first test report_rise of immortals (english version)

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This is adapted from the PC as stand-alone game "Guardians of Graxia". The story takes place in the "Guardians of Graxia" 300 years later, "Rise of Immortals" has a traditional MOBA (Multiplayer Online Battle Arena), belonging to Taiwan players Dota favorite types of games, this game agents operating costs if not high, may recommend continued testing observe the situation. The first wave of promotional video Rise of Immortals - Closed Beta Gameplay Trailer - YouTube

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Page 1: First Test Report_Rise of Immortals (english version)

This is adapted from the PC as stand-alone game "Guardians of

Graxia". The story takes place in the "Guardians of Graxia" 300

years later, "Rise of Immortals" has a traditional MOBA

(Multiplayer Online Battle Arena), belonging to Taiwan players Dota

favorite types of games, this game agents operating costs if not high,

may recommend continued testing observe the situation.

The first wave of promotional video

: Rise of Immortals - Closed Beta Gameplay Trailer - YouTube

Page 2: First Test Report_Rise of Immortals (english version)

Advantages

Skill tree upgrade system is provided laterally of each hero has a special

talentIntroducing special talent, allowing each hero has a unique talent exists,

divided into three categories in total talent.

Offense:

attacking talent, each hero all have in common talent.

Defense:

defensive talent, each hero all have in common talent.

Champion:

Hero-type talent, independence hero of individual talent.

Pet System Function

There are currently obtained from Bahamut forum posts will collect pet

function, but there is currently no version of this function. However, if this

function is active, you can break the previous Causing loss of lives dota type, can

add a lot to develop the type of characteristics.

Page 3: First Test Report_Rise of Immortals (english version)

Community platform interactive chat add friends

Sign players before the game, choose a hero to enter the so-called Hub hall,

this vast space players can communicate, and can be invited Battle Battle,

fighting together with partners, there are also players Inspect function can be

observed "Character Stats" "PvE Stats", "PvP Stats" and other information,

the ability for players to see each other's different.

Combat Mode Types system changes 1v1,2v2, 3v3, 5v5

Players can choose through PvE mode, to lead its role by skill trees continue

to grow, to learn game play, try to learn the skills, and then jumped into the

game PvP mode with other players and even 5v5 1v1 battle. In the game,

available through Battle Battle coins, the coins can be earned by purchasing

power runes to strengthen the role of the hero, Rune changing, can freely adjust

the ability to play a variety of different specialties!

Simple manipulation approachable

Page 4: First Test Report_Rise of Immortals (english version)

Novice players can guide the teaching process, learn how to manipulate

your heroes, how to use the hero role of skills, and use the keyboard hotkey,

teaching in the full guide can be simple and easy to learn battle is carried . Not

only for the fighting guide also provides information hotkeys within the system,

and the Camera movement and locking perspective may change according to

personal preference.

Perfect role information-rich data architecture

Sign game character selection page, the various occupational heroic blood,

magic, hurt, attack, defense, attack speed, running speed, capacity, etc. back to

the blood back to the magic of the information can be obtained immediately, in

accordance with the ability to be a hero to adjust Rune, talent, technology tree

system integrity, architecture battle data have been fine calculated favorite

player data to learn, through the addition of attack, defense triage percentage of

players and restore blood volume maximum limit to complete a Perfect's kill

process, as well as skills to master the attack really is fascinating dota type deep

reasons.

Page 5: First Test Report_Rise of Immortals (english version)

Ratings skilled manipulation of individual growth Hero

And hero is to take a single course grades, grades have a growing feeling,

not like LOL account level growth, I believe that this approach is an advantage,

since it is often battle each other to see the grade, grade if another job thought he

was rustworthy teammates, but each hero can not operate well, and this is the

experience of the heroes use insufficient level can be obtained from, but LOL will

not learn from this aspect, just know each other is a high-level players, but cause

the opposite effect.

Shortcomings

Game fluency insufficient aesthetic effects of poor Unable to clear that

heroes use magic dynamic, each skill should have a unique action, allowing the

player in combat can use a clear understanding of each other's skills, skills

gorgeous special part is not enough, for example, long-range career rifleman

attack effects, there is no skills, performance characteristics, known only been

able to carry out normal attack damage in team battles each process can not

highlight the special skills of a hero, and now for this popular game LOL do

relatively slightly inferior.

Page 6: First Test Report_Rise of Immortals (english version)

Terrain undulating terrain does not drop mobile illogical

Game's biggest feature is the map design, bush war, rivers war, turret war,

war snatch Creep, all affect gameplay focus turns rugged terrain, no terrain

heights difference may lead to a hero in pursuit and escape process, without any

change, Just run fast, no special skill moves, the map is too large to take the

players can not creep in a short time to help each line, and no special buff can

strengthen to creep speed. There are wooden barrier on the route, directly across,

not in real player design barrier to escape, this is the disadvantage of terrain

design.

Page 7: First Test Report_Rise of Immortals (english version)

European and American style re-screen interface rough terrain too far

Art and Design Partial heavy European style, quite lovable, ancient Greece

and beyond background arrangement, since the map screen rough, if the

interface through the amplification, the terrain can be found in subtle detail, Xu

wind, grass swing, trickling river water waves, but in the course of the fighting

players, the interface can not be enlarged to the ground in the hope that further

increase finesse, at least pull away perspective, in the visual sense of the terrain

can enhance the fine degree.

Albert Tan

[測試組]

行銷部 / Marketing Division

譚志弘 Albert Tan

測試專員 / QA Specialist

E-mail:[email protected]

TEL : 886-2-2948-7111 ext 3XXX