talents sw eote
DESCRIPTION
Talents tree SW EotETRANSCRIPT
Bounty Hunter: AssassinCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), RangedHeavy, Streetwise, VigilanceAssassin Bonus Career Skills: Melee, Ranged Heavy, Skulduggery, Stealth
ActivePassiveRanked
GRIT
000 Cost: 5
Gain +1 strain threshold.LETHAL BLOW
000 Cost: 5
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
STALKER
000 Cost: 5
Add b per rank of Stalker toall Stealth and Coordinationchecks.
DODGE
000 Cost: 5
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
PRCISE AIM
000 Cost: 10
Once per round, may performa Precise Aim maneuver.Suffer strain up to ranks inPrecise Aim and reducetarget’s Melee and RangedDefense by that number.
JUMP UP
000 Cost: 10
Once per round, may standfrom seated or prone as anincidental.
QUICK STRIKE
000 Cost: 10
Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.
QUICK DRAW
000 Cost: 10
Once per round, draw orholster a weapon or item as anincidental.
TARGETED BLOW
000 Cost: 15
After making a successfulattack, may spend 1 DestinyPoint to add Agility in damageto one hit.
STALKER
000 Cost: 15
Add b per rank of Stalker toall Stealth and Coordinationchecks.
LETHAL BLOW
000 Cost: 15
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
ANATOMY LESSONS
000 Cost: 15
After making a successfulattack, may spend 1 DestinyPoint to add damage equal toIntellect to one hit.
STALKER
000 Cost: 20
Add b per rank of Stalker toall Stealth and Coordinationchecks.
SNIPER SHOT
000 Cost: 20
Before making a non-thrownranged attack, as a maneuverincrease the weapon’s rangeby up to 1 band per rank.Upgrade the attack’s difficultyby 1 per range increase.
DODGE
000 Cost: 20
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
LETHAL BLOW
000 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
PRCISE AIM
000 Cost: 25
Once per round, may performa Precise Aim maneuver.Suffer strain up to ranks inPrecise Aim and reducetarget’s Melee and RangedDefense by that number.
DEADLY ACCURACY
000 Cost: 25
When acquired, choose 1combat skill. Add damageequal to ranks in that skill toone hit of a successful attackwith that skill.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
MASTER OF SHADOWS
000 Cost: 25
Once per round, suffer 2 strainto decrease difficulty of nextStealth or Skulduggery checkby one.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Bounty Hunter: GadgeteerCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), RangedHeavy, Streetwise, VigilanceGadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged Light
ActivePassiveRanked
BRACE
000 Cost: 5
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
TOUGHENED
000 Cost: 5
Gain +2 wound threshold.INITIMIDATING
000 Cost: 5
May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.
DEFENSIVE STANCE
000 Cost: 5
Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.
SPARE CLIP
000 Cost: 10
Cannot run out of ammo dueto y. Items with LimitedAmmo quality run out of ammoas normal.
JURY RIGGED
000 Cost: 10
Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.
POINT BLANK
000 Cost: 10
Add 1 damage per rank ofPoint Blank to damage of onehit of successful Ranged(Heavy) or (Light) attacksmade while at short range orengaged.
DISORIENT
000 Cost: 10
After hitting with a combatcheck, may spend aa todisorient target for a number ofrounds equal to ranks inDisorient.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.ARMOR MASTER
000 Cost: 15
When wearing armor, increasetotal soak value by 1.
NATURAL ENFORCER
000 Cost: 15
Once per session, may re-rollany 1 Coercion or Streetwisecheck.
STUNNING BLOW
000 Cost: 15
When making Melee checks,may inflict damage as straininstead of wounds. This doesnot ignore soak.
JURY RIGGED
000 Cost: 20
Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.
TINKERER
000 Cost: 20
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
DEADLY ACCURACY
000 Cost: 20
When acquired, choose 1combat skill. Add damageequal to ranks in that skill toone hit of a successful attackwith that skill.
IMPROVEDSTUNNING BLOW
000 Cost: 20
When dealing strain damagewith Melee or Brawl checks,may spend x to staggertarget for 1 round per x.
INITIMIDATING
000 Cost: 25
May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
IMPROVEDARMOR MASTER
000 Cost: 25
When wearing armor with asoak value of 2 or higher,increase defense by 1.
CRIPPLING BLOW
000 Cost: 25
Increase the difficulty of nextcombat check by 1. If checkdeals damage, target suffers 1strain whenever he moves forthe remainder of theencounter.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Bounty Hunter: SurvivalistCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), RangedHeavy, Streetwise, VigilanceSurvivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,Survival
ActivePassiveRanked
FORAGER
000 Cost: 5
Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.
STALKER
000 Cost: 5
Add b per rank of Stalker toall Stealth and Coordinationchecks.
OUTDOORSMAN
000 Cost: 5
Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.
EXPERT TRACKER
000 Cost: 5
Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.
OUTDOORSMAN
000 Cost: 10
Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.
SWIFT
000 Cost: 10
Do not suffer usual penaltiesfor moving through difficultterrain.
HUNTER
000 Cost: 10
Add b per rank of Hunter toall checks when interactingwith beasts or animals(including combat). Add +10 toCritical Injury results againstbeasts or animals per rank ofHunter.
SOFT SPOT
000 Cost: 10
After making a successfulattack, may spend 1 DestinyPoint to add damage equal toCunning to one hit.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.EXPERT TRACKER
000 Cost: 15
Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.
STALKER
000 Cost: 15
Add b per rank of Stalker toall Stealth and Coordinationchecks.
NATURALOUTDOORSMAN
000 Cost: 15
Once per session, may re-rollany 1 Resilience or Survivalcheck.
TOUGHENED
000 Cost: 20
Gain +2 wound threshold.HUNTER
000 Cost: 20
Add b per rank of Hunter toall checks when interactingwith beasts or animals(including combat). Add +10 toCritical Injury results againstbeasts or animals per rank ofHunter.
EXPERT TRACKER
000 Cost: 20
Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.
BLOODED
000 Cost: 20
Add b per rank of Blooded toall checks to resist or recoverfrom poisons, venoms, ortoxins. Reduce duration ofongoing poisons by one roundper rank of Blooded to aminimum of 1.
ENDURING
000 Cost: 25
Gain +1 soak value.DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
GRIT
000 Cost: 25
Gain +1 strain threshold.HEROIC FORTITUDE
000 Cost: 25
May spend 1 Destiny Point toignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Colonist: DoctorCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseDoctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience
ActivePassiveRanked
SURGEON
000 Cost: 5
When making a Medicinecheck to help a character healwounds, the target heals 1additional wound per rank ofSurgeon.
BACTA SPECIALIST
000 Cost: 5
Patients recover 1 additionalwound per rank of BactaSpecialist when they recoverwounds from bacta tanks orlong term care.
GRIT
000 Cost: 5
Gain +1 strain threshold.RESOLVE
000 Cost: 5
When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.
STIM APPLICATION
000 Cost: 10
Take the Stim Applicationaction; make a ddMedicine check. If successful,1 engaged ally increases 1characteristic by 1 for theencounter and suffers 4 strain.
GRIT
000 Cost: 10
Gain +1 strain threshold.SURGEON
000 Cost: 10
When making a Medicinecheck to help a character healwounds, the target heals 1additional wound per rank ofSurgeon.
RESOLVE
000 Cost: 10
When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.
SURGEON
000 Cost: 15
When making a Medicinecheck to help a character healwounds, the target heals 1additional wound per rank ofSurgeon.
GRIT
000 Cost: 15
Gain +1 strain threshold.BACTA SPECIALIST
000 Cost: 15
Patients recover 1 additionalwound per rank of BactaSpecialist when they recoverwounds from bacta tanks orlong term care.
PRESSURE POINT
000 Cost: 15
When making a Brawl checkagainst an opponent, insteadof dealing damage, may dealequivalent strain plusadditional strain equal to ranksin Medicine (ignoring soak).
IMPROVEDSTIM APPLICATION
000 Cost: 20
When performing a StimApplication action, mayincrease the difficulty toddd, and target onlysuffers 1 strain.
NATURAL DOCTOR
000 Cost: 20
Once per session, may rerollany 1 Medicine check.
TOUGHENED
000 Cost: 20
Gain +2 wound threshold.ANATOMY LESSONS
000 Cost: 20
After making a successfulattack, may spend 1 DestinyPoint to add damage equal toIntellect to one hit.
SUPREMESTIM APPLICATION
000 Cost: 25
When performing the StimApplication action, spend xto increase an additionalCharacteristic by 1.
MASTER DOCTOR
000 Cost: 25
Once per round, suffer 2 strainto decrease the difficulty of aMedicine check by 1.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
DODGE
000 Cost: 25
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Colonist: PoliticoCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwisePolitico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
ActivePassiveRanked
KILL WITH KINDNESS
000 Cost: 5
Remove b per rank of Killwith Kindness from all Charmand Leadership checks.
GRIT
000 Cost: 5
Gain +1 strain threshold.PLAUSIBLEDENIABILITY
000 Cost: 5
Remove b per rank ofPlausible Deniability from allCoercion and Deceptionchecks.
TOUGHENED
000 Cost: 5
Gain +2 wound threshold.
INSPIRING RHETORIC
000 Cost: 10
Take an Inspiring Rhetoricaction; make a ddLeadership check. One ally foreach s, in short range,recovers 1 strain. Spend afor 1 affected ally to recover 1additional strain.
KILL WITH KINDNESS
000 Cost: 10
Remove b per rank of Killwith Kindness from all Charmand Leadership checks.
SCATHING TRIADE
000 Cost: 10
Take a Scathing Tirade action;make a dd Coercioncheck. One enemy for eachs, in short range, suffers 1strain. Spend a for 1affected enemy to suffer 1additional strain.
PLAUSIBLEDENIABILITY
000 Cost: 10
Remove b per rank ofPlausible Deniability from allCoercion and Deceptionchecks.
DODGE
000 Cost: 15
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
IMPROVEDINSPIRING RHETORIC
000 Cost: 15
Each ally affected by InspiringRhetoric gains b on all skillchecks for a number of roundsequal to ranks in Leadership.
IMPROVEDSCATHING TRIADE
000 Cost: 15
Each enemy affected byScathing Tirade suffers b onall skill checks for a number ofrounds equal to ranks inCoercion.
WELL ROUNDED
000 Cost: 15
Choose any 2 skills. Theypermanently become careerskills.
GRIT
000 Cost: 20
Gain +1 strain threshold.SUPREMEINSPIRING RHETORIC
000 Cost: 20
Suffer 1 strain to performInspiring Rhetoric as amaneuver, not an action.
SUPREMESCATHING TRIADE
000 Cost: 20
Suffer 1 strain to performScathing Tirade as amaneuver, not an action.
NOBODY’S FOOL
000 Cost: 20
May upgrade difficulty ofincoming Charm, Coercion, orDeception checks once perrank of Nobody’s Fool.
STEELY NERVES
000 Cost: 25
Spend 1 Destiny Point toignore effects of CriticalInjuries on Willpower orPresence checks until the endof the encounter.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
NATURAL CHARMER
000 Cost: 25
Once per session, may re-rollany 1 Charm or Deceptioncheck.
INTENSE PRESENCE
000 Cost: 25
Spend 1 Destiny Point torecover strain equal toPresence rating.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Colonist: ScholarCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseScholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),Knowledge (Xenology), Perception
ActivePassiveRanked
RESPECTED SCHOLAR
0001 Cost: 5
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
SPEAKS BINARY
000 Cost: 5
When directing NPC droids,may grant them b per rankof Speaks Binary on checks.
GRIT
000 Cost: 5
Gain +1 strain threshold.BRACE
000 Cost: 5
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
RESEARCHER
000 Cost: 10
Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.
RESPECTED SCHOLAR
0001 Cost: 10
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
RESOLVE
000 Cost: 10
When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.
RESEARCHER
000 Cost: 10
Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.
CODEBREAKER
000 Cost: 15
Remove b per rank inCodebreaker from checks tobreak codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.
KNOWLEDGESPECIALIZATION
000 Cost: 15
When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.
NATURAL SCHOLAR
000 Cost: 15
Once per session, may re-rollany 1 Knowledge skill check.
WELL ROUNDED
000 Cost: 15
Choose any 2 skills. Theypermanently become careerskills.
KNOWLEDGESPECIALIZATION
000 Cost: 20
When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.
INTENSE FOCUS
000 Cost: 20
Perform an Intense Focusmaneuver; suffer 1 strain andupgrade the ability of the nextskill check once.
CONFIDENCE
000 Cost: 20
May decrease difficulty ofDiscipline checks to avoid fearby 1 per rank of Confidence.
RESOLVE
000 Cost: 20
When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.
STROKE OF GENIUS
000 Cost: 25
Once per session, make oneskill check using Intellectrather than the characteristiclinked to that skill.
MENTAL FORTRESS
000 Cost: 25
Spend 1 Destiny Point toignore effects of CriticalInjuries on Intellect or Cunningchecks until end of encounter.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
TOUGHENED
000 Cost: 25
Gain +2 wound threshold.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer: ArchaeologistCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalArchaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),Knowledge (Lore)
ActivePassiveRanked
WELL ROUNDED
000 Cost: 5
Choose any 2 skills. Theypermanently become careerskills.
HARD HEADED
000 Cost: 5
When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.
RESEARCHER
000 Cost: 5
Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.
GRIT
000 Cost: 5
Gain +1 strain threshold.
DURABLE
000 Cost: 10
May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.
TOUGHENED
000 Cost: 10
Gain +2 wound threshold.RESOLVE
000 Cost: 10
When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.
KNOWLEDGESPECIALIZATION
000 Cost: 10
When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.
STUNNING BLOW
000 Cost: 15
When making Melee checks,may inflict damage as straininstead of wounds. This doesnot ignore soak.
KNOCKDOWN
000 Cost: 15
After hitting with a meleeattack, may spend x toknock the target prone.
RESPECTED SCHOLAR
0001 Cost: 15
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
RESEARCHER
000 Cost: 15
Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.
HARD HEADED
000 Cost: 20
When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.
ENDURING
000 Cost: 20
Gain +1 soak value.GRIT
000 Cost: 20
Gain +1 strain threshold.KNOWLEDGESPECIALIZATION
000 Cost: 20
When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.
PIN
EU30 Cost: 25
Take Pin action: make anOpposed Athletics check toimmobilize an engagedopponent until the end of thecharacter’s next turn. Spendx to extend duration oneround.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
RESPECTED SCHOLAR
0001 Cost: 25
May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.
MUSEUM WORTHY
EU30 Cost: 25
Once per session, takeMuseum Worthy action, makeddd Knowledge(Education) check to gaininformation regarding a relic,ruin, or piece of history.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer: Big-Game HunterCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalBig-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged Heavy, Stealth,Survival
ActivePassiveRanked
FORAGER
000 Cost: 5
Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.
GRIT
000 Cost: 5
Gain +1 strain threshold.STALKER
000 Cost: 5
Add b per rank of Stalker toall Stealth and Coordinationchecks.
OUTDOORSMAN
000 Cost: 5
Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.
TOUGHENED
000 Cost: 10
Gain +2 wound threshold.OUTDOORSMAN
000 Cost: 10
Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.
CONFIDENCE
000 Cost: 10
May decrease difficulty ofDiscipline checks to avoid fearby 1 per rank of Confidence.
SWIFT
000 Cost: 10
Do not suffer usual penaltiesfor moving through difficultterrain.
STALKER
000 Cost: 15
Add b per rank of Stalker toall Stealth and Coordinationchecks.
NATURAL HUNTER
000 Cost: 15
Once per session, may re-rollany 1 Perception or Vigilancecheck.
EXPERT TRACKER
000 Cost: 15
Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.
HIGHTENED AWARENESS
000 Cost: 15
Allies within close range addb to Perception or Vigilancechecks. Engaged allies addbb.
GRIT
000 Cost: 20
Gain +1 strain threshold.HUNTER’S QUARRY
EU30 Cost: 20
Take Hunter’s Quarry action;make a ddd Survivalcheck to upgrade the ability ofall attacks made against atarget at long range until theend of the character’s nextturn.
QUICK STRIKE
000 Cost: 20
Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.
EXPERT TRACKER
000 Cost: 20
Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.
BRING IT DOWN
EU30 Cost: 25
Once per attack, spend 1Destiny Point to add damageto a single hit equal to target’sBrawn value.
IMPROVEDHUNTER’S QUARRY
EU30 Cost: 25
Suffer 2 strain to performHunter’s Quarry action as amaneuver.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
SUPERIOR REFLEXES
000 Cost: 25
Gain +1 melee defense.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer: DriverCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalDriver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
ActivePassiveRanked
FULL THROTTLE
000 Cost: 5
Take a Full Throttle action;make a ddd Pilotingcheck to increase a vehicle’stop speed by 1 for a number ofrounds equal to Cunning.
ALL-TERRAIN DRIVER
EU30 Cost: 5
Do not suffer usual penaltiesfor driving through difficultterrain when using Piloting(Planetary).
FINE TUNING
000 Cost: 5
When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.
GEARHEAD
000 Cost: 5
Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.
GRIT
000 Cost: 10
Gain +1 strain threshold.SKILLED JOKEY
000 Cost: 10
Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.
RAPID REACTION
000 Cost: 10
Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.
GRIT
000 Cost: 10
Gain +1 strain threshold.
IMPROVEDFULL THROTTLE
000 Cost: 15
Suffer 1 strain to attempt FullThrottle as a maneuver anddecrease its difficulty todd.
TRICKY TARGET
000 Cost: 15
Count vehicle or starshippiloted as having a silhouette1 lower when being attacked.
FINE TUNING
000 Cost: 15
When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.
DEFENSIVE DRIVING
000 Cost: 20
Increase defense of vehicle orstarship being piloted by 1 perrank of Defensive Driving.
SKILLED JOKEY
000 Cost: 20
Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.
NATURAL DRIVER
EU30 Cost: 20
Once per session, may re-rollany 1 Piloting (Planetary) orGunnery check.
GEARHEAD
000 Cost: 20
Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.
SUPREMEFULL THROTTLE
000 Cost: 25
When performing Full Throttle,top speed increases by 2instead of 1.
FULL STOP
EU30 Cost: 25
When piloting a ship orvehicle, take a Full Stopmaneuver to reduce speed tozero. Suffer system strainequal to the speed reduced.
MASTER DRIVER
EU30 Cost: 25
Once per round when driving avehicle, may suffer 2 strain toperform any action as amaneuver.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer: FringerCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalFringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise
ActivePassiveRanked
GALAXY MAPPER
000 Cost: 5
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.
STREET SMARS
000 Cost: 5
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
RAPID RECOVERY
000 Cost: 5
When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.
STREET SMARS
000 Cost: 5
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
SKILLED JOKEY
000 Cost: 10
Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.
GALAXY MAPPER
000 Cost: 10
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.
GRIT
000 Cost: 10
Gain +1 strain threshold.TOUGHENED
000 Cost: 10
Gain +2 wound threshold.
MASTER STARHOPPER
000 Cost: 15
Once per round, suffer 2 strainto decrease the difficulty ofnext Astrogation check by 1 toa minimum of d.
DEFENSIVE DRIVING
000 Cost: 15
Increase defense of vehicle orstarship being piloted by 1 perrank of Defensive Driving.
RAPID RECOVERY
000 Cost: 15
When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.
DURABLE
000 Cost: 15
May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.
RAPID RECOVERY
000 Cost: 20
When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.
JUMP UP
000 Cost: 20
Once per round, may standfrom seated or prone as anincidental.
GRIT
000 Cost: 20
Gain +1 strain threshold.KNOCKDOWN
000 Cost: 20
After hitting with a meleeattack, may spend x toknock the target prone.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
TOUGHENED
000 Cost: 25
Gain +2 wound threshold.DODGE
000 Cost: 25
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
DODGE
000 Cost: 25
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer: ScoutCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalScout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival
ActivePassiveRanked
RAPID RECOVERY
000 Cost: 5
When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.
STALKER
000 Cost: 5
Add b per rank of Stalker toall Stealth and Coordinationchecks.
GRIT
000 Cost: 5
Gain +1 strain threshold.SHORTCUT
000 Cost: 5
During a chase, add b perrank in Shortcut to any checksmade to catch or escape anopponent.
FORAGER
000 Cost: 10
Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.
QUICK STRIKE
000 Cost: 10
Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.
LET’S RIDE
000 Cost: 10
Once per round, may mount ordismount a vehicle or beast, orenter a cockpit or weaponstation on a vehicle, as anincidental.
DISORIENT
000 Cost: 10
After hitting with a combatcheck, may spend aa todisorient target for a number ofrounds equal to ranks inDisorient.
RAPID RECOVERY
000 Cost: 15
When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.
NATURAL HUNTER
000 Cost: 15
Once per session, may re-rollany 1 Perception or Vigilancecheck.
FAMILIAR SUNS
000 Cost: 15
Once per session, mayperform a Familiar Sunsmaneuver; make a dddKnowledge (Outer Rim) checkto reveal the current type ofenvironment and other usefulinformation.
SHORTCUT
000 Cost: 15
During a chase, add b perrank in Shortcut to any checksmade to catch or escape anopponent.
GRIT
000 Cost: 20
Gain +1 strain threshold.HIGHTENED AWARENESS
000 Cost: 20
Allies within close range addb to Perception or Vigilancechecks. Engaged allies addbb.
TOUGHENED
000 Cost: 20
Gain +2 wound threshold.QUICK STRIKE
000 Cost: 20
Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.
UTILITY BELT
000 Cost: 25
Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumented itemor weapon (with restrictions)from a tool belt or a satchel.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
STALKER
000 Cost: 25
Add b per rank of Stalker toall Stealth and Coordinationchecks.
DISORIENT
000 Cost: 25
After hitting with a combatcheck, may spend aa todisorient target for a number ofrounds equal to ranks inDisorient.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer: TraderCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalTrader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge(Underworld), Negotiation
ActivePassiveRanked
KNOW SOMEBODY
000 Cost: 5
Once per session, whenattempting to purchase alegally available item, reduceits rarity by 1 per rank of KnowSomebody.
CONVINCINGDEMEANOR
000 Cost: 5
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
WHEEL AND DEAL
000 Cost: 5
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
SMOOTH TALKER
000 Cost: 5
When first acquired, chooseCharm, Coercion, Deception,or Negotiation. When makingchecks with that skill, spendx to gain additional sequal to ranks in SmoothTalker.
WHEEL AND DEAL
000 Cost: 10
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
GRIT
000 Cost: 10
Gain +1 strain threshold.SPARE CLIP
000 Cost: 10
Cannot run out of ammo dueto y. Items with LimitedAmmo quality run out of ammoas normal.
TOUGHENED
000 Cost: 10
Gain +2 wound threshold.
KNOW SOMEBODY
000 Cost: 15
Once per session, whenattempting to purchase alegally available item, reduceits rarity by 1 per rank of KnowSomebody.
NOBODY’S FOOL
000 Cost: 15
May upgrade difficulty ofincoming Charm, Coercion, orDeception checks once perrank of Nobody’s Fool.
SMOOTH TALKER
000 Cost: 15
When first acquired, chooseCharm, Coercion, Deception,or Negotiation. When makingchecks with that skill, spendx to gain additional sequal to ranks in SmoothTalker.
NOBODY’S FOOL
000 Cost: 15
May upgrade difficulty ofincoming Charm, Coercion, orDeception checks once perrank of Nobody’s Fool.
WHEEL AND DEAL
000 Cost: 20
When selling goods legally,gain 10% more credits perrank of Wheel and Deal.
STEELY NERVES
000 Cost: 20
Spend 1 Destiny Point toignore effects of CriticalInjuries on Willpower orPresence checks until the endof the encounter.
BLACK MARKETCONTACTS
000 Cost: 20
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
BLACK MARKETCONTACTS
000 Cost: 20
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
KNOW SOMEBODY
000 Cost: 25
Once per session, whenattempting to purchase alegally available item, reduceits rarity by 1 per rank of KnowSomebody.
NATURAL NEGOTIATOR
000 Cost: 25
Once per session, may re-rollany 1 Cool or Negotiationcheck.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
MASTER MERCHANT
000 Cost: 25
When buying/selling goods, orpaying off/taking moreObligation, suffer 2 strain tobuy for 25% less, sell for 25%more, buy off 1 moreObligation, or take 1 less.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer Signature Ability Tree
Sudden DiscoveryBase Ability
UpgradeRanked
SUDDEN DISCOVERY BASE ABILITY
EU34 Cost: 30
Once per game session, the character may spend 2 Destiny Points to make a ddd Knowledge (Outer Rim) or Knowledge (Core Worlds) check. Ifhe succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safeand fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by theGM.
ADD BOOST
EU34 Cost: 10
Add b to skill check toactivate Sudden Discovery.
REDUCE SETBACK
EU34 Cost: 10
Remove b from skill checkto activate Sudden Discovery.
REDUCE SETBACK
EU34 Cost: 10
Remove b from skill checkto activate Sudden Discovery.
CHANGE SKILL
EU34 Cost: 10
Sudden Discovery can beactivated with the Astrogationor Survival skills.
ADD BOOST
EU34 Cost: 15
Add b to skill check toactivate Sudden Discovery.
REDUCE DIFFICULTY
EU34 Cost: 15
Reduce the difficulty of theskill check to activate SuddenDiscovery to dd.
FREQUENCY
EU34 Cost: 15
Sudden Discovery may beused twice per game session.
DESTINY
EU34 Cost: 15
Sudden Discovery costs 1Destiny Point instead of 2.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Explorer Signature Ability Tree
Unmatched MobilityBase Ability
UpgradeRanked
UNMATCHED MOBILITY BASE ABILITY
EU35 Cost: 30
Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform ina turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained.
DURATION
EU35 Cost: 10
Unmatched Mobility lasts forone additional round.
FREE MANEUVER
EU35 Cost: 10
Gain one additional freemaneuver while base ability isactive. This does not increaseper turn maneuvers.
FREE MANEUVER
EU35 Cost: 10
Gain one additional freemaneuver while base ability isactive. This does not increaseper turn maneuvers.
MELEE DEFENSE
EU35 Cost: 10
Gain +1 melee defense whileUnmatched Mobility is active.
DURATION
EU35 Cost: 15
Unmatched Mobility lasts forone additional round.
DURATION
EU35 Cost: 15
Unmatched Mobility lasts forone additional round.
DESTINY
EU35 Cost: 15
Unmatched Mobility costs 1Destiny Point instead of 2.
RANGED DEFENSE
EU35 Cost: 15
Gain +1 ranged defense whileUnmatched Mobility is active.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun: BodyguardCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceBodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), RangedHeavy
ActivePassiveRanked
TOUGHENED
000 Cost: 5
Gain +2 wound threshold.BARRAGE
000 Cost: 5
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.
DURABLE
000 Cost: 5
May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.
GRIT
000 Cost: 5
Gain +1 strain threshold.
BODYGUARD
000 Cost: 10
Once per round, perform amaneuver to guard anengaged ally. Suffer strain upto ranks to increase difficultyof attacks against them by thatnumber until the start of nextturn.
HARD HEADED
000 Cost: 10
When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.
BARRAGE
000 Cost: 10
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.
BRACE
000 Cost: 10
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
BODYGUARD
000 Cost: 15
Once per round, perform amaneuver to guard anengaged ally. Suffer strain upto ranks to increase difficultyof attacks against them by thatnumber until the start of nextturn.
SIDE STEP
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
DEFENSIVE STANCE
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.
BRACE
000 Cost: 15
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
ENDURING
000 Cost: 20
Gain +1 soak value.SIDE STEP
000 Cost: 20
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
DEFENSIVE STANCE
000 Cost: 20
Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.
HARD HEADED
000 Cost: 20
When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
BARRAGE
000 Cost: 25
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.
TOUGHENED
000 Cost: 25
Gain +2 wound threshold.IMPROVEDHARD HEADED
000 Cost: 25
When incapacitated due tostrain exceeding threshold,may take a dddddDiscipline check to reducestrain to 1 below threshold.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun: DemolitionistCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceDemolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery
ActivePassiveRanked
POWERFUL BLAST
DC32 Cost: 5
Increase Blast damage dealtby explosives, explosiveweapons, and grenades by +1per rank of Powerful Blast.
GRIT
000 Cost: 5
Gain +1 strain threshold.SELECTIVEDETONATION
DC32 Cost: 5
When using a weapon with theBlast quality, spend a toexclude 1 target that would beaffected by the explosion, upto ranks in SelectiveDetonation.
STEADY NERVES
DC33 Cost: 5
Remove b per rank ofSteady Nerves from Cool orSkulduggery checks.
TOUGHENED
000 Cost: 10
Gain +2 wound threshold.TIME TO GO
DC33 Cost: 10
The character may spend 1Destiny Point to perform aMove maneuver as anincidental to attempt to moveinto cover or out of the blastrange of a weapon orexplosion.
POWERFUL BLAST
DC32 Cost: 10
Increase Blast damage dealtby explosives, explosiveweapons, and grenades by +1per rank of Powerful Blast.
GRIT
000 Cost: 10
Gain +1 strain threshold.
ENDURING
000 Cost: 15
Gain +1 soak value.IMPROVED TIME TO GO
DC33 Cost: 15
When activating Time to Go,allow 1 engaged ally toperform an out of turn Movemaneuver as an incidental tomove into cover or out of ablast range.
STEADY NERVES
DC33 Cost: 15
Remove b per rank ofSteady Nerves from Cool orSkulduggery checks.
RAPID REACTION
000 Cost: 15
Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.
IMPROVISEDDETONATION
DC32 Cost: 20
Once per session, make addd Mechanics check toperform an action to build anexplosive device, dealingdamage equal to Intellect +Mechanics + s.
POWERFUL BLAST
DC32 Cost: 20
Increase Blast damage dealtby explosives, explosiveweapons, and grenades by +1per rank of Powerful Blast.
GRIT
000 Cost: 20
Gain +1 strain threshold.SELECTIVEDETONATION
DC32 Cost: 20
When using a weapon with theBlast quality, spend a toexclude 1 target that would beaffected by the explosion, upto ranks in SelectiveDetonation.
IMPROVEDIMPROV. DETONATION
DC32 Cost: 25
Reduce the difficulty ofImprovised Detonation’s checkto dd and increasedamage to twice ranks inMechanics.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
MASTER GRENADIER
DC32 Cost: 25
Decrease the a cost toactivate the Blast quality onany weapon used by 1 to aminimum of 1.
SELECTIVEDETONATION
DC32 Cost: 25
When using a weapon with theBlast quality, spend a toexclude 1 target that would beaffected by the explosion, upto ranks in SelectiveDetonation.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun: EnforcerCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceEnforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise
ActivePassiveRanked
TOUGHENED
000 Cost: 5
Gain +2 wound threshold.INITIMIDATING
000 Cost: 5
May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.
FEARSOME
DC32 Cost: 5
When an enemy becomesengaged with the character,they may force the enemy tomake a fear check, with thedifficulty equal to ranks inFearsome.
STREET SMARS
000 Cost: 5
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
DURABLE
000 Cost: 10
May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.
STUNNING BLOW
000 Cost: 10
When making Melee checks,may inflict damage as straininstead of wounds. This doesnot ignore soak.
NATURAL ENFORCER
000 Cost: 10
Once per session, may re-rollany 1 Coercion or Streetwisecheck.
TALK THE TALK
DC33 Cost: 10
When making a Knowledgecheck, the character mayspend 1 Destiny Point tosubstitute Knowledge(Underworld) or Streetwise forthe required skill.
INITIMIDATING
000 Cost: 15
May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.
DEFENSIVE STANCE
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.LOOM
DC32 Cost: 15
When an ally engaged with thecharacter makes a successfulCharm, Deception, orNegotiation check, thecharacter adds a per rank inCoercion to the ally’s check.
SECOND WIND
000 Cost: 20
Once per encounter, may useSecond Wind incidental toheal strain equal to ranks inSecond Wind.
STREET SMARS
000 Cost: 20
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
WALK THE WALK
DC33 Cost: 20
The character may spend 1Destiny Point to add damageequal to his ranks inStreetwise to one hit of asuccessful Brawl check.
INITIMIDATING
000 Cost: 20
May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.
FEARSOME
DC32 Cost: 25
When an enemy becomesengaged with the character,they may force the enemy tomake a fear check, with thedifficulty equal to ranks inFearsome.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
BLACK MARKETCONTACTS
000 Cost: 25
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
FEARSOME
DC32 Cost: 25
When an enemy becomesengaged with the character,they may force the enemy tomake a fear check, with thedifficulty equal to ranks inFearsome.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun: HeavyCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceHeavy Bonus Career Skills: Gunnery, Perception, Ranged Heavy, Resilience
ActivePassiveRanked
BURLY
DC32 Cost: 5
Reduce any wielded weapon’sCumbersome quality andEncumbrance rating by ranksin Burly to a minimum of 1.
BARRAGE
000 Cost: 5
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.
GRIT
000 Cost: 5
Gain +1 strain threshold.TOUGHENED
000 Cost: 5
Gain +2 wound threshold.
BARRAGE
000 Cost: 10
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.
BRACE
000 Cost: 10
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
SPARE CLIP
000 Cost: 10
Cannot run out of ammo dueto y. Items with LimitedAmmo quality run out of ammoas normal.
DURABLE
000 Cost: 10
May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.
SIDE STEP
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
BURLY
DC32 Cost: 15
Reduce any wielded weapon’sCumbersome quality andEncumbrance rating by ranksin Burly to a minimum of 1.
HEROIC FORTITUDE
000 Cost: 15
May spend 1 Destiny Point toignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.
BRACE
000 Cost: 20
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
BARRAGE
000 Cost: 20
Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.
RAIN OF DEATH
DC32 Cost: 20
Perform the Rain of Deathmaneuver to ignore theincreased difficulty due toAuto-fire attacks made thisturn.
HEROIC RESILIENCE
DC32 Cost: 20
Immediately after being hit byan attack but before sufferingdamage, spend 1 DestinyPoint to increase soak byranks in Resilience.
BURLY
DC32 Cost: 25
Reduce any wielded weapon’sCumbersome quality andEncumbrance rating by ranksin Burly to a minimum of 1.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
ARMOR MASTER
000 Cost: 25
When wearing armor, increasetotal soak value by 1.
HEAVY HITTER
DC32 Cost: 25
Once per session, spend xon a successful Ranged(Heavy) or Gunnery check toadd the Breach 1 quality to theattack, or increase an existingBreach rating by 1.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun: MarauderCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceMarauder Bonus Career Skills: Coercion, Melee, Resilience, Survival
ActivePassiveRanked
TOUGHENED
000 Cost: 5
Gain +2 wound threshold.FRENZIED ATTACK
000 Cost: 5
When making a Melee orBrawl attack, suffer strain upto ranks in Frenzied Attack toupgrade the attack by anequal amount.
FERAL STRENGTH
000 Cost: 5
Add 1 damage per rank ofFeral Strength to one hit of asuccessful Melee or Brawlattack.
LETHAL BLOW
000 Cost: 5
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
FERAL STRENGTH
000 Cost: 10
Add 1 damage per rank ofFeral Strength to one hit of asuccessful Melee or Brawlattack.
TOUGHENED
000 Cost: 10
Gain +2 wound threshold.HEROIC FORTITUDE
000 Cost: 10
May spend 1 Destiny Point toignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.
KNOCKDOWN
000 Cost: 10
After hitting with a meleeattack, may spend x toknock the target prone.
ENDURING
000 Cost: 15
Gain +1 soak value.LETHAL BLOW
000 Cost: 15
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.FRENZIED ATTACK
000 Cost: 15
When making a Melee orBrawl attack, suffer strain upto ranks in Frenzied Attack toupgrade the attack by anequal amount.
TOUGHENED
000 Cost: 20
Gain +2 wound threshold.FERAL STRENGTH
000 Cost: 20
Add 1 damage per rank ofFeral Strength to one hit of asuccessful Melee or Brawlattack.
NATURAL BRAWLER
000 Cost: 20
Once per session, may rerollany 1 Melee or Brawl check.
LETHAL BLOW
000 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
FRENZIED ATTACK
000 Cost: 25
When making a Melee orBrawl attack, suffer strain upto ranks in Frenzied Attack toupgrade the attack by anequal amount.
ENDURING
000 Cost: 25
Gain +1 soak value.DEFENSIVE STANCE
000 Cost: 25
Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun: Mercenary SoldierCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceMercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, RangedHeavy
ActivePassiveRanked
COMMAND
000 Cost: 5
Add b per rank of Commandto Leadership checks. Affectedtargets add b to Disciplinechecks for the next 24 hours.
SECOND WIND
000 Cost: 5
Once per encounter, may useSecond Wind incidental toheal strain equal to ranks inSecond Wind.
POINT BLANK
000 Cost: 5
Add 1 damage per rank ofPoint Blank to damage of onehit of successful Ranged(Heavy) or (Light) attacksmade while at short range orengaged.
SIDE STEP
000 Cost: 5
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
SECOND WIND
000 Cost: 10
Once per encounter, may useSecond Wind incidental toheal strain equal to ranks inSecond Wind.
CONFIDENCE
000 Cost: 10
May decrease difficulty ofDiscipline checks to avoid fearby 1 per rank of Confidence.
STRONG ARM
000 Cost: 10
Treat thrown weapons as ifthey had 1 greater range.
POINT BLANK
000 Cost: 10
Add 1 damage per rank ofPoint Blank to damage of onehit of successful Ranged(Heavy) or (Light) attacksmade while at short range orengaged.
FIELD COMMANDER
000 Cost: 15
Take the Field Commanderaction; make a ddLeadership check. A numberof allies equal to Presencemay immediately suffer 1strain to perform 1 freemaneuver.
COMMAND
000 Cost: 15
Add b per rank of Commandto Leadership checks. Affectedtargets add b to Disciplinechecks for the next 24 hours.
NATURAL MARKSMAN
000 Cost: 15
Once per session, may re-rollany 1 Ranged (Light) orRanged (Heavy) check.
SNIPER SHOT
000 Cost: 15
Before making a non-thrownranged attack, as a maneuverincrease the weapon’s rangeby up to 1 band per rank.Upgrade the attack’s difficultyby 1 per range increase.
IMPROVEDFIELD COMMANDER
000 Cost: 20
Field Commander actionaffects allies equal to doublePresence, and may spend xto allow allies to suffer 1 strainto perform 1 action instead.
GRIT
000 Cost: 20
Gain +1 strain threshold.TOUGHENED
000 Cost: 20
Gain +2 wound threshold.LETHAL BLOW
000 Cost: 20
Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.
DEADLY ACCURACY
000 Cost: 25
When acquired, choose 1combat skill. Add damageequal to ranks in that skill toone hit of a successful attackwith that skill.
TRUE AIM
000 Cost: 25
Once per round, may performa True Aim maneuver to gainbenefits of aiming andupgrade combat check onceper rank of True Aim.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
TRUE AIM
000 Cost: 25
Once per round, may performa True Aim maneuver to gainbenefits of aiming andupgrade combat check onceper rank of True Aim.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun Signature Ability Tree
Last One StandingBase Ability
UpgradeRanked
LAST ONE STANDING BASE ABILITY
DC35 Cost: 30
Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a ddd Resilience check. If he succeeds,he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participatefurther in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means bywhich he accomplishes this is up to the player, must be approved by the GM.
REDUCE SETBACK
EU37 Cost: 10
Remove b from skill checkto activate Last One Standing.
ADD BOOST
EU37 Cost: 10
Add b to skill check to activeLast One Standing.
REDUCE SETBACK
EU37 Cost: 10
Remove b from skill checkto activate Last One Standing.
ADD BOOST
EU37 Cost: 10
Add b to skill check to activeLast One Standing.
REDUCE DIFFICULTY
EU37 Cost: 15
Reduce the difficulty of theskill check to activate LastOne Standing to dd.
INCREASE EFFECT
EU37 Cost: 15
When triggering Last OneStanding, also eliminate onerival per Increase Effectupgrade.
INCREASE EFFECT
EU37 Cost: 15
When triggering Last OneStanding, also eliminate onerival per Increase Effectupgrade.
DESTINY
EU37 Cost: 15
Last One Standing costs 1Destiny Point instead of 2.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Hired Gun Signature Ability Tree
Unmatched ProtectionBase Ability
UpgradeRanked
UNMATCHED PROTECTION BASE ABILITY
EU37 Cost: 30
Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hitand determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for theremainder of the current round and two additional rounds.
DURATION
EU37 Cost: 10
Unmatched Protection lasts forone additional round.
DURATION
EU37 Cost: 10
Unmatched Protection lasts forone additional round.
SOAK
EU37 Cost: 10
Gain +1 soak whileUnmatched Protection isactive.
PROTECT ALLY
EU37 Cost: 10
Once per session, while abilityis active, may choose to be hitby an attack that would hit anengaged ally.
DURATION
EU37 Cost: 15
Unmatched Protection lasts forone additional round.
DESTINY
EU37 Cost: 15
Unmatched Protection costs 1Destiny Point instead of 2.
ADDITIONALREDUCTION
EU37 Cost: 15
May reduce the damage of 1additional hit suffered eachround.
ADDITIONALREDUCTION
EU37 Cost: 15
May reduce the damage of 1additional hit suffered eachround.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Smuggler: PilotCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilancePilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
ActivePassiveRanked
FULL THROTTLE
000 Cost: 5
Take a Full Throttle action;make a ddd Pilotingcheck to increase a vehicle’stop speed by 1 for a number ofrounds equal to Cunning.
SKILLED JOKEY
000 Cost: 5
Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.
GALAXY MAPPER
000 Cost: 5
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.
LET’S RIDE
000 Cost: 5
Once per round, may mount ordismount a vehicle or beast, orenter a cockpit or weaponstation on a vehicle, as anincidental.
SKILLED JOKEY
000 Cost: 10
Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.
DEAD TO RIGHTS
000 Cost: 10
Spend 1 Destiny Point to addadditional damage equal tohalf Agility (round up) to onehit of a successful attack madewith ship- or vehicle-mountedweaponry.
GALAXY MAPPER
000 Cost: 10
Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.
RAPID RECOVERY
000 Cost: 10
When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.
IMPROVEDFULL THROTTLE
000 Cost: 15
Suffer 1 strain to attempt FullThrottle as a maneuver anddecrease its difficulty todd.
IMPROVEDDEAD TO RIGHTS
000 Cost: 15
Spend 1 Destiny Point to addadditional damage equal toAgility to one hit of asuccessful attack made withship- or vehicle-mountedweaponry.
GRIT
000 Cost: 15
Gain +1 strain threshold.NATURAL PILOT
000 Cost: 15
Once per seession, may re-rollany 1 Piloting (Space) orgunnery check.
GRIT
000 Cost: 20
Gain +1 strain threshold.SUPREMEFULL THROTTLE
000 Cost: 20
When performing Full Throttle,top speed increases by 2instead of 1.
TRICKY TARGET
000 Cost: 20
Count vehicle or starshippiloted as having a silhouette1 lower when being attacked.
DEFENSIVE DRIVING
000 Cost: 20
Increase defense of vehicle orstarship being piloted by 1 perrank of Defensive Driving.
MASTER PILOT
000 Cost: 25
Once per round when driving astarship, may suffer 2 strain toperform any action as amaneuver.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
TOUGHENED
000 Cost: 25
Gain +2 wound threshold.BRILLIAN EVASION
000 Cost: 25
Once per encounter may takeBrilliant Evasion action. Select1 opponent and makeOpposed Piloting check tostop opponent from attackingcharacter for rounds equal toAgility.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Smuggler: ScoundrelCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceScoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged Light
ActivePassiveRanked
BLACK MARKETCONTACTS
000 Cost: 5
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
CONVINCINGDEMEANOR
000 Cost: 5
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
QUICK DRAW
000 Cost: 5
Once per round, draw orholster a weapon or item as anincidental.
RAPID REACTION
000 Cost: 5
Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.
CONVINCINGDEMEANOR
000 Cost: 10
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
BLACK MARKETCONTACTS
000 Cost: 10
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
CONVINCINGDEMEANOR
000 Cost: 10
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
QUICK STRIKE
000 Cost: 10
Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.
HIDDEN STORAGE
000 Cost: 15
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal to ranks inHidden Storage.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.BLACK MARKETCONTACTS
000 Cost: 15
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
SIDE STEP
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
TOUGHENED
000 Cost: 20
Gain +2 wound threshold.RAPID REACTION
000 Cost: 20
Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.
HIDDEN STORAGE
000 Cost: 20
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal to ranks inHidden Storage.
SIDE STEP
000 Cost: 20
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
NATURAL CHARMER
000 Cost: 25
Once per session, may re-rollany 1 Charm or Deceptioncheck.
SOFT SPOT
000 Cost: 25
After making a successfulattack, may spend 1 DestinyPoint to add damage equal toCunning to one hit.
QUICK STRIKE
000 Cost: 25
Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Smuggler: ThiefCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceThief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance
ActivePassiveRanked
STREET SMARS
000 Cost: 5
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
BLACK MARKETCONTACTS
000 Cost: 5
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
INDISTINGUISHABLE
000 Cost: 5
Upgrade difficulty of checks toidentify character once perrank of Indistinguishable.
BYPASS SECURITY
000 Cost: 5
Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.
BLACK MARKETCONTACTS
000 Cost: 10
When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.
DODGE
000 Cost: 10
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
GRIT
000 Cost: 10
Gain +1 strain threshold.HIDDEN STORAGE
000 Cost: 10
Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal to ranks inHidden Storage.
STALKER
000 Cost: 15
Add b per rank of Stalker toall Stealth and Coordinationchecks.
GRIT
000 Cost: 15
Gain +1 strain threshold.RAPID REACTION
000 Cost: 15
Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.
SHORTCUT
000 Cost: 15
During a chase, add b perrank in Shortcut to any checksmade to catch or escape anopponent.
BYPASS SECURITY
000 Cost: 20
Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.
NATURAL ROGUE
000 Cost: 20
Once per session re-roll any 1Skulduggery or Stealth check.
STREET SMARS
000 Cost: 20
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
JUMP UP
000 Cost: 20
Once per round, may standfrom seated or prone as anincidental.
MASTER OF SHADOWS
000 Cost: 25
Once per round, suffer 2 strainto decrease difficulty of nextStealth or Skulduggery checkby one.
DODGE
000 Cost: 25
When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.
INDISTINGUISHABLE
000 Cost: 25
Upgrade difficulty of checks toidentify character once perrank of Indistinguishable.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Technician: MechanicCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
ActivePassiveRanked
GEARHEAD
000 Cost: 5
Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.
TOUGHENED
000 Cost: 5
Gain +2 wound threshold.FINE TUNING
000 Cost: 5
When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.
SOLID REPAIRS
000 Cost: 5
The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.
REDUNDANT SYSTEMS
000 Cost: 10
Once per session, as anaction, make a d Mechanicscheck to harvest componentsfrom a functioning device,without breaking it, to repair abroken one.
SOLID REPAIRS
000 Cost: 10
The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.
GEARHEAD
000 Cost: 10
Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.
GRIT
000 Cost: 10
Gain +1 strain threshold.
SOLID REPAIRS
000 Cost: 15
The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.
ENDURING
000 Cost: 15
Gain +1 soak value.BAD MOTIVATOR
000 Cost: 15
Once per session, may take aBad Motivator action; make addd Mechanics check tocause one targeted device tospontaneously fail.
TOUGHENED
000 Cost: 15
Gain +2 wound threshold.
CONTRAPTION
000 Cost: 20
Once per session, take aContraption action; make addd Mechancs check tofashion a device to solve acurrent problem using just thetools and parts on hand.
SOLID REPAIRS
000 Cost: 20
The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.
FINE TUNING
000 Cost: 20
When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.
HARD HEADED
000 Cost: 20
When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.
NATURAL TINKERER
000 Cost: 25
Once per session, re-roll any 1Mechanics check.
HOLD TOGETHER
000 Cost: 25
Spend 1 Destiny Point toperform a Hold Togetherincidental immediately aftervehicle or starship takesdamage to turn it to systemstrain.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
IMPROVEDHARD HEADED
000 Cost: 25
When incapacitated due tostrain exceeding threshold,may take a dddddDiscipline check to reducestrain to 1 below threshold.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Technician: Outlaw TechCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),Mechanics, Streetwise
ActivePassiveRanked
TINKERER
000 Cost: 5
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
UTINNI!
000 Cost: 5
Remove b per rank of Utinni!from checks to find orscavenge items or gear. Suchchecks take half the time.
SPEAKS BINARY
000 Cost: 5
When directing NPC droids,may grant them b per rankof Speaks Binary on checks.
TINKERER
000 Cost: 5
May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.
SOLID REPAIRS
000 Cost: 10
The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.
GRIT
000 Cost: 10
Gain +1 strain threshold.UTINNI!
000 Cost: 10
Remove b per rank of Utinni!from checks to find orscavenge items or gear. Suchchecks take half the time.
TOUGHENED
000 Cost: 10
Gain +2 wound threshold.
UTILITY BELT
000 Cost: 15
Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumented itemor weapon (with restrictions)from a tool belt or a satchel.
SIDE STEP
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.
BRACE
000 Cost: 15
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
DEFENSIVE STANCE
000 Cost: 15
Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.
JURY RIGGED
000 Cost: 20
Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.
SPEAKS BINARY
000 Cost: 20
When directing NPC droids,may grant them b per rankof Speaks Binary on checks.
INVENTOR
000 Cost: 20
When constructing new itemsor modifying attachments, addb or remove b per rank ofInventor.
JURY RIGGED
000 Cost: 20
Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.
INVENTOR
000 Cost: 25
When constructing new itemsor modifying attachments, addb or remove b per rank ofInventor.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
KNOWN SCHEMATIC
000 Cost: 25
Once per session, mayperform the Known Schematicmaneuver; make a dddKnowledge (Education) checkto gain familiarity with abuilding or ship’s design.
BRACE
000 Cost: 25
Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Technician: SlicerCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge(Underworld), Stealth
ActivePassiveRanked
CODEBREAKER
000 Cost: 5
Remove b per rank inCodebreaker from checks tobreak codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.
GRIT
000 Cost: 5
Gain +1 strain threshold.TECHNICAL APTITUDE
000 Cost: 5
Reduce time needed tocomplete Computer-relatedtasks by 25% per rank inTechnical Aptitude.
BYPASS SECURITY
000 Cost: 5
Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.
DEFENSIVE SLICING
000 Cost: 10
When defending computersystems, add b per rank ofDefensive Slicing toopponents’ checks.
TECHNICAL APTITUDE
000 Cost: 10
Reduce time needed tocomplete Computer-relatedtasks by 25% per rank inTechnical Aptitude.
GRIT
000 Cost: 10
Gain +1 strain threshold.BYPASS SECURITY
000 Cost: 10
Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.
NATURAL PROGRAMMER
000 Cost: 15
Once per session, may re-rollany 1 Computers orAstrogation check.
BYPASS SECURITY
000 Cost: 15
Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.
DEFENSIVE SLICING
000 Cost: 15
When defending computersystems, add b per rank ofDefensive Slicing toopponents’ checks.
GRIT
000 Cost: 15
Gain +1 strain threshold.
DEFENSIVE SLICING
000 Cost: 20
When defending computersystems, add b per rank ofDefensive Slicing toopponents’ checks.
IMPROVEDDEFENSIVE SLICING
000 Cost: 20
Defensive Slicing nowupgrades opponents; difficultyonce per rank of DefensiveSlicing; this replaces the usualbenefits.
CODEBREAKER
000 Cost: 20
Remove b per rank inCodebreaker from checks tobreak codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.
RESOLVE
000 Cost: 20
When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.
SKILLED SLICER
000 Cost: 25
When making a Computerscheck may spend x to makefurther Computers checkswithin this system asmaneuvers.
MASTER SLICER
000 Cost: 25
Once per round, may take aMaster Slicer incidental tosuffer 2 strain and decreasedifficulty of Computers or otherslicing checks by 1, minimumd.
MENTAL FORTRESS
000 Cost: 25
Spend 1 Destiny Point toignore effects of CriticalInjuries on Intellect or Cunningchecks until end of encounter.
DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Universal: Force Sensitive Exile Gain: Force Rating 1
ActivePassiveRanked
UNCANNY SENSES
000 Cost: 5
Add b per rank of UncannySenses to all Perceptionchecks.
INSIGHT
000 Cost: 5
Perception and Disciplinebecome career skills.
FORAGER
000 Cost: 5
Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.
UNCANNY REACTIONS
000 Cost: 5
Add b per rank of UncannyReactions to all Vigilancechecks,
CONVINCINGDEMEANOR
000 Cost: 10
Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.
OVERWHELM EMOTIONS
000 Cost: 10
May add C per Force Ratingto Charm, Coerce, or Deceitchecks. Z and z add sto some checks and f toothers.
INTENSE FOCUS
000 Cost: 10
Perform an Intense Focusmaneuver; suffer 1 strain andupgrade the ability of the nextskill check once.
QUICK DRAW
000 Cost: 10
Once per round, draw orholster a weapon or item as anincidental.
SENSE DANGER
000 Cost: 15
Once per session, removebb from any 1 check.
SENSE EMOTIONS
000 Cost: 15
Add b to all Charm,Coercion, and Deceptionchecks unless the target isimmune to Force Powers.
BALANCE
000 Cost: 15
When the character healsstrain at the end of theencounter, he may add Cper Force Rating. He recoversadditional strain equal to Zgenerated.
TOUCH OF FATE
000 Cost: 15
Once per session, add bbto any one check.
STREET SMARS
000 Cost: 20
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
UNCANNY SENSES
000 Cost: 20
Add b per rank of UncannySenses to all Perceptionchecks.
UNCANNY REACTIONS
000 Cost: 20
Add b per rank of UncannyReactions to all Vigilancechecks,
STREET SMARS
000 Cost: 20
Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.
SIXTH SENSE
000 Cost: 25
Gain +1 ranged defense.FORCE RATING
000 Cost: 25
Gain +1 Force Rating.DEDICATION
000 Cost: 25
Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.
SUPERIOR REFLEXES
000 Cost: 25
Gain +1 melee defense.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Force Power: Influence Prerequisites: Force Rating 1+
Force Power
Ranked
INFLUENCE BASIC POWER
000 Cost: 10
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage, fear, and hatred.Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generatedwith either Z or z.The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.
RANGE
000 Cost: 5
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 5
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
CONTROL
000 Cost: 10
The Force user may make an opposed Discipline vs Discipline checkcombined with an Influence Power check. If the user spends Z andsucceeds on the check, he can force the target to adopt an emotionalstate or believe something untrue, lasting for 1 round or 5 minutes.
CONTROL
000 Cost: 15
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll anInfluence Power check as part of his dice pool. He may spend Z to gain s or a (user’s choice) on thecheck.
STRENGTH
000 Cost: 10
When stressing the mind of atarget, the character inflicts 2strain.
RANGE
000 Cost: 10
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 5
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
DURATION
000 Cost: 5
Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.
DURATION
000 Cost: 5
Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.
RANGE
000 Cost: 10
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 5
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
DURATION
000 Cost: 5
Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.
DURATION
000 Cost: 5
Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Force Power: Move Prerequisites: Force Rating 1+
Force Power
Ranked
MOVE BASIC POWER
000 Cost: 10
The Force user can move small objects via the power of the Force.The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is shortrange.
MAGNITUDE
000 Cost: 5
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
STRENGTH
000 Cost: 10
Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.
RANGE
000 Cost: 5
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
RANGE
000 Cost: 5
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 5
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
STRENGTH
000 Cost: 10
Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.
CONTROL
000 Cost: 10
The Force user can hurl objects to damage targets, by making aDiscipline check combined with a Move Power check, dealing damageequal to 10 times silhouette.
MAGNITUDE
000 Cost: 10
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
STRENGTH
000 Cost: 15
Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.
CONTROL
000 Cost: 5
The Force user can pullobjects out of securemountings or out of anopponent’s grasp.
RANGE
000 Cost: 15
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 10
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
STRENGTH
000 Cost: 20
Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.
CONTROL
000 Cost: 15
The character can perform fine manipulation of items, allowing him todo whatever he would normally with his hands via this power at thispower’s range.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w
Force Power: Sense Prerequisites: Force Rating 1+
Force Power
Ranked
SENSE BASIC POWER
000 Cost: 10
The Force User can sense the Force interacting with the world around him.The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).The user may spend Z to sense the current emotional state of one living target with whom he is engaged.
CONTROL
000 Cost: 10
Ongoing effect: Commit C. Once per round, when an attack targetsthe Force user, he upgrades the difficulty of the pool once.
CONTROL
000 Cost: 10
Effect: Spend Z. The Force user senses the current thoughts of oneliving target with whom he is engaged.
DURATION
000 Cost: 10
Sense’s ongoing effects may be triggered one additional time perround.
RANGE
000 Cost: 5
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 5
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
STRENGTH
000 Cost: 10
When using Sense’s ongoing effects, upgrade the pool twice, insteadof once.
RANGE
000 Cost: 10
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 10
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
CONTROL
000 Cost: 10
Ongoing effect: Commit C. Once per round, when making a combatcheck, he upgrades the ability of that check once.
RANGE
000 Cost: 10
Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.
MAGNITUDE
000 Cost: 10
Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.
Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w