first test report_rise of immortals (english version)
TRANSCRIPT
This is adapted from the PC as stand-alone game "Guardians of
Graxia". The story takes place in the "Guardians of Graxia" 300
years later, "Rise of Immortals" has a traditional MOBA
(Multiplayer Online Battle Arena), belonging to Taiwan players Dota
favorite types of games, this game agents operating costs if not high,
may recommend continued testing observe the situation.
The first wave of promotional video
: Rise of Immortals - Closed Beta Gameplay Trailer - YouTube
Advantages
Skill tree upgrade system is provided laterally of each hero has a special
talentIntroducing special talent, allowing each hero has a unique talent exists,
divided into three categories in total talent.
Offense:
attacking talent, each hero all have in common talent.
Defense:
defensive talent, each hero all have in common talent.
Champion:
Hero-type talent, independence hero of individual talent.
Pet System Function
There are currently obtained from Bahamut forum posts will collect pet
function, but there is currently no version of this function. However, if this
function is active, you can break the previous Causing loss of lives dota type, can
add a lot to develop the type of characteristics.
Community platform interactive chat add friends
Sign players before the game, choose a hero to enter the so-called Hub hall,
this vast space players can communicate, and can be invited Battle Battle,
fighting together with partners, there are also players Inspect function can be
observed "Character Stats" "PvE Stats", "PvP Stats" and other information,
the ability for players to see each other's different.
Combat Mode Types system changes 1v1,2v2, 3v3, 5v5
Players can choose through PvE mode, to lead its role by skill trees continue
to grow, to learn game play, try to learn the skills, and then jumped into the
game PvP mode with other players and even 5v5 1v1 battle. In the game,
available through Battle Battle coins, the coins can be earned by purchasing
power runes to strengthen the role of the hero, Rune changing, can freely adjust
the ability to play a variety of different specialties!
Simple manipulation approachable
Novice players can guide the teaching process, learn how to manipulate
your heroes, how to use the hero role of skills, and use the keyboard hotkey,
teaching in the full guide can be simple and easy to learn battle is carried . Not
only for the fighting guide also provides information hotkeys within the system,
and the Camera movement and locking perspective may change according to
personal preference.
Perfect role information-rich data architecture
Sign game character selection page, the various occupational heroic blood,
magic, hurt, attack, defense, attack speed, running speed, capacity, etc. back to
the blood back to the magic of the information can be obtained immediately, in
accordance with the ability to be a hero to adjust Rune, talent, technology tree
system integrity, architecture battle data have been fine calculated favorite
player data to learn, through the addition of attack, defense triage percentage of
players and restore blood volume maximum limit to complete a Perfect's kill
process, as well as skills to master the attack really is fascinating dota type deep
reasons.
Ratings skilled manipulation of individual growth Hero
And hero is to take a single course grades, grades have a growing feeling,
not like LOL account level growth, I believe that this approach is an advantage,
since it is often battle each other to see the grade, grade if another job thought he
was rustworthy teammates, but each hero can not operate well, and this is the
experience of the heroes use insufficient level can be obtained from, but LOL will
not learn from this aspect, just know each other is a high-level players, but cause
the opposite effect.
Shortcomings
Game fluency insufficient aesthetic effects of poor Unable to clear that
heroes use magic dynamic, each skill should have a unique action, allowing the
player in combat can use a clear understanding of each other's skills, skills
gorgeous special part is not enough, for example, long-range career rifleman
attack effects, there is no skills, performance characteristics, known only been
able to carry out normal attack damage in team battles each process can not
highlight the special skills of a hero, and now for this popular game LOL do
relatively slightly inferior.
Terrain undulating terrain does not drop mobile illogical
Game's biggest feature is the map design, bush war, rivers war, turret war,
war snatch Creep, all affect gameplay focus turns rugged terrain, no terrain
heights difference may lead to a hero in pursuit and escape process, without any
change, Just run fast, no special skill moves, the map is too large to take the
players can not creep in a short time to help each line, and no special buff can
strengthen to creep speed. There are wooden barrier on the route, directly across,
not in real player design barrier to escape, this is the disadvantage of terrain
design.
European and American style re-screen interface rough terrain too far
Art and Design Partial heavy European style, quite lovable, ancient Greece
and beyond background arrangement, since the map screen rough, if the
interface through the amplification, the terrain can be found in subtle detail, Xu
wind, grass swing, trickling river water waves, but in the course of the fighting
players, the interface can not be enlarged to the ground in the hope that further
increase finesse, at least pull away perspective, in the visual sense of the terrain
can enhance the fine degree.
Albert Tan
[測試組]
行銷部 / Marketing Division
譚志弘 Albert Tan
測試專員 / QA Specialist
E-mail:[email protected]
TEL : 886-2-2948-7111 ext 3XXX