faoyan agus
TRANSCRIPT
Jody Clarke-Midura and Chris DedeAssessment, Technology and
Change
an article summarized by:FAOYAN AGUS FURYANTO
(16705261021)
The Student of Yogyakarta State University
To meet the requirement of NCLB, it is recomended to develop a variety of assessment strategies, including
performance assessment that colectivelly will fullfill requirement
Assessment based on immersive technologies and mediated
performances are potentially more practical than performance
assessment that were developed and studied in the past.
There is feasibility of virtual performance assessments to assess
scientific inquiry for use in school settings as a standardized
component of an accountability program.
Jody Clarke-Midura and Chris Dede have developed VPAs that measure students’ science inquiry learning in
context. These assessments are loosely based on authentic
ecosystems and are designed to measure identical constructs across
each implementation.
Introduction
Purpose of the study
1
2
To desscribe how immersive technologies develop virtual performance assessment
To provide reliable and valid technology assessment for virtual performance assessment based on NSES academic standards around science content and inquiry practices
Virtual Perfomance AssessmentVirtual Performance Assessments are three dimensional (3D) contexts where digitized participants engage in virtual activities and experiences
Assessment in a 3-D immersive environment.
Each participant takes on the identity of an avatar: a virtual persona that can move around the 3D context.
Simulation of an authentic, real-world setting
Measurement of complex problem solving through inquiry
Assessment in a 3-D immersive environment
Each participant takes on the identity of an avatar: a virtual persona that can move around the 3D context
Simulation of an authentic, real-world setting
Measurement of complex problem solving through inquiry
Using Immersive Technologies for Performance AssessmentIn VPAs, teachers base the evaluation of student performanceon measurements captured as in-world interactions.
These interactions allow them to assess what students know and do not know about science inquiry and problem solving.
The interactions in the VPA facilitate the demonstration of students’ knowledge and skills
To examine the situated design assumptions about how the VPA facilitates the immersive assessment of science inquiry, Teachers conducted an empirical investigation of student perceptions of the assessment utility of the VPA for this purpose.
Using Immersive Technologies for Performance Assessment
Teacher took a real
ecosystem and created
a high fidelity
immersive virtual
environment
Before students enter the
environment, they watch a video that introduces them to the
narrative
students investigate the
marine ecosystem and must discover why the kelp
forest is depleting
They take on the identity of a scientist and have an avatar they move around the virtual
world. Their avatar can interact with non-player characters
(NPCs) teacher have programmed; walk around and observe visual clues; and use tools of scientists to measure
salinity, nitrates, and temperature anywhere in the
world
Teachers are capturing everything the student does in the world, from the moment they enter the environment until
the moment they leave.
These data streams are recorded in XML in a back-end architecture that allows for real
time analysis of student paths in the ecosystem as well as logging for later
analysis.
Through the use of XML, the data are tokenized; that is, sensitive data such as student responses or test scores
are shielded or kept out of the data stream to substantially minimize any risk of compromise or
exposure.
To further ensure data integrity, teachers
encrypt them before sending
Reliable and Valid Technology Based Performance Assessments
In order to ensure construct validity, they are using the Evidence-Centered Design (ECD) framework to design their assessments (Mislevy, Steinberg, & Almond, 2003).
ECD is a comprehensive framework that contains four stages of design: Phase 1: domain analysis, Phase 2: domain modeling, Phase 3: conceptual assessment framework and
compilation, Phase 4: a four-phase delivery architecture
To assess the reliability of performance assessments, they plan to conduct a series of generalizability studies. Generalizability theory (g-theory) is a statistical theory that
allows decision makers to study the dependability of behavioral measures and procedures (Shavelson & Webb, 1991)
G-theory was first introduced as a statistical theory by Cronbach, Gleser, Nanda, and Rajaratnam (1972) To extend the limitations of using classical test theory, which
provides an estimate of a person’s true score on a test, by allowing researchers to generalize about a persons’ behavior in a defined universe from observed scores .
Classical test theory can estimate only one source of error at a time, whereas in g-theory, multiple sources of error can be measured in a single analysis. (Cronbach et al.,
1972; Shavelson & Webb, 1991)
Conclusion
Virtual assesssment will alleviate the need for extensive training for administering tasks
Virtual assessment alleviate the need for providing material and kits for hands-on task
Using digital media for assessment enables the use of measures based on performance using visualization, simulation data-analysis tool.
Virtual assessment allow for rich learning experiences and the ability to
conduct experiments that may take too much time to use for learning or
assessment purposes.
Thank You