talents sw eote

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Bounty Hunter: Assassin Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged Heavy, Streetwise, Vigilance Assassin Bonus Career Skills: Melee, Ranged Heavy, Skulduggery, Stealth Active Passive Ranked GRIT 000 Cost: 5 Gain +1 strain threshold. LETHAL BLOW 000 Cost: 5 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. STALKER 000 Cost: 5 Add b per rank of Stalker to all Stealth and Coordination checks. DODGE 000 Cost: 5 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. PRCISE AIM 000 Cost: 10 Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number. JUMP UP 000 Cost: 10 Once per round, may stand from seated or prone as an incidental. QUICK STRIKE 000 Cost: 10 Add b per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. QUICK DRAW 000 Cost: 10 Once per round, draw or holster a weapon or item as an incidental. TARGETED BLOW 000 Cost: 15 After making a successful attack, may spend 1 Destiny Point to add Agility in damage to one hit. STALKER 000 Cost: 15 Add b per rank of Stalker to all Stealth and Coordination checks. LETHAL BLOW 000 Cost: 15 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. ANATOMY LESSONS 000 Cost: 15 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. STALKER 000 Cost: 20 Add b per rank of Stalker to all Stealth and Coordination checks. SNIPER SHOT 000 Cost: 20 Before making a non-thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. DODGE 000 Cost: 20 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. LETHAL BLOW 000 Cost: 20 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. PRCISE AIM 000 Cost: 25 Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number. DEADLY ACCURACY 000 Cost: 25 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. DEDICATION 000 Cost: 25 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. MASTER OF SHADOWS 000 Cost: 25 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one. Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

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Talents tree SW EotE

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Page 1: Talents SW EotE

Bounty Hunter: AssassinCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), RangedHeavy, Streetwise, VigilanceAssassin Bonus Career Skills: Melee, Ranged Heavy, Skulduggery, Stealth

ActivePassiveRanked

GRIT

000 Cost: 5

Gain +1 strain threshold.LETHAL BLOW

000 Cost: 5

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

STALKER

000 Cost: 5

Add b per rank of Stalker toall Stealth and Coordinationchecks.

DODGE

000 Cost: 5

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

PRCISE AIM

000 Cost: 10

Once per round, may performa Precise Aim maneuver.Suffer strain up to ranks inPrecise Aim and reducetarget’s Melee and RangedDefense by that number.

JUMP UP

000 Cost: 10

Once per round, may standfrom seated or prone as anincidental.

QUICK STRIKE

000 Cost: 10

Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.

QUICK DRAW

000 Cost: 10

Once per round, draw orholster a weapon or item as anincidental.

TARGETED BLOW

000 Cost: 15

After making a successfulattack, may spend 1 DestinyPoint to add Agility in damageto one hit.

STALKER

000 Cost: 15

Add b per rank of Stalker toall Stealth and Coordinationchecks.

LETHAL BLOW

000 Cost: 15

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

ANATOMY LESSONS

000 Cost: 15

After making a successfulattack, may spend 1 DestinyPoint to add damage equal toIntellect to one hit.

STALKER

000 Cost: 20

Add b per rank of Stalker toall Stealth and Coordinationchecks.

SNIPER SHOT

000 Cost: 20

Before making a non-thrownranged attack, as a maneuverincrease the weapon’s rangeby up to 1 band per rank.Upgrade the attack’s difficultyby 1 per range increase.

DODGE

000 Cost: 20

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

LETHAL BLOW

000 Cost: 20

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

PRCISE AIM

000 Cost: 25

Once per round, may performa Precise Aim maneuver.Suffer strain up to ranks inPrecise Aim and reducetarget’s Melee and RangedDefense by that number.

DEADLY ACCURACY

000 Cost: 25

When acquired, choose 1combat skill. Add damageequal to ranks in that skill toone hit of a successful attackwith that skill.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

MASTER OF SHADOWS

000 Cost: 25

Once per round, suffer 2 strainto decrease difficulty of nextStealth or Skulduggery checkby one.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 2: Talents SW EotE

Bounty Hunter: GadgeteerCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), RangedHeavy, Streetwise, VigilanceGadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged Light

ActivePassiveRanked

BRACE

000 Cost: 5

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

TOUGHENED

000 Cost: 5

Gain +2 wound threshold.INITIMIDATING

000 Cost: 5

May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.

DEFENSIVE STANCE

000 Cost: 5

Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.

SPARE CLIP

000 Cost: 10

Cannot run out of ammo dueto y. Items with LimitedAmmo quality run out of ammoas normal.

JURY RIGGED

000 Cost: 10

Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.

POINT BLANK

000 Cost: 10

Add 1 damage per rank ofPoint Blank to damage of onehit of successful Ranged(Heavy) or (Light) attacksmade while at short range orengaged.

DISORIENT

000 Cost: 10

After hitting with a combatcheck, may spend aa todisorient target for a number ofrounds equal to ranks inDisorient.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.ARMOR MASTER

000 Cost: 15

When wearing armor, increasetotal soak value by 1.

NATURAL ENFORCER

000 Cost: 15

Once per session, may re-rollany 1 Coercion or Streetwisecheck.

STUNNING BLOW

000 Cost: 15

When making Melee checks,may inflict damage as straininstead of wounds. This doesnot ignore soak.

JURY RIGGED

000 Cost: 20

Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.

TINKERER

000 Cost: 20

May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.

DEADLY ACCURACY

000 Cost: 20

When acquired, choose 1combat skill. Add damageequal to ranks in that skill toone hit of a successful attackwith that skill.

IMPROVEDSTUNNING BLOW

000 Cost: 20

When dealing strain damagewith Melee or Brawl checks,may spend x to staggertarget for 1 round per x.

INITIMIDATING

000 Cost: 25

May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

IMPROVEDARMOR MASTER

000 Cost: 25

When wearing armor with asoak value of 2 or higher,increase defense by 1.

CRIPPLING BLOW

000 Cost: 25

Increase the difficulty of nextcombat check by 1. If checkdeals damage, target suffers 1strain whenever he moves forthe remainder of theencounter.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 3: Talents SW EotE

Bounty Hunter: SurvivalistCareer Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), RangedHeavy, Streetwise, VigilanceSurvivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,Survival

ActivePassiveRanked

FORAGER

000 Cost: 5

Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.

STALKER

000 Cost: 5

Add b per rank of Stalker toall Stealth and Coordinationchecks.

OUTDOORSMAN

000 Cost: 5

Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.

EXPERT TRACKER

000 Cost: 5

Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.

OUTDOORSMAN

000 Cost: 10

Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.

SWIFT

000 Cost: 10

Do not suffer usual penaltiesfor moving through difficultterrain.

HUNTER

000 Cost: 10

Add b per rank of Hunter toall checks when interactingwith beasts or animals(including combat). Add +10 toCritical Injury results againstbeasts or animals per rank ofHunter.

SOFT SPOT

000 Cost: 10

After making a successfulattack, may spend 1 DestinyPoint to add damage equal toCunning to one hit.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.EXPERT TRACKER

000 Cost: 15

Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.

STALKER

000 Cost: 15

Add b per rank of Stalker toall Stealth and Coordinationchecks.

NATURALOUTDOORSMAN

000 Cost: 15

Once per session, may re-rollany 1 Resilience or Survivalcheck.

TOUGHENED

000 Cost: 20

Gain +2 wound threshold.HUNTER

000 Cost: 20

Add b per rank of Hunter toall checks when interactingwith beasts or animals(including combat). Add +10 toCritical Injury results againstbeasts or animals per rank ofHunter.

EXPERT TRACKER

000 Cost: 20

Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.

BLOODED

000 Cost: 20

Add b per rank of Blooded toall checks to resist or recoverfrom poisons, venoms, ortoxins. Reduce duration ofongoing poisons by one roundper rank of Blooded to aminimum of 1.

ENDURING

000 Cost: 25

Gain +1 soak value.DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

GRIT

000 Cost: 25

Gain +1 strain threshold.HEROIC FORTITUDE

000 Cost: 25

May spend 1 Destiny Point toignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 4: Talents SW EotE

Colonist: DoctorCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseDoctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience

ActivePassiveRanked

SURGEON

000 Cost: 5

When making a Medicinecheck to help a character healwounds, the target heals 1additional wound per rank ofSurgeon.

BACTA SPECIALIST

000 Cost: 5

Patients recover 1 additionalwound per rank of BactaSpecialist when they recoverwounds from bacta tanks orlong term care.

GRIT

000 Cost: 5

Gain +1 strain threshold.RESOLVE

000 Cost: 5

When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.

STIM APPLICATION

000 Cost: 10

Take the Stim Applicationaction; make a ddMedicine check. If successful,1 engaged ally increases 1characteristic by 1 for theencounter and suffers 4 strain.

GRIT

000 Cost: 10

Gain +1 strain threshold.SURGEON

000 Cost: 10

When making a Medicinecheck to help a character healwounds, the target heals 1additional wound per rank ofSurgeon.

RESOLVE

000 Cost: 10

When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.

SURGEON

000 Cost: 15

When making a Medicinecheck to help a character healwounds, the target heals 1additional wound per rank ofSurgeon.

GRIT

000 Cost: 15

Gain +1 strain threshold.BACTA SPECIALIST

000 Cost: 15

Patients recover 1 additionalwound per rank of BactaSpecialist when they recoverwounds from bacta tanks orlong term care.

PRESSURE POINT

000 Cost: 15

When making a Brawl checkagainst an opponent, insteadof dealing damage, may dealequivalent strain plusadditional strain equal to ranksin Medicine (ignoring soak).

IMPROVEDSTIM APPLICATION

000 Cost: 20

When performing a StimApplication action, mayincrease the difficulty toddd, and target onlysuffers 1 strain.

NATURAL DOCTOR

000 Cost: 20

Once per session, may rerollany 1 Medicine check.

TOUGHENED

000 Cost: 20

Gain +2 wound threshold.ANATOMY LESSONS

000 Cost: 20

After making a successfulattack, may spend 1 DestinyPoint to add damage equal toIntellect to one hit.

SUPREMESTIM APPLICATION

000 Cost: 25

When performing the StimApplication action, spend xto increase an additionalCharacteristic by 1.

MASTER DOCTOR

000 Cost: 25

Once per round, suffer 2 strainto decrease the difficulty of aMedicine check by 1.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

DODGE

000 Cost: 25

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 5: Talents SW EotE

Colonist: PoliticoCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwisePolitico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)

ActivePassiveRanked

KILL WITH KINDNESS

000 Cost: 5

Remove b per rank of Killwith Kindness from all Charmand Leadership checks.

GRIT

000 Cost: 5

Gain +1 strain threshold.PLAUSIBLEDENIABILITY

000 Cost: 5

Remove b per rank ofPlausible Deniability from allCoercion and Deceptionchecks.

TOUGHENED

000 Cost: 5

Gain +2 wound threshold.

INSPIRING RHETORIC

000 Cost: 10

Take an Inspiring Rhetoricaction; make a ddLeadership check. One ally foreach s, in short range,recovers 1 strain. Spend afor 1 affected ally to recover 1additional strain.

KILL WITH KINDNESS

000 Cost: 10

Remove b per rank of Killwith Kindness from all Charmand Leadership checks.

SCATHING TRIADE

000 Cost: 10

Take a Scathing Tirade action;make a dd Coercioncheck. One enemy for eachs, in short range, suffers 1strain. Spend a for 1affected enemy to suffer 1additional strain.

PLAUSIBLEDENIABILITY

000 Cost: 10

Remove b per rank ofPlausible Deniability from allCoercion and Deceptionchecks.

DODGE

000 Cost: 15

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

IMPROVEDINSPIRING RHETORIC

000 Cost: 15

Each ally affected by InspiringRhetoric gains b on all skillchecks for a number of roundsequal to ranks in Leadership.

IMPROVEDSCATHING TRIADE

000 Cost: 15

Each enemy affected byScathing Tirade suffers b onall skill checks for a number ofrounds equal to ranks inCoercion.

WELL ROUNDED

000 Cost: 15

Choose any 2 skills. Theypermanently become careerskills.

GRIT

000 Cost: 20

Gain +1 strain threshold.SUPREMEINSPIRING RHETORIC

000 Cost: 20

Suffer 1 strain to performInspiring Rhetoric as amaneuver, not an action.

SUPREMESCATHING TRIADE

000 Cost: 20

Suffer 1 strain to performScathing Tirade as amaneuver, not an action.

NOBODY’S FOOL

000 Cost: 20

May upgrade difficulty ofincoming Charm, Coercion, orDeception checks once perrank of Nobody’s Fool.

STEELY NERVES

000 Cost: 25

Spend 1 Destiny Point toignore effects of CriticalInjuries on Willpower orPresence checks until the endof the encounter.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

NATURAL CHARMER

000 Cost: 25

Once per session, may re-rollany 1 Charm or Deceptioncheck.

INTENSE PRESENCE

000 Cost: 25

Spend 1 Destiny Point torecover strain equal toPresence rating.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 6: Talents SW EotE

Colonist: ScholarCareer Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),Knowledge (Lore), Leadership, Negotiation, StreetwiseScholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),Knowledge (Xenology), Perception

ActivePassiveRanked

RESPECTED SCHOLAR

0001 Cost: 5

May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.

SPEAKS BINARY

000 Cost: 5

When directing NPC droids,may grant them b per rankof Speaks Binary on checks.

GRIT

000 Cost: 5

Gain +1 strain threshold.BRACE

000 Cost: 5

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

RESEARCHER

000 Cost: 10

Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.

RESPECTED SCHOLAR

0001 Cost: 10

May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.

RESOLVE

000 Cost: 10

When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.

RESEARCHER

000 Cost: 10

Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.

CODEBREAKER

000 Cost: 15

Remove b per rank inCodebreaker from checks tobreak codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.

KNOWLEDGESPECIALIZATION

000 Cost: 15

When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.

NATURAL SCHOLAR

000 Cost: 15

Once per session, may re-rollany 1 Knowledge skill check.

WELL ROUNDED

000 Cost: 15

Choose any 2 skills. Theypermanently become careerskills.

KNOWLEDGESPECIALIZATION

000 Cost: 20

When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.

INTENSE FOCUS

000 Cost: 20

Perform an Intense Focusmaneuver; suffer 1 strain andupgrade the ability of the nextskill check once.

CONFIDENCE

000 Cost: 20

May decrease difficulty ofDiscipline checks to avoid fearby 1 per rank of Confidence.

RESOLVE

000 Cost: 20

When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.

STROKE OF GENIUS

000 Cost: 25

Once per session, make oneskill check using Intellectrather than the characteristiclinked to that skill.

MENTAL FORTRESS

000 Cost: 25

Spend 1 Destiny Point toignore effects of CriticalInjuries on Intellect or Cunningchecks until end of encounter.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

TOUGHENED

000 Cost: 25

Gain +2 wound threshold.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 7: Talents SW EotE

Explorer: ArchaeologistCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalArchaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),Knowledge (Lore)

ActivePassiveRanked

WELL ROUNDED

000 Cost: 5

Choose any 2 skills. Theypermanently become careerskills.

HARD HEADED

000 Cost: 5

When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.

RESEARCHER

000 Cost: 5

Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.

GRIT

000 Cost: 5

Gain +1 strain threshold.

DURABLE

000 Cost: 10

May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.

TOUGHENED

000 Cost: 10

Gain +2 wound threshold.RESOLVE

000 Cost: 10

When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.

KNOWLEDGESPECIALIZATION

000 Cost: 10

When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.

STUNNING BLOW

000 Cost: 15

When making Melee checks,may inflict damage as straininstead of wounds. This doesnot ignore soak.

KNOCKDOWN

000 Cost: 15

After hitting with a meleeattack, may spend x toknock the target prone.

RESPECTED SCHOLAR

0001 Cost: 15

May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.

RESEARCHER

000 Cost: 15

Remove b per rank ofResearcher from allKnowledge checks.Researching a subject takeshalf the time.

HARD HEADED

000 Cost: 20

When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.

ENDURING

000 Cost: 20

Gain +1 soak value.GRIT

000 Cost: 20

Gain +1 strain threshold.KNOWLEDGESPECIALIZATION

000 Cost: 20

When acquired, choose 1Knowledge skill. When makingthat skill check, may spend xresult to gain s equal toranks in KnowledgeSpecialization.

PIN

EU30 Cost: 25

Take Pin action: make anOpposed Athletics check toimmobilize an engagedopponent until the end of thecharacter’s next turn. Spendx to extend duration oneround.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

RESPECTED SCHOLAR

0001 Cost: 25

May downgrade difficulty ofchecks to interact withinstitutes of learning by onelevel per rank of RespectedScholar.

MUSEUM WORTHY

EU30 Cost: 25

Once per session, takeMuseum Worthy action, makeddd Knowledge(Education) check to gaininformation regarding a relic,ruin, or piece of history.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 8: Talents SW EotE

Explorer: Big-Game HunterCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalBig-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged Heavy, Stealth,Survival

ActivePassiveRanked

FORAGER

000 Cost: 5

Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.

GRIT

000 Cost: 5

Gain +1 strain threshold.STALKER

000 Cost: 5

Add b per rank of Stalker toall Stealth and Coordinationchecks.

OUTDOORSMAN

000 Cost: 5

Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.

TOUGHENED

000 Cost: 10

Gain +2 wound threshold.OUTDOORSMAN

000 Cost: 10

Remove b per rank ofOutdoorsman from checks tomove through terrain ormanage environmental effects.Decrease overland traveltimes by half.

CONFIDENCE

000 Cost: 10

May decrease difficulty ofDiscipline checks to avoid fearby 1 per rank of Confidence.

SWIFT

000 Cost: 10

Do not suffer usual penaltiesfor moving through difficultterrain.

STALKER

000 Cost: 15

Add b per rank of Stalker toall Stealth and Coordinationchecks.

NATURAL HUNTER

000 Cost: 15

Once per session, may re-rollany 1 Perception or Vigilancecheck.

EXPERT TRACKER

000 Cost: 15

Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.

HIGHTENED AWARENESS

000 Cost: 15

Allies within close range addb to Perception or Vigilancechecks. Engaged allies addbb.

GRIT

000 Cost: 20

Gain +1 strain threshold.HUNTER’S QUARRY

EU30 Cost: 20

Take Hunter’s Quarry action;make a ddd Survivalcheck to upgrade the ability ofall attacks made against atarget at long range until theend of the character’s nextturn.

QUICK STRIKE

000 Cost: 20

Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.

EXPERT TRACKER

000 Cost: 20

Remove b per rank ofExpert Tracker from checks tofind tracks or track targets.Decrease time to track a targetby half.

BRING IT DOWN

EU30 Cost: 25

Once per attack, spend 1Destiny Point to add damageto a single hit equal to target’sBrawn value.

IMPROVEDHUNTER’S QUARRY

EU30 Cost: 25

Suffer 2 strain to performHunter’s Quarry action as amaneuver.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

SUPERIOR REFLEXES

000 Cost: 25

Gain +1 melee defense.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 9: Talents SW EotE

Explorer: DriverCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalDriver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)

ActivePassiveRanked

FULL THROTTLE

000 Cost: 5

Take a Full Throttle action;make a ddd Pilotingcheck to increase a vehicle’stop speed by 1 for a number ofrounds equal to Cunning.

ALL-TERRAIN DRIVER

EU30 Cost: 5

Do not suffer usual penaltiesfor driving through difficultterrain when using Piloting(Planetary).

FINE TUNING

000 Cost: 5

When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.

GEARHEAD

000 Cost: 5

Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.

GRIT

000 Cost: 10

Gain +1 strain threshold.SKILLED JOKEY

000 Cost: 10

Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.

RAPID REACTION

000 Cost: 10

Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.

GRIT

000 Cost: 10

Gain +1 strain threshold.

IMPROVEDFULL THROTTLE

000 Cost: 15

Suffer 1 strain to attempt FullThrottle as a maneuver anddecrease its difficulty todd.

TRICKY TARGET

000 Cost: 15

Count vehicle or starshippiloted as having a silhouette1 lower when being attacked.

FINE TUNING

000 Cost: 15

When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.

DEFENSIVE DRIVING

000 Cost: 20

Increase defense of vehicle orstarship being piloted by 1 perrank of Defensive Driving.

SKILLED JOKEY

000 Cost: 20

Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.

NATURAL DRIVER

EU30 Cost: 20

Once per session, may re-rollany 1 Piloting (Planetary) orGunnery check.

GEARHEAD

000 Cost: 20

Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.

SUPREMEFULL THROTTLE

000 Cost: 25

When performing Full Throttle,top speed increases by 2instead of 1.

FULL STOP

EU30 Cost: 25

When piloting a ship orvehicle, take a Full Stopmaneuver to reduce speed tozero. Suffer system strainequal to the speed reduced.

MASTER DRIVER

EU30 Cost: 25

Once per round when driving avehicle, may suffer 2 strain toperform any action as amaneuver.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 10: Talents SW EotE

Explorer: FringerCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalFringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise

ActivePassiveRanked

GALAXY MAPPER

000 Cost: 5

Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.

STREET SMARS

000 Cost: 5

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

RAPID RECOVERY

000 Cost: 5

When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.

STREET SMARS

000 Cost: 5

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

SKILLED JOKEY

000 Cost: 10

Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.

GALAXY MAPPER

000 Cost: 10

Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.

GRIT

000 Cost: 10

Gain +1 strain threshold.TOUGHENED

000 Cost: 10

Gain +2 wound threshold.

MASTER STARHOPPER

000 Cost: 15

Once per round, suffer 2 strainto decrease the difficulty ofnext Astrogation check by 1 toa minimum of d.

DEFENSIVE DRIVING

000 Cost: 15

Increase defense of vehicle orstarship being piloted by 1 perrank of Defensive Driving.

RAPID RECOVERY

000 Cost: 15

When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.

DURABLE

000 Cost: 15

May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.

RAPID RECOVERY

000 Cost: 20

When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.

JUMP UP

000 Cost: 20

Once per round, may standfrom seated or prone as anincidental.

GRIT

000 Cost: 20

Gain +1 strain threshold.KNOCKDOWN

000 Cost: 20

After hitting with a meleeattack, may spend x toknock the target prone.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

TOUGHENED

000 Cost: 25

Gain +2 wound threshold.DODGE

000 Cost: 25

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

DODGE

000 Cost: 25

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 11: Talents SW EotE

Explorer: ScoutCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalScout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival

ActivePassiveRanked

RAPID RECOVERY

000 Cost: 5

When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.

STALKER

000 Cost: 5

Add b per rank of Stalker toall Stealth and Coordinationchecks.

GRIT

000 Cost: 5

Gain +1 strain threshold.SHORTCUT

000 Cost: 5

During a chase, add b perrank in Shortcut to any checksmade to catch or escape anopponent.

FORAGER

000 Cost: 10

Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.

QUICK STRIKE

000 Cost: 10

Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.

LET’S RIDE

000 Cost: 10

Once per round, may mount ordismount a vehicle or beast, orenter a cockpit or weaponstation on a vehicle, as anincidental.

DISORIENT

000 Cost: 10

After hitting with a combatcheck, may spend aa todisorient target for a number ofrounds equal to ranks inDisorient.

RAPID RECOVERY

000 Cost: 15

When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.

NATURAL HUNTER

000 Cost: 15

Once per session, may re-rollany 1 Perception or Vigilancecheck.

FAMILIAR SUNS

000 Cost: 15

Once per session, mayperform a Familiar Sunsmaneuver; make a dddKnowledge (Outer Rim) checkto reveal the current type ofenvironment and other usefulinformation.

SHORTCUT

000 Cost: 15

During a chase, add b perrank in Shortcut to any checksmade to catch or escape anopponent.

GRIT

000 Cost: 20

Gain +1 strain threshold.HIGHTENED AWARENESS

000 Cost: 20

Allies within close range addb to Perception or Vigilancechecks. Engaged allies addbb.

TOUGHENED

000 Cost: 20

Gain +2 wound threshold.QUICK STRIKE

000 Cost: 20

Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.

UTILITY BELT

000 Cost: 25

Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumented itemor weapon (with restrictions)from a tool belt or a satchel.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

STALKER

000 Cost: 25

Add b per rank of Stalker toall Stealth and Coordinationchecks.

DISORIENT

000 Cost: 25

After hitting with a combatcheck, may spend aa todisorient target for a number ofrounds equal to ranks inDisorient.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 12: Talents SW EotE

Explorer: TraderCareer Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge(Xenology), Perception, Piloting (Space), SurvivalTrader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge(Underworld), Negotiation

ActivePassiveRanked

KNOW SOMEBODY

000 Cost: 5

Once per session, whenattempting to purchase alegally available item, reduceits rarity by 1 per rank of KnowSomebody.

CONVINCINGDEMEANOR

000 Cost: 5

Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.

WHEEL AND DEAL

000 Cost: 5

When selling goods legally,gain 10% more credits perrank of Wheel and Deal.

SMOOTH TALKER

000 Cost: 5

When first acquired, chooseCharm, Coercion, Deception,or Negotiation. When makingchecks with that skill, spendx to gain additional sequal to ranks in SmoothTalker.

WHEEL AND DEAL

000 Cost: 10

When selling goods legally,gain 10% more credits perrank of Wheel and Deal.

GRIT

000 Cost: 10

Gain +1 strain threshold.SPARE CLIP

000 Cost: 10

Cannot run out of ammo dueto y. Items with LimitedAmmo quality run out of ammoas normal.

TOUGHENED

000 Cost: 10

Gain +2 wound threshold.

KNOW SOMEBODY

000 Cost: 15

Once per session, whenattempting to purchase alegally available item, reduceits rarity by 1 per rank of KnowSomebody.

NOBODY’S FOOL

000 Cost: 15

May upgrade difficulty ofincoming Charm, Coercion, orDeception checks once perrank of Nobody’s Fool.

SMOOTH TALKER

000 Cost: 15

When first acquired, chooseCharm, Coercion, Deception,or Negotiation. When makingchecks with that skill, spendx to gain additional sequal to ranks in SmoothTalker.

NOBODY’S FOOL

000 Cost: 15

May upgrade difficulty ofincoming Charm, Coercion, orDeception checks once perrank of Nobody’s Fool.

WHEEL AND DEAL

000 Cost: 20

When selling goods legally,gain 10% more credits perrank of Wheel and Deal.

STEELY NERVES

000 Cost: 20

Spend 1 Destiny Point toignore effects of CriticalInjuries on Willpower orPresence checks until the endof the encounter.

BLACK MARKETCONTACTS

000 Cost: 20

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

BLACK MARKETCONTACTS

000 Cost: 20

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

KNOW SOMEBODY

000 Cost: 25

Once per session, whenattempting to purchase alegally available item, reduceits rarity by 1 per rank of KnowSomebody.

NATURAL NEGOTIATOR

000 Cost: 25

Once per session, may re-rollany 1 Cool or Negotiationcheck.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

MASTER MERCHANT

000 Cost: 25

When buying/selling goods, orpaying off/taking moreObligation, suffer 2 strain tobuy for 25% less, sell for 25%more, buy off 1 moreObligation, or take 1 less.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 13: Talents SW EotE

Explorer Signature Ability Tree

Sudden DiscoveryBase Ability

UpgradeRanked

SUDDEN DISCOVERY BASE ABILITY

EU34 Cost: 30

Once per game session, the character may spend 2 Destiny Points to make a ddd Knowledge (Outer Rim) or Knowledge (Core Worlds) check. Ifhe succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safeand fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by theGM.

ADD BOOST

EU34 Cost: 10

Add b to skill check toactivate Sudden Discovery.

REDUCE SETBACK

EU34 Cost: 10

Remove b from skill checkto activate Sudden Discovery.

REDUCE SETBACK

EU34 Cost: 10

Remove b from skill checkto activate Sudden Discovery.

CHANGE SKILL

EU34 Cost: 10

Sudden Discovery can beactivated with the Astrogationor Survival skills.

ADD BOOST

EU34 Cost: 15

Add b to skill check toactivate Sudden Discovery.

REDUCE DIFFICULTY

EU34 Cost: 15

Reduce the difficulty of theskill check to activate SuddenDiscovery to dd.

FREQUENCY

EU34 Cost: 15

Sudden Discovery may beused twice per game session.

DESTINY

EU34 Cost: 15

Sudden Discovery costs 1Destiny Point instead of 2.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 14: Talents SW EotE

Explorer Signature Ability Tree

Unmatched MobilityBase Ability

UpgradeRanked

UNMATCHED MOBILITY BASE ABILITY

EU35 Cost: 30

Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform ina turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained.

DURATION

EU35 Cost: 10

Unmatched Mobility lasts forone additional round.

FREE MANEUVER

EU35 Cost: 10

Gain one additional freemaneuver while base ability isactive. This does not increaseper turn maneuvers.

FREE MANEUVER

EU35 Cost: 10

Gain one additional freemaneuver while base ability isactive. This does not increaseper turn maneuvers.

MELEE DEFENSE

EU35 Cost: 10

Gain +1 melee defense whileUnmatched Mobility is active.

DURATION

EU35 Cost: 15

Unmatched Mobility lasts forone additional round.

DURATION

EU35 Cost: 15

Unmatched Mobility lasts forone additional round.

DESTINY

EU35 Cost: 15

Unmatched Mobility costs 1Destiny Point instead of 2.

RANGED DEFENSE

EU35 Cost: 15

Gain +1 ranged defense whileUnmatched Mobility is active.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 15: Talents SW EotE

Hired Gun: BodyguardCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceBodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), RangedHeavy

ActivePassiveRanked

TOUGHENED

000 Cost: 5

Gain +2 wound threshold.BARRAGE

000 Cost: 5

Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.

DURABLE

000 Cost: 5

May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.

GRIT

000 Cost: 5

Gain +1 strain threshold.

BODYGUARD

000 Cost: 10

Once per round, perform amaneuver to guard anengaged ally. Suffer strain upto ranks to increase difficultyof attacks against them by thatnumber until the start of nextturn.

HARD HEADED

000 Cost: 10

When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.

BARRAGE

000 Cost: 10

Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.

BRACE

000 Cost: 10

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

BODYGUARD

000 Cost: 15

Once per round, perform amaneuver to guard anengaged ally. Suffer strain upto ranks to increase difficultyof attacks against them by thatnumber until the start of nextturn.

SIDE STEP

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

DEFENSIVE STANCE

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.

BRACE

000 Cost: 15

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

ENDURING

000 Cost: 20

Gain +1 soak value.SIDE STEP

000 Cost: 20

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

DEFENSIVE STANCE

000 Cost: 20

Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.

HARD HEADED

000 Cost: 20

When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

BARRAGE

000 Cost: 25

Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.

TOUGHENED

000 Cost: 25

Gain +2 wound threshold.IMPROVEDHARD HEADED

000 Cost: 25

When incapacitated due tostrain exceeding threshold,may take a dddddDiscipline check to reducestrain to 1 below threshold.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 16: Talents SW EotE

Hired Gun: DemolitionistCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceDemolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery

ActivePassiveRanked

POWERFUL BLAST

DC32 Cost: 5

Increase Blast damage dealtby explosives, explosiveweapons, and grenades by +1per rank of Powerful Blast.

GRIT

000 Cost: 5

Gain +1 strain threshold.SELECTIVEDETONATION

DC32 Cost: 5

When using a weapon with theBlast quality, spend a toexclude 1 target that would beaffected by the explosion, upto ranks in SelectiveDetonation.

STEADY NERVES

DC33 Cost: 5

Remove b per rank ofSteady Nerves from Cool orSkulduggery checks.

TOUGHENED

000 Cost: 10

Gain +2 wound threshold.TIME TO GO

DC33 Cost: 10

The character may spend 1Destiny Point to perform aMove maneuver as anincidental to attempt to moveinto cover or out of the blastrange of a weapon orexplosion.

POWERFUL BLAST

DC32 Cost: 10

Increase Blast damage dealtby explosives, explosiveweapons, and grenades by +1per rank of Powerful Blast.

GRIT

000 Cost: 10

Gain +1 strain threshold.

ENDURING

000 Cost: 15

Gain +1 soak value.IMPROVED TIME TO GO

DC33 Cost: 15

When activating Time to Go,allow 1 engaged ally toperform an out of turn Movemaneuver as an incidental tomove into cover or out of ablast range.

STEADY NERVES

DC33 Cost: 15

Remove b per rank ofSteady Nerves from Cool orSkulduggery checks.

RAPID REACTION

000 Cost: 15

Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.

IMPROVISEDDETONATION

DC32 Cost: 20

Once per session, make addd Mechanics check toperform an action to build anexplosive device, dealingdamage equal to Intellect +Mechanics + s.

POWERFUL BLAST

DC32 Cost: 20

Increase Blast damage dealtby explosives, explosiveweapons, and grenades by +1per rank of Powerful Blast.

GRIT

000 Cost: 20

Gain +1 strain threshold.SELECTIVEDETONATION

DC32 Cost: 20

When using a weapon with theBlast quality, spend a toexclude 1 target that would beaffected by the explosion, upto ranks in SelectiveDetonation.

IMPROVEDIMPROV. DETONATION

DC32 Cost: 25

Reduce the difficulty ofImprovised Detonation’s checkto dd and increasedamage to twice ranks inMechanics.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

MASTER GRENADIER

DC32 Cost: 25

Decrease the a cost toactivate the Blast quality onany weapon used by 1 to aminimum of 1.

SELECTIVEDETONATION

DC32 Cost: 25

When using a weapon with theBlast quality, spend a toexclude 1 target that would beaffected by the explosion, upto ranks in SelectiveDetonation.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 17: Talents SW EotE

Hired Gun: EnforcerCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceEnforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise

ActivePassiveRanked

TOUGHENED

000 Cost: 5

Gain +2 wound threshold.INITIMIDATING

000 Cost: 5

May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.

FEARSOME

DC32 Cost: 5

When an enemy becomesengaged with the character,they may force the enemy tomake a fear check, with thedifficulty equal to ranks inFearsome.

STREET SMARS

000 Cost: 5

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

DURABLE

000 Cost: 10

May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.

STUNNING BLOW

000 Cost: 10

When making Melee checks,may inflict damage as straininstead of wounds. This doesnot ignore soak.

NATURAL ENFORCER

000 Cost: 10

Once per session, may re-rollany 1 Coercion or Streetwisecheck.

TALK THE TALK

DC33 Cost: 10

When making a Knowledgecheck, the character mayspend 1 Destiny Point tosubstitute Knowledge(Underworld) or Streetwise forthe required skill.

INITIMIDATING

000 Cost: 15

May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.

DEFENSIVE STANCE

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.LOOM

DC32 Cost: 15

When an ally engaged with thecharacter makes a successfulCharm, Deception, orNegotiation check, thecharacter adds a per rank inCoercion to the ally’s check.

SECOND WIND

000 Cost: 20

Once per encounter, may useSecond Wind incidental toheal strain equal to ranks inSecond Wind.

STREET SMARS

000 Cost: 20

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

WALK THE WALK

DC33 Cost: 20

The character may spend 1Destiny Point to add damageequal to his ranks inStreetwise to one hit of asuccessful Brawl check.

INITIMIDATING

000 Cost: 20

May suffer a number of strainup to ranks in Intimidating todowngrade difficulty ofCoercion checks or upgradedifficulty when targeted byCoercion checks by an equalnumber.

FEARSOME

DC32 Cost: 25

When an enemy becomesengaged with the character,they may force the enemy tomake a fear check, with thedifficulty equal to ranks inFearsome.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

BLACK MARKETCONTACTS

000 Cost: 25

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

FEARSOME

DC32 Cost: 25

When an enemy becomesengaged with the character,they may force the enemy tomake a fear check, with thedifficulty equal to ranks inFearsome.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 18: Talents SW EotE

Hired Gun: HeavyCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceHeavy Bonus Career Skills: Gunnery, Perception, Ranged Heavy, Resilience

ActivePassiveRanked

BURLY

DC32 Cost: 5

Reduce any wielded weapon’sCumbersome quality andEncumbrance rating by ranksin Burly to a minimum of 1.

BARRAGE

000 Cost: 5

Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.

GRIT

000 Cost: 5

Gain +1 strain threshold.TOUGHENED

000 Cost: 5

Gain +2 wound threshold.

BARRAGE

000 Cost: 10

Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.

BRACE

000 Cost: 10

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

SPARE CLIP

000 Cost: 10

Cannot run out of ammo dueto y. Items with LimitedAmmo quality run out of ammoas normal.

DURABLE

000 Cost: 10

May reduce any Critical Injurysuffered by 10 per rank ofDurable to a minimum of 1.

SIDE STEP

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

BURLY

DC32 Cost: 15

Reduce any wielded weapon’sCumbersome quality andEncumbrance rating by ranksin Burly to a minimum of 1.

HEROIC FORTITUDE

000 Cost: 15

May spend 1 Destiny Point toignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.

BRACE

000 Cost: 20

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

BARRAGE

000 Cost: 20

Add 1 damage per rank ofBarrage to 1 hit of asuccessful attack while usingRanged (Heavy) or Gunnery atlong or extreme range.

RAIN OF DEATH

DC32 Cost: 20

Perform the Rain of Deathmaneuver to ignore theincreased difficulty due toAuto-fire attacks made thisturn.

HEROIC RESILIENCE

DC32 Cost: 20

Immediately after being hit byan attack but before sufferingdamage, spend 1 DestinyPoint to increase soak byranks in Resilience.

BURLY

DC32 Cost: 25

Reduce any wielded weapon’sCumbersome quality andEncumbrance rating by ranksin Burly to a minimum of 1.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

ARMOR MASTER

000 Cost: 25

When wearing armor, increasetotal soak value by 1.

HEAVY HITTER

DC32 Cost: 25

Once per session, spend xon a successful Ranged(Heavy) or Gunnery check toadd the Breach 1 quality to theattack, or increase an existingBreach rating by 1.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 19: Talents SW EotE

Hired Gun: MarauderCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceMarauder Bonus Career Skills: Coercion, Melee, Resilience, Survival

ActivePassiveRanked

TOUGHENED

000 Cost: 5

Gain +2 wound threshold.FRENZIED ATTACK

000 Cost: 5

When making a Melee orBrawl attack, suffer strain upto ranks in Frenzied Attack toupgrade the attack by anequal amount.

FERAL STRENGTH

000 Cost: 5

Add 1 damage per rank ofFeral Strength to one hit of asuccessful Melee or Brawlattack.

LETHAL BLOW

000 Cost: 5

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

FERAL STRENGTH

000 Cost: 10

Add 1 damage per rank ofFeral Strength to one hit of asuccessful Melee or Brawlattack.

TOUGHENED

000 Cost: 10

Gain +2 wound threshold.HEROIC FORTITUDE

000 Cost: 10

May spend 1 Destiny Point toignore effects of CriticalInjuries on Brawn or Agilitychecks until the end of theencounter.

KNOCKDOWN

000 Cost: 10

After hitting with a meleeattack, may spend x toknock the target prone.

ENDURING

000 Cost: 15

Gain +1 soak value.LETHAL BLOW

000 Cost: 15

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.FRENZIED ATTACK

000 Cost: 15

When making a Melee orBrawl attack, suffer strain upto ranks in Frenzied Attack toupgrade the attack by anequal amount.

TOUGHENED

000 Cost: 20

Gain +2 wound threshold.FERAL STRENGTH

000 Cost: 20

Add 1 damage per rank ofFeral Strength to one hit of asuccessful Melee or Brawlattack.

NATURAL BRAWLER

000 Cost: 20

Once per session, may rerollany 1 Melee or Brawl check.

LETHAL BLOW

000 Cost: 20

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

FRENZIED ATTACK

000 Cost: 25

When making a Melee orBrawl attack, suffer strain upto ranks in Frenzied Attack toupgrade the attack by anequal amount.

ENDURING

000 Cost: 25

Gain +1 soak value.DEFENSIVE STANCE

000 Cost: 25

Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 20: Talents SW EotE

Hired Gun: Mercenary SoldierCareer Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged Light,Resilience, VigilanceMercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, RangedHeavy

ActivePassiveRanked

COMMAND

000 Cost: 5

Add b per rank of Commandto Leadership checks. Affectedtargets add b to Disciplinechecks for the next 24 hours.

SECOND WIND

000 Cost: 5

Once per encounter, may useSecond Wind incidental toheal strain equal to ranks inSecond Wind.

POINT BLANK

000 Cost: 5

Add 1 damage per rank ofPoint Blank to damage of onehit of successful Ranged(Heavy) or (Light) attacksmade while at short range orengaged.

SIDE STEP

000 Cost: 5

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

SECOND WIND

000 Cost: 10

Once per encounter, may useSecond Wind incidental toheal strain equal to ranks inSecond Wind.

CONFIDENCE

000 Cost: 10

May decrease difficulty ofDiscipline checks to avoid fearby 1 per rank of Confidence.

STRONG ARM

000 Cost: 10

Treat thrown weapons as ifthey had 1 greater range.

POINT BLANK

000 Cost: 10

Add 1 damage per rank ofPoint Blank to damage of onehit of successful Ranged(Heavy) or (Light) attacksmade while at short range orengaged.

FIELD COMMANDER

000 Cost: 15

Take the Field Commanderaction; make a ddLeadership check. A numberof allies equal to Presencemay immediately suffer 1strain to perform 1 freemaneuver.

COMMAND

000 Cost: 15

Add b per rank of Commandto Leadership checks. Affectedtargets add b to Disciplinechecks for the next 24 hours.

NATURAL MARKSMAN

000 Cost: 15

Once per session, may re-rollany 1 Ranged (Light) orRanged (Heavy) check.

SNIPER SHOT

000 Cost: 15

Before making a non-thrownranged attack, as a maneuverincrease the weapon’s rangeby up to 1 band per rank.Upgrade the attack’s difficultyby 1 per range increase.

IMPROVEDFIELD COMMANDER

000 Cost: 20

Field Commander actionaffects allies equal to doublePresence, and may spend xto allow allies to suffer 1 strainto perform 1 action instead.

GRIT

000 Cost: 20

Gain +1 strain threshold.TOUGHENED

000 Cost: 20

Gain +2 wound threshold.LETHAL BLOW

000 Cost: 20

Add +10 per rank of LethalBlows to any Critical Injuryresult inflicted on opponents.

DEADLY ACCURACY

000 Cost: 25

When acquired, choose 1combat skill. Add damageequal to ranks in that skill toone hit of a successful attackwith that skill.

TRUE AIM

000 Cost: 25

Once per round, may performa True Aim maneuver to gainbenefits of aiming andupgrade combat check onceper rank of True Aim.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

TRUE AIM

000 Cost: 25

Once per round, may performa True Aim maneuver to gainbenefits of aiming andupgrade combat check onceper rank of True Aim.

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Hired Gun Signature Ability Tree

Last One StandingBase Ability

UpgradeRanked

LAST ONE STANDING BASE ABILITY

DC35 Cost: 30

Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a ddd Resilience check. If he succeeds,he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participatefurther in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means bywhich he accomplishes this is up to the player, must be approved by the GM.

REDUCE SETBACK

EU37 Cost: 10

Remove b from skill checkto activate Last One Standing.

ADD BOOST

EU37 Cost: 10

Add b to skill check to activeLast One Standing.

REDUCE SETBACK

EU37 Cost: 10

Remove b from skill checkto activate Last One Standing.

ADD BOOST

EU37 Cost: 10

Add b to skill check to activeLast One Standing.

REDUCE DIFFICULTY

EU37 Cost: 15

Reduce the difficulty of theskill check to activate LastOne Standing to dd.

INCREASE EFFECT

EU37 Cost: 15

When triggering Last OneStanding, also eliminate onerival per Increase Effectupgrade.

INCREASE EFFECT

EU37 Cost: 15

When triggering Last OneStanding, also eliminate onerival per Increase Effectupgrade.

DESTINY

EU37 Cost: 15

Last One Standing costs 1Destiny Point instead of 2.

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Page 22: Talents SW EotE

Hired Gun Signature Ability Tree

Unmatched ProtectionBase Ability

UpgradeRanked

UNMATCHED PROTECTION BASE ABILITY

EU37 Cost: 30

Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hitand determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for theremainder of the current round and two additional rounds.

DURATION

EU37 Cost: 10

Unmatched Protection lasts forone additional round.

DURATION

EU37 Cost: 10

Unmatched Protection lasts forone additional round.

SOAK

EU37 Cost: 10

Gain +1 soak whileUnmatched Protection isactive.

PROTECT ALLY

EU37 Cost: 10

Once per session, while abilityis active, may choose to be hitby an attack that would hit anengaged ally.

DURATION

EU37 Cost: 15

Unmatched Protection lasts forone additional round.

DESTINY

EU37 Cost: 15

Unmatched Protection costs 1Destiny Point instead of 2.

ADDITIONALREDUCTION

EU37 Cost: 15

May reduce the damage of 1additional hit suffered eachround.

ADDITIONALREDUCTION

EU37 Cost: 15

May reduce the damage of 1additional hit suffered eachround.

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Page 23: Talents SW EotE

Smuggler: PilotCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilancePilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)

ActivePassiveRanked

FULL THROTTLE

000 Cost: 5

Take a Full Throttle action;make a ddd Pilotingcheck to increase a vehicle’stop speed by 1 for a number ofrounds equal to Cunning.

SKILLED JOKEY

000 Cost: 5

Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.

GALAXY MAPPER

000 Cost: 5

Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.

LET’S RIDE

000 Cost: 5

Once per round, may mount ordismount a vehicle or beast, orenter a cockpit or weaponstation on a vehicle, as anincidental.

SKILLED JOKEY

000 Cost: 10

Remove b per rank ofSkilled Jockey from all Piloting(Planetary) and Piloting(Space) checks.

DEAD TO RIGHTS

000 Cost: 10

Spend 1 Destiny Point to addadditional damage equal tohalf Agility (round up) to onehit of a successful attack madewith ship- or vehicle-mountedweaponry.

GALAXY MAPPER

000 Cost: 10

Remove b per rank ofGalaxy Mapper fromAstrogation checks.Astrogation checks take halfnormal time.

RAPID RECOVERY

000 Cost: 10

When healing strain after anencounter, heal 1 additionalstrain per rank of RapidRecovery.

IMPROVEDFULL THROTTLE

000 Cost: 15

Suffer 1 strain to attempt FullThrottle as a maneuver anddecrease its difficulty todd.

IMPROVEDDEAD TO RIGHTS

000 Cost: 15

Spend 1 Destiny Point to addadditional damage equal toAgility to one hit of asuccessful attack made withship- or vehicle-mountedweaponry.

GRIT

000 Cost: 15

Gain +1 strain threshold.NATURAL PILOT

000 Cost: 15

Once per seession, may re-rollany 1 Piloting (Space) orgunnery check.

GRIT

000 Cost: 20

Gain +1 strain threshold.SUPREMEFULL THROTTLE

000 Cost: 20

When performing Full Throttle,top speed increases by 2instead of 1.

TRICKY TARGET

000 Cost: 20

Count vehicle or starshippiloted as having a silhouette1 lower when being attacked.

DEFENSIVE DRIVING

000 Cost: 20

Increase defense of vehicle orstarship being piloted by 1 perrank of Defensive Driving.

MASTER PILOT

000 Cost: 25

Once per round when driving astarship, may suffer 2 strain toperform any action as amaneuver.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

TOUGHENED

000 Cost: 25

Gain +2 wound threshold.BRILLIAN EVASION

000 Cost: 25

Once per encounter may takeBrilliant Evasion action. Select1 opponent and makeOpposed Piloting check tostop opponent from attackingcharacter for rounds equal toAgility.

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Page 24: Talents SW EotE

Smuggler: ScoundrelCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceScoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged Light

ActivePassiveRanked

BLACK MARKETCONTACTS

000 Cost: 5

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

CONVINCINGDEMEANOR

000 Cost: 5

Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.

QUICK DRAW

000 Cost: 5

Once per round, draw orholster a weapon or item as anincidental.

RAPID REACTION

000 Cost: 5

Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.

CONVINCINGDEMEANOR

000 Cost: 10

Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.

BLACK MARKETCONTACTS

000 Cost: 10

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

CONVINCINGDEMEANOR

000 Cost: 10

Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.

QUICK STRIKE

000 Cost: 10

Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.

HIDDEN STORAGE

000 Cost: 15

Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal to ranks inHidden Storage.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.BLACK MARKETCONTACTS

000 Cost: 15

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

SIDE STEP

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

TOUGHENED

000 Cost: 20

Gain +2 wound threshold.RAPID REACTION

000 Cost: 20

Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.

HIDDEN STORAGE

000 Cost: 20

Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal to ranks inHidden Storage.

SIDE STEP

000 Cost: 20

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

NATURAL CHARMER

000 Cost: 25

Once per session, may re-rollany 1 Charm or Deceptioncheck.

SOFT SPOT

000 Cost: 25

After making a successfulattack, may spend 1 DestinyPoint to add damage equal toCunning to one hit.

QUICK STRIKE

000 Cost: 25

Add b per rank of QuickStrike to combat checksagainst targets that have notacted yet this encounter.

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Page 25: Talents SW EotE

Smuggler: ThiefCareer Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting(Space), Skulduggery, Streetwise, VigilanceThief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance

ActivePassiveRanked

STREET SMARS

000 Cost: 5

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

BLACK MARKETCONTACTS

000 Cost: 5

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

INDISTINGUISHABLE

000 Cost: 5

Upgrade difficulty of checks toidentify character once perrank of Indistinguishable.

BYPASS SECURITY

000 Cost: 5

Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.

BLACK MARKETCONTACTS

000 Cost: 10

When purchasing illegalgoods, may reduce rarity by 1per rank, increasing cost by50% of base cost perreduction.

DODGE

000 Cost: 10

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

GRIT

000 Cost: 10

Gain +1 strain threshold.HIDDEN STORAGE

000 Cost: 10

Gain hidden storage invehicles or equipment thatholds items with totalencumbrance equal to ranks inHidden Storage.

STALKER

000 Cost: 15

Add b per rank of Stalker toall Stealth and Coordinationchecks.

GRIT

000 Cost: 15

Gain +1 strain threshold.RAPID REACTION

000 Cost: 15

Suffer a number of strain up toranks in Rapid Reaction to addan equal number of s toinitiative checks.

SHORTCUT

000 Cost: 15

During a chase, add b perrank in Shortcut to any checksmade to catch or escape anopponent.

BYPASS SECURITY

000 Cost: 20

Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.

NATURAL ROGUE

000 Cost: 20

Once per session re-roll any 1Skulduggery or Stealth check.

STREET SMARS

000 Cost: 20

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

JUMP UP

000 Cost: 20

Once per round, may standfrom seated or prone as anincidental.

MASTER OF SHADOWS

000 Cost: 25

Once per round, suffer 2 strainto decrease difficulty of nextStealth or Skulduggery checkby one.

DODGE

000 Cost: 25

When targeted in combat, mayperform a Dodge incidental.Suffer strain no greater thanranks in Dodge to upgrade thedifficulty of the attack by thatnumber.

INDISTINGUISHABLE

000 Cost: 25

Upgrade difficulty of checks toidentify character once perrank of Indistinguishable.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

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Page 26: Talents SW EotE

Technician: MechanicCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery

ActivePassiveRanked

GEARHEAD

000 Cost: 5

Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.

TOUGHENED

000 Cost: 5

Gain +2 wound threshold.FINE TUNING

000 Cost: 5

When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.

SOLID REPAIRS

000 Cost: 5

The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.

REDUNDANT SYSTEMS

000 Cost: 10

Once per session, as anaction, make a d Mechanicscheck to harvest componentsfrom a functioning device,without breaking it, to repair abroken one.

SOLID REPAIRS

000 Cost: 10

The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.

GEARHEAD

000 Cost: 10

Remove b per rank ofGearhead from Mechanicschecks. Halve the credit costto add mods to attachments.

GRIT

000 Cost: 10

Gain +1 strain threshold.

SOLID REPAIRS

000 Cost: 15

The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.

ENDURING

000 Cost: 15

Gain +1 soak value.BAD MOTIVATOR

000 Cost: 15

Once per session, may take aBad Motivator action; make addd Mechanics check tocause one targeted device tospontaneously fail.

TOUGHENED

000 Cost: 15

Gain +2 wound threshold.

CONTRAPTION

000 Cost: 20

Once per session, take aContraption action; make addd Mechancs check tofashion a device to solve acurrent problem using just thetools and parts on hand.

SOLID REPAIRS

000 Cost: 20

The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.

FINE TUNING

000 Cost: 20

When reducing the amount ofsystem strain a starship orvehicle suffers, reduce 1additional strain per rank ofFine Tuning.

HARD HEADED

000 Cost: 20

When staggered ordisoriented, perform the HardHeaded action to make adddd Discipline checkto remove the status. Difficultyreduced by 1 per rank.

NATURAL TINKERER

000 Cost: 25

Once per session, re-roll any 1Mechanics check.

HOLD TOGETHER

000 Cost: 25

Spend 1 Destiny Point toperform a Hold Togetherincidental immediately aftervehicle or starship takesdamage to turn it to systemstrain.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

IMPROVEDHARD HEADED

000 Cost: 25

When incapacitated due tostrain exceeding threshold,may take a dddddDiscipline check to reducestrain to 1 below threshold.

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Page 27: Talents SW EotE

Technician: Outlaw TechCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),Mechanics, Streetwise

ActivePassiveRanked

TINKERER

000 Cost: 5

May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.

UTINNI!

000 Cost: 5

Remove b per rank of Utinni!from checks to find orscavenge items or gear. Suchchecks take half the time.

SPEAKS BINARY

000 Cost: 5

When directing NPC droids,may grant them b per rankof Speaks Binary on checks.

TINKERER

000 Cost: 5

May add 1 additional hardpoint to a number of itemsequal to ranks in Tinkerer.Each item may only bemodified once.

SOLID REPAIRS

000 Cost: 10

The character repairs +1 hulltrauma per rank of SolidRepairs whenever he repairs astarship or vehicle.

GRIT

000 Cost: 10

Gain +1 strain threshold.UTINNI!

000 Cost: 10

Remove b per rank of Utinni!from checks to find orscavenge items or gear. Suchchecks take half the time.

TOUGHENED

000 Cost: 10

Gain +2 wound threshold.

UTILITY BELT

000 Cost: 15

Spend 1 Destiny Point toperform a Utility Beltincidental; produce apreviously undocumented itemor weapon (with restrictions)from a tool belt or a satchel.

SIDE STEP

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in Side Stepto upgrade difficulty of allincoming ranged attacks by anequal number for the nextround.

BRACE

000 Cost: 15

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

DEFENSIVE STANCE

000 Cost: 15

Once per round, as amaneuver suffer a number ofstrain up to ranks in DefensiveStance to upgrade difficulty ofall incoming melee attacks byan equal number for the nextround.

JURY RIGGED

000 Cost: 20

Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.

SPEAKS BINARY

000 Cost: 20

When directing NPC droids,may grant them b per rankof Speaks Binary on checks.

INVENTOR

000 Cost: 20

When constructing new itemsor modifying attachments, addb or remove b per rank ofInventor.

JURY RIGGED

000 Cost: 20

Choose 1 weapon, armor, orother item and give it apermanent improvement whileit remains in use.

INVENTOR

000 Cost: 25

When constructing new itemsor modifying attachments, addb or remove b per rank ofInventor.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

KNOWN SCHEMATIC

000 Cost: 25

Once per session, mayperform the Known Schematicmaneuver; make a dddKnowledge (Education) checkto gain familiarity with abuilding or ship’s design.

BRACE

000 Cost: 25

Perform the Brace maneuverto remove b per rank ofBrace from next your Action.This may only remove badded by environmentalcircumstances.

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Page 28: Talents SW EotE

Technician: SlicerCareer Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),Mechanics, Perception, Piloting (Planetary)Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge(Underworld), Stealth

ActivePassiveRanked

CODEBREAKER

000 Cost: 5

Remove b per rank inCodebreaker from checks tobreak codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.

GRIT

000 Cost: 5

Gain +1 strain threshold.TECHNICAL APTITUDE

000 Cost: 5

Reduce time needed tocomplete Computer-relatedtasks by 25% per rank inTechnical Aptitude.

BYPASS SECURITY

000 Cost: 5

Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.

DEFENSIVE SLICING

000 Cost: 10

When defending computersystems, add b per rank ofDefensive Slicing toopponents’ checks.

TECHNICAL APTITUDE

000 Cost: 10

Reduce time needed tocomplete Computer-relatedtasks by 25% per rank inTechnical Aptitude.

GRIT

000 Cost: 10

Gain +1 strain threshold.BYPASS SECURITY

000 Cost: 10

Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.

NATURAL PROGRAMMER

000 Cost: 15

Once per session, may re-rollany 1 Computers orAstrogation check.

BYPASS SECURITY

000 Cost: 15

Remove b per rank ofBypass Security from checksmade to disable a securitydevice or open a locked door.

DEFENSIVE SLICING

000 Cost: 15

When defending computersystems, add b per rank ofDefensive Slicing toopponents’ checks.

GRIT

000 Cost: 15

Gain +1 strain threshold.

DEFENSIVE SLICING

000 Cost: 20

When defending computersystems, add b per rank ofDefensive Slicing toopponents’ checks.

IMPROVEDDEFENSIVE SLICING

000 Cost: 20

Defensive Slicing nowupgrades opponents; difficultyonce per rank of DefensiveSlicing; this replaces the usualbenefits.

CODEBREAKER

000 Cost: 20

Remove b per rank inCodebreaker from checks tobreak codes or decryptcommunications. Decreasedifficulty of checks to breakcodes or decryptcommunications by 1.

RESOLVE

000 Cost: 20

When a character involuntarilysuffers strain, he suffers 1 lessstrain per rank of Resolve,minimum 1.

SKILLED SLICER

000 Cost: 25

When making a Computerscheck may spend x to makefurther Computers checkswithin this system asmaneuvers.

MASTER SLICER

000 Cost: 25

Once per round, may take aMaster Slicer incidental tosuffer 2 strain and decreasedifficulty of Computers or otherslicing checks by 1, minimumd.

MENTAL FORTRESS

000 Cost: 25

Spend 1 Destiny Point toignore effects of CriticalInjuries on Intellect or Cunningchecks until end of encounter.

DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

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Page 29: Talents SW EotE

Universal: Force Sensitive Exile Gain: Force Rating 1

ActivePassiveRanked

UNCANNY SENSES

000 Cost: 5

Add b per rank of UncannySenses to all Perceptionchecks.

INSIGHT

000 Cost: 5

Perception and Disciplinebecome career skills.

FORAGER

000 Cost: 5

Remove up to bb from skillchecks to find food, water, orshelter. Survival checks toforage take half the time.

UNCANNY REACTIONS

000 Cost: 5

Add b per rank of UncannyReactions to all Vigilancechecks,

CONVINCINGDEMEANOR

000 Cost: 10

Remove b per rank ofConvincing Demeanor fromDeception or Skulduggerychecks.

OVERWHELM EMOTIONS

000 Cost: 10

May add C per Force Ratingto Charm, Coerce, or Deceitchecks. Z and z add sto some checks and f toothers.

INTENSE FOCUS

000 Cost: 10

Perform an Intense Focusmaneuver; suffer 1 strain andupgrade the ability of the nextskill check once.

QUICK DRAW

000 Cost: 10

Once per round, draw orholster a weapon or item as anincidental.

SENSE DANGER

000 Cost: 15

Once per session, removebb from any 1 check.

SENSE EMOTIONS

000 Cost: 15

Add b to all Charm,Coercion, and Deceptionchecks unless the target isimmune to Force Powers.

BALANCE

000 Cost: 15

When the character healsstrain at the end of theencounter, he may add Cper Force Rating. He recoversadditional strain equal to Zgenerated.

TOUCH OF FATE

000 Cost: 15

Once per session, add bbto any one check.

STREET SMARS

000 Cost: 20

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

UNCANNY SENSES

000 Cost: 20

Add b per rank of UncannySenses to all Perceptionchecks.

UNCANNY REACTIONS

000 Cost: 20

Add b per rank of UncannyReactions to all Vigilancechecks,

STREET SMARS

000 Cost: 20

Remove b per rank of StreetSmarts from Streetwise orKnowledge (Underworld)checks.

SIXTH SENSE

000 Cost: 25

Gain +1 ranged defense.FORCE RATING

000 Cost: 25

Gain +1 Force Rating.DEDICATION

000 Cost: 25

Gain +1 to a singlecharacteristic. This cannotbring a characteristic above 6.

SUPERIOR REFLEXES

000 Cost: 25

Gain +1 melee defense.

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Page 30: Talents SW EotE

Force Power: Influence Prerequisites: Force Rating 1+

Force Power

Ranked

INFLUENCE BASIC POWER

000 Cost: 10

The character may attempt to guide, shape, and even twist the thoughts and feelings of others.Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage, fear, and hatred.Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generatedwith either Z or z.The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.

RANGE

000 Cost: 5

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 5

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

CONTROL

000 Cost: 10

The Force user may make an opposed Discipline vs Discipline checkcombined with an Influence Power check. If the user spends Z andsucceeds on the check, he can force the target to adopt an emotionalstate or believe something untrue, lasting for 1 round or 5 minutes.

CONTROL

000 Cost: 15

When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll anInfluence Power check as part of his dice pool. He may spend Z to gain s or a (user’s choice) on thecheck.

STRENGTH

000 Cost: 10

When stressing the mind of atarget, the character inflicts 2strain.

RANGE

000 Cost: 10

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 5

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

DURATION

000 Cost: 5

Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.

DURATION

000 Cost: 5

Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.

RANGE

000 Cost: 10

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 5

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

DURATION

000 Cost: 5

Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.

DURATION

000 Cost: 5

Spend Z to increaseduration by number of rounds(or minutes) equal to durationupgrades purchased.

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Page 31: Talents SW EotE

Force Power: Move Prerequisites: Force Rating 1+

Force Power

Ranked

MOVE BASIC POWER

000 Cost: 10

The Force user can move small objects via the power of the Force.The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is shortrange.

MAGNITUDE

000 Cost: 5

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

STRENGTH

000 Cost: 10

Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.

RANGE

000 Cost: 5

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

RANGE

000 Cost: 5

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 5

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

STRENGTH

000 Cost: 10

Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.

CONTROL

000 Cost: 10

The Force user can hurl objects to damage targets, by making aDiscipline check combined with a Move Power check, dealing damageequal to 10 times silhouette.

MAGNITUDE

000 Cost: 10

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

STRENGTH

000 Cost: 15

Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.

CONTROL

000 Cost: 5

The Force user can pullobjects out of securemountings or out of anopponent’s grasp.

RANGE

000 Cost: 15

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 10

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

STRENGTH

000 Cost: 20

Spend Z to increasesilhouette able to be targetedequal to strength upgradespurchased.

CONTROL

000 Cost: 15

The character can perform fine manipulation of items, allowing him todo whatever he would normally with his hands via this power at thispower’s range.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w

Page 32: Talents SW EotE

Force Power: Sense Prerequisites: Force Rating 1+

Force Power

Ranked

SENSE BASIC POWER

000 Cost: 10

The Force User can sense the Force interacting with the world around him.The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).The user may spend Z to sense the current emotional state of one living target with whom he is engaged.

CONTROL

000 Cost: 10

Ongoing effect: Commit C. Once per round, when an attack targetsthe Force user, he upgrades the difficulty of the pool once.

CONTROL

000 Cost: 10

Effect: Spend Z. The Force user senses the current thoughts of oneliving target with whom he is engaged.

DURATION

000 Cost: 10

Sense’s ongoing effects may be triggered one additional time perround.

RANGE

000 Cost: 5

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 5

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

STRENGTH

000 Cost: 10

When using Sense’s ongoing effects, upgrade the pool twice, insteadof once.

RANGE

000 Cost: 10

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 10

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

CONTROL

000 Cost: 10

Ongoing effect: Commit C. Once per round, when making a combatcheck, he upgrades the ability of that check once.

RANGE

000 Cost: 10

Spend Z to increase power’srange by a number of rangebands equal to rangeupgrades purchased.

MAGNITUDE

000 Cost: 10

Spend Z to increase numberof targets affected by powerequal to magnitude upgradespurchased.

Copyright Fantasy Flight Games Version 3 • 2014-07-23 • Edge of the Empire • http://auxc.de/18w