evolve 2014 basic training

Download Evolve 2014 Basic Training

If you can't read please download the document

Upload: nadbrahma

Post on 21-Apr-2017

214 views

Category:

Documents


0 download

TRANSCRIPT

  • Training Course

  • Day 1: User Interface, Curves, and 2D Modeling Tools

    Day 2: Surfaces and 3D Modeling Tools

    Day 3: 3D Modeling and Rendering Overview

    EVOLVE Training Agenda

  • Day 1: User Interface, Curves,

    and 2D Modeling Tools

  • User Interface Overview

  • Essential Videos

    These six videos provide an introduction to Evolve.

    Reminder

    This is the first place for new users to start.

  • Online Help

    The online help contains tutorials and an overview

    of the user interface, modeling, and rendering.

    Press F1 to open

    the online help.

    Reminder

  • User Interface Overview User Interface

    World

    Browser

    Modeling Tool

    Panel

    Application Toolbar

    Construction

    Tree

    Snaps Toolbar

    File : 01-Bottle.evo

  • User Interface Overview User Interface

    Menu Bar Console

    Modeling Tool

    Panel

    File : 01-Bottle.evo

  • Modeling Views

  • Modeling Views Modeling Views

    View Title Bar

    Front View (orthogonal) Right View (orthogonal)

    Top View (othogonal)

    File : 01-Bottle.evo

    Press V to

    enlarge/reduce the

    active view.

  • View Layouts Modeling Views

    File : 01-Bottle.evo

    Use the View Layouts panel

    to change the arrangement of

    the modeling views.

  • Mouse Controls

    scroll or shift + right click = zoom

    left click = select objects

    or points, or activate tools

    double left click = enter

    Edit Parameters mode /

    Edit Points mode

    right click = exit tools,

    pan in orthographic view,

    or orbit in perspective view

    shift + right click = dolly

    ctrl + right click = pan

    Modeling Views

  • Display Modes

    Wireframe Shading Zebra Stripes Environment

    - evaluate quality

    - highlight defects

    - work on surfaces

    - perceive shape

    - work on curves

    - see through

    - perceive material

    - fine tune

    Modeling Views

    File : 01-Bottle.evo

  • Modeling Views

    View Detail

    shortcut: Ctrl + Shift + D

    The View Detail

    setting affects only the

    visualization of the

    object, not the shape.

    File : 01-Bottle.evo

  • Fit All and Fit Selected

    Modeling Views

    Fit all views to

    whole model

    Fit all views to selected

    objects/points

    Fit to selected objects/points

    Fit whole model

    Use to fit the whole model

    or selected objects in all

    2D orthographic views.

    Use to fit the entire model

    or selected objects in the

    active view only.

    Press F to fit to selected

    objects/points in the active view. If

    nothing is selected, it will fit the

    whole model.

  • Background Image

    - Click in a view where you need a background image.

    - Click the Background Image icon.

    - Click Browse and select an image.

    - Adjust parameters in the Modeling Tool Panel.

    Modeling Views

    Background Image

  • Exercise: Open and View a Model

    Exercise

    1) Open the 01-Bottle.evo file.

    2) Pan and zoom the model in the Front view.

    3) Pan, zoom, and orbit the model in the

    Perspective view.

    4) Fit the model in the orthographic views.

    5) Change the display modes in several views.

    6) Expand and collapse the Perspective view.

    7) Change the view layout. Restore the original

    view layout.

    8) Import a background image. Delete the

    background image.

  • Working Modes

  • Edit Parameters

    Edit Points

    Select Objects

    Working Modes

    Working Modes

    Select Objects mode: Use to select and deselect objects.

    Edit Points mode: Use to modify control points.

    Edit Parameters mode: Use to modify object parameters.

  • Edit Parameters

    Select Objects

    Edit Points

    RIGHT

    mouse button

    spacebar

    or

    double click

    on the object

    double click

    on a selected object

    or

    ALT + spacebar

    select

    deselect

    Working Modes

    Switching Between Working Modes

  • Select Objects Mode Working Modes

    File : 02-Vase.evo

    Select Objects

    mode

    Select Objects mode is the default working mode.

    Use it to select objects in the modeling views.

  • GRAY : Unselected object

    YELLOW : Selected object

    GREEN : Source object

    Working Modes

    Selection Colors

    File : 03-ObjectsColor.evo

    Select Objects mode

  • Working Modes

    Selecting Multiple Objects

    Hold down the CTRL key to

    select multiple objects, or drag

    the mouse to box select.

    If it is unclear what object you

    want to select, a selection list

    appears.

  • Selection Filters Working Modes

    Press and hold 1 to force selection of curves.

    Selection filters are useful when curves are coincident with edges of surfaces, or when they

    are behind them, as in this case.

    File : 04-Selection.evo

    Press and hold 2 to force selection of surfaces.

  • Edit Parameters Mode Working Modes

    File : 02-Vase.evo

    Edit Parameters

    mode

    When in Edit Parameters mode, you can interactively drag the cyan

    Modeling Tool Panel.

    interactive handles

  • Edit Points Mode Working Modes

    File : 02-Vase.evo

    Edit Points mode

    When in Edit Points mode, you can interactively drag the cyan blue

    control points in the modeling views.

    control points

    Use the un-edit

    buttons to undo

    changes to

    control points.

  • Working Modes

    Edit Points Mode

    Edit Points mode is often misused by beginners. Try editing the source object first.

    Edit Points mode gives the false illusion of being in control of the shape. Most of the time it is better to edit the parameters of source

    objects using construction history.

  • Exercise: Select and Edit Objects

    Exercise

    T

    File : 05-EditObjects.evo

  • Exercise: Select and Edit Objects

    Exercise

    1) Open the 05-EditObjects.evo file.

    2) Select objects in Select Objects mode.

    a. Select multiple objects using the CTRL key.

    b. Select multiple objects using box selection.

    3) Edit objects using Edit Parameters mode.

    a. Switch to Edit Parameters mode.

    b. Drag interactive handles in the modeling views.

    c. Edit parameters in the Modeling Tool Panel.

    4) Edit objects using Edit Points mode.

    a. Switch to Edit Points mode.

    b. Select and edit control points.

    c. Use the un-edit buttons in the Modeling Tool Panel to

    undo changes.

    5) Switch back to Select Objects mode.

  • Modeling Toolbar and

    Modeling Tool Panel

  • The main tabs for 2D

    and 3D modeling are:

    Transformations

    Curves

    Surfaces

    Modeling Toolbar Modeling Toolbar

    Modeling Toolbar

  • Modeling Toolbar

    Modeling Toolbar

    fly-out menu

    You can access additional tools in the same

    family by clicking and holding a tool icon.

    The fly-out menu remains visible until you

    select a tool

    have to keep holding down the mouse button. A small triangle in the

    bottom right corner

    indicates additional

    tools are available.

    Modeling Toolbar

  • The console provides

    instructions on how to use

    the selected tool.

    You cannot interact with the

    Modeling Tool Panel until you

    complete all console prompts.

    Press CTRL + Enter to accept

    the default values.

    Press ESC to

    cancel the tool.

    Console Modeling Toolbar

    File : 06-Chair.evo

  • Modeling Tool Panel

    tool name

    Modeling Toolbar

    Modeling Tool Panel

    active tool

    File : 06-Chair.evo

  • Context-Sensitive Online Help

    Help specific to the selected object or modeling tool appears. (Windows only. Mac coming soon.)

    Reminder

    Press F1 when a

    modeling tool or

    object is selected.

  • Exercise: Create a Sphere

    Exercise

    Use the Sphere primitive

    tool to create a sphere.

    Primitives are a quick way to create basic shapes such as

    planes, disks, cubes, spheres, cylidners, etc.

  • Exercise: Create a Sphere

    Exercise

    1) In the Modeling Toolbar, under the Surfaces tab,

    click-and-hold the Plane tool until the fly-out panel

    appears.

    2) Select the Sphere tool.

    3) Click in the modeling views to place the Local Axes

    Origin (the center of the sphere).

    4) Enter 4 for the Radius in the Console.

    5) Press Enter. The sphere is created.

    6) Modeling Tool

    Panel as desired.

  • World Browser and

    Construction Tree

  • The World Browser

    The World Browser lists existing

    objects in the order they were created.

    World Browser

    File : 06-Chair.evo

    Cameras, lights, dimensions,

    construction planes, and layers are

    also listed by category for ease of

    access.