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Final Fantasy VII: FAQ/WalkthroughbyAbsolute SteveVersion ULTI- MATE, Last Updated 2007-07-07View/Download Original FileHosted byGameFAQsReturn toFinal Fantasy VII (PS) FAQs & Guides

Liked this FAQ?Click hereto recommend this item to other users. . ...... ..:ivc:..i:..,i ..... ..i;;:. .,,i;i . .i. .:v;i. tIUnYi .,iv17i. :77v.. BbMU;. ..,.i:,iYcY;..SAv, ::SWz, .i;i;..i.ii.. .ici .7@MQn: ..i;ci. . .,. YMM$1:. ..i;;,.. ,EMA: ....,:,,,i;i. .bMEi ..........:;;iv, ,XQWc. ......,i::. . .:;C#Bt. ..... .t@Q ,t80E7. ...... .:ci itE8nc. ...,i. ... ,SzZXi. .;: ,C. : . v9Yv7;. .;: SU. .: iz; ;MMt .X2i..:i @n. .,YY. 7MM7 #Mo..;i_____._ ,, cB0. n_MM@_____ _M1. __ __ _ _ :| ___(_)_ __ , __ _| |$| ___|_ _ _ __ | |_ __ _ ___ _ _ \ \ / /| || | .| |_. | | '_ \ / _` | |W| |_ / _` | '_ \| __/ _` / __| | | | \ \ / / | || | | _| | | | | | (_| | | | _| (_| | | | | || (_| \__ \ |_| | \ ' / | || | |_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__\__,_|___/\__, | \_/ |_||_|========================================================|___/=================== .. i#. vMv. .cU ... .; .@n. Unofficial Strategy Guide .b6;C, ci. :: .MU. by Absolute Steve .,:;;;;;;7c:nX , 2MX @b. .... .... iM: ZM2. i: S nM. $#;. .Yz. 7MM. X$S. .vIUQMMi , i6S:. ..iUA. .SBz: inZZXi UAtQ@9: .iCUU1tC7zQ@@@0zc. .,:i:.

___ _ ___ ___ ___ ___ ___ _ ___ | __/_\ / __| __| _ )/ _ \ / _ \| |/ / | | _/ _ \ (__| _|| _ \ (_) | (_) | ' Baby's MDash set to highest of Parent's MDash, and increased by 1/10th. Max MDash is 6000. 201/256 chance -> Baby's MDash set to average of Parent's MDash.

Dash = Average of Parent's Dash.

Max Run = 80/256 chance -> Baby's MRun set to highest of Parent's MRun, and increased by 1/8th. Max MRun is 6000. 15/256 chance -> Baby's MRun set to highest of Parent's MRun, and decreased by 1/20th. 161/256 chance -> Baby's MRun set to average of Parent's MDash.

Run = Average of Parent's Run.

Stamina = 175/256 chance -> Baby's Stamina set to highest of Parent's Stamina, and increased by 1/20th. Max Stamina is 9999. 81/256 chance -> Baby's Stamina set to average of Parent's Stamina.

Accel & Int = Average of Parent's Accel & Parent's Int.Co-Op = Always zero Co-Op when newborn.

Note: If you get a Gold Chocobo out of the breeding, and it would normally be----- below 5000 MDash, it will get a bonus to it's MDash:

7/16 chance -> MDash = 5000 | 1/16 chance -> MDash = 5300 2/16 chance -> MDash = 5100 | 1/16 chance -> MDash = 5400 2/16 chance -> MDash = 5200 | 2/16 chance -> MDash = 5500 | 1/16 chance -> MDash = 5950(!) These numbers will get increased/decreased by a number between 0 and 25.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M3} Fort Condor ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Fort Condor Treasure Chart: ===========================

Note: It's best to NOT SKIP ANY battle. It's hard to explain which prize youwill get if you forget to do battles. Besides, the only reason to go throughall this effort is because you want a Perfect Treasure File.. right? Most ofthe time though, when you miss a battle and you do the next one, you'll get theprize of the last battle.

If you let the enemies reach the shack, you'll have to fight CMD. Grand Horn.During battles #1-3, he will drop a Vagyrisk Claw. During the other battles,you'll face a higher leveled CMD. Grand Horn, UNLESS your party level is verylow (19 & below) and you're only 5 enemies away from beating the battle. Ifyou have to fight CMD. Grand Horn, you will NOT receive any battle prize!

The mandatory (L37) CMD. Grand Horn always drops the Imperial Guard, and isonly fought during the Huge Materia Battle. This is the only exception when itcomes to battle prizes: You'll also receive the Phoenix and Huge Materia. Ifyou fail to lose to this 'boss', you will never be able to enter Fort Condoragain, instead of getting Game Over.

Battles #14-18 are considered won if you had given them at least 15000 gold,that is 3000 for each battle. You will never get any prizes for them, however.The following chart is completely correct and tested by myself twice. If you doall battles nothing can go wrong. The chart works (best) if you do all battles.

.------------.-------------.---------------------------------------------. |Battles Won:|Enemy Amount:|Prize Won (notes): | |------------|-------------|---------------------------------------------| |Battle: #1 | 11 Enemies |Magic Comb | |Battle: #2 | 20 Enemies |Peace Ring | |Battle: #3 | 20 Enemies |3 Ethers (the game says 3 Tincture) | |Battle: #4 | 25 Enemies |Megalixir | |Battle: #5 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #6 | 25 Enemies |5 Hi-Potions (the game says potions) | |Battle: #7 | 30 Enemies |Superball | |Battle: #8 | 30 Enemies |3 Turbo Ethers | |Battle: #9 | 30 Enemies |3 Turbo Ethers | |Battle: #10 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #11 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #12 | 35 Enemies |5 X-Potions (game gives tiny blank screen) | |Battle: #13 | 40 Enemies |3 Elixirs | |Battle: #14 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #15 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #16 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #17 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #18 | --- |[Can't be fought; Tifa's asleep for 7 days] | |Battle: #19 | 40 Enemies |3 Elixirs | |Battle: #20 | --- |[Can't be fought; Occurs during Mideel event]| |------------|-------------|---------------------------------------------| |Mandatory: | 45 Enemies |Imperial Guard, Phoenix, Huge Materia | |------------------------------------------------------------------------| |Huge Materia Battle Note: Let the enemy reach the shack. Beat the | |CMD. Grand Horn and he'll drop the Imperial Guard. You will still | |receive the Phoenix and Huge Materia. | '------------------------------------------------------------------------'

When the Fort Condor Battles are available: ===========================================

Note: To be safe that you can do the battle, IMMEDIATELY go to do the battle!Note: Be CAUTIOUS with battles #3, #5, #7 and #12. They're EASILY missed.----------

Battle #1: When you first reach Fort Condor after the Mythril Mines.----------Battle #2: After sleeping in Junon, after Bottomswell, but before getting the Shiva Materia.----------Battle #3: After getting in the water with Mr. Dolphin, but before using the Dolphin Whistle.----------Battle #4: After getting the buggy, before going to Cosmo Canyon.----------Battle #5: Park the buggy far away from Cosmo Canyon, it may not break down. Available after having chosen your party for the Cave of the Gi.----------Battle #6: After completing Cave of the Gi, before talking to Shera.----------Battle #7: After talking to Shera in Rocket Town, but before Rufus arrives.----------Battle #8: After getting the Tiny Bronco, before getting the Keystone.----------Battle #9: After the dating sequence in the Gold Saucer, before going to the Temple of the Ancients.----------Battle #10: After finishing the Temple of the Ancients, before awakening the Sleeping Forest with the Lunar Harp.----------Battle #11: After awakening the Sleeping Forest with the Lunar Harp, before sleeping in the Forgotten Capital.----------Battle #12: After sleeping in the Forgotten Capital (still on Disc 1), before the disc ends.----------Battle #13: After Disc 2 starts, until you get the Highwind.----------Battle #14-18: Cannot be fought. Tifa sleeps for 7 days. We only know that these battles have taken place by taking because we're told by the guy in command of this mini game.----------Battle #19: After getting the Highwind, before going to Mideel.----------Battle #20: Cannot be fought. This one takes place during the Mideel events.----------Mandatory Battle: This is during the Huge Materia Quest with Cid.----------

Fort Condor Troops and Enemies: ===============================

As for funding, I guess this is the place to put this. If you want to let themhandle it, they need to have 3000 gil at the very least. If you have too littlemoney on you yourself (less than 4000), the man will not allow you to do thebattle either. On an other interesting note: The max amount of gil you can givethem is 32767 gil. You can do this by giving them 500 gil until you're at like29500, then give them a large amount of money.

The maximum amount of troops you can have during a battle is 20.

.--------------.------.------.-------.-------.--------------.----------------.|Troops | Cost:| HP: | Range:|Damage:| 2x Damage To:| 0.5x Damage To:||--------------|------|------|-------|-------|--------------|----------------||Fighter | 400 | 200 | 1 | 30 | --- | --- ||Attacker | 420 | 180 | 1 | 25 | Beast | Barbarian ||Defender | 440 | 220 | 1 | 35 | Barbarian | Wyvern ||Shooter | 520 | 160 | 1,2,3 | 20 | Wyvern | Beast ||Repairer | 480 | 160 | 1 | 10 | --- | --- ||Worker | 400 | 160 | 1 | 15 | --- | --- ||Stoner | 480 | 100 | 1-4 | 20 | --- | Wyvern ||Tri-Stoner* |1000 | 150 | 1-5 | 35 | --- | Wyvern ||Catapult | 480 | 100 | 5 | 18 | --- | --- ||Fire Catapult*| 600 | 120 | 6 | 25 | --- | --- |'--------------'------'------'-------'-------'--------------'----------------'*If you don't skip any battles, Tri-Stoners will be available from battle 4 andonwards. Fire Catapults will be available from battle 7 and onward.

.----------.-----.-------.-------.------------.-------------. |Enemies: | HP: | Range:|Damage:| 2x Dmg To: | 0.5x Dmg To:| |----------|-----|-------|-------|------------|-------------| |Barbarian | 130 | 1,2,3 | 15 | Attacker | Defender | |Beast | 180 | 1 | 25 | Shooter | Attacker | |Wyvern | 140 | 1 | 20 | Defender | Shooter | |Commander*| 230 | 1 | 50 | --- | --- | '----------'-----'-------'-------'------------'-------------' *The Commander always appears last, and takes half damage from all troops.

For any troop left standing at the end of the battle, no matter which troop,you'll get back 200 gil.

Fort Condor Battle Formations: ==============================

Enemies can come from either the left or the right. If, at any time, you'vedefeated all enemies on the screen, meaning there are no enemies left to fight,you will have won the battle, and any further enemies will not appear.

Trick: To easily win a battle, place one Fighter and start the fight. You cannow place another Fighter, except lower than the first. Go as low as possible,you'll see a red laser line that indicates where you may still place yourtroops (your territory, basically). Repeat this until you got some Fightersnear the enemies. Quickly assault these enemies and guard the entrances theycome through. When the enemies are defeated, and thus no enemies are on screen,you'll have won the battle. You can speed this up by R1 or R2 for faster battlespeed.

The charts below show the battle formations.

.----------------.-------------------.-------------------.-------------------.|First Battle: |Battles #2-3: |Battles #4-6: |Battles #7-9: ||11 Enemies Total|20 Enemies Total |25 Enemies Total |30 Enemies Total ||------.---------|---------.---------|---------.---------|---------.---------||Left: |Right: |Left: |Right: |Left: |Right: |Left: |Right: ||------|---------|---------|---------|---------|---------|---------|---------||Beast |Beast |Wyvern |Beast |Beast |Barbarian|Wyvern |Wyvern ||Beast |Beast |Barbarian|--- |--- |Wyvern |Barbarian|Barbarian||Wyvern|Wyvern |Wyvern |Beast |Barbarian|Beast |Beast |Beast ||Beast |Beast |--- |Wyvern |--- |Wyvern |Wyvern |Wyvern ||Wyvern|Beast |Beast |Beast |Beast |Beast |Wyvern |Wyvern ||None |Commander|Beast |Wyvern |--- |Wyvern |Barbarian|Barbarian|'------'---------|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian|Barbarian| |Wyvern |Barbarian|--- |Wyvern |Beast |Beast | |Beast |Wyvern |--- |Wyvern |Beast |Beast | |Barbarian|--- |--- |Wyvern |Barbarian|Beast | |--- |Beast |--- |Wyvern |Wyvern |Barbarian| |Beast |--- |--- |Wyvern |Beast |Barbarian| |--- |Commander|Barbarian|Barbarian|Wyvern |Wyvern | '---------'---------|Beast |Beast |Wyvern |Wyvern | |--- |Beast |Barbarian|--- | |Barbarian|--- |--- |Commander| |Wyvern |Barbarian|---------'---------' |--- |Commander| '---------'---------'

.-------------------. .-------------------. .-------------------. |Battles #10-12: | |Battles #13-14: | |Huge Materia Battle| |35 Enemies Total | |40 Enemies Total | |45 Enemies Total | |---------.---------| |---------.---------| |---------.---------| |Barbarian|Barbarian| |Beast |Beast | |Left: |Right: | |Barbarian|--- | |Beast |Beast | |---------|---------| |Barbarian|Barbarian| |Beast |--- | |Barbarian|Beast | |Wyvern |--- | |Barbarian|Barbarian| |Barbarian|Beast | |Wyvern |Wyvern | |Barbarian|Barbarian| |Wyvern |Beast | |Wyvern |--- | |Barbarian|--- | |Beast |Barbarian| |Wyvern |Wyvern | |Wyvern |Wyvern | |Barbarian|Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Beast |Barbarian| |--- |Wyvern | |Wyvern |--- | |Beast |--- | |Wyvern |Wyvern | |Beast |--- | |Barbarian|--- | |--- |Beast | |Beast |Beast | |Wyvern |--- | |Beast |--- | |Beast |Beast | |Beast |--- | |--- |Beast | |Beast |Beast | |Barbarian|--- | |Beast |--- | |Barbarian|--- | |Wyvern |--- | |--- |Beast | |Barbarian|Barbarian| |Beast |--- | |Beast |--- | |Barbarian|Barbarian| |Barbarian|--- | |--- |Beast | |Barbarian|Barbarian| |--- |Wyvern | |Beast |--- | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |Wyvern |Wyvern | |--- |Barbarian| |--- |Barbarian| |Wyvern |Wyvern | |--- |Wyvern | |--- |Barbarian| |Wyvern |Wyvern | |--- |Beast | |Wyvern |--- | |--- |Beast | |--- |Barbarian| |--- |Wyvern | |Barbarian|Beast | |Barbarian|Barbarian| |Beast |Beast | |--- |Commander| |Barbarian|Barbarian| |Beast |Beast | '---------'---------' |Barbarian|Barbarian| |Beast |--- | |Beast |Beast | |--- |Commander| |Beast |Beast | '---------'---------' |Beast |Beast | |Wyvern |Wyvern | |Wyvern |Wyvern | |Wyvern |none | |--- |Commander| '---------'---------'

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M4} Bone Village ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

There are quite some treasures that can be dug up in Bone Village. But thereare also many rumored items, most of which are false and cannot be dug up. Thissection will hopefully clear up most of it.

Trick:------First of all, you should know that you don't NEED to place men to help youlocated the digging spot(s), if you already KNOW where the spots are located!And since I'm listing the locations of all 'hotspots' here, you should neverneed to place anymore diggers, thus allowing you to dig up treasure.. for free!

The first time you can access Bone Village is after getting the Tiny Bronco.The first time you can dig up treasure in Bone Village is after finishing theTemple of the Ancients, hence, to continue, you need to dig up the Lunar Harp.

Since an image says a thousand words (and it sort of does, actually), here isthe Treasure Map of Bone Village:

---------------------------------- www.shillatime.org/bonevillage.jpg ----------------------------------

Information about items, spots and their chances are all on the image. And asyou can also read on there, it's possible to dig for free by just not placingany diggers! The map shows the spots already. And this also means you can getinfinite free Ethers (100%) and Elixirs (14.06%) at spots 6 and 5 respectively.

Note: It's unknown where Catastrophe and Steal Materia can be dug up, but theyshould be able to be dug up, at least in the Playstation Version. It is probablynot possible to dig up the Steal Materia in the PC version.

For perfect treasure gamers, it may be useful to note that they have to dig upthe Megalixir, the Mop, and the Buntline. The Key to Sector 5 is obviously alsorequired.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| {M5} Storyline Minigames ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

{M5.1} Gym Squats in Wall Market ================================You're battling a guy on steroids for a Wig. The controls are: [], X, O....inthat order, and repeat to perform squats. Only press the next button the momentCloud has stopped moving, because if he's still in movement, he'll scratch hishead like a dumb-ass which costs you precious time. I suggest you save beforeattempting this, as it's quite possible to lose. As for the guy on steroids(who is not Big Bro, btw, that is the gym-owner who gives you a wig), he willperform squats ranging from about .. 12 - 19. His average is around 15 - 17.The record for this game is likely to be 21 squats. Mail me your best!

{M5.2} Mayor Domino's Password ===============================On the 62nd floor of the Shinra Building, you must do a little puzzle to guessthe password of Mayor Domino correctly. Even if you try out all passwords, hestill gives away his Keycard 65, but if you want to get an additional prize,you must guess the password correctly. The password is NEVER: ORBS or HOJO.

You can pay Hart 500, 1000, 2000, 5000, and even 15000 gil for hints, but Iurge you not to, as he won't say anything that isn't already written here.There are three methods of getting the password. The first involves youpuzzling it out on your own, with tables to help you on your way. The secondand third methods are tricks to get the password quickly. If you pay Hart allthe way up to 15000 gil (who the hell has 23500 gil at this point of the gameanyway?), he'll just say you're dumb and give you his Keycard.

Here are the 3 Methods for getting the Password.

Method 1: The Honest method---------------------------There are 4 different sections of the library. The lower left is the 'UrbanDev. Research Library'. In this section, the following files are the ones thatthis section normally has to have: .-------------------------------------------. |Names of the files: | |-------------------------------------------| |Midgar City map: Sectors 5-8 | |Reactor Construction Chart | |Problems with Plate construction in Midgar | |New plans for Urban Planning | |An illustrated guide to City Planning | |Midgar City Map: Sectors 0-4 | '-------------------------------------------'

The lower right section is the 'Scientific Research Library', and the followingfiles are the ones that the section should normally have: .------------------------------------------------. |Names of the files: | |------------------------------------------------| |Final evolutionary stages in land dwelling life | |Report on high Mako levels in living beings | |The Ancients in History | |Mako energy and the rise in life forms | |File on Dr. Gast, Biologist | |Data on experimental animals living near Midgar | '------------------------------------------------'

The upper left section is the 'Peace Preservation/Weapon Dev. Research Library'and the following files are the ones that the section should normally have: .-----------------------------------------. |Names of the files: | |-----------------------------------------| |Materia production and its military uses | |Heidegger's Shinra peace keeping law | |Breakdown of SOLDIER members by class | |Plan for new land weapons | |Economic report: anti-Shinra activities | |Ranks and extended use of Mako weaponry | '-----------------------------------------'

Last, the upper right section is the 'Space Dev. Research Library' and thefollowing files are the ones that the section should normally have: .-----------------------------------------------. |Names of the files: | |-----------------------------------------------| |Modern history of Midgar space program vol. 1 | |Modern history of Midgar space program vol. 2 | |Diminishing Mako energy and Planet movements | |Results of the failed space mission "YA-79" | |Economic report: Space Dev Program | |Shinra rocket space travel | '-----------------------------------------------'

You'll notice that there is one file in each section that doesn't belong there.You can simply check the above tables to see if something doesn't belong in asection. That file, that doesn't belong in the section, has a number in frontof it, which you must check. This number indicates which letter of the file isused in the password. For example, with the file 'Shinra rocket space travel'with the number 15, the letter A is used in the password. Spaces don't count,just letters/characters. Check all four the sections, and you'll get fourletters. These letters should form one of the words the Mayor lets you pick outof: BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO.

Method 2: The quickest method-----------------------------This one's easy, and comes from BrutalAl. Walk to the UPPER RIGHT ROOM, alsoknown as the 'Space Dev. Research Library', which has a blue floor and greenshelves. Check out the file on the LEFT of the MIDDLE shelf.

.-------------------------------------------------------------. |If the file is this: |Then password is: | |------------------------------------------|------------------| |2 Economic report: Space Dev Program | BEST | |1 Results of failed space mission "YA-79" | KING | |1 Breakdown of SOLDIER members by class | BOMB | |10 New plans for urban planning | MAKO | '-------------------------------------------------------------'

Method 3: Another alternative-----------------------------There is also an easy trick that will also allow you to skip this whole puzzle.Basically, talk to the Mayor, and when he asks you to choose a password, choose'Wait a second'. Now take the elevator on the bottom of this screen to thefirst floor. Head outside, and save the game. Go back up with the sameelevator, to the 62nd floor again. Try all the passwords until you got theright one. Now reset the game, restart from your save, and go back up to theMayor and answer with the password you got from the previous time. Voila, theElemental Materia is yours!

The Prizes:Your reward varies on how good you do:Get it right on your 1st try: Elemental MateriaGet it right on your 2nd try: ElixirGet it right on your 3rd try: EtherGet it right on your 4th try: PotionGet it right on your 5th+ try: Nothing

{M5.3} G-Bike =============This is the bike game you play when escaping from Shinra Building. You'resupposed to protect the car from the bikers, because when they hit the car,they actually cause HP damage to your characters, and after the bike game youwill be attacked by Motor Ball, a boss. So you may want to keep your HP up.Fortunately this is done rather easily. There are two kind of bikers: Orangeand Red ones. The bikers differ in AI, and the orange bikers tend to attack thecar directly, while the red bikers are meant to lure you away and maneuveraround you to get to the car (or let others get to it). If you keep slashingwith your sword (Square for left, O for right), never kill a red biker, andstay close to the car, the red bikers will stay away from you and the car. Thisstrategy was made up by BrutalAl.

{M5.4} Tifa's Piano ====================In the flashback Cloud gets the first opportunity to play the Piano in Tifa'sroom.

When you get to Nibelheim the first time for real, you can play Tifa's Pianoagain. The following sequence is the tune:

X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.

If you play this sequence three times you'll get 1 gil from the Piano; Tifa'ssecret savings.

When you're in control of Tifa as the team's leader, head back to Nibelheim andinspect the Piano. You'll receive the Elemental Materia, but ONLY if you choseto play the piano during the flashback and you said you 'jammed on it'.

And lastly, as most people know, after you've got Cloud back, head back toNibelheim, with Tifa in your party, and play the tune again. You'll get Tifa'sFinal Limit Break, Final Heaven, and a letter from Zangan, her teacher.

{M5.5} CPR on Priscilla =======================This is done after the fight with Bottomswell. Basically, you can't go wronghere, and there are no prizes. Still, it may be informative to know that youneed to breathe into her 41 times. Cloud will breathe a little bit every time,but the max he can hold is 9 (or 10, but it may be tricky to breath into her).If his lungs fill up too much, the gauge is reset. My thanks go to GarlandG, asthat's where I read this info for the first time.

{M5.6} Jumping with Mr. Dolphin ===============================This is also a no-prize game. Basically, if you don't move at all, and press[] twice, Cloud will be launched up the right spot. No need to do it anydifferent. You can also call Mr. Dolphin when you drive into Junon with theBuggy: Mr. Dolphin will bring you to the other continent instantly!

{M5.7} Parading ===============Again, I read a great strategy in GarlandG's FAQ, so my thanks go out to him.Here's what you do: You must run "through" the soldiers, instead of doing likethe other soldier who showed how to do it (if you do it that way, you're scoreis likely going to suck). In other words, hold X and the direction down buttonwhen you get to control Cloud and he will run straight into the open spot. Nowlet go of the X button and hold the direction left button and Cloud will startmarching in the same tempo as the others. Now, the number "1" will pop up onthe screen and you can start tapping the circle button to increase the %.

The Prizes: Doom of the Living, Barret ->Ungarmax, Cid ->Highwind, and of course ||Cloud ->Omnislash) you can use those afterwards and all hits will do 7777 ||damage. If you have a Mime materia, have the character who used their limit ||break the last, mime, and you'll probably have killed Emerald. You could also ||just hack and slash away. Alternatively you can put your characters in Lucky ||7777 before the battle to make things easier. You can check how to do that at ||the Lucky 7777 section. |'------------------------------------------------------------------------------'

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {WEA-3} Ruby Weapon || CHECKLISTOo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| Treasure: Desert Rose (Boss Reward). ||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Also only available on US, PAL and JP International Versions, Ruby Weaponappears after beating Ultimate Weapon (thus after Diamond Weapon as well), ANDhaving fought ONE RANDOM BATTLE AFTER that. Ruby's head sticks out of theDesert surrounding the Gold Saucer, and you'll notice what's meant with headwhen you bump into it. Before you attempt it, I suggest you prepare yourselfaccordingly. You can bump into it with either the Highwind or a Gold Chocobo.Again, here's the Boss Data and strategies:

.------------------------------------------------------------------------------.|Name: Ruby Weapon (Level: 59) |Nullifies: Gravity, Water ||HP: 800000 |Absorbs: Fire, Ice, Lightning, ||MP: 2560 |Earth ||Exp: 45000 |-----------------------------------||AP: 50000 |Status Effect Weaknesses: ||Gil: 30000 |Slow, Paralyse, Darkness ||Drops: Desert Rose (100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: These attacks are only used when the tentacles aren't in the sand: || ||Big Claw [1 Enemy, Mag Atk, Damage = Target's HP * 5/8,] ||Big Swing [All Enemies, Phys Atk, 5225 Base Damage, Can inflict Paralysed] ||Comet2 [4 Hits, Mag Atk, Cost=110MP, 2913.75 Base Damage] ||Whirlsand [Removes character from battle, and is counted as dead] || ||These attacks are used when the tentacles are buried in the sand: || ||Ruby Flame [1 Enemy, Mag Atk, Fire Element, 5439 Base Damage] ||Ultima [All Enemies, Mag Atk, Cost=130MP, 10198.125 Base Damage, || Used as Counter Attack against Summons] ||Ruby Ray [1 Enemy, Mag Atk, 4662 Base Damage, Can inflict Confusion] ||Shadow Flare [1 Enemy, Mag Atk, 12140.625 Base Damage] || ||These attacks are also used by Ruby, but his tentacles perform the action: || ||Right Revenge [1 Enemy, Mag Atk, Damage = Target's HP * 15/32, || Can inflict Frog & Small] ||Right Thrust [1 Enemy, Mag Atk, Damage = Target's HP * 15/16, || Can inflict Frog & Small] ||Left Revenge [1 Enemy, Mag Atk, Damage = Target's MP * 15/32, || Can inflict Poison & Slow-numb] ||Left Thrust [1 Enemy, Mag Atk, Damage = Target's MP * 25/32, || Can inflict Poison & Slow-numb]; ||------------------------------------------|-----------------------------------||Name: Ruby's Tentacle (Level: 37) |Nullifies: Gravity, Water ||HP: 40000 | ||MP: 1000 | ||Exp: 0 | ||AP: 0 | ||Gil: 0 |Status Effect Weaknesses: ||Drops: --- |Poison, Slow, Paralyse, Darkness ||Steal: --- | ||Morph: --- | ||Attacks: (Ruby uses all attacks itself) | ||------------------------------------------------------------------------------||General Information: ||--------------------- ||Ruby Weapon will be invincible to ALL attacks until he sticks its tentacles ||in the sand. Furthermore, when its tentacles aren't in the sand, it will use ||Whirlsand on two party members, removing them from battle, being flagged as ||DEAD. So you don't want that. Therefore, kill two characters off before the ||battle, and have the living person cast Life2 on both characters when Ruby ||sticks its tentacles in the sand. Ruby has very high defenses, so you may ||find it difficult to damage him. Piercing attacks work great, but there are ||only few of those. Now we can take a look at different strategies: ||Armor: Mystile (or Ziedrich) ||Accessory: Ribbon || ||Strategy 1: Taking advantages of Ruby's Weaknesses: ||---------------------------------------------------- ||Ruby surely may not have any elemental weaknesses like Emerald does, but he's ||got some major ones on bad status effects. Paralyse is the most useful to us, ||as it will stop him completely, only for a short while, but still. The *key* ||item you'll be using will be Dazers, which you can steal/morph/win from ||Boundfat creatures, which appear in the Coral Valley (after Bone Village). I'd||go with stealing. You can also steal Dazers from Battery Caps, which appear in||forests near Nibelheim and Rocket Town. Get a lot, or just clone them with the||W-item trick. Hades also inflicts Paralyse when cast, but NOT when used with ||Added Effect (unfortunately). You can only cast Hades 5 rounds, unless you ||have Master Summon, so we can't rely on that. Have one character use Dazers ||with W-item on Ruby and the tentacles at all times (clone when needed), and ||have the other two characters use the strongest attacks you have. If you ||manage to keep Ruby Paralysed he won't get turns. You can also slow ruby so ||that if it happens he snaps out of Paralyse he's a lot slower than normal. You||can poison the tentacles but I can't recommend it as it eventually only leads ||to Ruby withdrawing them, which you don't want. You can also inflict Darkness ||on Ruby (and tentacles), but it certainly doesn't help for the tentacles, and ||Ruby only has one physical attack which he only uses when the tentacles aren't||in the sand, so it's not useful to use it. I also suggest speeding up the ||party with haste (Big Guard), and use Hero Drinks (4 for each character) to ||make your attacks (and defense) stronger. || ||Strategy 2: Minimalizing Ruby's attacks: ||----------------------------------------- ||Materia: at least Elemental(level 3+)-Fire in ARMOR ||Again, based on when Ruby has its tentacles in the sand. When the tentacles ||are in the sand, Ruby cannot use Big Claw, Big Swing, Whirlsand or Comet2. ||Ruby Flame is fire based, so that's free healing for everyone who has the ||Elemental-Fire combo in their armor. Leaves us with Ultima, Shadow Flare, the ||Tentacles and Ruby Ray. Those first two attacks are rather powerful, but there||are ways around them. Shadow Flare can be reflected, although this isn't a ||good idea to cast that just for that attack. It's better to prevent Ultima and||Shadow Flare both from being cast by having Ruby run out of MP. He's got 2560 ||MP, which is a lot, but 26 castings of Magic Hammer will do the trick, so that||is where you'll be focusing on. With all three characters doing it, you'll be ||doing it for about 9-10 turns. After this, all that's left is the tentacles ||attacks and Ruby Ray. The tentacles cannot kill you, and always take a ||certain % of your HP away. They also cause bad status effects, but giving ||everyone a Ribbon prevents this. Ruby Ray cannot be prevented, but it's far ||from being the worst attack in the game. It's base damage is 4662, and it's ||only directed at one character. If you have Ziedrich equipped the damage will ||even be halved due to a special element. Now it's all just a matter of healing||with Megalixirs and perhaps 'feeding' your characters some Hero Drinks to ||boost attack and defense. For just boosting defense you can also cast Dragon ||Force. Attack Ruby with attacks like 4x Cut if you've got good strength.. or ||use Ultima/Comet2 with W-magic/Quadra Magic. || ||Strategy 3: Knight of the Round with Dazers: ||--------------------------------------------- ||A well known strategy. This basically involves using W-Summon and Dazers to ||prevent Ruby from countering with Ultima. And if something does go wrong, you ||still have a chance that Mystile dodges Ultima. |'------------------------------------------------------------------------------'

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| VI) Ultimate Weapons & (Ultimate) L4 Limit Break Manuals {ULT} ||Oo*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO || {ULT-1} Ultimate Weapon & L4 Limit Break List || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*=-oO

This list is sorted by character.

Note: In order to learn the Ultimate Limit Break, a character must learn ALL----- other Limit Breaks (Level 1.1, 1.2, 2.1, 2.2, 3.1, 3.2). Cait Sith doesn't have an Ultimate Limit Break Manual.

Note: Ultimate Weapons have ZERO Materia Growth!-----

Note: Don't understand the formulas for Ultimate Weapons? No worries.. check----- the mechanics section where it's explained in an easy way ;)

-----------------------------------.Cloud: Ultimate Weapon & Omnislash |-----------------------------------'Ultimate Weapon is won when you beat Ultimate WEAPON. Y'know, the large flyingcreature. Ultimate WEAPON appears after fighting Diamond WEAPON. Also checksection {WEA-1} for more info.

Power Up = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1(In other words, the higher the difference between Clouds Max HP and Current HPthe weaker the weapon. The less the difference, the more powerful. This weaponeven changes color! Notice it becomes more blue when weaker..)

Omnislash can be bought for 51200 Battle Points at the Gold Saucer's BattleSquare, after you've gotten the Tiny Bronco. After getting the Highwind onDisc2, the amount of points needed is lowered to 32000 BP.

------------------------------------.Barret: Missing Score & Catastrophe |------------------------------------'Missing Score is found in a chest on the stairs leading to Hojo, during theMidgar Raid at the end of Disc2. The chest ONLY appears if Barret is in yourparty.

Power Up = [Power * [Total AP on Weapon / 10000] / 16] + 1(In other words, the more AP-heavy materia in the weapon, the more powerful itis. Underwater Materia adds no AP, even if you gained some on it.)

Catastrophe can be gotten at any time after the Huge Materia events at NorthCorel. The lady in the middle house on the west side of town will give youthis. She has a green bandana. Note: It is rumored that Catastrophe can alsobe dug up in Bone Village. I have never seen any proof on this, so even if it'strue it's ridiculously rare, and there's no need to get it from there.

-----------------------------------.Tifa: Premium Heart & Final Heaven |-----------------------------------'Premium Heart is in the 'Item' labeled shop in Wall Market. First of all, headto Bone Village. Here, ask for a search (doesn't matter what, except no LunarHarp.. duh). Now just skip placing diggers and planting bombs, and walk to theupper level. Here, stand near the ledge, in the middle between the smoke andthe campfire. Mark the spot, and the next morning grab the Key Item 'Key toSector 5'. Head to Wall Market and go to the store that says 'Item'. In here,try and use the machine to receive the Premium Heart, Tifa's Ultimate Weapon. Afunny scene will happen if you have Cid and Tifa in your party.

Power Up = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1(In other words, the higher level Tifa's Limit Break is set to, and the fullerher Limit Bar is, the more damage this does. This weapon therefore always doesgood damage during her limit breaks, but may suck without a full limit bar.)

Final Heaven can be gotten by having Tifa in your party and returning to thePiano in her room after Cloud 'finds himself' on Disc2. Play the following:X, [], Triangle, R1+Triangle, R1+[], X, [], Triangle, R1+X, O, X, [], X.

-------------------------------------.Aeris: Princess Guard & Great Gospel |-------------------------------------'Princess Guard is found in the chest at the end of walkway IIII at the ClockRoom in the Temple of the Ancients.

Power Up = x2 if one character is dead, x3 if 2 characters are dead(In other words, it becomes more powerful with team members KO'd.)

Great Gospel can be gotten after getting the Tiny Bronco. Remember the sleepingman in the cave on the eastern continent? If not, I'll refresh your memory:There is a cave behind a river on the west/northwest of the Mythril Mines,which you might've noticed earlier. You can reach it by using the buggy tocross the shallow part. You can take the buggy to the other continent by justriding it into Costa Del Sol/Junon.You can't access it with the Tiny Bronco. Inthe cave is a sleeping man who will tell you either how many times you'vefought battles, how many times you have escaped, or that large materia needshigh level materia..What use is this to us? If the last two digits of thenumber you have fought are the same, the man will wake up and give you an item.If the numbers are odd (11,33,55,etc) you will get the Key Item 'Mythril',which will be useful now. Get the Mythril and go back to the Weapon Seller'shouse. Give it to him, and he'll let you open up either the small box upstairs,or the large box downstairs. The large box holds a Gold Armlet, the small oneis Great Gospel, Aeris' her final Limit Break. Needless to say, go for thesmall box. You might also want to take your time to um, well, teach Aeris thisLimit Break. It's a very good one.

--------------------------------------.Red XIII: Limited Moon & Cosmo Memory |--------------------------------------'Limited Moon is gotten from Bugenhagen in Cosmo Canyon if you return here aftertaking Bugenhagen to the Forgotten Capital. You can also do this on Disc3.

Power Up = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1(In other words, the larger the difference between Red XIII's Max MP andCurrent MP, the weaker the weapon. The lesser the difference, the more powerfulthe weapon.)

Cosmo Memory is won when you beat Lost Number in the Shinra Mansion. Check thisguide for {OPT-5} and you'll find the section that guides you through theMansion.

---------------------------------.Yuffie: Conformer & All Creation |---------------------------------'The Conformer is found in a chest in the Gelnika. This chest is in the upperleft corner of the first room north of the first hallway. The chest can't beseen, so just press circle and you'll open it.

Power Up = [Power * Enemy Level/16](In other words, the higher the enemy level, the more powerful the weapon.Ability powers are overwritten, so Morph deals normal damage instead of 1/8.)

All Creation is gotten by beating Godo in Wutai. Check sections {OPT-3} andpossibly {OPT-2} for more info.

-----------------------------.Cid: Venus Gospel & Highwind |-----------------------------'Venus Gospel is gotten by talking to the Old Man in Rocket Town several times,after the Rocket has been launched.

Power Up = [(3 * Power * Cid's MP) / Cid's Max MP] + 1(In other words, the larger the difference between Cid's Max MP and Current MP,the weaker the weapon. The lesser the difference, the more powerful theweapon.)

Highwind is found in a chest in the room with the broken helicopter. The chestis on the lower right of the screen.

-------------------------------.Vincent: Death Penalty & Chaos |-------------------------------'Both Death Penalty and Chaos are found in the waterfall cave. Once you'vegotten either a Green or Blue Chocobo, OR the Submarine, you can check out thewaterfall cave west the Gold Saucer, and southwest of North Corel. Have Vincentin your party and a scene will happen. After this, fight 10 random battles(though you can't get encounters near the waterfall) and return here withVincent again. You'll receive his Ultimate Limit Break: Chaos, and his UltimateWeapon: Death Penalty.

[Power * [Vincent's Kills / 128] / 16] + 10(In other words, the more enemies Vincent kills, no matter with which weapon,the more powerful Death Penalty becomes. This can even cause overflow damage atvery high kills.)

------------------------------.Cait Sith: HP Shout (& Slots) |------------------------------'The HP Shout is found in one of the lockers on floor 63 of the Shinra Building.You can ONLY get this during the Midgar Raid on Disc2.. so make SURE you get italready.

Power Up = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1(In other words, the higher the difference between Cait's Max HP and Current HPthe weaker the weapon. The less the difference, the more powerful.)

Cait Sith's best limit break is Slots, with many possible combo's. There is noManual for this and it's gotten like any other regular Limit Break.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || {ULT-2} Ultimate Weapons at Max Power || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Last, a short but in my opinion useful section on how many extra damage theUltimate Weapons can do when they're at max power; And of course, how you getthem at max power.

Ultimate Weapon: Max Power = Damage * 3 (Have Cloud at Full HP)Missing Score: Max Power = Damage * ~25 (Have 8 Mastered KotR Materia in it)Premium Heart: Max Power = Damage * ~4 (Have a Full L4 Limit Break on Tifa)Princess Guard: Max Power = Damage * 3 (Have two dead party members)Red XIII: Max Power = Damage * 3 (Have Red XIII at Full MP)Yuffie: Max Power = Damage * 6.1876 (Fight Lv99 enemy; Emerald WEAPON)Cid: Max Power = Damage * 3 (Have Cid at Full MP)Vincent: Max Power = Damage * 32 (Max kills with Vincent; 65535 kills)Cait Sith: Max Power = Damage * 3 (Have Cait Sith at Full HP)

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| VII) General Useful Information: {INF} ||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || {INF-1.1} Character Stats Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO

Level (Lvl):------------Character levels are basically a rough indication of how 'good' a character is.When a character levels up, he/she will gain a bonus in their stats. HP and MPcan only be increased by level ups. The other stats can be increased by itemscalled 'Sources', besides the regular increase through levels.

When a character joins the team, their level is based on party's average level.This varies by character: .------------.-------------.Barret = [average party level - 1] |Cloud's Lvl | Yuffie's Lvl|Tifa = [average party level - 2] |------------|-------------|Aeris = [average party level - 3] | 1-20 | 17 |Red XII = [average party level + 2] | 21-25 | 22 |Cait Sith = [average party level] | 26-30 | 27 |Vincent = [average party level + 3] | 31-35 | 32 |Cid = [average party level + 3] | 36-40 | 37 |Yuffie = [Depends on Cloud's level; See table] | 41-99 | 42 | '------------'-------------'

HP (Hit Points):----------------HP is a character's life. When depleted, the character will be KO'd in battle.When the HP of all characters in your party is depleted, it will be game over.HP is increased when a character levels up.

MP (Magic Points):------------------MP is used to cast Magic. Every spell requires a certain amount of MP to becast. The points are deducted after the casting. When you have insufficient MPto cast a certain spell, you simply can't it.

Strength (Str):---------------Strength is used to power up a character's physical attacks. The higher yourStr, the higher damage you will do with physical attacks.

Vitality (Vit):---------------Vitality is used to power up a character's defense against physical attacks.The higher your Vit, the less damage you'll receive from enemy attacks thatfall under physical attacks.

Magic (Mag):------------Magic is used to power up the magic that a character can use. This includessummons as well as regular magic and enemy skills. The higher your Mag, thehigher damage you'll hit with magic.

Spirit (Spr):-------------Spirit is used to power up a character's defense against magical attacks. Thehigher your Spr, the less damage you'll take from enemy attacks that fall undermagical attacks. This is an important stat, because there is a bug in the gamethat causes the magical defense that armor gives not to be taken in account.This means your magic defense is always just your Spirit stat.

Dexterity (Dex):----------------Dexterity is basically the speed of your characters, and it determines how fasttheir bars will fill up. Dexterity is ALSO an important part of a charactersevasion against physical attacks.Thus, it's part of Defense% (= Physical Evasion). The higher your Dex, thefaster your character will be, and the more physical attacks they will evade.

Luck (Lck):-----------Luck increases the chance to perform a critical hit with physical attacks. ItALSO increases the chance to get a 'lucky evade' in which case you will evadephysical attacks. The higher your Lck, the more critical hitsyou will perform, and the more attacks you will evade. The chance formula forgetting a lucky evade is like this: % = [Luck/4]. Max Luck (255) would give youa 63% chance because [] means you round down.

Then there are the derived stats, which are used in battle. They consist outof the primary stats, which are discussed above.

Attack (Atk) = Str + Weapon Attack BonusAttack% (At%) = Weapon Attack% BonusDefense (Def) = Vit + Armour Defense BonusDefense% (Df%) = (Dexterity / 4) + Armor Defense% BonusMagic Attack (MAt) = MagicMagic Defense (MDf) = Spirit -> (BUG..there's NO +Armor MDefense Bonus)Magic Defense% (MD%) = Armor MDefense% Bonus

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-1.2} Character's Min/Max Natural Stats || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Below is a chart with the range minimum/maximum of which the characters theirstats will be at when they are Lvl 99. This is a very good reference to checkwho would generally make a better fighter or magic user. Please note, stats canbe boosted permanently, HP/MP cannot. Here's the table:

.---------.---------.-------.------.------.-------.------.-----.-----. |Name: | HP | MP | Str | Vit | Mag | Spr | Dex |Luck | |---------|---------|-------|------|------|-------|------|-----|-----| |Cloud |8960/9511|851/905|98/100|89/96 | 98/100|93/100|55/62|22/29| |Tifa |8513/9037|800/850|89/96 |78/85 | 82/89 |89/96 |64/71|23/30| |Aeris |8304/8816|942/994|71/78 |76/83 |100/100|98/100|51/58|21/28| |Barret |9435/9999|748/796|94/100|97/100| 78/85 |82/89 |47/54|20/27| |Red XIII |8980/9556|814/866|84/91 |85/92 | 84/91 |89/96 |71/78|21/28| |Cid |8682/9284|776/822|85/92 |90/97 | 79/86 |83/90 |54/61|20/27| |Yuffie |8471/8993|790/841|82/89 |78/85 | 85/92 |86/93 |70/77|25/32| |Vincent |8211/8779|859/915|74/81 |74/81 | 89/96 |93/100|51/58|23/30| |Cait Sith|8608/9135|822/869|78/85 |74/81 | 89/96 |93/100|51/58|23/30| '---------'---------'-------'------'------'-------'------'-----'-----'

Note: The game does not allow *both* HP and MP to reach their max simultaneously which means you can only achieve one or the other value above. If you wish to max both, the max MP values will change slightly if you lay the focus on HP (which is generally regarded more important than MP):

.---------.-------------------------------. |Name: |Absolute --> In HP Combination | |---------|-------------------------------| |Cloud | 905 --> 902 | |Tifa | 850 --> 848 | |Aeris | 994 --> 994 | |Barret | 796 --> 793 | |Red XIII | 866 --> 863 | |Cid | 822 --> 821 | |Yuffie | 841 --> 838 | |Vincent | 915 --> 907 | |Cait Sith| 869 --> 869 | '---------'-------------------------------'

Refer to section {PER-7} for more information regarding maxing both the valuesfor Natural HP and MP.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-2} Battle Types & Front/Backrow || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

There are several battles that can happen in FF7. The easiest is of course theNormal Battle, where you face the enemies and they you, no advantages ordisadvantages. This section will describe the battle formations/types otherthan normal:

Pre-Emptive: Your characters will have filled time bars at the start of the------------ battle, and the enemies are with their back towards you, allowing you to do double damage to them.

Back Attack: Your characters are not facing the enemies, and their back/front------------ row is reversed (so front row becomes back row and back row becomes front row). The enemies may attack first and will do double damage if you're not facing them.

Side Attack: Here your party will appear on both sides of the enemies,------------ surrounding them. The battle with Air Buster is a good example for this. Back damage hits 2x harder than normal damage.

Side Attack(Ambush) : Here the enemies surround you, thus you cannot escape the------------ battle until you've at least cleared one side up. Back damage does 2 times the damage to you.

Note: A (5-star ONLY) Pre-Emptive Materia will not only give you greater----- chances for the Pre-Emptive formation, it can also HALVE the chance of getting the Ambush and Back Attack special formations. This ONLY works when you place the Pre-Emptive Materia on your 3rd character. Whenever you've changed materia or equipment on a character that doesn't have the Pre-Emptive Materia, un- equip/equip the Pre-emptive Materia on your 3rd character again so that the game fixes the check for this bonus.

Front row & Back row:---------------------It may sometimes be a bit unclear what the difference is between front row andbackrow, but it's actually quite simple. Front row is 'normal'. When charactersare in the backrow, they deal half the damage with physical attacks to enemies,but also receive half the damage from physical attacks from enemies. The damagefrom magic is unaltered.

Enemies can also be in the front or backrow. This, of course, only applies withgroups of enemies. Imagine 3 Shinra Grunts, with one in the back, for example.A character in your party who is in the back, will do 1/4th damage to the gruntin the backrow.

To switch a character from the front/backrow, just go to 'Order' in the menu,select a character, and select it again. Their picture will swap forward orbackward. It's that simple.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-3} Gaining Experience || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

Unlike several other RPG's, the experience gained from a battle is not splitbetween party members. If there's 1000 Exp to get, all party members will get1000 when alive and in your party, for example. These rules generally apply:

Character inside party, not dead: Gains Exp listed at end of the battleCharacter inside party, dead: Gains 0 ExpCharacter not in party (dead/not dead): Gains half the Exp at end of the battleCharacter removed from group (not in PHS/temporary unplayable): Gains 0 Exp

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-4} Elemental Information || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This section briefly covers the Elements in FF7.

When a target is weak against an Element, damage is doubled.When a target is strong (halves) against an Element, damage is halved.When a target is immune (nullifies) against an Element, damage is zero.When a target absorbs an Element, damage will be restorative.

Note: Multi-elemental attacks aren't listed (such as Kjata or Magic Breath)-----

Fire:-----Effective against: Ice-based enemies and many animalsFire Attacks: Fire, Fire2, Fire3, Flare, Ifrit, Phoenix, Fire Fang, Fire Veil,Molotov, Flame Thrower, Beta, Enemy Attacks (Ruby Flame, Fireball, etc..)

Ice:----Effective against: Fire based enemiesIce Attacks: Ice, Ice2, Ice3, Freeze, Shiva, Antarctic Wind, Ice Crystal,Enemy Attacks (Avalanche, Cold Breath, Frozen Beam, Blue Dragon Breath, etc..)

Lightning:----------Effective against: Mechanical enemiesLightning Attacks: Bolt, Bolt2, Bolt3, Ramuh, Bolt Plume, Swift Bolt,Dragon Fang, Trine, Enemy Attacks(Bolt Ball, Scissor Spark, Thunderbolt, etc..)

Earth:------Effective against: Crawler, Flower Prong, Icicle.Uneffective against: Flying enemies, Land/Sea Worm..Earth Attacks: Quake, Quake2, Quake3, Titan, Break, Earth Drum, Earth Mallet,Enemy Attacks(Sandstorm, Earthquake, Sinking, Grand Punch, etc..)

Poison:-------Effective against: Human enemies;NOT Effective against Poison based enemies or Robotic Enemies!Poison Attacks: Bio, Bio2, Bio3, Deadly Waste, M-Tentacles, Enemy Attacks(Shady Breath, Poison Breath, Toxic Powder, etc..)Note: If Immune to the poison status, an immunity from poison element is alsogranted, unless the target absorbs the poison element.

Gravity:--------Effective against: Many non-boss enemies, (but also) Godo, Emerald WeaponGravity Attacks: Demi, Demi2, Demi3, Graviball, T/S Bomb, Laser

Water:------Effective against: Ho-chu, Malboro, Wolfmeister, Iron ManWater Attacks: Leviathan, Aqualung, Dragon Scales, Enemy Attacks (Viper Breath,Sewer Tsunami, Blue Light, Blue Flame, Sewer, Big Wave, Huge Tidal Wave, etc..)

Wind:-----Effective against: Flying enemiesWind Attacks: Tornado, Bird Wing, Enemy Attacks (Aero3, Flying Sickle, etc..)

Note: The summon Choco/Mog's itself is non-elemental. If you pair it with----- the Elemental Materia in your weapon, you'll gain the Wind element. Typoon also gives the Wind element when paired with Elemental. The Typoon summon normally deals Fire/Ice/Lightning/Earth damage when summoned.

Holy:-----Effective against: Undead enemiesHoly Attack: Alexander

Restorative:------------Effective (hurts/causes instant death to): Ghost, Gi Spector, Gi Nattak, Black Bat, Ghost Ship, Dragon Zombie.Restorative attacks: Potion, Elixir, Cure, Life, Phoenix Down, etc..

Non-Elemental:--------------Effective against: AnythingAttacks: Comet, Ultima, Bahamut, Knights of the Round, Shadow Flare, etc..

Cut/Hit/Punch/Shoot/Shout:--------------------------These are elements not shown to the player.Depending on what weapon you use, your character is given one of theseelements when using physical attacks. Note: Ziedrich halves these elements.

Hidden:-------The element of Ultima Beam (an attack used by Ultimate Weapon). You canprotect yourself from this attack/element by equipping the Elemental materialinked to any Non-elemental materia, except Support(blue) Materia.

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-5} Status Effects || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

There are 31 Status Effects in FF7, some a lot more common than others. Theydon't all show on the status screen either. The ones that don't show are:Dual (Waterpolo), Death Force, Resist, Lucky Girl and Imprisoned. Let's start.

The following section is, (almost) word by word, borrowed from Terence's BattleMechanics FAQ. I don't think anything explains it better than he does in there,so I am not attempting. So, it should be said, credits go to Terence.

Some status effects have a time duration. This is described in time units. Thebest way to describe a time unit is to point to a countdown status, such asDeath Sentence or Slow-numb (Slow Petrify). Those countdowns are also measuredin time units, not seconds. If you have the battle speed on 'Wait', you'llnotice that they stop ticking when attacks are being executed. On 'Active', thetimer runs on and on...

Death-----The ultimate offensive Status Attribute. If you're successfully hit with it,you are immediately reduced to 0 HP. Death is also the state of having 0 HP.You can protect from it, fortunately. That is, you can protect yourself from'Sudden Death', which is any attack that causes you to instantly die,regardless of how much HP you have or how much damage the attack actuallycaused. However, if you are reduced to 0 HP by taking too much damage... well,you can't protect against that at all.

Visuals: Character lies down, HP turns redEffects: Character cannot Act Character flagged as 'Dead' Removes all Statuses except for 'Frog' and 'Small'Duration: Until curedProtected by: 'Petrify', 'Peerless', 'Resist', Safety Bit, Destruct+Added Effect, Odin+Added Effect, Death ForceCured by: Life, Life2, Phoenix Down, Angel Whisper, Phoenix

Near-death----------When your character is heavily wounded, but still able to fight, they areclassed as Near-death. They kneel down and their HP indicator turns yellow tonotify of this. Otherwise, this Status Attribute means nothing else; it occursonly when your HP is 25% or less of your current Max HP, and you are not yetdead.

Visuals: Character kneels, HP turns yellowEffects: NoneDuration: Until curedProtected by: Anything that prevents HP lossCured by: Anything that serves to boost your HP above 25% of Max HP

Sleep-----This nasty affliction is one of four temporary 'Can't Act' Status Attributes inFF7. Once under this Status, the character is asleep, and cannot fightnormally. However, Sleep is easily reversed; any Physical hit is enough towake up a sleeping character.

Visuals: Character kneels/has Zzz above headEffects: Character cannot ActDuration: 26 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Headband, Seal+Added Effect, Hades+Added EffectCured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper

Poison------Any character inflicted with this Status will continually take Poison Elementaldamage throughout the battle. It won't be purged naturally until the battleends.

Note: The Status Attribute Poison is different from the Element Poison. But,if you Void or Absorb Poison Elemental, any attack that does Poison damage willno longer inflict the Poison Attribute. However, you will still be vulnerableto things like Bad Breath, which causes various Status Attributes withoutcausing damage.

The reverse also has effects; being Immune to the Status Attribute Poison willmean that you are also considered Immune to the element.

Visuals: Character kneels/flashes GreenEffects: Character takes [1/32 of Max HP] of Physical Poison Elemental damage every 2.5 units of time (ignores Defense, Barrier and is No Random Variation)Duration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Poison Ring, Star Pendant, Fairy Ring, Poison+Added Effect, Hades+Added EffectCured by: Poisona, Esuna, Remedy, White Wind, Angel Whisper, Antidote

Sadness-------A character inflicted with Sadness is more subdued and careful in battle. Theytend to take less damage from attacks, but they find it difficult to get angryat anything. Hence, the growth of their Limit Bar is severely reduced. TheLimit Bar turns blue to notify you of this condition.

Visuals: Limit bar is colored Blue (instead of pink)Effects: Character takes approximately 177/256x damage from most attacks except Restorative, Items, and attacks with No Random Variation Limit Bar growth halvedDuration: Until curedProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace RingCured by: Hyper, Esuna, Remedy

Fury----Anyone in Fury status is more prone to rushing the enemy, and attacking themwith greater fervour. As such, while they don't benefit from the reduceddamage of Sadness, they instead get an increase in the growth of their LimitBar, allowing them to pull of Limit Breaks with greater frequency. However,their attacks are more erratic, and miss more often. The Limit Bar turns redto notify you of this condition.

Visuals: Limit bar is colored Red (instead of pink)Effects: Character Attack% and Magic Attack% reduced by ~30.8% Limit Bar growth doubledDuration: Until curedProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace RingCured by: Tranquilizer, Esuna, Remedy

Confusion---------The pure opposite of Berserk, despite the fact that the character sufferingfrom Confusion doesn't have any increased damage potential. You immediatelylose control of the character, and they will randomly attack their allies, eventhemselves. Fortunately, it's easy to cure; a single Physical hit will takecare of it. However, a recently Confused character will always carry out thelast command they were asked to irregardless; but it will always be againstyou.

Visuals: Character continually spins in placeEffects: Character randomly attacks alliesDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring, Contain+Added Effect, Mystify+Added Effect, Hades+Added EffectCured by: Any Physical Hit, Esuna, Remedy, White Wind, Angel Whisper

Silence-------The power of this affliction is often underestimated. While under itsinfluence, you are unable to cast any Magic, Enemy Skills or Summons. However,your other commands are untouched. Its usefulness lies in using it on theenemy; many of them have attacks that would be better left sealed with Silence.

Visuals: Character kneels/has speech bubble over headEffects: Character cannot use Magic/Enemy Skills/SummonsDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Seal+Added Effect, Hades+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Echo Screen

Haste-----One of the best Status Attributes, Haste has your time bar filling up twice asfast as normal. However, on the flip-side, all timed effects like Slow-numb,Barrier and so forth, will run out twice as quickly. But, the pros faroutweigh the cons in this instance.

Visuals: Character Animation speed doubledEffects: Time Unit speed doubledDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeSpell

Slow----The complete opposite of Haste, Slow causes your time bar to fill up twice asslow as normal. But, it has its good side; Barrier, MBarrier, Slow-numb,Death-sentence... all those take far longer to run out of time.

Visuals: Character Animation speed halvedEffects: Time Unit speed halvedDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Time+Added EffectCured by: DeSpell, White Wind, Angel Whisper

Stop----The second worst of the four temporary 'Can't Act' Status Attributes, Stopcompletely shuts off the Time counter for that character. However, on theother hand, things like Barrier, MBarrier, Regen and so on will not count downduring this time, until Stop has worn off or it's been dispelled.

Visuals: Character Animation speed pausedEffects: Time Unit speed reduced to zero Character cannot ActDuration: 15 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Contain+Added Effect, Time+Added EFfect, Choco/Mog+Added EffectCured by: DeSpell, White Wind, Angel Whisper

Frog----Perhaps the worst of the transformation Statuses, Frog both reduces your attackpower, as well as preventing you from using almost all of your Materia. Theonly options available to you are Fight, Item, and if you have it equipped, theMagic Spell 'Toad'. You can't even perform Limit Breaks while transformed intoa frog.

Visuals: Character is a frog!Effects: All Physical attacks do 1/4 of Base Damage Character can only use Fight (not Limit), Item (including W-Item) or cast ToadDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape, Transform+Added Effect, Hades+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Toad, Maiden's Kiss, Impaler

Small-----While not as bad as Frog, this is still a terrible condition. While Magic isstill wide open to you, every physical attack you do will have an Attack of 0;you will do 1 HP damage until modifications added after the random variationare added. Elemental attacks and Added Damage Effects will use the 1 HP damageas the basis for their calculations.

Visuals: Character size is significantly reducedEffects: Character Attack reduced to 0Duration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, White Cape, Transform+Added Effect, Hades+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Mini, Cornucopia, Shrivel

Slow-numb (Slow Petrify)------------------------One of the banes of the beginner player, Slow-numb can easily take out acharacter within moments if you're not prepared for it. Essentially, it's acountdown to petrify; you have 30 units of time (as shown by the counter abovethe character's head) to cure them of the affliction, or end the battle.Otherwise, they are inflicted by the Status Petrify.

Visuals: Character has timer above head/flashes GreyEffects: 30-unit Timer set on character When Timer reaches 0, Petrify is inflicted on characterDuration: 30 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem Ring, Safety BitCured by: Esuna, Remedy, White Wind, Angel Whisper, Soft

Petrify-------Completely turned to stone, this is a very bad Status Attribute to earn. Youcan't act, and even worse, you're flagged as 'Dead'; if everyone in your partyis flagged as 'Dead', then the game is over. However, it's easily curable, andwhile Petrified, you cannot be inflicted with any other Status Attributes, ortake damage in any way at all. However, that also means you can't have damagehealed while Petrified either. Not many enemies can directly Petrify you. Mostof the time, Slow-numb will be used.

Visuals: Character Animation speed paused/Character coloured GreyEffects: Character cannot Act Character flagged as 'Dead' Voids all damage Prevents Status changesDuration: Until end of battleProtected by: 'Peerless', 'Resist', Ribbon, Jem Ring, Safety Bit, Contain+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper, Soft

Regen-----An alternative to the standard healing spells, Regen has the potential to begreater than any of them, for half the cost of Cure3. However, its healingability takes place over time, and it heals at a rate proportional to yourcurrent Max HP value. In addition, it has a short duration, and it can beDeSpelled.

Visuals: Character flashes OrangeEffects: Character steadily gains approximately 1/32 of their Max HP over each unit of timeDuration: 32 unitsProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeSpell

Barrier-------A protective Status Attribute, and the first available to you. It halves thedamage from all Physical attacks, but it has a limited duration. The time leftfor Barrier can be checked in the Barrier gauge in the left window, next to thecharacter name.

Visuals: NoneEffects: Halves all Physical damageDuration: 30 unitsProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeBarrier, DeSpell

MBarrier--------The counterpart of Barrier, MBarrier simply halves the damage from all Magicalattacks. Again, it only has a limited duration; the time left for MBarrier canbe checked in the MBarrier gauge in the left window, next to the Charactername.

Visuals: NoneEffects: Halves all Magical damageDuration: 30 unitsProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeBarrier, DeSpell

Reflect-------One of the most interesting Status Attributes, Reflect allows you to bounceaway certain spells up to a maximum of four times per casting per character. Alist of spells that cannot be reflected can be found below:

Visuals: NoneEffects: Will reflect spells up to four times back at caster, or random enemy if caster is an ally Will only reflect certain magical spellsDuration: Until end of battle or exhaustedProtected by: 'Petrify', 'Peerless', 'Resist'Cured by: DeBarrier, DeSpell

What CAN NOT be Reflected:

Summons and Items cannot be reflected.

Magic: Demi, Demi2, Demi3, Reflect, DeBarrier, DeSpell, Escape, Remove, Comet, Comet2, FullCure, Shield, Ultima

Enemy Skills: White Wind, Big Guard, Angel Whisper, Dragon Force, Bad Breath, Beta, Trine, Magic Breath, ????, Goblin Punch, Chocobuckle, L5 Death, Death Sentence, Roulette

Everything else can be reflected, so it's not listed here.

Shield------A very powerful defensive Status Attribute, second only to Peerless. It voidsall normal attacks, and absorbs all Elemental Magic. However, it will notabsorb Non-Elemental damage, and also, Items seem able to breach Shield andstill cause full damage, whether they're Elemental items or not.

Visuals: NoneEffects: Voids normal attacks Absorbs Elemental Magic and nullifies Physical damage Does not defend against Item damage or Non-Element Magic attacksDuration: 17.5 unitsProtected by: 'Petrify', 'Resist'Cured by: DeBarrier, DeSpell

Death-sentence--------------Under this condition, a counter positioned above the character's head begins tocount down to zero. If it does reach zero, then the Status Death is inflictedon the character, subject to protection from Death.

Visuals: Character kneels/has timer above headEffects: 60-unit Timer set on character When Timer reaches 0, Death is inflicted on characterDuration: 60 unitsProtected by: 'Petrify', 'Peerless', 'Resist', 'Death Force', Ribbon, Safety BitCured by: None

Manipulate----------The only Status Attribute that cannot be used on your party, Manipulate is avery useful tool. Using it on an enemy, if they're susceptible to it, willplace the enemy under the character's command. Note that each character canonly Manipulate one enemy at a time, and a single Physical hit will free theenemy from your control.

Visuals: Character flashes CyanEffects: Character is controlled by whomever used Manipulate on themDuration: Until end of battleProtected by: 'Petrify', 'Resist', 'Sleep', 'Stop', 'Paralysed'Cured by: Any Physical hit, White Wind

Berserk-------This is a very risky Status Attribute. On the plus side, a character underthis Attribute hits harder than usual with every attack. But on the minus,they cannot be controlled, and they randomly attack the enemy any time theycan. It is also impossible to Critical Strike when under Berserk Status.Berserk has another use; it's an effective alternative to Silence when used onthe enemy....

Visuals: Character flashes RedEffects: Character's Physical Damage is multiplied by 1.5 Character attacks random Enemy with Physical Attack Impossible to get Critical StrikesDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Peace Ring, Mystify+Added EffectCured by: Esuna, Remedy, White Wind, Angel Whisper

Peerless--------The ultimate defensive Status Attribute. Unfortunately, only one character hasthe ability to use this: Aeris. When used, it fully voids all damage of anytype, as well as acting like Resist with regards to Status Attributes. However,it has a limited duration, and the Void state makes it impossible to heal whileunder it, but it is still a formidable Attribute.

Visuals: Character flashes YellowEffects: Voids all damage Immune to all Status AttributesDuration: 17.5 unitsProtected by: 'Petrify', 'Resist'Cured by: None

Paralysed---------The least powerful of the temporary 'Can't Act' Status Attributes, it's still apain at times. It acts almost exactly like Sleep and while it lasts for a veryshort time, you can't cure it with a simple Physical attack.

Visuals: Character kneels/Character animation speed pausedEffects: Character cannot ActDuration: 8 unitsProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Jem RingCured by: Esuna, Remedy, White Wind, Angel Whisper

Darkness--------A nuisance at best, Darkness simply reduces your attack accuracy, causing youto miss more often. It's easily cured, however, and it has little tacticaluse.

Visuals: Character kneels/flashes BlackEffects: Character Accuracy% reducedDuration: Until end of battleProtected by: 'Petrify', 'Peerless', 'Resist', Ribbon, Silver Glasses, Fairy RingCured by: Esuna, Remedy, White Wind, Angel Whisper, Eye drop

Dual----This extremely rare Status only turns up during one battle; that withBottomswell. Whenever Bottomswell uses Waterpolo at you, both Imprisoned andDual are placed on you. Dual is dangerous however; it acts like a reverseRegen. HP is drained over time, requiring swift attention.

Visuals: NoneEffects: Character steadily loses approximately 1/32 of their Max HP over each unit of timeDuration: Until curedProtected by: NothingCured by: Killing Waterpolo (blue orb surrounding character)

Death Force-----------A useful status, which allows you to temporarily give yourself protection fromDeath until the end of the battle. Its usefulness stems from the fact thatvery few enemies actually use the Death Status. Recognize them, and you canpossibly spare an Accessory slot or a few Materia slots and just rely on DeathForce for protection when you need it. Of course, the disadvantage is that theimmunity is temporary; if that character gets hit by DeSpell or White Wind orgets killed, then they will lose the immunity immediately.

Visuals: NoneEffects: Immune 'Death'Duration: Until end of battleProtected by: ---Cured by: DeSpell, White Wind

Resist------You are never given any indication of when you have Resist, but its effects arequickly apparent; any Status change is prevented by the power of Resist.Unfortunately, that can also mean, for example, if you have Frog and thenResist is placed on you, you cannot then cure Frog without removing Resistfirst. Its best use is to trap enemies with certain Status Attributes so thatthey can't heal themselves. As a secondary use, it can be used as a temporarydefense against nasty Statuses, but it's expensive, and not easy to remove.

Visuals: NoneEffects: Immune to all Status AttributesDuration: Until end of battleProtected by: NoneCured by: DeSpell, White Wind

Lucky Girl----------Only one attack in the game can inflict this Status: Lucky Girl. This is oneof the Limit Combinations in Cait Sith's Slot Limit. It is a somewhat usefulstatus, causing all subsequent attacks to be Critical Strikes. However, thisis offset by its rarity; most players will go through the game without everseeing Lucky Girl.

Visuals: NoneEffects: All attacks are automatic Critical StrikesDuration: Until end of battleProtected by: ???Cured by: None

Imprisoned----------The final temporary 'Can't Act' Status. Unfortunately, the temporary nature ofthis status is dependant on what is causing it; various enemies have a few waysof dealing out this attribute, and each requires its own method of removing it.In addition, the character is flagged as 'Dead'. It is easily the worst of thefour 'Can't Act' Statuses.

Visuals: Character Animation speed pausedEffects: Character cannot Act Character flagged as 'Dead' Character cannot be targeted by attacks/spellsDuration: Until end of battleProtected by: NoneCured by: Killing Pyramid, Waterpolo or Left Arm/Right Arm

Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || {INF-6} Limit Breaks || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO

This section describes the characters their Limit Breaks briefly, and givesmostly technical details, rather than descriptions.

Note: When you select a Limit Break, it will come before any other attacks inthe queue (both ally and enemy). It will attack DIRECTLY after the last attack.

-----------------------.Learning Limit Breaks: |-----------------------'Limit breaks are learned either by using the first level Limit Break a numberof times, or by killing a certain amount of enemies with that character, whichwill learn you the next Limit Level. To be able to teach a Level 4 Limit to acharacter, you'll need to have learned all Limit Breaks on that character.

It is possible to 'skip' Limit Breaks. For example, you can get Meteorainwhile you haven't learned Climhazzard yet. After all, you could've killed 320enemies, but not yet have used Blade Beam 7 times yet.

The below chart shows how many times you must use a Limit Break, or how manykills a character must get in order to reach a new Limit Break. When usingLimit Breaks, you must win the battle in order to have the Limit Count. Allbattles in the Battle Square don't count toward wins, nor to kills.

.----------.-------.------.------.------.------.------.------. |Name: | L1-1 | L1-2 | L2-1 | L2-1 | L3-1 | L3-2 | L4 | | | | Uses | Kills| Uses | Kills| Uses | | |----------|-------|------|------|------|------|------|------| |Cloud |Initial| 8 | 120 | 7 | 320 | 6 |Manual| |Barret |Initial| 9 | 80 | 8 | 160 | 6 |Manual| |Tifa |Initial| 9 | 96 | 7 | 192 | 6 |Manual| |Aeris |Initial| 8 | 80 | 6 | 160 | 5 |Manual| |Red XIII |Initial| 8 | 72 | 7 | 144 | 6 |Manual| |Yuffie |Initial| 8 | 64 | 7 | 128 | 6 |Manual| |Cait Sith |Initial| - | 40 | - | - | - | - | |Vincent |Initial| - | 40 | - | 96 | - |Manual| |Cid |Initial| 7 | 60 | 6 | 136 | 5 |Man