experiential learning with games and social media by peter depietro

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EXPERIENTIAL LEARNING PETER D E PIETRO WITH GAMES AND SOCIAL MEDIA

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More and more, instructors are integrating social media into curriculum to engage students and prompt collaborative learning. The popularity of social media in class sessions is gaining, and the use of conventional technology such as computers, laptops, etc. in certain disciplines of study is waning. Social media Websites have become assets in the classroom for some educators, me included. The main reason for the popularity of social media in the classroom, I believe, is the collaborative nature of social media platforms. Social media is a useful way of connecting students, one that is easily available and affordable. In most cases social media is free, making it cost-effective. All that is required is a computer or computing device, an Internet connection, and a browser. In "Experiential Education with Social Media," I present a case study I conducted using Facebook in an undergraduate electronic media course at the University of Cincinnati. Did Facebook serve my pedagogical objectives of involving students with content first and technology second? It did.

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Page 1: Experiential Learning with Games and Social Media by Peter DePietro

EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL MEDIA

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WHAT IS A ? GAME

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? COMMUNICATIONS MEDIUM

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? EDUCATIONAL TOOL

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? WAY TO MOTIVATE

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YES

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ENGAGE THE PLAYER !

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KEY ELEMENTS

GAME DESIGN

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CORE MECHANICS INTERACTIVITY STORYTELLING

KEY ELEMENTS

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1 CORE MECHANICS

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HOW ?

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THE POWER OF GAMES

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CHOOSERS AND

CHOOSEES

CASE STUDY:

LEARNING BY PLAYING GAMES

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2 INTERACTIVITY

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WHY ?

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ACTIVITY THEORY

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EMOTIONAL BENEFIT

PRACTICAL BENEFIT

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BALANCE

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EMOTIONAL PRACTICAL

FAIR

GAME BALANCE

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RESULTS

LEARNING BY PLAYING

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WHAT IS SOCIAL

? MEDIA

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? COMMUNICATIONS MEDIUM

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? EDUCATIONAL TOOL

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? WAY TO MOTIVATE

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YES

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SOCIAL MEDIA AND  

COLLABORATIVE LEARNING

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CASE STUDY:

INTERACTING WITH LITERATURE ON

FACEBOOK

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LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY  

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SOCIAL MEDIA

EXPERIENTIAL LEARNING

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ENGAGE THE STUDENT !

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READ BLINK PONDER THE TEXT TAKE EXAM ON FACEBOOK

KEY ELEMENTS

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CREATE A UNIQUE ACCOUNT FRIEND THE PROFESSOR POST A REPRESENTATIVE PHOTO BRING REQUIRED LAPTOP

EXAM SETUP

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15 (OF 30) STUDENTS 3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL

EXAM PHASE I

CONT.  

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3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT

EXAM PHASE I

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15 (OF 30) STUDENTS 1 STUDENT ANSWERS QUESTION BY POSTING TO WALL 14 STUDENTS LIKE THE ANSWER IF CORRECT

EXAM PHASE II

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RESULTS

LEARNING BY INTERACTING

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MOVING FORWARD

EXPERIENTIAL LEARNING

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PUSH

BOUNDARIES OF TECHNOLOGY IN

EDUCATION

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INVENT

NEW TEACHING PROCESSES

`  

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INTEGRATE

TECHNOLOGY WITH PROCESSES

`  

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PRODUCE

MEANINGFUL, CONSEQUENTIAL,

INNOVATIVE...

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EXPERIENTIAL LEARNING

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EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL MEDIA