old Republic

    Hull type: Starfighter

    Ship Class: Star Saber CX-01 starfighter

    Manufacturer: Republic Fleet Systems

    Hyperdrive: Class 2

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 145,000 credits (75,000 credits used)/8 (R) (5 and unrestricted after mass production began)

    Customization Hard Points: 4

    Silhouette: 3

    Speed: 4

    Handling: -1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 9

    System Threshold: 7

    Weapons:

    2 Wing Mounted Heavy Blaster Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 55

    Supa Fighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Supa Fighter

    Manufacturer: Joraan Drive Systems

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: 1 day

    Cost/Rarity: 110,000 credits (70,000 credits used)/7

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 4

    Handling: +1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 12

    System Threshold: 10

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)

    1 Forward Mounted Light Ion Cannon (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion)

    2 Forward Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach

    4; Blast 4; Guided 3; Limited Ammo 8; Slow-Firing 1; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 56

    T-Wing Interceptor

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: T-Wing Interceptor

    Manufacturer: Hoersch-Kessel Drive, Inc.

    Hyperdrive: Class 1

    Navcomp: Yes

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: 1 Week

    Cost/Rarity: 150,000 credits (60,000 used)/7

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 6

    Handling: +1

    Defense: 1/0

    Armor: 3

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Forward Mounted Proton Torpedo Launchers (Fire Arc ; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6,

    Guided 2, Limited Ammo 8, Slow-Firing 1)

  • LibrariaNPCs Starship Yard: Starfighters 57

    TIE Advanced x1

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Twin Ion Engine Advanced x1

    Manufacturer: Sienar Fleet Systems

    Hyperdrive: Class 4

    Navcomp: Equipped

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 13 (150kg)

    Passenger Capacity: 0

    Consumables: 5 days

    Cost/Rarity: Not Available For Sale (Estimated at 96,000 credits)/8 (R)

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 1/1

    Armor: 2

    Hull Threshold: 10

    System Threshold: 9

    Weapons:

    2 chin-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 2)

    Cluster Missile Launcher (as Concussion Missiles) (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach

    4, Blast 4, Guided 3, Limited Ammo 8, Slow-Firing 1)

    Note: Fluff dictates that this has a very advanced sensor package. I would give each weapon Accurate to denote this,

    but it is optional.

  • LibrariaNPCs Starship Yard: Starfighters 58

    TIE Avenger

    Era: Rebellion/New Republic

    Hull type: Starfigjter

    Ship Class: Twin Ion Engine Avenger Starfighter

    Manufacturer: Sienar Fleet Systems

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: Five Days (note: no life support)

    Cost/Rarity: Not available for sale (Estimated at 220,000 credits)/9 (R)

    Customization Hard Points: 1 (0 with tractor beam projector)

    Silhouette: 3

    Speed: 6

    Handling: +3

    Defense*: 2/1

    Armor: 2

    Hull Threshold: 9

    System Threshold: 9

    Weapons:

    4 Wingtip Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)

    2 general-purpose warhead launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4,

    Guided 3, Limited Ammo 16, Slow-Firing 1; Linked 1)

    Optional: Light Tractor Beam Projector (Fire Arc Forward; Range [Close]; Tractor 2)

    This craft includes an ejector seat, unlike most other TIE fighters.

    Creators Note: Going by fluff, the Avenger should have 2/2 shields, possibly even 2/1, as it is stated to have double that of an X-Wing. As the AoR Beta has the TIE Defender at 1/1, that may be the correct approach. Of course, fluff is what Im really going by, and just because I disagree with official stats doesnt make me right or FFG wrong.

    Also note that the fluff dictates that the Avenger is faster than a normal TIE and about as maneuverable, thus the

    stats I have listed here. Its a beast of a ship, not going to lie.

  • LibrariaNPCs Starship Yard: Starfighters 59

    TL-118 StarHammer

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: TL-118 StarHammer heavy assault starfighter

    Manufacturer: Subpro Corporation

    Hyperdrive: Class 3

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot; Gunner

    Encumbrance Capacity: 12

    Passenger Capacity: 0

    Consumables: 1 week

    Cost/Rarity: 72,000 credits (used only)/5

    Customization Hard Points: 2

    Silhouette: 4

    Speed: 4

    Handling: -1

    Defense: 1/1

    Armor: 3

    Hull Threshold: 17

    System Threshold: 13

    Weapons:

    2 Forward Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Critical 3; Range [Short])

    2 Forward Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close])

    2 Forward Mounted Twin Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)

    Forward Mounted Concussion Missile Launcher (Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4,

    Guided 3, Limited Ammo 8, Slow-Firing 1)

    Air-to-Surface Bombs (Fire Arc Dorsal; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6, Limited Ammo 8,

    Slow-Firing 1)

    Note: Upgrade difficulty when targeting a moving target, such as another starfighter.

  • LibrariaNPCs Starship Yard: Starfighters 60

    Toscan 8-Q

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: Toscan 8-Q

    Manufacturer: Shobquix Yards

    Hyperdrive: Class 2

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot*

    Encumbrance Capacity: 8*

    Passenger Capacity: 0*

    Consumables: 1 Day*

    Cost/Rarity: 35,000-40,000 credits used (180,000 credits new)/6

    Customization Hard Points: 6

    Silhouette: 3

    Speed: 4

    Handling: +0

    Defense: 1/0

    Armor: 2

    Hull Threshold: 10

    System Threshold: 9

    Weapons*:

    2 chin mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    *: The numbers here are VERY variable based on the aftermarket modifications done to the ship. This was supposed

    to be a customizable starfighter, possibly the YT-1300 of the starfighter class, but it never took off due to high costs

    of modifications, sub-par performance from the "standard" parts, the desire for shipyards to do their own

    customizations, and the niche market for starfighters, especially ones you need to customize yourself to get what you

    need.

    Modifications include more cargo space, passenger/crew additions, more supplies, and much heavier armaments,

    including a quad laser cannon.

    This was already obsolete by the time of the Galactic Empire. Seinar used the frame as a test concept of the Skipray

    Blastboat, showing some of the potential of the craft.

  • LibrariaNPCs Starship Yard: Starfighters 61

    A Treatise On Uglies

    Uglies are ships that are built from various parts that one would have on hand. You will be hard pressed to find one in the open market, but you may find a good number of them piloted by pirates or other groups who are unable

    to afford proper craft. That isnt to say that Uglies are worthless ships, but rather they are unreliable due to their nature.

    The two biggest advantages to an Ugly are also their biggest drawbacks: they are cheap and have unknown

    capabilities.

    If one wishes to build an Ugly, they will need, at the very least, a hull from one vehicle, the engines of another, and

    parts to complete the ship.

    I will be honest, I doubt there will ever be clean mechanics for this, as many Uglies defy all normal rules. That said,

    heres a few guidelines to get started.

    First, choose two or more ships to put together. Determine where the different parts would meet; for example, there

    are two combinations of Y-Wings and TIE Fighters based on which wings and cockpits are being used.

    Second, assign the statistics of the vehicle. Use the following concepts:

    Speed: Use the Speed of the ship that youve pulled the engines from. Reduce it if the vehicle is much heavier and/or is forced to split power to systems it never had.

    Handling: Take the lowest Handling of the two vehicles. As most Uglies are variable, some can be more agile (at the

    cost of other abilities), but most are less agile, and therefore subtract another 1-2 to Handling.

    Hull and System: This one is up for debate as you have two options. The first is to use the Hull of the primary ship (i.e. the fuselage); the second is to guess a number between the two Hull values. System Strain should be the lowest

    of the ships involved, with another -1 to -3 taken away due to the quality of the vehicle.

    Cost/Rarity: The cost is always variable, as you are basically purchasing a collection of flying scrap with some

    working components. The ships are worth as much or as little as you please, but can have that can rise up to 90% of

    a single ships cost.

    Encumbrance, Passengers, and Consumables: Again, this is variable, but use the values of the cockpit of the ship

    you are using. Make adjustments as needed.

    Hard Points: Once built, Uglies do not have any Hard Points.

    Weapons: Weapons are one of the most versatile part of an Ugly, as there are no defaults. The easiest weapons to mount are those on the parts of the ship you are using, but others can be added, even if they are too big for the ship. . .at a penalty, of course.

    Other Abilities: Uglies are prone to having a good number of tricks available to them in exchange for reliability

    issues. A simple way of doing this is to remove a system it would normally have (such as weapons, shields), weaken

    a system it would have (engines, maneuverability), reduce armor/Hull, or cause a setback die to all checks made

    with the ship in exchange for something it would normally not have. Examples have included powerful shields,

    heavy weapons not available to a ship of its size, or engines that can outpace a TIE Interceptor.

    The following Uglies are Tried and True and tend to not vary very often from one to another, even though they are not factory built. They have guidelines and tend to do the job that they are required to do: be cheaply produced

    fighters that can be built in your own backyard!

  • LibrariaNPCs Starship Yard: Starfighters 62

    TYE-wing Ugly

    Parts: TIE cockpit and cannons, engine nacelles of Y-Wing.

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Ugly

    Manufacturer: Various groups

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Close

    Ship's Complement: Pilot

    Encumbrance Capacity: 4 (65kg)

    Passenger Capacity: 0

    Consumables: Variable (Two days)

    Cost/Rarity: Variable; up to 40,000 credits / 4

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 4

    Handling: -1

    Defense: 0

    Armor: 2

    Hull Threshold: 6

    System Threshold: 7

    Weapons:

    Two Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 63

    X-TIE Ugly

    Parts: X-Wing fuselage and engines, TIE wings. Torpedoes remain, often replaced by cannons. X-Wing shields.

    Era: Rebellion

    Hull type: Starfither

    Ship Class: Ugly

    Manufacturer: Variable

    Hyperdrive: Class 1

    Navcomp: N/A Astromech Socket Sensor Range: Close

    Ship's Complement: Pilot, Astromech.

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: Variable (One week)

    Cost/Rarity: Up to 75,000 credits / 5

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 5

    Handling: -2

    Defense: 1/1

    Armor: 2

    Hull Threshold: 8

    System Threshold: 7

    Weapons:

    1 Forward-mounted proton torpedo launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,

    Blast 6, Guided 2, Limited Ammo 3, Slow-Firing 1)

    1 Forward Mounted light laser cannon (Fire Arc Forward; Damage 5; Critical 3; Range [Close])

  • LibrariaNPCs Starship Yard: Starfighters 64

    X-ceptor Ugly

    Parts: X-wing fuselage, missiles, shields, and hyperdrive. Interceptor solar panels with cannons.

    Era: Rebellion

    Hull type: Starfither

    Ship Class: Ugly

    Manufacturer: Variable

    Hyperdrive: Class 1

    Navcomp: N/A Astromech Socket Sensor Range: Close

    Ship's Complement: Pilot, Astromech.

    Encumbrance Capacity: 10

    Passenger Capacity: 0

    Consumables: Variable (One week)

    Cost/Rarity: Up to 90,000 credits / 5

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 5

    Handling: 0*

    Defense: 1/1

    Armor: 2

    Hull Threshold: 9

    System Threshold: 8

    Weapons:

    4 Wingtip-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)

    2 Forward-mounted proton torpedo launchers (Fire Arc ; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6,

    Guided 2, Limited Ammo 6, Slow-Firing 1; Linked 1)

    *Note: You can argue a +1 out of this, especially if it is a good quality ship.

  • LibrariaNPCs Starship Yard: Starfighters 65

    Y-TIE Ugly

    Parts: Y-Wing fuselage, cannons, and shields, TIE wings, engines, sensors, and cannons (replacing ion cannons).

    Faster than Y-Wing.

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Ugly

    Manufacturer: Variable

    Hyperdrive: Class 1

    Navcomp: NA Astromech Socket Sensor Range: Close

    Ship's Complement: Pilot, Astromech; Gunner (available in BTL-S3)

    Encumbrance Capacity: 10

    Passenger Capacity: 0 (1 if using BTL-S3 without a gunner)

    Consumables: One Week

    Cost/Rarity: Up to 45,000 credits / 4

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 5

    Handling: -1

    Defense: 1/1

    Armor: 2

    Hull Threshold: 8

    System Threshold: 7

    Weapons:

    2 Forward mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Turret-mounted medium laser cannons (Fire ArcTurret; Damage 6; Critical 3; Range [Close]; Linked 1)*

    2 Forward-mounted proton torpedo launchers (2 Forward-mounted proton torpedo launchers (Fire Arc ; Damage 8;

    Critical 2; Range [Short]; Breach 6, Blast 6, Guided 2, Limited Ammo 8, Slow-Firing 1; Linked 1)

    *Note: if the turret is locked to forward firing, combine the two laser cannon sets and changed Linked 1 to Linked 3

  • LibrariaNPCs Starship Yard: Starfighters 66

    Zceptor Ugly

    Parts: Z-95 fuselage, engines, shields, hyperdrive, and two wingtip cannons. Solar panels, cockpit and 2 cannons

    from TIE Interceptor. Astromech mounted to the front.

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Ugly

    Manufacturer: Variable

    Hyperdrive: Class 2

    Navcomp: N/A; Imbedded Astromech

    Sensor Range: Close

    Ship's Complement: Pilot, Imbedded Astromech

    Encumbrance Capacity: 8

    Passenger Capacity: 0

    Consumables: One day

    Cost/Rarity: 25,000-40,000 credits/5

    Customization Hard Points: 0

    Silhouette: 3

    Speed: 4

    Handling: 0

    Defense: 1/0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 7

    Weapons:

    4 wingtip mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)

    Twin Light Laser Cannon Turret (Fire Arc Turret; Damage 5; Critical 3; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 67

    V-19 Torrent

    Era: Rise of the Empire

    Hull type: Starfighter

    Ship Class: V-19 Torrent Starfighter

    Manufacturer: Slayn & Korpil

    Hyperdrive: None, but used a Class 1 Hyperdrive Ring (later models had a Class 1 Hyperdrive)

    Navcomp: Equipped

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 4

    Passenger Capacity: 0

    Consumables: 1 Week

    Cost/Rarity: 120,000 credits (50,000 credits used)/5

    Customization Hard Points: 1

    Silhouette: 3

    Speed: 5

    Handling: +2

    Defense: 0

    Armor: 2

    Hull Threshold: 8

    System Threshold: 8

    Weapons:

    2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

    2 Forward Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach

    4, Blast 4, Guided 3, Limited Ammo 8, Slow-Firing 1; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 68

    Variable Geometry Self-Propelled Battle Droid, Mark 1

    (aka: Vulture-class droid starfighter)

    Era: Rise of the Empire

    Hull type: Droid Starfighter

    Ship Class: Variable Geometry Self-Propelled Battle Droid, Mark 1

    Manufacturer: Haor Chall Engineering (made by Baktoid Armor Workshop during the Clone Wars)

    Hyperdrive: No

    Navcomp: Not Equipped

    Sensor Range: Short

    Ship's Complement: Droid Brain

    Encumbrance Capacity: N/A

    Passenger Capacity: N/A

    Consumables: N/A Cost/Rarity: 19,000 credits/8 (R)

    Customization Hard Points: 2

    Silhouette: 3

    Speed: 5 (3)

    Handling: +4 (+1)

    Defense: 0

    Armor: 2

    Hull Threshold: 6

    System Threshold: 10

    Weapons:

    4 Wing Mounted Heavy Blaster Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Linked 3)

    Unavailable In Walker Mode

    2 Cockpit Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4; Guided 3; Limited Ammo 8; Slow-Firing 1, Linked 1)

    Note: Other missile launchers are possible; the CIS used Buzzdroid-filled Discord Missiles, which are as follows:

    2 Front Firing Discord Missile Launchers (Fire Arc Forward; Damage 6; Critical 2; Range [Short]; Breach 4; Blast

    4; Guided 3; Limited Ammo 4; Slow-Firing 1, Ion, Burn 5*)

    *The "Burn" quality may be removed with a Daunting Pilot Check or an Upgraded Daunting Gunnery check.

    Walker Mode

    The Vulture Droids have a Walker Mode allowing it to support ground troops. Statistics in parenthesis denote Walker Mode.

    Clone Wars Note: There was a note about this thing having 6 cannons, but we only see four in action. I would

    assume that, during the Clone Wars when Baktoid started production of these instead, they added two more cannons

    to the hull to be used in Walker Mode. Use the same cannons as above and link them together in Walker Mode. In

    Flight Mode, increase the Linked ability to 5.

  • LibrariaNPCs Starship Yard: Starfighters 69

    Zebra Starfighter

    Era: Rebellion

    Hull type: Starfighter

    Ship Class: Zebra Starfighter

    Manufacturer: Hyrotil Vehicle Works

    Hyperdrive: None

    Navcomp: None

    Sensor Range: Short

    Ship's Complement: Pilot

    Encumbrance Capacity: 5

    Passenger Capacity: None

    Consumables: 1 Day

    Cost/Rarity: 80,000 credits (30,000 used)/5

    Customization Hard Points: 4

    Silhouette: 3

    Speed: 4

    Handling: -1

    Defense: 0

    Armor: 3

    Hull Threshold: 8

    System Threshold: 8

    Weapons:

    2 Wing Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Range [Close]; Linked 1)

  • LibrariaNPCs Starship Yard: Starfighters 70

    END OF COMPLETED SHIPS.

    The following pages contain ships that have not been statted due to being in the Legacy Era. As they are superior

    than what we see in the Rebellion Era (due to being advances to the ships from that era), I am waiting for Age of

    Rebellion to be released before finally statting them.

  • LibrariaNPCs Starship Yard: Starfighters 71

    Annihilator-class starfighter

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  • LibrariaNPCs Starship Yard: Starfighters 72

    CF9 Crossfire Starfighter

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  • LibrariaNPCs Starship Yard: Starfighters 73

    Fury-class Starfighter

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  • LibrariaNPCs Starship Yard: Starfighters 74

    I4 Ionizer

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  • LibrariaNPCs Starship Yard: Starfighters 75

    Predator-class Starfighter

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  • LibrariaNPCs Starship Yard: Starfighters 76

    X-83 TwinTail

    Legacy Era

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