fallout weapon list
TRANSCRIPT
-
7/31/2019 Fallout Weapon List
1/17
Falloutweaponsadd +2 to rolls, attacker cannot be moving, cumulative with maneuvermakes rolls to find shooter at -2, -6 if based on hearing onlyis -2 to Shooting; reduce Autofire penalty to -1 and negate Min. Strength
weapons can , +1 to attack and damage, single roll, uses 2 roundsweapons can fire a 3 round burst, +2 to attack and damage, single roll, uses 3 rounds
weapons can roll up to ROF attack dice, each die represents ROF rounds, -2 toattack unless firing a single shot. Can also use over an MBT area within range.
ignore normal armor, normal weapons will not penetrate-1 to attack roll for each die type below , penalty is ignored if weapon is braced orsupported by a bipod or tripod. Melee weapons also do reduced damage and lose any special abilities.Weapons with penalty take an additional -2 to attack rolls if attacker moves during action.Range of is Str based, is 3/6/12; is 5/10/20; + is 10/15/30Weapons that do force a roll after damage is done, if any. Failure leavestarget , critical failure means target is unconscious.
can reload one round as an action, 2 with a successful roll. applies.
.22 Pistol - Silenced 10/20/40 2d6-1 AP0 SA 9 LP - $400
Silencer
.32 Snub Revolver
-Speed Loader 10/20/40 2d6 AP0 SS 6 LP - $100
9mm Pistol-Silencer-Ext. Clip-Scope
12/24/48 2d6 AP1 SA 15 LP - $250
10mm Pistol-Silencer-Ext. Clip-Scope
12/24/48 2d6 AP1 SA 12 LP - $300
-
7/31/2019 Fallout Weapon List
2/17
12.7mm Pistol 12/24/48 2d6+1 AP2 SA 8 HP - $400
.357 Magnum Revolver-Scope-HD Cylinder
-Speed Loader
12/24/48 2d6+1 AP1 SS 6 HP - $450
.44 Magnum Revolver-Scope-HD Cylinder-Speed Loader
12/24/48 2d6+1 AP2 SS 6 HP - $550
Chinese Pistol 15/30/60 2d6 AP2 SA 8 LP - $650
Laser Pistol
-Focusing Lens-Recharger
15/30/60 2d6-1 AP4 SA 20 EC - $950
Plasma Pistol 10/20/40 3d6 AP0 SS 10 MF - $1000
.22 SMG - Silenced 12/22/45 2d6-1 AP1 BF 20 LP - $400 Silencer
9mm SMG-Silencer-Ext. Clip or drum
12/24/48 2d6 AP1 BF/FA3 30 LP - $400
-
7/31/2019 Fallout Weapon List
3/17
10mm SMG-Silencer-Ext. Clip or drum
12/24/48 2d6 AP1 BF/FA3 32 LP - $500
12.7mm SMG12/24/48 2d6+1 AP1 FA3 25 HP d6 $650
Varmint Rifle-Scope-Silencer-Ext. Clip
20/40/80 2d6 AP0 SA 12 SR d4 $150
Hunting Rifle-Scope-Ext. Clip 30/60/120 2d8 AP1 SS 8 SR d6 $300
Cowboy Repeater-Long Tube-Rpl. Stock
24/48/96 2d8 AP1 SS 5 SR d6 $500
Assault Rifle-Ext. Clip-Folding Stock-Bayonet
24/48/96 2d8 AP2 FA3 24 AR d6 $750
Chinese Assault Rifle-Ext. Clip-Bayonet
24/48/96 2d8+1 AP2 FA3 32 AR d6 $800
Assault Carbine-Ext. Clip-Scope-Silencer
24/48/96 2d8 AP2 SA/BF 24 AR d6 $900
Marksman Carbine 30/60/120 2d8+1 AP2 SA/BF 30 AR d6 $1050 Scope
-
7/31/2019 Fallout Weapon List
4/17
Sniper Rifle-Night Vision Scope-Silencer-Carbon Fiber Body
50/100/200 2d10 AP6 SS 8 SN d6 $1250
Bipod, Scope,
Anti-Material Rifle 60/120/240 2d10H AP4 SS 5 SN d8 $2500
Scope,
Laser Rifle-Focusing Optics-Scope-Beam Splitter
30/60/120 2d6 AP4 SA 20 EC d4 $2400
Plasma Rifle-Mag. Accelerator
24/48/96 3d6 AP1 SS 10 MF d4 $3500
Gauss Rifle 30/60/120 2d8H AP2 SS 10 MF d8 $3000
Normal damage 3d6 at Short, 2d6 at Med, 1d6 at Long, +2 to hit, slugs are 2d10, noattack bonus.
Sawed Off Shotgun 05/10/201-3d6 AP0+2 Hit
1-2 2 SG d4 $300
Caravan Shotgun 12/24/481-3d6 AP0+2 Hit
1-2 6 SG d4 $400
Lever Action Shotgun 10/20/401-3d6 AP0+2 Hit
1 8 SG d6 $350
-
7/31/2019 Fallout Weapon List
5/17
Double-Barreled SG 12/24/481-3d6 AP0+2 Hit
1-2 2 SG d4 $400
Hunting Shotgun 15/30/601-3d6 AP0+2 Hit
1 8 SG d6 $450
Combat Shotgun 12/24/482d10 AP1
Solid SlugsSA 12 SG d6 $1200
Flamer uses cone template at +2 to Energy Weapons, FL weapons ignore armor unlessfire-proofed.
Light Machine Gun-Bipod
30/60/120 2d8+1 AP2 FA350 AR
250 belt
d6(+1d if notfired fromstationaryposition)
$750 5mm Minigun-Tripod-High Speed Motor-Harness
25/50/100 2d8 AP2 FA4 100 LP
d8(+1d if notfired fromstationaryposition)
$1000
GAU Gatling Gun
-Tripod 30/60/120 3d8H AP4 FA3 SN
d10(+1d if not
fired fromstationaryposition)
$1500
Flamer-Expanded Tank
Cone 2d10H SS 20 FL d6 $2000
Incinerator 24/48/96 2d8H SBT SS 15 FL(2) d8 $2250
-
7/31/2019 Fallout Weapon List
6/17
Incinerator, Heavy 20/40/80 2d8H MBT SS 20 FL(3) d10 $2700
Tesla Cannon 35/70/140 3d6+1H SS 12 MF(2) d10 $3500
Gatling Laser-Carbon Fiber Frame-Focusing Optics
30/60/120 2d6 AP2 FA4 120 EC(6) d10 $3200
Plasma Caster-High Speed Electrode
24/48/963d6H AP0
SBTSS 12 MF(3) d8 $3500
to set explosives/mines, no bonus damage with raise. Grenade/MissileLaunchers use , raise reduces ,(1d6 for thrown, 1d10 for launched)multiplied by range increment
Powder Charge Str based 2d6 SBT -- -- -- $30
Time BombPlacedCharge
4d8 MBT -- -- -- $150
Bottlecap MinePlacedCharge
2d6+2 AP1SBT
-- -- -- $75
Dynamite Str based 2d6+1 SBT -- -- -- $25
-
7/31/2019 Fallout Weapon List
7/17
Grenade, Frag Str based 3d6 MBT -- -- -- $200
Grenade, Stun Str based
2d8 MBTFatigueIgnores
Armor
-- -- -- $150
Grenade, Incendiary Str based2d8 MBT
Sets Fires-- -- -- $200
Grenade, Plasma Str based 2d8 MBT -- -- -- $250
Grenade, Pulse Str based2d6 MBT3d6 to
electronics
-- -- -- $200
Mine, FragPlacedCharge
2d6 AP1SBT
-- -- -- $200
Mine, PlasmaPlacedCharge
3d8 SBT -- -- -- $400
Mine, PulsePlaced
Charge
2d8 SBT3d8 to
electronics-- -- -- $500
Mine, SpiderPlacedCharge
2d6 SBT -- -- -- $750
Pace 8; Notice d8 within SBT
C-4 Explosive andremote detonator
Str basedRemote has48 range
4d6 LBT -- -- -- $500
-
7/31/2019 Fallout Weapon List
8/17
Grenade Launcher-Rangefinder
Min. 25/10/20
By Grenade SS 5 40mm d4 $800
Grenade Launcher,Auto-Ext. Barrel
Min. 210/20/40
By Grenade SA 20 40mm d6 $1800
Missile Launcher-Targeting Sys.
Min. 575/150/300
5d8H LBT SS 1 Msl d6 $1500
Bows, crossbows and the Dart Gun are considered to be silenced weapons, Notice
rolls are at -6 to locate the shooter based on hearing.
Bow 12/24/48 2d6+1 1 - d6 $150
Crossbow 15/30/60 2d6 AP2 1 -- d6 $400
Dart Gun 10/20/-No damage,causesparalysison failedVigor roll
1 -- d4 $300
Railway Rifle 15/30/60
2d6+1 AP2Will pintargetw/Raise
1 10 spikes d6 $500
Can be used as a grapple launcher.
-
7/31/2019 Fallout Weapon List
9/17
Drone Cannon 20/40/802d8H AP2+d8 vs
electronicsSS MF d10 $2400
Most melee weapons are considered to be silent, and are at -6 to Notice rolls tolocate the attacker based on sound. Powered melee weapons are not silent.
9 Iron -- Str+d4 -- -- d4 $10
Axe -- Str+d6 -- -- d6 $50
Axe, Fire -- Str+d6 -- -- d6 $75
Axe, Auto 2d8 -- 25 EC d8 $800
Baseball Bat -- Str+d4+1 -- -- d4 $8
Cane -- Str+d4+1 -- -- d4 $125
Cattle Prod --3d6 FatigueIgnoresArmor
-- 10 EC d4 $15
Club Lead Pipe -- Str+d4 -- -- d4 $5
-
7/31/2019 Fallout Weapon List
10/17
Club Nail Board Str+d6+2 -- -- d6 $2
Club Police Baton -- Str+d4 -- -- d4 $35
Club Rebar Club Str+d10 -- -- d10 $55
Club RepellantStick
AutomaticWound toMole Ratsw/TouchAttack(+2)
Str+d4 -- -- d4 $60
Club Rolling Pin -- Str+d4 -- -- d4 $12
Club Tire Iron -- Str+d4 -- -- d4 $15
Club Wrecking Bar -- Str+d4 -- -- d4 $45
Hatchet -- Str+d4+1 -- -- d4 $25
Knife -- Str+d4 -- -- d4 $15
Knife - Cleaver -- Str+d4+1 -- -- d4 $18
-
7/31/2019 Fallout Weapon List
11/17
Knife -Bayonet/Combat
Rifle adds+1 Reach
Str+d4or
Str+d6-- -- d4 $45
Knife - Switchblade
-2 toNotice
rolls to
detect
Str+d4 -- -- d4 $25
Knife Trench Knife
Can beused asknife orspiked
knuckles
Str+d4 orStr+d4+1
-- -- d4 $65
Machete -- Str+d6 -- -- d6 $55
Machete - Lawnmower -- Str+d6 -- -- d6 $45
Machete - Gladius -- Str+d6+1 -- -- d6 $100
Ripper -- Str+d6 -- 20 EC d4 $350
Shish Ke Bab --Str+d8Flamedamage
-- 10 FL d6 $450
Shock Baton --3d6 FatigueIgnoresarmor
-- 10 EC d4 $65
SledgehammerStr +d8AP2 vs
rigid armor-- -- d8 $30
-
7/31/2019 Fallout Weapon List
12/17
Super SledgeStr+d8+2AP2 vs
rigid armor-- -- d8 $95
SpearParry +1Reach 1 Str+d4+1 -- -- d6 $75
Straight Razor
-2 toNotice
rolls todetect
Str+d4 -- -- d4 $20
Sword Bumper SwordReach 1
Str+d8 -- -- d8 $75
Sword ChineseOfficer's Sword
Parry +1 Str+d6+1 -- -- d6 $195
Sword - Katana Parry +1 Str+d8 -- -- d6 $250
Sword - VertibirdReach 1
Str+d10 -- -- d10 $175
Thermic Lance Str+d8 AP4 -- 10 MF d8 $500
Throwing Hatchet -- Str+d4+1 1 -- d4 $25
Throwing Knife
-2 toNotice
rolls todetect
Str+d4 1 -- d4 $15
-
7/31/2019 Fallout Weapon List
13/17
Bladed GauntletCan Parry
Armedattacks
Str+d4+2 -- -- d4 $55
Boxing Tape Str+d4 -- -- d4 $50
Boxing GlovesCan Parry
Armedattacks
Str+d4 -- -- d4 $75
Brass Knuckles
-2 toNotice
rolls todetect
Str+d4 -- -- d4 $100
Dog Tag Fist -- Str+d4+1 -- -- d4 $75
Gauntlet, Deathclaw -- Str+d6 AP2 -- -- d4 $250
Gauntlet, Mantis +1 Parry Str+d6 -- -- d4 $175
Power Fist -- Str+d8 -- EC d6 $950
Power Fist, Ballistic -- Str+d6 AP1 -- 10 LP d6 $800
Power Fist, Pushy
Successfulattack
does d4Str+d8 -- EC d6 $1100
-
7/31/2019 Fallout Weapon List
14/17
Power Fist, Shock --
Str+d8FatigueIgnoresarmor
-- EC d6 $1200
Spiked Knuckles
-2 toNotice
rolls to
detect
Str+d4+1 -- -- d4 $125
Any Pistol-LaserSight
+2 , +2 to be at night or insmoke, fog, etc.
Any Rifle or LMG-
Bipod
reduced to -1
Ignore minimum St when used
Assault RifleCarbine-Silencer
-2 to be , -6 if by sound only
Assault Rifle-Bayonet St+d4 Dmg St+d6, when affixed to rifle
Assault Rifle-Ext.
Clip +50% Ammo capacity
Assault Rifle-FoldingStock
-1 to weapon if folded-1 to if firing when folded
Flamer-Exp. Fuel Tank +50% Ammo capacity
-
7/31/2019 Fallout Weapon List
15/17
Gatling Laser-CarbonFiber Frame
-1d to minimum Stpenalty reduced to -1
Gatling Laser-Focusing Optics
+1 to
Grenade Lanucher-Extended Barrel
Adjust range to 15/30/60
Grenade Launcher-Rangefinder
reduced to 1d6 at all ranges
Laser Pistol-FocusingLens
+1 to
Laser Pistol-Recharger
+50% Ammo capacity
Laser Rifle-BeamSplitter
2d8 Splits beam, increasing damage
Laser Rifle-Focusing
Optice
+1 to
Laser Rifle-Scope +2 to at Med. Range or greater
Light Pistol-Ext.Magazine
+50% Ammo capacity
-
7/31/2019 Fallout Weapon List
16/17
Light Pistol-Scope +2 to at Med. Range or greater
Light Pistol-Silencer -2 to be , -6 if by sound only
Minigun-Harness-1d to minimum St
penalty reduced to -1
Minigun-High SpeedMotor
Raises to FA5
Missile Launcher-Guidance System
reduced to 1d6 at all ranges
Plasma Caster-HighSpeed Electrode
Raises to SA
Plasme Rife-MagneticAccelerator
Raises to SA
Revolver-Heavy Duty
Cylinder
+1 to
Revolver-Scope +2 to at Med. Range or greater
Revolver-Speed LoaderCan reload fully as an action,
bonus applies
-
7/31/2019 Fallout Weapon List
17/17
SMG-Drum Clip +50% Ammo capacity
SMG-Ext. Magazine +50% Ammo capacity
SMG-Silencer -2 to be , -6 if by sound only
Sniper Rifle-NightVision Scope
-2 to be , -6 if by sound onlyIgnore penalties from or as long as
some light is availableCan be blinded by bright flashes of light
Sniper Rifle-Silencer -2 to be , -6 if by sound only
Sport Rifle-ExtendedClip
+50% Ammo capacity
Sport Rifle-Long TubeMagazine
+50% Ammo capacity
Sport Rifle-
Replacement Stock
-25% weight, +1 to
Sport Rifle-Scope +2 to at Med. Range or greater
Sport Rifle-Silencer -2 to be , -6 if by sound only