failure 2

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Failure 2

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Failure

2

So this is where the restart in the restart began. My game crashed so I took the time to take the notes from other players and change around a few things. First of all, the “top” floor has been roofed and the driveway will be no more. I moved the car to someone’s inventory, but couldn’t move the driveway so it was deleted. It breaks the business rule, but will be bought back once architecture is lifted along with music. Also the four pillars were put up to hold up the house. I normally don’t use them because they get in the way of building.

Alegra adopted. Put into pet show business career.

Dew is now an elder, quit her job a long time ago, though.

Teen Fanny. Rolled knowledge, wants to be a criminal mastermind. Likes formal and costume makeup but not glasses.

Teen Becca. Rolled romance, wants twenty lovers. Likes fat and grey but not hats. I kept the same rolls from the first go-through.

Nomi rolled family and wants 6 grandkids. Likes costume make up and blondes but not creativity.

Pet show business lifted. Can now have my teens skill via books and teach how to do homework.

Give away Alegra.

Quit job.

So the first job Fanny got was in music, keep that in mind.

Work on novel for creativity.

This is Zion Centowski. Cancer (6/3/6/4/6), family sim who wants 20 puppies and kittens. Likes costume makeup and athletic but not cologne. Zion was higher up in the music career.

This is also around the point I remembered that military was lifted (as was music) so Fanny could walk to work if pregnant.

Switch to job in business.

Start sending elders out everyday in case of death.

Career reward moved to inventory.

Becca gets a job in architecture.

Nomi gets a job in culinary the next day.

Pregnancy beginnings.

Time’s up for Dew.

Music lifted. Spring unlocked.

Beginning of generation three: Jennifer Egan. Sagittarius 2/3/10/5/8.

Pregnancy two.

Toddler Jennifer.

Business lifted. So that thing I did earlier with selling the driveway is kind of moot now… it had to happen to not really break architecture…. It’s almost as if I put it in the inventory… oh well.

Sold some stuff.

Benjamin dies.

Culinary lifted. Unlocked food.

Nomi moves out.

House upgrade.

Child Jennifer.

Another girl. Opal Egan. Aquarius (2/6/7/10/10).

Architecture lifted.

Becca moves out.

Toddler Opal.

I need more babies.

Adopt Webster who will do pet security.

Child Opal.

Finally a boy! Christopher Egan. Sagittarius 2/3/10/10/2

More babies.

Teenage Jennifer. Rolled popularity and wants 20 pet best friends. Likes red hair and blonde hair but not charisma.

Toddler Christopher

Pet security lifted. Unlocked upgraded beds (full upgrades after intelligence and criminal).

Get rid of Webster

Another baby! Isaac Egan. Don’t know his personality yet.

And I left them by getting started on another baby. Yes, Fanny is still working. She can walk thanks to the lifts. I checked.

So 9/29 lifts complete. Plus Hopelessness. And four kids ready to unlock careers. Next will add in the driveway to place the car again (in Zion’s inventory after being in Benjamin’s).

May we all fail happily ever after