evolve 2014 basic training
TRANSCRIPT
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Training Course
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Day 1: User Interface, Curves, and 2D Modeling Tools
Day 2: Surfaces and 3D Modeling Tools
Day 3: 3D Modeling and Rendering Overview
EVOLVE Training Agenda
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Day 1: User Interface, Curves,
and 2D Modeling Tools
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User Interface Overview
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Essential Videos
These six videos provide an introduction to Evolve.
Reminder
This is the first place for new users to start.
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Online Help
The online help contains tutorials and an overview
of the user interface, modeling, and rendering.
Press F1 to open
the online help.
Reminder
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User Interface Overview User Interface
World
Browser
Modeling Tool
Panel
Application Toolbar
Construction
Tree
Snaps Toolbar
File : 01-Bottle.evo
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User Interface Overview User Interface
Menu Bar Console
Modeling Tool
Panel
File : 01-Bottle.evo
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Modeling Views
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Modeling Views Modeling Views
View Title Bar
Front View (orthogonal) Right View (orthogonal)
Top View (othogonal)
File : 01-Bottle.evo
Press V to
enlarge/reduce the
active view.
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View Layouts Modeling Views
File : 01-Bottle.evo
Use the View Layouts panel
to change the arrangement of
the modeling views.
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Mouse Controls
scroll or shift + right click = zoom
left click = select objects
or points, or activate tools
double left click = enter
Edit Parameters mode /
Edit Points mode
right click = exit tools,
pan in orthographic view,
or orbit in perspective view
shift + right click = dolly
ctrl + right click = pan
Modeling Views
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Display Modes
Wireframe Shading Zebra Stripes Environment
- evaluate quality
- highlight defects
- work on surfaces
- perceive shape
- work on curves
- see through
- perceive material
- fine tune
Modeling Views
File : 01-Bottle.evo
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Modeling Views
View Detail
shortcut: Ctrl + Shift + D
The View Detail
setting affects only the
visualization of the
object, not the shape.
File : 01-Bottle.evo
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Fit All and Fit Selected
Modeling Views
Fit all views to
whole model
Fit all views to selected
objects/points
Fit to selected objects/points
Fit whole model
Use to fit the whole model
or selected objects in all
2D orthographic views.
Use to fit the entire model
or selected objects in the
active view only.
Press F to fit to selected
objects/points in the active view. If
nothing is selected, it will fit the
whole model.
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Background Image
- Click in a view where you need a background image.
- Click the Background Image icon.
- Click Browse and select an image.
- Adjust parameters in the Modeling Tool Panel.
Modeling Views
Background Image
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Exercise: Open and View a Model
Exercise
1) Open the 01-Bottle.evo file.
2) Pan and zoom the model in the Front view.
3) Pan, zoom, and orbit the model in the
Perspective view.
4) Fit the model in the orthographic views.
5) Change the display modes in several views.
6) Expand and collapse the Perspective view.
7) Change the view layout. Restore the original
view layout.
8) Import a background image. Delete the
background image.
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Working Modes
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Edit Parameters
Edit Points
Select Objects
Working Modes
Working Modes
Select Objects mode: Use to select and deselect objects.
Edit Points mode: Use to modify control points.
Edit Parameters mode: Use to modify object parameters.
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Edit Parameters
Select Objects
Edit Points
RIGHT
mouse button
spacebar
or
double click
on the object
double click
on a selected object
or
ALT + spacebar
select
deselect
Working Modes
Switching Between Working Modes
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Select Objects Mode Working Modes
File : 02-Vase.evo
Select Objects
mode
Select Objects mode is the default working mode.
Use it to select objects in the modeling views.
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GRAY : Unselected object
YELLOW : Selected object
GREEN : Source object
Working Modes
Selection Colors
File : 03-ObjectsColor.evo
Select Objects mode
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Working Modes
Selecting Multiple Objects
Hold down the CTRL key to
select multiple objects, or drag
the mouse to box select.
If it is unclear what object you
want to select, a selection list
appears.
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Selection Filters Working Modes
Press and hold 1 to force selection of curves.
Selection filters are useful when curves are coincident with edges of surfaces, or when they
are behind them, as in this case.
File : 04-Selection.evo
Press and hold 2 to force selection of surfaces.
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Edit Parameters Mode Working Modes
File : 02-Vase.evo
Edit Parameters
mode
When in Edit Parameters mode, you can interactively drag the cyan
Modeling Tool Panel.
interactive handles
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Edit Points Mode Working Modes
File : 02-Vase.evo
Edit Points mode
When in Edit Points mode, you can interactively drag the cyan blue
control points in the modeling views.
control points
Use the un-edit
buttons to undo
changes to
control points.
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Working Modes
Edit Points Mode
Edit Points mode is often misused by beginners. Try editing the source object first.
Edit Points mode gives the false illusion of being in control of the shape. Most of the time it is better to edit the parameters of source
objects using construction history.
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Exercise: Select and Edit Objects
Exercise
T
File : 05-EditObjects.evo
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Exercise: Select and Edit Objects
Exercise
1) Open the 05-EditObjects.evo file.
2) Select objects in Select Objects mode.
a. Select multiple objects using the CTRL key.
b. Select multiple objects using box selection.
3) Edit objects using Edit Parameters mode.
a. Switch to Edit Parameters mode.
b. Drag interactive handles in the modeling views.
c. Edit parameters in the Modeling Tool Panel.
4) Edit objects using Edit Points mode.
a. Switch to Edit Points mode.
b. Select and edit control points.
c. Use the un-edit buttons in the Modeling Tool Panel to
undo changes.
5) Switch back to Select Objects mode.
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Modeling Toolbar and
Modeling Tool Panel
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The main tabs for 2D
and 3D modeling are:
Transformations
Curves
Surfaces
Modeling Toolbar Modeling Toolbar
Modeling Toolbar
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Modeling Toolbar
Modeling Toolbar
fly-out menu
You can access additional tools in the same
family by clicking and holding a tool icon.
The fly-out menu remains visible until you
select a tool
have to keep holding down the mouse button. A small triangle in the
bottom right corner
indicates additional
tools are available.
Modeling Toolbar
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The console provides
instructions on how to use
the selected tool.
You cannot interact with the
Modeling Tool Panel until you
complete all console prompts.
Press CTRL + Enter to accept
the default values.
Press ESC to
cancel the tool.
Console Modeling Toolbar
File : 06-Chair.evo
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Modeling Tool Panel
tool name
Modeling Toolbar
Modeling Tool Panel
active tool
File : 06-Chair.evo
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Context-Sensitive Online Help
Help specific to the selected object or modeling tool appears. (Windows only. Mac coming soon.)
Reminder
Press F1 when a
modeling tool or
object is selected.
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Exercise: Create a Sphere
Exercise
Use the Sphere primitive
tool to create a sphere.
Primitives are a quick way to create basic shapes such as
planes, disks, cubes, spheres, cylidners, etc.
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Exercise: Create a Sphere
Exercise
1) In the Modeling Toolbar, under the Surfaces tab,
click-and-hold the Plane tool until the fly-out panel
appears.
2) Select the Sphere tool.
3) Click in the modeling views to place the Local Axes
Origin (the center of the sphere).
4) Enter 4 for the Radius in the Console.
5) Press Enter. The sphere is created.
6) Modeling Tool
Panel as desired.
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World Browser and
Construction Tree
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The World Browser
The World Browser lists existing
objects in the order they were created.
World Browser
File : 06-Chair.evo
Cameras, lights, dimensions,
construction planes, and layers are
also listed by category for ease of
access.