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FINAL PORTFOLIO PROJECT SARAH LAWLER TH5261 12/12/14

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Page 1: Final portfolio project   sarah lawler

FINAL PORTFOLIO PROJECT

SARAH LAWLER

TH5261

12/12/14

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BUNGIE’S HISTORY

• Bungie, Inc. is an American video game developer located in Bellevue, Washington, U.S. The company was established in May 1991 as Bungie Software Products Corporation by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years and created two very successful video game franchises called Marathon and Myth. A West Coast offshoot produced the PC and console title Oni.

• Microsoft acquired Bungie in 2000; the project it was working on was repurposed into a launch title for Microsoft's Xbox console, called Halo: Combat Evolved. Halo became the Xbox's "killer application", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC

• Microsoft still owns the rights to the Halo franchise.

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THE HALO SERIES

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PRESIDENT OF BUNGIE

• Harold Ryan is the current President of Bungie LLC. He was formerly a game tester and configuration tester and has worked on several video games, including the Close Combatseries, Crimson Skies, and Halo. He was born and raised in eastern Washington.

• He was credited as test manager of Halo: Combat Evolved. He also served as test manager and producer for Halo 2 on Bungie.net. He became studio manager at the start of 2006 and led a team of 115. As of 2008, he is the head of the entire company.

• Fun Fact – Harold Ryan has the smallest desk at Bungie.

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DESTINY

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DESTINY’S SUCCESS

• Destiny began development in 2007.

• On September 10, 2014, Activision claimed that Destiny was the most successful new gaming franchise launch of all time, as the game shipped more than US$500 million to retail stores and first-parties worldwide.

• As of September 17, 2014, there have been over 11 million gameplay sessions within North America.

• On November 4, 2014, Activision Publishing CEO Eric Hirshberg revealed that the game has 9.5 million registered players.

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BUNGIE – SHADER FX ARTISTEstimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

•Build shaders and creatively manipulate supporting meshes and textures to create visual effects that enhance the overall composition•Work with the art lead to create content to inform, communicate, and enhance the gameplay experience, while remaining grounded in established art-direction and fiction•Communicate and collaborate with other art disciplines (particle FX, lighting, animation, hard-surface) to understand how all the content-types will be aggregated together to make that glorious unified visual effect•Find opportunities to leverage existing content as groundwork for new content, and how you can manipulate existing content to make it even better

Required Skills

•Have extensive experience with professional node-based shader editor•Ability to make strong and pleasing artistic statements by manipulating the underlying math•Familiarity with Max and/or Maya for modeling and UV manipulation•Experience working with designers to define design needs, and marrying those requirements with art goals•Have a discerning and artistic eye for visual FX: know when to make it sizzle and when to have a refined, light touch•Be able to break down any visual effect concept into component content-types (particle FX, shader FX, mesh FX, animation, lighting, etc.) and choose the right tools for the right job•Ability to understand the dynamics of the engine in order to build memory-efficient and perf-friendly content•Give constructive feedback on development of art pipeline and tools

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BUNGIE – BENEFITS AND LOCATIONBungie Benefits

• Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

• Medical, dental and vision benefits. It will be hard to find better coverage.

• 401K with a generous match. Your future self will thank you.

• Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.

• One of the best time-off/holiday plans east AND west of the Mississippi.

• Paid health club/gym membership to counteract the continuous supply of delicious snacks and treats.

• Creative, comfy and collaborative working environment. See the pictures.

• Continuous flow of Bungie 'love.' Think pentathlons, Bungie Day, food trucks and foosball. Little things to show we care.

• ...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

Washington State

• Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

• Bungie's office is located in Bellevue, WA, which is a short drive from Redmond and Kirkland and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).