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ReluxSuite Welcome to the simulation world Fit for ReluxSuite July 2015

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Page 1: Fit for ReluxSuite

ReluxSuite

Welcome to the simulation world

Fit for ReluxSuite

July 2015

Page 2: Fit for ReluxSuite

TABLE OF CONTENTS 2/140

© Relux Informatik AG, Fit for ReluxSuite 2015, 09.09.2015

TABLE OF CONTENTS

TABLE OF CONTENTS ....................................................................................... 2

1 Recommended system requirements ....................................................... 5

1.1.1 Supported Operating Systems .............................................................. 5

1.1.2 Supported Graphics Cards ................................................................... 5

1.1.3 Main memory (RAM) ........................................................................... 5

1.1.4 Processor (CPU) ................................................................................. 6

1.2 Installation of the program and the luminaire catalogue off a DVD ................ 6

1.3 Installation of the program as a download ................................................. 8

1.4 Relux Online Update ............................................................................... 8

1.5 Activation, registration .......................................................................... 10

2 About ReluxSuite and this guide ............................................................ 12

2.1 Training courses for ReluxSuite users ...................................................... 12

3 Part 1: getting started in 5 minutes ....................................................... 13

3.1 ReluxNet ............................................................................................. 13

3.2 gbXML-Import with ReluxPro .................................................................. 14

3.3 CAD-Import with ReluxPro (planning of entire floors) ................................ 17

4 Part 2: enhanced features ...................................................................... 24

4.1 ReluxNet ............................................................................................. 24

4.2 Move or rotate objects in a new way ....................................................... 33

4.3 Move and rotate working plane .............................................................. 36

4.4 Edit and draw objects in the 3D view ...................................................... 37

4.5 Centre luminaire groups ........................................................................ 38

4.6 Align objects to external walls ................................................................ 39

4.7 Modification of insertion points ............................................................... 41

4.8 Multiple insert function .......................................................................... 41

4.9 Placing grid/ raster snap ........................................................................ 43

4.10 Move and scale room elements .............................................................. 44

4.11 Boolean operations on design elements ................................................... 45

4.11.1 Boolean objects ................................................................................ 45

4.11.2 Generating Boolean objects................................................................ 45

4.11.3 Editing Boolean objects ..................................................................... 46

4.11.4 Parameterising and positioning of operand objects ................................ 46

4.11.5 Sequence of operand objects ............................................................. 47

4.11.6 Defining the materials of the Boolean object ........................................ 48

4.11.7 Incorporating a Boolean object in the 3D library ................................... 49

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4.12 Examples ............................................................................................ 50

4.12.1 Difference: holes in a partition wall ..................................................... 50

4.12.2 Union/difference: facade .................................................................... 51

4.12.3 Intersection: lentil ............................................................................ 52

4.13 New Basic Objects ................................................................................ 53

4.14 Polygonal Window and Window Frames ................................................... 54

4.14.1 New shapes ..................................................................................... 54

4.14.2 Additional geometry .......................................................................... 54

4.14.3 Rotation of the wall objects ................................................................ 55

4.14.4 Depiction of a realistic wall jamb ........................................................ 55

4.14.5 Design of wall elements / drawing windows.......................................... 56

4.15 New editing functions ............................................................................ 56

4.15.1 New tool: rotate object uniaxially ....................................................... 56

4.16 Draw polygonal scenes (interior, exterior) ............................................... 58

4.17 CAD import with ReluxPro ...................................................................... 62

4.17.1 Example 1: CAD-Import with ReluxPro (single rooms) ........................... 62

4.17.2 Example 2: add a second CAD drawing to your scene ............................ 69

4.17.3 Example 3: CAD-Import with ReluxPro (planning of entire floors) ........... 72

4.18 gbXML-Import with ReluxPro .................................................................. 82

4.19 ReluxMovie Module ............................................................................... 90

4.19.1 Introduction ..................................................................................... 90

4.19.2 Animation bar .................................................................................. 90

4.19.3 Maintaining the observer height .......................................................... 91

4.19.4 Animation path ................................................................................. 91

4.19.5 Multiple animation paths .................................................................... 92

4.19.6 Interpolation .................................................................................... 92

4.19.7 Stretch-compress animation............................................................... 93

4.19.8 Animation properties ......................................................................... 94

4.19.9 Rendering the animation .................................................................... 94

4.20 New GR and TI glare rating for outdoors.................................................. 97

4.20.1 What is calculated? ........................................................................... 97

4.20.2 Measuring area and observers ............................................................ 98

4.21 Raytracing calculation in Relux Pro ....................................................... 100

4.21.1 How to use the Relux raytracing calculation ....................................... 100

4.21.2 The Standard mode parameters ....................................................... 102

4.21.3 The Expert mode parameters ........................................................... 104

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4.21.4 Daylight calculations ....................................................................... 107

4.21.5 Set up a viewpoint .......................................................................... 108

4.21.6 Raster measuring areas and start of calculation .................................. 108

4.22 ReluxVivaldi Calculation ....................................................................... 110

4.22.1 Why Relux Vivaldi ........................................................................... 111

4.22.2 Benefit for the customer: ................................................................. 111

4.22.3 A ReluxVivaldi simulation is basically a two-stage process .................... 111

4.23 ReluxVivaldi Calculation Adjustments .................................................... 112

4.23.1 Control Panel - Interactive influence .................................................. 112

4.23.2 Timeline Editor - Dynamic light transitions ......................................... 112

4.23.3 Energy Chart - Calculating energy consumption .................................. 112

4.23.4 Daylight - Artificial light paired with daylight ...................................... 112

4.24 ReluxVivaldi Calculation ....................................................................... 113

4.24.1 ReluxVivaldi calculation settings ....................................................... 113

4.24.2 Artificial Light Control Group ............................................................ 114

4.24.3 Multiple Daylight Calculations ........................................................... 115

4.24.4 Calculation Results and Start of the ReluxVivaldi Module ...................... 116

4.25 Planning according to EN 12464-1:2011, 12464-2:2007, or ASR 3/4:2011 117

4.25.1 Example project: Planning according to DIN EN 12464-1:2011 ............. 117

4.25.2 Calculation results .......................................................................... 122

4.26 ReluxEnergy ...................................................................................... 123

4.26.1 Example 1: Project as per EN15193 .................................................. 125

4.26.2 Example 2: project based on german DIN 18599-4 ............................. 130

4.27 Tunnel module ................................................................................... 132

4.27.1 Step 1: Tunnel geometry ................................................................. 133

4.27.2 Step 2: Luminaires / LDCs ............................................................... 133

4.27.3 Step 3: Calculation ......................................................................... 137

4.27.4 Step 4: Checking results .................................................................. 138

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© Relux Informatik AG, Fit for ReluxSuite 2015, 09.09.2015

1 RECOMMENDED SYSTEM REQUIREMENTS

1.1.1 Supported Operating Systems

Windows Vista, Windows 7 and 8 (32 and 64-bit) are supported.

Comment for MAC OS systems: ReluxPro cannot be run natively on MAC OS or

other Linux derivatives. On these platforms it runs only inside an emulation layer called Virtual Machine. To be more precise, a MS Windows Virtual Machine must be

created using visualization software such as Virtualbox.

Further links:

en.wikipedia.org/wiki/VirtualBox

en.wikipedia.org/wiki/Virtual_machine

1.1.2 Supported Graphics Cards

Graphics cards should fulfil the requirements in chapters 2.1 and 2.2.

video memory (VRAM): minimum 256 MB.

optimal: 512 MB or more.

at least OpenGL version 3.0 is needed.

Note: ReluxPro tries to detect potential graphics card incompatibilities by switching

to Mesa mode. Mesa mode processes 2D and 3D visualisation as a software emula-

tion, which means the hardware acceleration of the graphics card cannot be used. The advantage of this mode is its reliability. The downside is slower execution of ReluxPro.

This mode can be activated manually in ReluxPro via Extras->Options->General set-tings.

1.1.3 Main memory (RAM)

Minimum required: 2 GB RAM

Optimum: 4 GB RAM or more

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ReluxPro is a 32-bit program. This means the program can use 2GByte RAM at most.

One exception is the standard calculation engine for artificial and daylight calculations. This can use the entire main memory of 64-bit operating systems, and thus makes it

possible to calculate very large projects.

The Raytracer module is still a 32-bit program and therefore has to observe the 2GB RAM threshold.

1.1.4 Processor (CPU)

Minimum required: Dual core Intel or AMD processor with at least 2GHz clock fre-

quency.

Optimum: Intel or AMD processors with 4 or more cores. For example, the AMD Phe-

nom series or Intel Core i7 series.

Currently only standard Radiosity lighting calculations are multi-core and Hyper-threading capable.

1.2 Installation of the program and the luminaire catalogue off a DVD

Please close all other programs before installing the program. Place the DVD in your DVD drive. The setup for ReluxSuite ought to start automatically.

If the setup routine does not start, this probably means that the "Autostart" function has been deactivated. You should open Windows Explorer, select the drive in which the Relux DVD is located and start the setup manually by double-clicking on the

start.exe file.

The installation program starts with the opening screen for selecting the language.

The language selected here applies for the installation only. Different languages can be selected later on when using the program and also for the program outputs. You start the installation of the main program by pressing on ReluxSuite (Fig. 1).

Fig. 1

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Note: If an older Version (up to Relux Professional 2007) is still installed on your

system, enter a new path for the ReluxSuite Version. If you need your projects from Relux Professional 2007 and the imported LDCs at a later date, you can copy these

into the ReluxSuite directory.

You should now select Install ReluxSuite. You should read the licence agreement and accept it so that you can continue with the installation (Fig. 1). Select the country in

which you are located. In the next window, you can specify a path for the installation of ReluxPro. The default proposed for Relux is C:\Program Files.

Fig. 2

Once the setup routine has copied the program data, you can specify the language for the user interface, the outputs and the database. You can change these set-tings in the program at any time (Extras – Language).

You can choose whether you install the manufacturer data locally (this is recom-mended if you have sufficient memory space, duration approx. 20 minutes) or wheth-

er you wish to use this data off the DVD. In the case of a network, we recommend copying the data to a network drive, so that all users can access it. You can select the manufacturers by double-clicking the tick or by using +++ or ---. If necessary please

refer to the Relux Professional 2007 manual for a more detailed description of the in-stallation process.

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1.3 Installation of the program as a download

Fig. 3

If you do not have a ReluxPro DVD, you can download the program free-of-charge

from the Relux Informatik AG homepage at www.relux.biz (Fehler! Verweisquelle konnte nicht gefunden werden.).

1.4 Relux Online Update

Once the installation has been successfully completed, you can start ReluxPro for the

first time. We recommend that you now update ReluxPro and the manufacturer data-bases that have been installed via the menu option Help - Online Update. Your PC needs to be connected to the Internet to do this.

The update manager will start, and you can specify whether ReluxPro should look for updates on a regular basis. We recommend you to leave this option switched on, with

a time interval of two weeks. You will then always be able to work with the latest pro-gram and database versions (Fig. 4).

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Fig. 4

Click on the “Check now” button. In the “Relux Update” window, you must then enter the user name and password that you selected when registering under “My Relux” on the Relux Informatik AG homepage. After you have entered your user data and

clicked on the “Update” button, ReluxPro will look for updates.

Fig. 5

The ”Select packages” window will open, showing you all the updates that are avail-

able for your Relux Installation. You can select each item individually for the update in order to keep down the size of the download. From the "Select packages" window in

Fig. 5, you can start downloading the files that you have selected by clicking on the “Update” button. If ReluxPro is still open, it will then be closed. If there are projects that have not been saved, you will be prompted to save these before the update is

started.

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1.5 Activation, registration

All activations and licences are administered in ReluxPro in the Menu “help” – “about Relux”.

Fig. 6

ReluxPro is free of charge, but must be activated within 30 days. For activation you will need an Internet connection. The activation is anonymous. An e-mail address is optional for receiving the Newsletter (Fig. 6).

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Fig. 7

ReluxCAD, plugIn for Autocad from Autodesk (Fig. 7) needs a licence. Please insert

the ReluxCAD licence code here and activate via the button. For activation you will need an Internet connection. The activation is anonymous.

ReluxTunnel runs with a USB stick, which can be ordered from Relux.

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2 ABOUT RELUXSUITE AND THIS GUIDE

ReluxSuite contains a number of software packages, all of which come under the

same heading of ReluxSuite. The name of the Version is the calendar year, followed by a number that is increased for each new version (e.g. 2012-2). ReluxSuite includes the following programs:

ReluxPro

ReluxVivaldi (new)

Tunnel

Relux Raytracing calculation

ReluxEnergy

ReluxOffer

ReluxCAD

ReluxTools

ReluxAdmin

ReluxLum

ReluxPickIt

ReluxUpdate

ReluxUninstall

Note: This “Fit for Relux Suite” reference work contains about 140 pages full of

information. We recommend all users who have a more profound interest in the use of

Relux raytracing to consult our separate manual. All the information is available for you either on our DVD ReluxSuite or at www.relux.biz.

2.1 Training courses for ReluxSuite users

Other than that above mentioned documents we frequently offer public trainings in

many European cities to get access into the various functions of ReluxSuite. You can simply select out of seven training courses and combine them in your preferred way.

ReluxPro Access – Training for beginners

ReluxPro Interior I – light planning related to norms as per EN 12464-1

ReluxPro Interior II & Upgrade – Development course for ReluxPro users

ReluxPro Road & Exterior - light planning as per EN 13201, EN 12464-2

ReluxPro Daylight & Energy – Energy efficient light planning for buildings

New: ReluxPro Upgrade – All-round training for advanced ReluxPro users

ReluxTunnel (only upon request)

More informationen: www.relux.biz Training courses

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3 PART 1: GETTING STARTED IN 5 MINUTES

The following features will help all advanced Relux users to switch to the new

ReluxSuite. Beside this quick familiarisation with ReluxSuite 2015.1, interested Relux users will find all the information on Relux Suite 2015.1 in the second part of this manual. Please refer to Part 2 for a more detailed description of these features.

3.1 ReluxNet

Search-Find-Utilize

Now you can select lights, lamps and sensors and gather details of their characteris-tics. You can share this knowledge with your colleagues and continue to use it for planning lighting systems in various programs. For this, you can use any type of me-

dia such as your PC, tablet or smartphone with internet access.

100 international manufacturers provide you with approximately 1 million lights,

2,000 lamps and 1,000 sensors in uniformly illustrated form.

This is made possible by selecting the criteria appropriate for you. For example, you select the interior, an assembling arrangement, ceiling, etc. and you will notice how

the range of offers gets reduced in steps until you have found your optimal project lamp. We are convinced that in future you can save a lot of time by using ReluxNet.

Fig. 8 www.relux.net

On the right at the top edge of the page you can register for free (Fig. 8), for exam-

ple, to create your own lists of favourites. Also you can import any lighting files (Eu-lumdat, IES) and create your own data sheets for these products.

Step 1: Enter email address

Step 2: Set a password

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Step 3: Receive your confirmation mail and confirm registration with ReluxNet. Done.

Note: Optionally, you can also invite your colleagues to share the products you have created and manage. This saves time and creates synergies.

3.2 gbXML-Import with ReluxPro

The Green Building XML format (gbXML) has been designed as an open data format.

GbXML allows you to easily transfer building data (building hierarchy, geometry, day-light openings, doors, etc.) from Building Information Models (BIM) to engineering or analysis software.

Currently, GbXML is being integrated into a variety of CAD programs and Engineering Tools and supported by leading 3D BIM vendors.

The new ReluxPro 2015 - provides, like the CAD Import - two different possibilities of importing gbXML files. The first option involves selecting the option “Project Import” (Fig. 9) in the Start menu of ReluxPro and creating several new scenes using an im-

ported gbXML file. In this, any existing doors or windows are placed at the same time. The second option is to import more gbXML data into an existing project. Follow the

“Menu File Import Scene”.

Fig. 9 Supplemented Start dialog window

Clicking on the option “Import Project” opens up as usual the input window for the project data. (Fig. 10)

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Fig. 10 Dialog window “Enter Project data”

As early as the next step, a gbXML file can be imported in the menu “Import

Room”. (Fig. 11)

Fig. 11 Dialog window “Import Room”

Other preparations or creating the building hierarchy (Building Floor Scene) is

not necessary because all scenes are already assigned logically to their floors when importing. (Fig. 12)

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Fig. 12 Dialog window “Import gbXML”

Furthermore, in the plan view all the scenes are placed in their correct positions, al-lowing the user a rapid overview of all floors along with the scenes. In this regard, the

current version of ReluxPro differs considerably from previous versions. (Fig. 13)

Fig. 13 Floor overview of the new ReluxPro Version 2015

So as to start planning lights and lighting systems for individual scenes, it is neces-sary to move from the floor overview into a single scene. By double-clicking a room

enclosing wall switch into the desired scene and enable the editing mode. As usual, working with ReluxPro is convenient despite a possibly large number of scenes. The

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newly-named menu group “Project” (see Fig. 14) allows you to switch back into the

floor overview if necessary (the leftmost icon in the menu group “Project”).

Fig. 14 Menu group “Project”

In the menu group “Project”, as usual, a so-called combo is located in the middle (Fig. 15). On clicking, the list of all available levels is displayed and, slightly indented, also

the list of all available scenes. Here, you can select individual rooms, or switch be-tween the floors of a building.

Fig. 15“Combo box” in the menu group “Project”

The following two figures show the view of a ground plan in the floor overview, and

then in the editing mode of a scene.

3.3 CAD-Import with ReluxPro (planning of entire floors)

The new ReluxPro now also includes the possibility of viewing several scenes of a floor

simultaneously.

Example 2: Create a new scene using a CAD Plan

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Fig. 16 Start menu “CAD Import”

As in the previous example, click the option “CAD Import” and follow these seven steps with a change in Step 3:

Step 1: Enter project data

Step 2: Set the type of the project (interior/exterior installations)

Step 3 (for interior projects only): Set the type of the interior project (in this

case, floor)

Step 4: Select a file (*.dwg or *.dxf)

Step 4: Set the scale (often 1000/m for interior and 1/m for exterior installations)

Step 5: Rotate the drawing (requires knowledge of drawing, otherwise continue)

Step 6: Define the origin (requires knowledge of drawing, otherwise continue)

Step 7: Capture the actual Relux scene

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Fig. 17 Type of project

Fig. 18 Set the type of the interior project

Steps 3 to 6 are similar to importing of “single rooms”; therefore, these are not de-scribed again in this chapter.

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Fig. 19 Draw the scene.

By double-clicking or using the Enter key complete entering the scene geometry. The

Properties window opens automatically if you press the Ctrl button simultaneously.

Note: When you draw the first scene of a project, a floor is automatically created,

into which the following scenes are integrated.

Fig. 20

The dialog box "Properties" for a scene has been revised and is now divided ReluxSuite 2015) into four areas, which can be optionally edited: 1. Scene (Name,

Height, Geographical location); 2. Evaluation area (Setpoints, Measuring surfaces); 3. Structure (Coordinates of the vertices,); 4. Material (reflectance).

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Fig. 21 Properties tab “Scene” Fig. 22 Properties tab “Evaluation area”

Fig. 23 Properties tab “Structure” Fig. 24 Properties tab “Material”

Once a second scene has been created, the tab “Project” of the objects or control cen-

tre looks like as shown in the following figure. All Floors and rooms / scenes are listed in a clear tree structure.

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Fig. 25 Floor plan view on floor level

Fig. 26 3D View on floor level. All scenes shown are now visible.

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Fig. 27 Floor plan view on floor level

Once all the scenes of the floor have been created, an office workstation lamp will now

be inserted into any scene. However, the usual Drag & Drop function does not work in the floor view.

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4 PART 2: ENHANCED FEATURES

4.1 ReluxNet

Search-Find-Utilize

Now you can select lights, lamps and sensors and gather details of their characteris-tics. You can share this knowledge with your colleagues and continue to use it for

planning lighting systems in various programs. For this, you can use any type of me-dia such as your PC, tablet or smartphone with internet access.

100 international manufacturers provide you with approximately 1 million lights, 2,000 lamps and 1,000 sensors in uniformly illustrated form.

This is made possible by selecting the criteria appropriate for you. For example, you

select the interior, an assembling arrangement, ceiling, etc. and you will notice how the range of offers gets reduced in steps until you have found your optimal project

lamp. We are convinced that in future you can save a lot of time by using ReluxNet.

Fig. 28 www.relux.net

On the right at the top edge of the page you can register for free (Fig. 28), for exam-ple, to create your own lists of favourites. Also you can import any lighting files (Eu-lumdat, IES) and create your own data sheets for these products.

Step 1: Enter email address

Step 2: Set a password

Step 3: Receive your confirmation mail and confirm registration with ReluxNet. Done.

Note: Optionally, you can also invite your colleagues to share the products you have created and manage. This saves time and creates synergies.

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Fig. 29 Log into ReluxNet Fig. 30 Register for free

Fig. 31 The user account is now activated Fig. 32 View and modify user data

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Fig. 33 Add more users

Fig. 34 Invite new users to share the products you have created and manage them.

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Selecting a desired lamp is very simple with ReluxNet. Simply by making a rough se-lection of the product criteria (lighting system, lamp, sensor manufacturers, interior

lights, etc.) you will receive initial suggestions through ReluxNet (Fig. 35). You can fine tune this choice by other criteria (type of mounting, shape, type of lamp, ballast

devices, sockets, etc.) until you narrow down to a small selection of lamps which match your requirements.

Fig. 35

Fig. 36

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You can check the photometric properties of these lamps directly in ReluxNet and cre-

ate a first calculation of light. Click on (Fig. 36) to calculate the number of lamps. It requires only a few specifications from you (spatial dimension, working

plane, maintenance factor) and ReluxNet will list the results (Fig. 37). By clicking on “Open in ReluxPro” (previous figure) pass on directly by a Drag & Drop action the se-

lected lamp to ReluxPro to do a detailed technical planning.

Fig. 37

If necessary, you have several ways to manage the lights you have “found”:

1. Apply the selected light to your Favourites

2. Create and print a data sheet for the lamp

3. Compare the selected lamp with other products

4. Overview of lights to be compared

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Fig. 38 Overview of a lighting system

Fig. 39Overview of favourites

1. 2. 3. 4.

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Fig. 40 Data sheet

Fig. 41 Comparing products

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Under the heading “own products” we have set up enough space for you to import

data from other manufacturers. The procedure comprises two simple steps:

Step 1: Select photometric data (ldt, ies) and upload

Step 2: Insert and save Product photo, sketch, and product text

Now you will find the lamp you have created shown in the overview of “own products”

where there is still plenty of space for additional lamps.

Fig. 42 Creating own products

Fig. 43 Upload photometric data (ldt, ies)

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Fig. 44 Insert product photo, sketch and product text

Fig. 45 Overview of own products

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Finally, you can also get inspired by ReluxNet. In the column “Inspiration” you will find

numerous project photos from different applications. Just click a view and learn more about the lamps used.

Fig. 46 Lamps in application

4.2 Move or rotate objects in a new way

General: moving and rotating objects works consistently in the same way in both the floor plan and the 3D view. These commands have been refined for the movement or

rotation of objects in the 3D view as of ReluxPro 2006.

Fig. 47: Shows a selected cube in a scene

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Fig. 48 Selected cube with activated handle

Fig. 49 Cube with the active handle moved 0.5 m in the z-direction. Basic operation

“move” and “rotate” in the toolbar.

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Just click on an object in your current scene to select it (Fig. 47).

As soon as the mouse pointer approaches the coordinate system (the x, y and z-axis as well as the square areas between the axes), its initial colour changes to yellow.

(Fig. 48).

The colour of the handle will change from yellow to orange, and you can move the

object around without keeping the left mouse button pressed (Fig. 49).

Press "Esc" to leave this command.

The advantages are as follows:

The movements of objects are more convenient without keeping the left mouse button

pressed.

During this movement operation for the objects it is possible to change settings such as the placing grid, etc.

An operation can be started in one window (e.g. floor plan) and finished in another window (e.g. 3D view).

The viewpoint can be changed during this operation (you can rotate, pan and zoom the view).

Move, rotate and scale are the most important operations for constructing a scene.

You will find them in the menu bar under “Tools“ and in the toolbar. They all have special handles and a specific mouse pointer which you can see in Fig. 50. From left to

right: move object, rotate object, scale object.

Fig. 50 Handles and cursors for certain operations (photomontage). From left to right:

move object, rotate object, scale object.

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4.3 Move and rotate working plane

The working plane can be moved and rotated like any other object in the scene. You can start these operations with the menu Tools - working plane. From here, choose

either move or rotate. The handles, which you see afterwards, belong to the working plane (Fig. 51 – Fig. 53).

Fig. 51 Original position

Fig. 52 New position

Fig. 53After rotation

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4.4 Edit and draw objects in the 3D view

The rotated working plane can now be used for drawing an object, such as a staircase, for instance. After setting an appropriate placing grid - use the ”raster properties“

icon - start with the design of a staircase using the command “draw a cube with the

mouse“.

Fig. 54 Draw object in the 3D view

Each mouse click on your working plane creates a new point. After you have defined the last point, terminate with “return” or double click the last point. To exit the edit mode, press “ESC“.

Note: during the “draw cube with the mouse“ command, you can undo wrong

entries with “backspace”. Enter your input with “return” or double-click the last point.

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4.5 Centre luminaire groups

To be able to centre luminaire groups within Relux scenes you just need to rightclick the desired luminaire group in the Scene menu. The context menu appears (cf. Fig.

55), and you can select the “Centre” command to apply the function.

Note: You can easily apply the “Centre” command to other object groups (e.g.

groups of furniture, groups of basic objects, etc.) as well as individual objects.

Fig. 55: Command: centre luminaire groups

Fig. 56: Luminaire group in centre after use

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4.6 Align objects to external walls

Move an object onto a rectangular wall and see how the object rotates around its lengthwise axis so that it is always parallel to the wall (Fig. 57).

Fig. 57 Align objects to external walls

If you want to repeat this command, please select the object and, after you have moved the mouse pointer to the small black cube of the coordinate system, its initial

colour changes to yellow. Keep the left mouse button pressed and align the object to an external wall of your choice (Fig. 58 - Fig. 59).

Fig. 58 Selected object

Fig. 59 Click the black cube: its initial colour changes to yellow.

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Fig. 60 Keep the left mouse button pressed and align the object

Whether the object turns the right way or not will depend on where the origin point and the object axis of the object are defined. Click on the object, press the right

mouse button and select “Use object axis”. If the zero point is on the rear side and the Y-axis is parallel to that part of the object, as it should be, then there will be no

problem.

Fig. 61 Object axis related to the scene

Fig. 62 Press the right mouse button

Fig. 63 and select “Use object axis”

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Note: The automatic object rotation works for all objects in 2D and 3D. You can

move objects along rectangular external walls using the object axis.

4.7 Modification of insertion points

From now on it is very easy to change the insert point of 3D objects. This can be done by select an object (except manufacturer’s 3D luminaires, or 3D furniture), open the context menu via right mouse click and select the option “edit insertion

point”. Another option is to select the same command from the fly-out “Tools” menu.

Fig. 64 Select the object of your choice and click the right mouse button

4.8 Multiple insert function

If you want to insert an object into your scene from the objects and control panel you have two options:

Use the drag and drop function to insert an object from the objects and control panel into your scene as usual (as of Version 2006-1).

Click once on the object of your choice in the objects and control panel. Now you’ve entered the multiple insert function mode. You can click onto the 3D view as well as the floor plan as often as you wish to insert the object. Exit this command with “ESC”.

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Fig. 65 “Objects and control panel” and multiple insert function mode

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4.9 Placing grid/ raster snap

There are two different snap functionalities. The first is for a typical Relux scene, and the second for imported CAD drawings. Here we will consider the typical Relux scene

(for CAD snap mode please see capture "CAD Import“).

The icons in the toolbar are:

switch the view of the snap grid on and off.

snap onto the crossing points (standard).

raster properties: change the grid size, snap into the center, etc.

snap into the center (you’ll find it in the menu raster properties).

The center snap option in the raster properties menu is very helpful for recessed mounted luminaires in certain ceiling systems. You can use the above-mentioned icon for this. To change the grid size, for instance, open the “Raster properties” menu.

Fig. 66 Centered grid on the floor plan

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4.10 Move and scale room elements

From now on, room elements, such as windows, doors and pictures, can be selected directly on the wall and moved afterwards (Fig. 67).

Fig. 67

Their size can be changed as well (Fig. 68).

Fig. 68

To change a dimension, click on the red point and move the mouse. To move the wall

element, use an axis (X, or Y) or the square area between the X- and Y-axes, like all Relux Objects.

If you would like to move the wall element from one wall to another wall, click on the black cube and press the left mouse button while moving it.

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4.11 Boolean operations on design elements

Relux is offering new options for modelling 3D objects. Closed solid bodies (Relux cu-boids and 3D objects) can now be subtracted from each other, united or intersected.

This then opens up a large number of new options for designing the scene.

4.11.1 Boolean objects

The following operations have been implemented in Relux 2012.

Difference: one or more objects are subtracted from an initial object. This can

be used to punch a hole in an object, for example.

Union: a number of objects are combined to form a new object. This can be used

to avoid penetrations, for example.

Intersection: a number of objects are intersected so that the only volume that

remains is that which is enclosed by all the objects in question. This can be used, for instance, to create a new shape from different existing shapes.

4.11.2 Generating Boolean objects

To generate a Boolean object, it is necessary to select the objects involved and then

select the desired operation via the context menu (right click in the 3D/2D view, right click in the scene tree) or the main menu (Edit Create Boolean group).

Fig. 69 Fig. 70

If the objects are closed and thus suitable for a Boolean operation, they will be includ-ed in the operation. Objects with openings will be ignored during Boolean operations. The Relux scene tree then shows the generated Boolean object as a group. The oper-

and geometries are sub-objects of the Boolean object (Fig.70).

In the example of a difference (Fig. 69) the sequence inside the Boolean group is de-cisive. The first object is the original object and all further objects are subtracted from

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this. Boolean groups or parameterised groups (field, strip, circle) can also be fitted

into each other.

4.11.3 Editing Boolean objects

The Boolean object can still be edited after it has been created. To do this, you should click on one of the operand objects in the scene tree and edit it via the property win-

dow or in the 2D/3D view.

4.11.4 Parameterising and positioning of operand objects

In the current example in Fig. 71, a cuboid defined as round was subtracted from a rectangular cuboid. If you want to change the cylinder afterwards, then you should

select this in the scene tree. If a sub-object of a Boolean group is selected, then the operand objects are shown in addition to the generated object (in this case the cuboid

with the hole). The selected object is coloured orange and the non-selected ones cy-an.

Fig. 71 Editing objects inside a Boolean group

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The Boolean object generated from a rectangular and a round cuboid.

Select the round cuboid. The cuboid selected is orange and ready for editing.

Change the radius of the round cuboid.

Move the round cuboid.

Deselect the object.

The function of interactive duplication keeping the CRTL key pressed can also be ap-plied inside Boolean groups. In the example in Fig. 71, additional holes could be punched out of the rectangular cuboid by moving them while keeping the CTRL key

pressed.

4.11.5 Sequence of operand objects

As already mentioned in Chapter 4.10.3, the sequence of the operand objects within

the Boolean group may be decisive. This is the case, for instance, if objects are to be subtracted from each other (creation of a difference). Which object is to be subtracted from which other one is important here (A-B ≠ B-A). The sequence can be subse-

quently altered via the scene tree. To do this, click on the object whose position is to be changed and, keeping the left mouse button pressed, move it to the desired posi-

tion. If it is moved to the group node of the Boolean object, it will fall out of the group, or alternatively fall into it, depending on whether it was already in the group or

noti.

The example in Fig. 40 shows how the corner of a cube is to be cut off by a second cube. The initial intention was to cut off the top corner of the lower cube with the bot-

tom corner of the upper cube. The group was generated in the wrong sequence, how-ever. In order to change this sequence, you should proceed as follows:

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Fig. 72 Changing the sequence in a Boolean group

The object generated the wrong way: the lower cube is subtracted from the upper cu-be.

Select the upper cuboid in the scene tree (first sub-object in the Boolean group).

Keeping the left mouse key pressed, move the upper cube (sub-object 1 in the scene

tree) on to the lower cube (sub-object 2 in the scene tree) – or the other way round. Let go of the mouse key (drag and drop).

Deselect the object.

4.11.6 Defining the materials of the Boolean object

When a Boolean object is generated, new surfaces are created. These surfaces are always in the same material as the surface from which they have been created. If red cuboids are punched out of a grey cuboid, for example, the outside surface of the

generated object will be grey and its holes red. If the partial surfaces of the Boolean objects are to subsequently be given a different colour, this can be done by editing

the operand objects in the property window or by pulling a material onto the operand object by drag and drop. To do this, the operand object must, however, have been selected beforehand (Fig. 73).

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Fig. 73 Subtraction of objects with different materials

Original objects.

Red cubes are subtracted from the grey cuboid.

4.11.7 Incorporating a Boolean object in the 3D library

Once a Boolean body is finished, it can be incorporated in the library of 3D objects.

This will enable it to be positioned in additional scenes in the same way as all other library objects. It must, however, be borne in mind that the Boolean group can then no longer be edited. Holes that have been generated cannot be moved any more or

have their dimensions changed. The command to perform this is "Convert to 3D ob-ject" and it can be called up with a right click via the context menu. Once the com-

mand has been executed, the object will be found in the library (left side of Relux Objects 3D Objects / Furniture).

Fig. 74 Converting a Boolean group into a 3D object

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4.12 Examples

The following chapter shows a few sample applications for a number of simple Boolean operations.

4.12.1 Difference: holes in a partition wall

An indoor room is to be modelled, which is divided up into two offices and a corridor

by means of partition walls. The offices are to be accessible from the corridor through an opening. One of the offices is additionally to have a hatch between the office and

the corridor for serving customers.

Fig. 75 Example of cut-outs in a partition wall

Model the partition wall and the cut-outs in the wall in the form of Relux partitions and

Relux cuboids.

Create the Boolean difference between the partition wall and the cut-outs in the wall.

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4.12.2 Union/difference: facade

A facade with windows is to be modelled for an outdoor view. The windows are half-

rounded. The frames on the outside and the window sill are to be taken into account too. Fig. 76 shows one possible way of doing this. Use is made of nested Boolean groups in order to implement the final result. On the inside, this is a union (wall with

frames and their window sills). Holes for the window openings are subtracted from these.

Fig. 76 Example of modelling a facade

Modelling the wall and an individual window frame.

Rectangular cuboid for the wall.

Rectangular cuboid for the window sill (blue).

Rectangular cuboid for the window frame at the side (green).

Round cuboid for the window frame at the top (blue). Convert into a polygonal cuboid

and scale in the y direction. Delete the superfluous points at the bottom.

Group together the cuboids for the window frame and the window sill in a free group

and duplicate as a field (5x5).

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Form the Boolean union between the wall and the group (window frame and window

sills).

Generate the same cuboids again as those that were modelled for the window frames

under Point "1" above, but without the window sill. This time, however, reduced by twice the thickness of the window frame (for the window cut-out).

Group together the cuboids generated under Point "4" above in a free group and du-plicate as a field (5x5) – window cut-outs.

Generate the Boolean difference between the union generated under Point "3" above

and the window cut-outs (Point "5").

4.12.3 Intersection: lentil

A lentil – or a discus as it is known in athletics – is to be modelled. The lateral surfac-es of the discus are to be flattened so that they end in a blunt edge. To do this, we

use a Boolean intersection of three objects. The objects required are two compressed spheres and a cylinder.

Fig. 77 Example of modelling a discus

Position a compressed sphere.

Duplicate the sphere positioned under "1" and shift it sideways.

Position a round cylinder (rotated 90° around the x-axis).

Generate a Boolean intersection between all three objects.

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4.13 New Basic Objects

Additional basic objects have been added to Relux to enable more elaborate objects to be modelled. All the new objects are rotational solids. The angle through which they

are rotated (0 < angle ≤ 360°) and the number of segments generated can be speci-fied for all the rotational solids. The object height is a further parameter that can be

set. The object can be made of one or more materials depending on the object type.

Sphere: the sphere is made up of a single material. In addition to the number of

segments, it is also possible to specify the number of layers here. A texture is adapted by means of sphere mapping.

Hemisphere: the hemisphere can be made up of two different materials – one

for the upper hemisphere and one for the base surface. In addition to the number of segments, it is also possible to specify the number of layers here too. A texture on the hemisphere can be adapted by means of sphere mapping, and a texture on the base

surface by means of cuboid mapping.

Cone/truncated cone/pyramid/truncated pyramid: in the case of a cone, a radius

can be specified for the base and a radius for the top. If the radius for the top is greater than 0, this is a truncated cone. If a value of 4 is selected for the number of

segments, a pyramid or a truncated pyramid will be generated. The cone is made up of a maximum of three different materials: the outside surface and the base and top

surface. A texture on the outside can be adapted by means of cylinder mapping and a texture on the base and top surface by means of cuboid mapping.

Ring: the ring is parameterised by means of four radii: the inside radius at the top and the bottom and the outside radius at the top and the bottom. In this way, it is

possible to model conical pipes too.

Polygonal rotational objects: in addition to the fixed parameterised rotational objects mentioned above, the rotational solid can also be polygonal. To generate sol-

ids of this type, you use the "Construct rotational solid" tool under "Tools" "Con-struct" "Rotational solid". The polygonal rotational body is made of just one materi-

al. When it is generated, there are fundamentally two different ways in which a rota-tional solid can be created:

Rotation around an axis: first of all, you draw the axis around which the closed poly-

gon is to be rotated. Following this, the rotating polygon is drawn in (this is not per-mitted to intersect the axis of rotation). The action is completed with a double click or

by pressing the enter key.

Rotation around the end points: after selecting the "Construct rotational solid" tool,

press the enter key to skip the step for drawing the axis of rotation. The polygon that has been generated can be rotated around its end points by a double click or by pressing the enter key on the keyboard again. What is important here is that the pol-

ygon should not intersect its axis of rotation that is defined by its end points.

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4.14 Polygonal Window and Window Frames

The existing room elements for indoor rooms (windows, skylights, doors and pictures) have been extended and enhanced. This section describes the points that have been

implemented here.

4.14.1 New shapes

Windows and doors, etc. have traditionally been defined by their length and width in Relux, i.e. they have been rectangular. These shapes have been extended by circular,

semi-circular and polygonal shapes. Figure 78 shows the new shapes that are now possible.

Fig. 78: From left to right: rectangular-, circular-, semi-circular-, polygonal windows

4.14.2 Additional geometry

Well-versed Relux users will be familiar with the option of adding window frames and window sills, etc. from our raytracing engine. The raytracer has been capable of calcu-

lating an additional geometry for a long time. This additional geometry can fundamen-tally now be used in Relux as well. It can be accessed and adjusted via the property window for the room element in question.

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Fig. 79 and Fig. 80: Settings for the additional geometry of a window

The geometry of the frame can be edited via the properties window for the windows,

doors, or pictures and relates to all the geometries which point to the same reference. This additional geometry is comparable with a library object. It is naturally still possi-ble to administer a number of different additional geometries.

If a window has an additional geometry, then the window-bar factor is superfluous, since the bars are already taken into account in the calculation through the additional

geometry. For this reason, this factor is set on 1.0 if an additional geometry is allocat-ed to the window and is blocked in the dialogue (Fig. 79).

4.14.3 Rotation of the wall objects

With skylights, in particular, planners would frequently like to be able to rotate these

around their z-axis. This can now be done via the dialogue or interactively in the 2D/3D view.

4.14.4 Depiction of a realistic wall jamb

The window is now placed in the middle of the wall. The thickness of the walls and

ceilings and hence the position of the window can be set via "Extras > Options > Out-door room“

This gives rise to a wall jamb on both the inside and the outside wall. The material for

the jamb is identical to the material for the inside or outside wall.

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4.14.5 Design of wall elements / drawing windows

Polygonal windows and doors can also be constructed or drawn interactively on the

screen using the mouse. To do this, you should select the tool for constructing win-

dows via "Tools" "Construct" "Window" or the "Tools" toolbar ( ). You should

then proceed as follows:

Activate the "Construct window" tool.

Select a wall on which the window is to be constructed. Via 3D or in the scene tree.

Draw the describing polygon on this wall.

4.15 New editing functions

In order to make working with Relux even more efficient, 2012 has had different edit-ing options added to it.

4.15.1 New tool: rotate object uniaxially

If an object is to be rotated, this will generally be around a single axis. In many cases, the desired rotation is a rotation around the z-axis. This rotation is generally per-formed in the floor plan. This is still, of course, possible with the familiar three-

dimensional rotation. For planners wishing to have precise results, however, it was often faster and more accurate to enter the value in the dialogue via the keyboard.

Not least if the rotation was to be based on a line in a CAD plan. The new tool "Rotate

object uniaxially" ( ) now also offers the option of interactive use of CAD snap. Us-

ing this tool, you take the intermediate angle of the x-axis of the object and a vector by which the object is to be rotated. Fig. 81 shows how a table is lined up with a line

in the CAD plan using the "Rotate object uniaxially" tool.

If an object is not to be rotated around its origin, a different point of rotation can be

set prior to the rotation proper by keeping the Ctrl key pressed. Fig. 82 shows how a luminaire that is placed in the middle of a corridor is lined up to the wall alongside it.

Fig. 81 Aligning a table to a CAD line with the aid of the CAD snap

Fig. 82 Aligning the luminaire to any desired line on the floor plan

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The "Rotate object uniaxially" tool can also be used as a combined tool in conjunction

with the "Place object" or "Move object" tool. This can be specified via the tool set-

tings (Tool Settings… ). Fig. 83 shows the dialogue in which these options can

be set.

Fig. 83 Setting the "Rotate object uniaxially" tool as a combined tool

Setting this option means that each positioning or moving step is followed by "Rotate

object uniaxially". If you wish to skip "Rotate object uniaxially", you can do so by pressing the Esc or Enter key.

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4.16 Draw polygonal scenes (interior, exterior)

Define a new interior project, or add a new room to your project. Choose a polygonal

room shape (Fig. 84).

After that dialog, you will be in 2D edit mode, where you can define the room shape and the length of each wall (Fig. 85).

You can end this 2D edit mode with a double click or the "ENTER" key. A new menu opens and you can extrude your scene either to the Z-, or X-axis (Fig. 86).

This procedure also works for exterior projects (without extrusion of the walls)

This option makes it possible to construct rooms both off of a floor plan and from a cross-section. This procedure works both for interior rooms and for outdoor projects

(there it is not necessary to extrude the walls).

Example 1: extrude scene to Z-axis

Fig. 84 Selection of room type

Fig. 85 2D edit mode

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Fig. 86 Set the extrusion direction

(Fig. 84 - Fig. 86) If you want to add or remove corner points, select the scene and

find the “Corner point insert” command in the fly-out menu under “Tools“, or in the following toolbar Fig. 87.

Fig. 87

Fig. 1: From left to right: click on the corner point to move it, click on the blue line between two corner points to add a new point.

Note: During the drawing command, you can change the snap grids or use zoom

functionalities. The backspace key will remove the last corner point.

Example 2: extrude scene to X-axis

Define a new interior project, or add a new room to your project. Choose a polygonal room shape. After that dialog, you will be in 2D edit mode, where you can define the

sectional room shape and the height of each wall. You can end this 2D edit mode with a double click or the "ENTER" key. A new menu opens and you can extrude your scene

to the X-axis.

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Fig. 88: Selecting the room type

Fig. 89 2D edit mode

Fig. 90 Setting the direction of extrusion

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Fig. 91 Radiosity rendering

Fig. 92Raytracing rendering

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4.17 CAD import with ReluxPro

There are two ways to import CAD files. Option one is to construct a CAD scene from

a CAD plan. The second option is to import CAD drawings into existing scenes, see File-Import-CAD Plan.

4.17.1 Example 1: CAD-Import with ReluxPro (single rooms)

The new ReluxPro offers two different possibilities of importing CAD files (of

*.dwg/*.dxf formats). The first option involves selecting the “CAD Import” option in the Start menu of ReluxPro and to design a new scene using an imported CAD Plan. The second option is to import a CAD file into an existing scene. Follow the “Menu

File Import CAD-Plan“.

Example 1: Create a new scene using a CAD-Plan

Fig. 93 Start menu “CAD-Import”

In general the following applies: The new powerful CAD interface allows you to import any *.dwg or *.dxf file format data in a few steps. Click the option “CAD-Import” and follow these seven steps:

Step 1: Enter project data

Step 2: Set the type of project (interior/exterior installation) (Fig. 95)

Step 3 (for interior projects only): Specify the type of interior project (single room/floor) (Fig. 96)

Step 4: Select a file (*.dwg or *.dxf)

Step 4: Set the scale (often 1000/m for interior and 1/m for exterior installations)

Step 5: Rotate the drawing (requires knowledge of drawing, otherwise continue)

Step 6: Set the origin (requires knowledge of drawing, otherwise continue)

Step 7: Capture the actual Relux scene

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Fig. 94

Fig. 95

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Fig. 96 Select a CAD file: dwg or dxf.

Note: You will find in the directory “examples” some sample CAD files which allow you to try out the next steps.

Fig. 97 Determine the scale

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Fig. 98 Rotate the drawing.

Fig. 99 Define the originating point of the scene

After Step 5, you can access the floor plan where you can define each corner of your

scene. For efficient working, we suggest that you use the CAD object snap. For this, you will find the toolbar on the right side of the workspace.

Fig. 2 CAD-Object Snap.

Note: We recommend you to grasp the corner points of the room counterclockwise

and to set at the bottom left the first corner point of the room.

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Fig. 100 Draw scene (interior).

By double-clicking or using the Enter key you can complete entering the scene ge-

ometry. The procedure is analogous to constructing the polygonal areas.

Fig. 101 3D View.

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In the following, we have compiled the icons and dialog boxes which will assist you in working with CAD drawings:

Icon for the dialog “Drawing properties”.

Enable and disable Object Snap. Tool palette of CAD Object Snap (below).

Enable and disable Drawing, for example, a Layer “Show CAD-Plan”.

Fig. 102 Tool palette “CAD-Object Snap”.

Fig. 103 Drawing properties.

Fig. 104

Note: If you wish, you can create more scenes in an existing project with CAD files. For this, click on “Draw Scene” (see Fig. 106). This new scene need not necessarily be

on the same floor with the scene you just created. In this type of CAD import, it is not possible to view several scenes simultaneously in the plan view. If you wish to simul-taneously view several rooms of a floor in the plan view, it is recommended to select

the option “Floor” when creating the project in the selection dialog “Define type of in-terior project “ (see figure below).

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Fig. 105 Selection dialog window “Set type of interior scene“

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4.17.2 Example 2: add a second CAD drawing to your scene

A scene in your Relux Project can contain more than one CAD drawing: for example a

floor plan and a section. You should thus move your mouse pointer to "Wall 1" in the "Scene" tab and click it with your right mouse button. The context menu will open.

Please select "Assign working plane" (Fig. 108). After this step, you can turn the working plane through 180°.

Fig. 3

Note: The origin of a working plane for walls is always in the left hand corner, as in

Fig. 72 (view from inside the room).

Open the “Raster properties” menu and set an appropriate placing grid for the follow-ing steps (0.1m). The next step is the import of a second CAD section to our scene.

Select "File – Import – CAD Plan" and implement the following steps as before. In the ReluxSuite program directory (..\Program Files\ReluxSuite\examples) you will find some sample CAD drawings (Profile-UG-EFH.dwg).

Fig. 4 Selecting a file

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Fig. 5 Setting the drawing units

Set the origin point and click the “Determine” button. Just click on the origin and after a successful import you should see the drawing as follows.

Fig. 6 Setting the origin

Fig. 7 3D View

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In example 1 and 2 we have shown single-scene projects. But it is also possible to construct a whole building. Please refer to our prepared building and open the file

“example3.rdf“.

Fig. 106 Building

extrudes a cube based on CAD drawing vectors, or curves.

extrudes a cube based on CAD drawing vectors, or curves.

extrudes a working surface based on CAD drawing vectors.

extrudes a wall based on CAD drawing vectors. Default thickness is 10cm.

creates a virtual measuring area based on CAD drawing vectors.

creates a new escape route area based on CAD drawing vectors.

creates a new escape route based on CAD drawing vectors.

creates a new scene (interior, or exterior) based on CAD drawing vectors.

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Note: For an indoor lighting design, we recommend that the design be performed

for each floor, or individual room, instead of rebuilding the entire scenery in a single scene. As you can see, there are, however, many different possibilities.

4.17.3 Example 3: CAD-Import with ReluxPro (planning of entire floors)

The new ReluxPro now also includes the possibility of viewing several scenes of a floor simultaneously.

Example 2: Create a new scene using a CAD Plan

Fig. 107 Start menu “CAD Import”

As in the previous example, click the option “CAD Import” and follow these seven

steps with a change in Step 3:

Step 1: Enter project data

Step 2: Set the type of the project (interior/exterior installations)

Step 3 (for interior projects only): Set the type of the interior project (in this case, floor)

Step 4: Select a file (*.dwg or *.dxf)

Step 4: Set the scale (often 1000/m for interior and 1/m for exterior installations)

Step 5: Rotate the drawing (requires knowledge of drawing, otherwise continue)

Step 6: Define the origin (requires knowledge of drawing, otherwise continue)

Step 7: Capture the actual Relux scene

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Fig. 108 Type of project

Fig. 109 Set the type of the interior project

Steps 3 to 6 are similar to importing of “single rooms”; therefore, these are not de-

scribed again in this chapter.

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Fig. 110 Draw the scene.

By double-clicking or using the Enter key complete entering the scene geometry. The Properties window opens automatically if you press the Ctrl button simultaneously.

Note: When you draw the first scene of a project, a floor is automatically created,

into which the following scenes are integrated.

Fig. 111

The dialog box "Properties" for a scene has been revised and is now divided ReluxSuite 2015) into four areas, which can be optionally edited: 1. Scene (Name,

Height, Geographical location); 2. Evaluation area (Setpoints, Measuring surfaces); 3. Structure (Coordinates of the vertices,); 4. Material (reflectance).

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Fig. 112 Properties tab “Scene” Fig. 113 Properties tab “Evaluation area”

Fig. 114 Properties tab “Structure” Fig. 115 Properties tab “Material”

Once a second scene has been created, the tab “Project” of the objects or control cen-tre looks like as shown in the following figure. All Floors and rooms / scenes are listed in a clear tree structure.

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Fig. 116 Floor plan view on floor level

Fig. 117 3D View on floor level. All scenes shown are now visible.

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Fig. 118 Floor plan view on floor level

Once all the scenes of the floor have been created, an office workstation lamp will now be inserted into any scene. However, the usual Drag & Drop function does not work in the floor level view. (Fig. 119)

Fig. 119

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The following message will appear: “The selected action can only be performed in the Scene View (Fig. 120). Using the toolbar buttons “Project”, or F8, or by double clicking

the scene you can change into the Scene View”. (Fig. 121)

Fig. 120

Fig. 121

In the Scene View, you can continue to plan the scene as usual (insert lamp, insert

windows, insert furniture paste, and so on). (Fig. 129)

Fig. 122

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Using F8, or by clicking on the toolbar button “Project” the plan view is dis-played again on floor level. A right-click on the desired scene opens a context

menu with the option “Calculate”.

Fig. 123 Floor plan view on floor level

Calculated and uncalculated rooms can now be viewed in parallel in the 3D view. This presen-

tation provides a quick overview of the status (calculated / uncalculated) of individual scenes.

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Fig. 124

A right-click on the desired scene opens the above-mentioned context menu, which also includes the option “Properties”. Here too, various parameters of the scene and

the setpoints can be customized at any time. (Fig. 132)

Fig. 125

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The floor level has its own summary of results, which provides a quick overview of the most important calculation results (Fig. 134):

Fig. 126

Green Fill: the luminance (Em) specified among the setpoints and the recommended

uniformity (Uo) were achieved for this scene.

Red Fill: the luminance (Em) specified among the setpoints and the recommended

uniformity (Uo) were not achieved for this scene.

Yellow colour: A calculation result for this scene is available, but no setpoints have been set for the scene.

White colour: No calculation result is available for this scene.

(Fig. 127)

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Fig. 127

4.18 gbXML-Import with ReluxPro

The Green Building XML format (gbXML) has been designed as an open data format. GbXML allows you to easily transfer building data (building hierarchy, geometry, day-light openings, doors, etc.) from Building Information Models (BIM) to engineering or

analysis software.

Currently, GbXML is being integrated into a variety of CAD programs and Engineering

Tools and supported by leading 3D BIM vendors.

The new ReluxPro 2015 - provides, like the CAD Import - two different possibilities of importing gbXML files. The first option involves selecting the option “Project Import” in

the Start menu of ReluxPro and creating several new scenes using an imported gbXML file. In this, any existing doors or windows are placed at the same time. The second

option is to import more gbXML data into an existing project. Follow the “Menu File Import Scene”.

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Fig. 128 Supplemented Start dialog window

Clicking on the option “Import Project” opens up as usual the input window for the project data.

Fig. 129 Dialog window “Enter Project data”

As early as the next step, a gbXML file can be imported in the menu “Import Room”.

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Fig. 130 Dialog window “Import Room”

Other preparations or creating the building hierarchy (Building Floor Scene) is not necessary because all scenes are already assigned logically to their floors when

importing.

Fig. 131 Dialog window “Import gbXML”

Furthermore, in the plan view all the scenes are placed in their correct positions, al-

lowing the user a rapid overview of all floors along with the scenes. In this regard, the current version of ReluxPro differs considerably from previous versions.

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Fig. 132 Floor overview of the new ReluxPro Version 2015

So as to start planning lights and lighting systems for individual scenes, it is neces-sary to move from the floor overview into a single scene. By double-clicking a room enclosing wall switch into the desired scene and enable the editing mode. As usual,

working with ReluxPro is convenient despite a possibly large number of scenes. The newly-named menu group “Project” (see Figure below) allows you to switch back into

the floor overview if necessary (the leftmost icon in the menu group “Project”).

Fig. 133 Menu group “Project”

In the menu group “Project”, as usual, a so-called combo is located in the middle. On

clicking, the list of all available levels is displayed and, slightly indented, also the list of all available scenes. Here, you can select individual rooms, or switch between the

floors of a building.

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Fig. 134“Combo box” in the menu group “Project”

The following two figures show the view of a ground plan in the floor overview, and then in the editing mode of a scene.

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Fig. 135 View of a floor plan in the floor overview

Fig. 136 Editing mode of a scene in the floor plan

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The following two figures show the view of the respective 3D view in the floor plan overview and then in the editing mode of a scene.

Fig. 137 Editing mode of a scene in the 3D view

Fig. 138 View of a 3D view in the floor overview

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A double-click on the room enclosing wall a currently active scene (editing mode) opens up as usual the dialog “Properties”. In the four different tabs, various parame-

ters such as name, location, and northern angle, target values, measuring surfaces, structure and reflectance can be viewed and changed if necessary (Fig. 139 - 142).

Fig. 139 “Properties” of the scene Fig. 140

Fig. 141 Fig. 142

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4.19 ReluxMovie Module

Fig. 143

4.19.1 Introduction

Films can be generated in a particularly easy manner with the animation module in ReluxPro (Fig. 150). For this, you simply require the “Animation” toolbar and the ani-

mation bar. You can have these displayed or hidden via the Window-Animation Bar and Window-Symbol Bar-Animation menus.

The procedure for compiling an animation has already been described in the “New

ReluxMovie Module” section, which is why we are now setting out the details of these new options.

4.19.2 Animation bar

Fig. 144: “Animation” toolbar

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When a new camera position is set, the position of the camera on the time axis is es-tablished automatically on the basis of the specified speed. The positions are shown

on the time axis with the symbol.

The positions on the time axis can be changed manually. To do this, you should move

the controller (black bar), either with the mouse or with the command, until it is

close to a camera position and this changes its colour to red.

Keeping the Ctrl key and the left mouse button pressed in the black area, you can

now move the camera position on the time axis. If you additionally press Shift, all the subsequent camera positions will similarly be moved.

A new camera position on the time axis will overwrite an existing camera position.

The duration of an animation is automatically set at 30 seconds. This can be changed in the properties of the animation in question.

There are two ways of showing the time: the number of pictures (1 B., 2 B., …) or in hours, minutes and seconds (hh:mm:ss:ff, SMPTE timecode). The setting for this can be made under the Extras – Options – General Settings menu, under the Anima-

tion units in SMPTE Timecode option.

4.19.3 Maintaining the observer height

In order to maintain the observer height when the different camera positions are set, a useful key shortcut has been introduced for operation via the mouse and the key-

board. As long as you keep the Alt key pressed, the current observer height will be maintained.

Maintaining the observer height when moving “Alt”

and rotating in the 3D View.

4.19.4 Animation path

In the 2D and 3D View, the trajectory of the camera between the individual camera

positions is shown as a dotted blue/orange path. Each section of line represents a pic-ture. In the Floor Plan View and all other 3D Views, the camera travels along this path when the animation is played.

By clicking on the path, the individual camera positions are shown as blue squares. These squares can be selected and the camera position changed or deleted.

An animation path of this type can be copied, moved and rotated in the same way as an object.

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Fig. 145 Animation path

4.19.5 Multiple animation paths

The program allows more than one animation to be conducted within a scene.

When you click on one of the camera positions (blue squares) in the 3D View, Relux

shows one or other of the animation paths in the “Animation” toolbar.

The 3D camera symbol is shown in red if the associated animation is active. For non-

active animations, the 3D camera symbols are shown with blue lines. These are red if the animation is active.

4.19.6 Interpolation

Between the camera positions, the path that the camera follows is set automatically.

By way of a default, the Akima interpolation is used for the path.

This interpolation can also be switched. To do this, select one of the three interpola-tion functions in the context menu for the animation node in the scene tree:

Linear:

Fig. 146 Linear interpolation

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The simplest type of interpolation. This connects points by means of a line. The values between the points are established on a linear basis. This generally causes a jolt at

the point where the photo is taken.

Cubic:

Fig. 147 Cubic interpolation

This interpolation leads to a soft curve between the points. It guarantees a smooth and jolt-free profile. There can, however, be considerable deviations from the direct

link between the photo points.

Akima:

Fig. 148 Akima interpolation

This interpolation type similarly creates a soft curve between the points. The Akima curve remains closer to the direct link, however, than the cubic interpolation.

4.19.7 Stretch-compress animation

If you have compiled an animation and wish to compress or lengthen the playing speed of a film, you can select the Stretch-compress function in the context menu

for the animation. In the subsequent dialog, you can specify the length in seconds to which the animation is to be stretched or compressed. The animation cannot be com-

pressed so far that the individual photo points overlap.

Fig. 149 Stretch animation

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4.19.8 Animation properties

By double-clicking on the animation node in the project tree or clicking on the Anima-tion toolbar, you can call up the property window for this animation. The following

settings can be made via the dialog (5):

Fig. 150 Animation settings

Frame rate: defines the number of frames per second of film.

Time axis: defines the range that is shown in the animation axis; this can be specified by setting the time to be shown in seconds or the number of pictures.

4.19.9 Rendering the animation

An animation path must be rendered beforehand for the film to be obtained. To do

this, select the icon with the film slate-board in the toolbar or select the Extras – render animation option.

The following dialog can be used to make settings for the format and resolution (Fig. 151, Render settings).

Fig. 151 Render settings

Output type: here the user determines the output type with which the film is to be

generated. It is possible to choose between “Uncalculated”, i.e. the normal 3D View, or “Luminance distribution” i.e. the calculated 3D View. At the moment, calculated

radiosity scenes can be rendered by this method but not raytracing scenes.

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Format: Defines the output format for the film. With the “AVI” option, the film is cal-culated in the standard format used for Windows. By clicking on Options, it is possible

to select a codec that is available on the computer and also the desired compression stage.

As a further option, the film can also be saved as a series of individual pictures, and it

is also possible to choose between “JPEG” and “BMP”.

Resolution: The most common film formats are listed in the selection box. You can also specify the film resolution that you would like via the input fields (width and height).

Duration: Here you decide which part of the animation is to be saved in the film. You

can choose either “All pictures” or just “Current picture”. With the input fields of “from” / ”to”, you can limit the animation to a duration that you select yourself.

By clicking on “Start” you call up a dialog which asks you where the target file is to be

written to. The user’s video folder is set as the default (My files/My videos). After confirming with OK, the rendering process will be started automatically (Fig. 159).

Fig. 152 Render manager

The Render manager shows the following information:

Number of pictures calculated / Total number of pictures

Time elapsed since the start of the rendering process

Time remaining until the process is completed

Estimated overall time for the compilation process

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Path for the film being calculated

The checkbox can be used to show or switch off a preview. The preview shows which

individual pictures are being written to the film. The process can be stopped at any time in order to eliminate any setting errors. If the film is to be shown in the Standard Player once the rendering is complete, the “Open after calculation” box must be

checked.

Note: It is not possible to continue a rendering process that has been interrupted.

The film is not saved in the Relux project file but in a separate file.

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4.20 New GR and TI glare rating for outdoors

The glare rating in outdoor projects has been extended in the Calculation manager. Under Artificial light and the Glare rating tab, new GR and TI glare ratings can be calculated for observers.

The following description explicitly covers the verification required by the German Railway (DB) for overground platforms.

Fig. 153 Calculation manager dialog

4.20.1 What is calculated?

The direct light from each individual luminaire is calculated at each observer point. This value, set out as a ratio to the surrounding luminance, gives the GR or TI value.

The surrounding luminance value is obtained as a function of the defined measure-ment area, referred to as the reference value.

Although this is an approximation, CIE 112 stipulates that it is a permitted approxima-

tion.

GR values stand for stationary observer points and TI values for travelling or moving

observer points.

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4.20.2 Measuring area and observers

See Point 1, Fig. 161. To calculate the GR value and the TI values, the program re-quires a Reference area for establishing the surrounding luminances.

The Reference area must be allocated a mean Reflectance of the real area that is positioned underneath it. The program looks for this reflectance automatically. This

procedure, as described, makes it possible to establish the GR / TI for any desired scenes and at different levels.

Note: Try to avoid dissimilar reflections beneath reference surfaces if possible. If

the reflectance of these real surfaces (e.g. the floor) changes, it may be necessary to adjust the reflectance of the reference surface.

Fig. 154 Measurement or reference area

See the above Figure. The observer points arranged like a table represent the waiting passengers next to the railway lines; the observer points arranged in a row represent

the driver of the train that is arriving.

The position and size of the reference area ought always to be selected to suit the re-quirements (sports ground, station platform...). In the picture above you can see the

reference area shown in red. Care was taken to ensure that this is lined up in parallel beneath a repeated pattern of positioned luminaires.

The program positions a group of 5x5 observers uniformly in front of the reference area for calculating the GR values.

The observer points for the vehicle driver are positioned in parallel to the reference

surface. The first observer point is at an angle of 20° prior to the first luminaire above

1

2

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the reference surface. In the transverse direction, it is placed 1.66m alongside the left edge of the measurement field (platform edge). The number of steps and the distance

between them is governed by the length of the measuring surface and the number of measuring points set. The basic parameters are set in accordance with the German Railway (DB) Guidelines. All the parameters can be adjusted as required.

Note: The observer points are not updated automatically. If the observers have to

be realigned due to changes in the luminaire positions or the alignment of the meas-urement surface, you must trigger the automatic positioning of the observer points manually. To do this, go to the Calculation Manager and start DB Guidelines again.

Please note that when GR and TI values are determined for outdoors, all the light re-flections are calculated as in the past, but, according to the method proposed in CIE

112 for determining the mean background luminance, only the reference surface is taken into account. A bright white wall directly in the observer’s field of vision thus only has an indirect influence on the mean background luminance. As a result, the

calculated GR and TI values tend to be too high (see CIE112). On the other hand, it is not necessary to recreate every 3D detail in outdoor projects.

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4.21 Raytracing calculation in Relux Pro

4.21.1 How to use the Relux raytracing calculation

Fig. 155

Fig. 156

The raytracing calculation is based on a version of Radiance that has been revised by

Relux. This verified method, which has been validated worldwide, is noted for its accu-rate calculation results. A ray tracer is a complex tool with many adjustable parame-

ters which need to be set by the user. To use the raytracing calculation, just open the calculation manager of ReluxPro. (Fig. 162-163)

Note: The following chapter provides a short introduction to the use of this

calculation method. For more detailed information please refer to our newly completed guide "Radiance calculation with ReluxPro". You will find this additional guide either on

our ReluxSuite DVD, or on our website at www.relux.biz.

Relux Raytracer offers two modes for doing calculations: in the standard mode the most important parameters are set automatically depending on the chosen quality

setting, only the number of diffuse interreflexions can be specified separately. For normal scenes, these automatic settings deliver very good results already, with ac-

ceptable calculation times.

For specific demands, Relux Raytracer additionally offers an expert mode, which makes it possible to control the execution of the program separately for the different

individual tasks of a lighting simulation, like the direct or indirect part of the illumina-tion calculation, or special adjustments for daylight scenes, etc.

Note: Both modes are independent. This then offers the option of setting low

quality values in the standard mode for quick preview renderings in the chosen image

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format and, at the same time, setting high quality values in the expert mode dialog. Afterwards, one can easily switch between the two approaches by simply activating /

deactivating the expert mode.

Fig. 157 ReluxPro raytracing calculation

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4.21.2 The Standard mode parameters

The preparations for a visualization with the "Raytracing calculation" take in the same

steps as those for a standard light calculation in "ReluxPro" (Fehler! Verweisquelle konnte nicht gefunden werden.).

1. Create a new project or add a new scene to your current project

2. Develop the layout of the room with furniture and wall materials, for example

3. For artificial light calculations: select and position the luminaires of your choice and for daylight calculations: select and position at least one window or a skylight

Fig. 158 Calculation manager (Standard mode)

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Once the layout of the scene has been completed, you can go further and open the calculation manager. Further inputs are required here, in the same way as for the

standard light calculations. The calculation manager incorporates a switch box to acti-vate the Radiance parameters. Let us first cover the standard settings, starting with the type of calculation:

Type of lighting

Artificial light Only luminaires are calculated as light sources Windows are depicted as black surfaces (night).

Daylight Only The light coming through windows and skylights is cal-culated.

Artificial light and

daylight

All artificial light sources and daylight are taken into ac-count .

Next, you’ll find the settings for the daylight calculations with the different sky condi-tions, together with the date and true local time. The time is converted and also

shown as so-called "true solar time (TST)" using the date and the longitude entered in "Project - Location". This essentially determines the position of the sun and therefore the luminance distribution of the sky. If required, you can set the switch button "with

sun" to calculate the effect of direct sunlight as well.

Sky type

Clear sky according to CIE Only the radiation of the sky is taken into account, without the radiation due to the sun.

CIE Publication No. 22 of 1973

Intermediate sky according

to CIE

A partially overcast sky with the components of over-

cast and clear sky being determined on the basis of the sun probability and additional weighting factors.

CIE Publication No. 22 of 1973

Overcast sky to CIE The CIE defines an overcast sky with an uneven light

distribution here, deviating slightly from DIN 5034 Part 2.

CIE Publication No. 22 of 1973

Uniformly overcast sky This sky type has been described in DIN 5034 Part 2 with a specific luminance for all directions, i.e. deter-

mined solely by the angle of the point in the sky to the zenith.

In the standard mode you can also set the image quality as well the number of "Inter-reflections". The best possible quality of renderings is achieved with "high".

In the Expert mode, a lot more settings are additionally available. This document con-tains only a summary.

Note: For more detailed information please refer to our newly completed guide

"Radiance calculation with ReluxPro". You will find this additional guide either on our ReluxSuite DVD, or on our website at www.relux.biz.

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4.21.3 The Expert mode parameters

Fig. 159

Fig. 160 Expert mode

The justification for having several parameters is that the program aims to offer the possibility of adjustment for all kinds of specific scenarios. In general, only a few of the values will need to be changed by the user, as a function of the project. In what

follows, a number of guidelines are set out to provide you with the necessary back-ground for performing the appropriate parameter adjustment. (Fig. 166-167)

Note: the option of changing individual parameter settings is provided as a

convience but also constitutes a challenge. It is, of course, vital to have consistent value settings. If a high image quality is chosen and at the same time an insufficient

spatial resolution is set for the indirect light calculation, the results will most probably not be satisfactory.

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Scene geometry: Parameters in this category do not generally require user interven-tion, since they are only provided for very exceptional cases in which problems occur

with exporting the geometry.

For the raytracing process, the scene data are converted into a special structure (oc-tree).

The scene is subsequently divided into cubes and sub-cubes to provide information on which parts of the overall volume are occupied by objects and which not. An im-

portant criterion for this conversion process is, of course, the ratio of the smallest fea-tured geometry size to the overall scene size. The underlying algorithm is already ca-pable of handling a wide range of geometry ratios, however, so the octree resolu-

tion does not normally need to be changed. Only in cases in which huge scenes also contain a lot of small geometric detail, especially if this detail appears in a locally con-

centrated manner, might it be necessary to augment this value (e.g. from 16000 to 32000).

A further geometry-specific adjustment option affects the way in which the objects are

stored internally. Given the fact that scenes are generally growing more complex from year to year, Relux Raytracer allocates all the objects a highly compressed data struc-

ture by default. Thus, scenes can be rendered now with the new version which were an impossible task for previous Relux Raytracer versions. This memory optimization does not normally need to be changed by the user. (For simple scenes, deactivating it

can save around 10% of the calculation time)

Image Quality: For convenience, some parameters are still subsumed under the cat-

egory of image quality even in expert mode. Apart from a number of internal calcula-tion parameters, this value also controls the over-sampling rate and the image filter-ing, which is applied to smooth out rough borders and pixel effects in the final image.

Direct Illumination: With regard to the direct part of the overall illumination calcula-tion, the options soft shadows and the associated value of the source subdiRelux

Raytracer amount are currently adjustable by the user. For a realistic image appear-ance, the soft shadows option should remain activated. The subdiRelux Raytracer pa-rameter then determines how softly the shadows are to be rendered. A higher value

for the subdiRelux Raytracer unfortunately also results in an increase in the necessary calculation time.

Indirect Illumination: Calculating the indirect part of the illumination is undoubtedly the most complex task of a visualization. Within Radiance, the indirect illumination is

also simulated with a ray tracing process, but in contrast to the simple direct ray trac-ing method, rays are sent out not only from the observer's point of view in this case but also from various points within the overall scene. These indirect rays sample the

(indirect) illumination that reaches the point under consideration from the whole hem-isphere above it. Benefit is also derived from the fact that the indirect illumination

varies much less strongly than the direct illumination. It is thus possible, to a certain extent, to cache values from the calculation and to re-use them for points in the vicin-ity (interpolation method).

This general approach demands a set of specific parameters, of which the four most important ones can be set in Relux Raytracer:

The number of interreflexions, i.e. up to which depth indirect interreflexions are fol-lowed, the spatial resolution used for the calculation and interpolation process, the number of indirect rays which are sent out to sample the surrounding hemisphere,

and, finally, a value for the background ambient illumination, which serves to simu-

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late the part of the illumination which is not considered due to the fact that only a fi-nite number of indirect interreflexions are traced.

Theoretically, an infinite number of interreflexions need to be considered in order to simulate the light flux exchange between the scene surfaces in a physically exact manner. To limit calculation times, especially for visualizations, one can work with just

a few interreflexions and simulate the rest with an ambient background light. In this case, 2-3 interreflexions are recommended for practical application in normal scenes.

Let us take a simple indirect illumination scenario as an example. With 1 interreflex-ion, the path luminaire -> ceiling -> workplane is sampled, and with 2 interreflexions additional paths like luminaire -> ceiling -> walls -> workplane can be considered.

The ambient illumination is generally scene-dependent; it is advisable to run a num-ber of previews to establish suitable values for typical scenarios. Higher values for the

number of interreflexions (3-5) are recommended for scenes with mainly indirect illu-mination, or if a high calculation accuracy is needed. More than 7-9 interreflexions are generally not advisable, since the sampled contributions decrease quickly with higher

iteration levels and, in the end, fall below the general error of the applied stochastic ray tracing method. (It is clear that the ambient light should be reduced accordingly

when using such a high number of interreflexions, or set completely at zero, in order to avoid erroneously adding light to the scene.)

Of course, the number of indirect interreflexions has a pronounced influence on the

calculation time. For quick preview runs, the indirect calculation can be switched off completely (0 interreflexions). Keep in mind that all surfaces which are not illuminated

directly by a light source are then rendered unnaturally dark.

The necessary spatial resolution is a critical parameter which is very much a func-tion of the scene geometry and leads to artefacts in the image if set to inadequate

values. The default value of 0.4 m is already a relatively coarse setting to keep calcu-lation times to within reasonable limits. Scenes with a high illumination variance

and/or fine detail might need a finer setting (such as 0.2 or, in extreme cases, as low as 0.1 or 0.05). It should be noted that this, unfortunately, rapidly leads to a consid-erably higher calculation time. On the other hand, with artificially illuminated exterior

areas, for instance, where the indirect component part plays a more minor role, the value can often be increased (to between 0.6 and 1.0 m, for example) without imme-

diately causing image artefacts. The pronounced dependence on the scene geometry and the illumination configuration make it difficult to provide any further general ad-

vice. Given the major influence on calculation time, however, it is generally advisable to experiment with different settings.

The number of indirect rays is set to a default value which is adequate for standard

scene types (please consult the following chart). What has been said above, however, similarly applies here – a large amount of scene detail and a high illumination variance

could necessitate an adjustment (to between 800 and 1000, or more) in order to make sure that all the surrounding details are correctly sampled. With more or less empty scenes and fairly uniform illumination, the value can safely be reduced (to be-

tween 300 and 500, or less). The influence on the calculation time is less pronounced than for the spatial resolution parameter (although 1000 rays might sound a great

deal, they still only permit a rather coarse sampling of the surrounding objects). Ex-perimenting with different settings is recommended, too. Hence, in the case of scenes that require a fine spatial resolution on account of extensive geometry detail, but

which also have only a low illumination variance, it may make sense to reduce the number of indirect rays so as to keep the calculation times within reasonable limits.

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Simple scene (artificial and/or daylight with pre-

calculation of daylight openings, such as win-dows; good, uniform light)

800 – 1200

More complex scenes (more details; highly var-ied illumination through the use of narrow beam

spots und/or direct sunlight)

1500 – 3000

Calculation of daylight without the precalculation of daylight openings such as windows

3000 – 5000

4.21.4 Daylight calculations

Daylight calculations are generally more challenging because of the greater vari-

ance of the illumination (by comparison to artificially lit scenes). Another difficulty is that the sky hemisphere cannot be treated as a localized light emitter in the same way as a normal luminaire. For this reason, the sky portion of the illumination is eval-

uated using the indirect light process in Radiance. (By contrast to the sun itself, which similarly cannot be localized because of its great distance, but which can easily be

simulated as an angular light source with a source angle of approximately 0.5°).

To accurately simulate the illumination through daylight openings, it is recommended that a precalculation be run for all the openings (windows and skylights). Each day-

light opening is treated separately, and a luminous intensity distribution is generated which describes the angular dependence of the incoming daylight, making allowance

for the chosen sky model and all the external obstructions (if modelled). It is, of course, necessary for the level of the external interreflections to be correctly speci-fied. The default (and minimum) value of 1 for the interreflection only takes the sky

itself into consideration. All the geometry objects outside the room act as pure ob-structions. With 2 or more interreflections, it is possible to additionally consider the

amount of light (from the sun and the sky) which is reflected by external objects.

The precalculation routine thus converts daylight openings into localized light sources,

making for a more accurate calculation by comparison to a simulation that uses the indirect algorithm for simulating the room as a whole. These localized sources can,

however, produce disturbing highlights in conjunction with reflecting surfaces when images are generated. It is thus possible for this precalculation to be switched off. In

this case, it is recommended that the number of interreflections be increased to 3-5 or more (both the interreflections within the room and those outside it must now be con-sidered together). The number of indirect rays can perhaps also be increased (e.g. to

800-1000 or more). Switching off the window precalculation can also make sense for scenes with very large daylight openings, e.g. rooms with large window sections that

cover entire walls from floor to ceiling.

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4.21.5 Set up a viewpoint

Fig. 161 Views

The "Views" dialog page (Fig. 161) has been included to allow a viewpoint to be set up

for the raytracing calculation. It also offers facilities for defining additional views and entering the settings for the size of the visualizations. A preview button is provided for

the creation of previews..

4.21.6 Raster measuring areas and start of calculation

The Relux raytracing module has a "Raster measuring areas" dialog (Fig. 169) for cal-culating luminances or illuminances. This dialog is used in the same way as in Relux-

Pro calculations.

The measuring surfaces contained in the project are listed in the dialog, and the basic

settings are shown for the number of points in the X and Y direction, together with the corresponding intervals between the points. Pressing the '...' button will activate the

extended dialog for selecting the additional "vertical illuminances".

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Fig. 162 Calculation Manager (Calculation parameters)

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4.22 ReluxVivaldi Calculation

Fig. 163

ReluxVivaldi is a module for dynamic light simulations based on precalculated HDR

images (Fig. 163). When a scene with several luminaires is calculated separately on the basis of control groups, in which there is only one group of luminaires switched on for each individual calculation, HDR images can be added afterwards with different

scale factors. This can almost be done in real-time since the time-consuming Raytrac-ing calculation has been performed beforehand. Thus, dynamic light control can easily

be simulated in the same way as if the luminaire groups were actually to be dimmed. Of course, daylight can be incorporated into the process, such as by a sequence of calculations for certain time and state of the sky.

An important additional aspect is that the ReluxVivaldi simulation includes energy in-formation in the calculation. That way, the energy consumption of a lighting set can

be readily simulated in dynamic operations. It is, for example, possible to determine the energy savings that can be achieved by reducing the use of artificial light on ac-count of there being sufficient daylight.

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4.22.1 Why Relux Vivaldi

ReluxVivaldi allows you to visualise dynamic lighting solutions

ReluxVivaldi is easy to handle and convincing.

ReluxVivaldi presentations include:

lighting scenes

dynamic changes in lighting (timelines) and

energy calculations incl. CO2 emissions

ReluxVivaldi is used in the entire selling process, from the design idea right through to the point when the solution is installed

4.22.2 Benefit for the customer:

ReluxVivaldi permits an understanding of the improved quality of lighting and the re-

duced energy consumption achieved through intelligently controlled solutions.

4.22.3 A ReluxVivaldi simulation is basically a two-stage process

First the scene is calculated separately on the basis of control groups and different daylight times. The results are saved in compact format in the Relux project file.

With this precalculated sequence of images, the actual ReluxVivaldi Module can then

be activated for the simulation of different dynamic scenes.

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4.23 ReluxVivaldi Calculation Adjustments

Fig. 164

4.23.1 Control Panel - Interactive influence

Play your lighting solution's imaginary keyboard. The control panel enables you to in-

teractively influence the dimming level and light colour of the luminaires or sets of luminaires used. You can choose your personal lighting scene. Select your personal lighting scene! (cf. Fig. 164)

4.23.2 Timeline Editor - Dynamic light transitions

Use the Timeline Editor to write the notes for your lighting composition. This gives you full control over the quantity of light and light colour of luminaires or sets of lumi-naires at any time of day. You can bring lighting quality and lighting efficiency into

harmony and define dynamic daily transitions. (cf. Fig. 164 top right).

4.23.3 Energy Chart - Calculating energy consumption

ReluxVivaldi makes it possible to represent various daylight sequences. This way you can easily compare different daily sequences or seasons and adjust artificial light per-

fectly to match available daylight. (cf. Fig. 164. bottom centre).

4.23.4 Daylight - Artificial light paired with daylight

ReluxVivaldi makes it possible to represent various daylight sequences. This way you can easily compare different daily sequences or seasons and adjust artificial light per-

fectly to match available daylight.

(cf. Fig. 164 ).

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4.24 ReluxVivaldi Calculation

In this chapter, the first of two simulation steps, the so-called ReluxVivaldi Calcula-

tion will be further explained. The software organizes the necessary multiple-calculations of the scene mostly automatically so that, without much effort, a com-plete set of HDR images can be created for the following dynamic simulation.

The second step – the use of the ReluxVivaldi Module – is described in a separate document.

The adjustments for the ReluxVivaldi calculations can be carried out in the same-titled dialog of the Relux calculation manager. This is structured in the same way as the cal-culation dialog of the standard Raytracing calculation (cf. Chapter 4.19). The views

can also be adjusted in the second View tab, as for an ordinary Raytracing calcula-tion.

4.24.1 ReluxVivaldi calculation settings

The adjustment of the daylight times in ReluxVivaldi is different, though, since several points of time and/or types of sky can be specified (cf. 4.24.3).

Furthermore, the ReluxVivaldi main dialog contains a display with information on the number of existing artificial light control groups as well as the configured daylight

times.

Note: The adjustments (type of lighting, calculation parameters, views) are com-

pletely independent for the standard Raytracing calculation and the ReluxVivaldi cal-

culation.

Fig. 165 Calculation manager

Since, in multiple separate calculations, there is always only one lighting group active, the demands on indirect calculations are higher than for an ordinary Raytracing calcu-

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lation, in which all the luminaires of a scene are switched on. Therefore, it might be necessary to set the parameters on higher values, especially for indirect calculations.

4.24.2 Artificial Light Control Group

The control groups are automatically determined by Relux depending on how the lu-

minaires are merged in the scene. Specifically, the following units are valid as control groups

Each single or combination luminaire on the first level of the scene tree

Each 'fixed' luminaire arrangement (line, field, circle) on the first level of the scene tree

Each 'free' group on the first level of the scene tree (all containing luminaires, re-spectively)

1.) The luminaire heads of combination luminaires are treated equally. It is not pos-sible to distribute individual luminaire heads separately over different control groups.

2.) If there are subgroups (e.g. fields or lines), then all the luminaires will be assem-

bled in one control group.

3.) The free group can contain other objects apart from luminaires (cube, 3ds ob-

jects). Moreover, it can be divided into further subgroups. All luminaires are assem-bled in one control group. Yet, all luminaires in that group need to be of the same type.

The switching status, which is adjusted in the properties dialog of the luminaire (con-trol field 'luminaire On/Off') can be ignored in the ReluxVivaldi calculation as all the

luminaires are switched on (as groups).

The number of control groups that exists is displayed in the main dialog of the ReluxVivaldi calculation.

Notes: In a separate control group calculation, there may be a large number of

sudden calculations. It is therefore recommended that the luminaires be kept as sepa-

rate as possible in the scene tree in order to keep track of them, rather than inserting more objects and luminaires (or arrangements) in subgroups.

Prior to the calculation the luminaire arrangements will be checked. If errors are de-

tected, an appropriate warning will be displayed.

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4.24.3 Multiple Daylight Calculations

If Daylight or Artificial and Daylight is selected as the type of lighting, the window

daylight data will be active. One click on this will open a separate dialog (see Fig. 173 - 174), where the times for the multiple daylight calculations can be set.

Fig. 166 and Fig. 167 Dialog for setting up multiple daylight times, on the left in au-tomatic mode, on the right in manual mode with selected and modified entries.

The daylight data dialog offers 2 modes to set up multiple daylight times as well as

the types of sky. The initial selection of the date, time and sky model is performed in the same way as in the standard Relux Raytracing calculation.

In automatic mode, the time set-up is interpreted as the initial value. In addition, time intervals and a number of repetitions can be selected. Clicking on Create list develops a respective set of time points with the desired intervals. Each newly created

list removes old data (where this exists).

In manual mode, each point in time and each sky type can be set individually and,

by clicking on Add, can be attached to the already existing ones. A list can also com-prise just a single time. The available points of time in the list can be selected and edited by double-clicking on them. Selected entries are denoted with * and current

data appear in the date and sky-type button in the top section. Adjustments can be made there and, by clicking Overwrite, the selected entry can be modified and up-

dated. The marker * will disappear after the modified entries have been closed.

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It can be interesting to combine the two modes. In the first step, a list of time points is created in automatic mode and then single data items can be modified in manual

mode (e.g. change sky type).

Note: At the moment it is only possible to choose hours and minutes as intervals,

and the whole period must not exceed one day.

4.24.4 Calculation Results and Start of the ReluxVivaldi Module

The result of a ReluxVivaldi calculation is a complete data record consisting of HDR

images and additional information. It is bundled up and saved within the Relux pro-ject. It is tied to the relevant view that it was calculated for (similar to the images of the usual Raytracing calculation).

If the ReluxVivaldi result needs to be defined for one view, it is possible to 'block' the view in the same way as for the normal Raytracing images. (cf. Chapter

4.19.5Fehler! Verweisquelle konnte nicht gefunden werden.) The information on existing ReluxVivaldi results appears in the blocked views where a small Raytracing image is displayed in the ReluxVivaldi preview dialog (this image is merely meant to

provide information, it shows the number of individual control-group HDR images)

Note: The ReluxVivaldi results are not listed in the output tree as yet.

If at least one ReluxVivaldi calculation of a view of a scene is performed, the ReluxVivaldi module can be started by clicking on the ReluxVivaldi icon.

The data of the calculated view is loaded automatically. (If there are several calculat-ed views, the loading view needs to be chosen first).

As the next step, dynamic simulations of the scene can be performed, control groups can be dimmed, and timelines set, etc. (cf. separate documentation for the use of ReluxVivaldi).

Before closing the module, the adjustments done during the work with ReluxVivaldi can be saved in the ReluxVivaldi result associated with the view. Thus, in a later ses-

sion, these will be available and can be worked on.

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4.25 Planning according to EN 12464-1:2011, 12464-2:2007, or ASR 3/4:2011

Starting from ReluxSuite, version 2012.3, the specifications as well as “nominal val-ues” of the following directives were implemented in the work sequence: EN 12464-1:2011, 12464-2:2007, or ASR 3/4:2011 (Germany only).

Similar to the road projects with their "evaluation classes", the user has now the sim-ple option to assign a usage profile with defined nominal values to a scene. This op-

tion is available for indoor as well as outdoor systems.

4.25.1 Example project: Planning according to DIN EN 12464-1:2011

Already after project creation via the "Interior" menu item (compare to fig. 175) the usage profile can be selected via the "Edit nominal values" icon in the slightly modified

"Interior" menu window (next after the next menu window)(Fig. 176).

However, prior to that you can define the areas enclosing the space as follows: Room dimensions: L=6.0m x W=8.0m x H=2.80m. Rho: Floor=20%, Walls=50%, Ceil-

ing=70% (default values).

Fig. 168 Fig. 169

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In the "Edit nominal values" menu window (compare to fig. 177), you can now find the list of interior areas, areas of visual tasks or areas of activities according to chap-

ter 5.2 of EN 12464-1:2011. At the top of this menu window, the specifications of 12464-2:2007 (chapter 5: Listing of lighting requirements) or of ASR 3/4:2011 (Light-ing requirements for work spaces, work stations and activities) can be optionally se-

lected in the "Manage profiles" menu item.

For this example profile 5.26 "Offices: Writing, typing, reading, data processing"

should be selected. Close the "Edit nominal values" window by clicking on "OK".

When returning to the "Interior" menu window it can be seen that an evaluation pane was created in addition to the usage level. In addition to the usage level, this evalua-

tion pane contains additional measurement areas for walls and the ceiling of a scene as required in EN 12464-1:2011. If needed, these measurement areas can be deac-

tivated in this menu window as well.

Fig. 170 Usage profile according to EN 12464-1:2011

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Fig. 171

Clicking on "OK" closes the "Interior" window and you can observe the scene in the 3D view of ReluxPro. As it can be clearly seen, the illustrated example contains already six suspended lights in the scene. These lights were places after product selection us-

ing the "Easy Lux" command.

In the next step (compare to fig. 177, 178) you can place four desks as a group in

such a way that they meet at one location.

Notes: After right-clicking on the group, the "Centring" option can be selected from

the context menu (compare to chapter 4).

In the vertical "Objects" menu you can find an option called (visual) "Task area" under "Measurement elements". Using drag and drop, you can place this visual task in the

proximity of the desks. After you set the snap grid: dX, dY and dZ distance to 0.1 cm each, you can comfortably place the visual task such that it overlaps with the group of

desks. Length and width are adjusted by sliding the "handles" or red dots, which be-come visible, if you mark the visual task.

The area of the visual task in the central area of the measurement object is sup-

plemented by the immediate surrounding area with a width of 0.5m. The usage level, which spans the entire room with a distance to the walls of 0.5 m, is now auto-

matically the background area. By the way, this terminology is adapted from EN 12464-1:2011 (compare to fig. 179, 180).

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Fig. 172

Fig. 173

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Note: You can mark individual tables or objects simply by clicking on it with the mouse in order to select the "Define task area" option in the "Extras" menu. Now, a

visual task with the immediate surroundings is created overlapping the table (com-pare to 181).

Fig. 174 Fig. 175

Now, open the calculation manager, determine the maintenance factor (compare to fig. 182) and start the calculation. As soon as the calculation is finished, click on the Event overview icon (compare to 183, top right).

Fig. 176 Result overview in ReluxPro

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4.25.2 Calculation results

As can be seen in fig. 184, the result overview has been significantly extended with

ReluxPro. As already mentioned at the beginning of this chapter, the calculation re-sults are shown, as well as the values requested and/or recommended by the stand-

ard to the right of the results in brackets.

These values correspond to the profile from table 5.26 "Office: Writing, typing, read-

ing, data processing”, which you defined when creating the scene. The nominal values for this case are shown in the table in fig. 184.

Usage Area Eav (horizontal)

Eh,av [lx] Uo

Ec (cylindrical)

Ez,av [lx] Uo

UGR

Office Task area 500 0.6 150 0.1 ≤ 19

Surrounding 300 0.4 - - ≤ 19

Background 100 0.1 - - ≤ 19

Walls 75 0.1 - - -

Ceiling 50 0.1 - - -

Fig. 177

Note: The UGR classification of the lighting system is realized in the result overview

according to the Table Method of the CIE Unified Glare Rating process, as the calcula-tion according to the UGR formula, which is supported in ReluxPro, may not generate any loadable results (compare to DIN EN 12464-1:2011).

However, the Table Method has its limitations. The UGR value cannot be printed in all cases. If one of the following boundary conditions is not met, the UGR value is not

shown on the result overview.

1. The scene must be rectangular or at least "almost rectangular".

2. One light type only may be used in the scene.

3. The scene must have a usage level (for the calculation of the scene dimensions, e.g. "4H 8H"). This can for example be the respective usage level within the

evaluation area.

4. The lights must be at the same height above the usage level and must show maximum scattering of +/- 5cm (height difference).

5. Lights must be placed in the scene. Otherwise, no artificial light calculation is possible.

6. The lights must be suitable for an UGR evaluation. For example, combination lights with several light outlets do not meet this criterion.

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4.26 ReluxEnergy

ReluxEnergy is a powerful free-of-charge module for calculating the energy consump-

tion of interior lighting in non-residential buildings. It is based on energy standards, such as EN 15193 and DIN 18599-4, SIA380/4 & CTE HE-3.

General information: ReluxPro data files can be imported into the ReluxEnergy pro-

gram. Once the files have been imported, you then add the extra details regarding consumption and the information that is required by the standards. Changes which

are made in ReluxPro data files will automatically be transferred to the ReluxEnergy project as long as you do not move or delete these reference data files.

Note: An overview of the total energy consumption will be provided on the basis of

the EN 15193 energy standard. No recommendations are given regarding the maximum overall energy consumption per year at the moment, since there are no

recommendations contained in the standard.

An overview is also available for the DIN 18599-4 energy standard, together with a "stop" light which provides direct feedback on whether the DIN standards have been

attained or not. In addition to this, ReluxEnergy provides you with the total maximum permitted energy consumption per year, as well as the current energy consumption.

The graphic user interface for ReluxEnergy

Fig. 178: GUI of Relux Energy

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Note: To achieve meaningful results, it is necessary to have a basic knowledge of

the energy standards, including EN 15193 and DIN 18599-4, when using ReluxEnergy. Relux Informatik AG and their partners in Europe offer frequent training courses on

this special field of light engineering. For further information please visit www.relux.biz.

Use of the graphic user interface is highly intuitive. It contains two different tabs.

1. Energy evaluation (see above) is divided into three sections:

Scene explorer, where all the rooms and sections are listed (green outline)

Settings, where the data can be entered for the building and its zones (yellow outline)

Results overview, for the building, individual rooms and sections (red outline)

2. Results: This tab works in the same way as the Print manager in ReluxPro and makes it possible to organize all the project results.

The following two project examples illustrate the capability of ReluxEnergy.

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4.26.1 Example 1: Project as per EN15193

Open a new ReluxEnergy project with a click on the icon, or press <Ctrl-N>.

Insert one zone with a click on the icon, or press <Ctrl-L>.

Import ReluxPro project files with a click on the icon, or press <Ctrl-I>. You

can also import more than one project file and scene. An example is provided in your program installation folder at ..\Program\ReluxSuite\Examples\ReluxEnergy.rdf

Select the rooms in the following menu, or just use the drag & drop function to import a room into your ReluxEnergy zone (this does not work with scenes that are extruded

to the X-axis).

Fig. 179 EN 15193

Select the EN 15193 standard; for every zone, you need to select a pre-defined profile

from the combo box in the “Additional settings” tab for purposes of defining the annu-al hours of use (Fig. 186).

The energy consumption will now be calculated automatically for each room and for the project overview. Rooms that include daylight openings will influence the calcula-tion in a different way from rooms without daylight.

Note: If you have to change the lighting design for any reason, select the room in

the scene explorer and press “F6”. The room will now appear in ReluxPro and, after

all the changes have been made, the results will automatically be transferred back into ReluxEnergy.

General settings for room: (Fig. 187) You can fill in how many times you wish to eval-

uate this room, should one and the same room occur more than once in your building (this is typically the case in office buildings).

Fig. 180 General settings

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Additional settings for room: (Fig 188): an average “Absence factor” of 0.2 is set as the default (This means 20%/day when the room is not in use).

A light control system could significantly reduce the energy consumption. Click the “Controlled constant illuminance” switch box to enable or disable this option (it should only be enabled for use with daylight openings like windows).

Fig. 181

General settings for section: select one of the “presence control” options to enable and define this option (Fig. 189).

Fig. 182 General settings

Fig. 183 Additional settings

You have now completed your entries and will find the energy consumption for an in-

dividual room in the “Results” tab. Repeat the procedure (6 to 9) for each of the other rooms which have no daylight openings such as windows.

General settings for room with daylight: (Fig. 190) You can fill in how many times you wish to evaluate this room, should one and the same room occur more than once in your building (this is typically the case in office buildings).

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Fig. 184 General settings

Additional settings for room with daylight: an average “Absence factor” of 0.2 is set as the default (this means 20%/day when the room is not in use). A light control system

could significantly reduce the energy consumption. Click the “Controlled constant illu-minance” switch box to enable or disable this option.

Fig. 185 Additional settings

General settings for section: (Fig. 192) select one of the “presence control” and “day-light depending control system” options to enable and define this option.

Fig. 186 General settings

Additional settings for section: (Fig. 193) if there is any additional installed power re-quired, such as parasitic power for controls or emergency charging power, you can fill

in the values here.

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Fig. 187 installed power

The different parameters for rooflights such as “Daylight sources” and the dimensions in the “Rooflight properties” tab will be filled in automatically. Modifications should be

kept within limits. You should simply select the type of rooflight (Fig. 194).

Fig. 188 Rooflight properties

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The project-related parameters for vertical windows, such as “Window properties” and “Obstruction”, will be not be provided by either ReluxEnergy or ReluxPro . If there is

an atrium or a double-glazed facade, more parameters will need to be filled in. Please refer to DIN 18599-4, where all these parameters are explained in detail.

Fig. 189 Window properties

Fig. 190 Obstruction

Now you have completed your entries, you will find the energy consumption for an

individual room in the “Results” tab. Repeat the procedure (6 to 9) for all other rooms with daylight openings such as windows.

Note: there are several options for optimizing the power consumption of your pro-

ject.

Presence control

Daylight dependent control systems

Glare shield

Dimensions and consistency of daylight openings (ReluxPro).

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4.26.2 Example 2: project based on german DIN 18599-4

General information: the use of ReluxEnergy on the basis of DIN 18599-4 is fairly sim-

ilar to the procedure for EN 18593. There are, however, two key points that differ in the EN 15893 and DIN 18599-4 standards:

Only the DIN 18599-10 norm contains several “utilization profiles”. These profiles in-clude fixed parameters that cannot be changed by the user. They form part of the

standard.

Fig. 191 Paragraph from the German DIN 18599-10 standard

The consultant can evaluate the power consumption from the utilization profiles and a

recommended maximum power consumption for each profile. The consultant can thus compare their planned power consumption with a reference value (for each individual

zone and section).

Fig. 192 excerpt from a German energy pass

Open a new ReluxEnergy project with a click on the icon, or press <Ctrl-N>.

Insert one zone with a click on the icon, or press <Ctrl-L>.

Import ReluxPro project files with a click on the icon, or press <Ctrl-I>. You can also import more than one project file and scene. An example is provided in your pro-

gram installation folder at:

..\Program\ReluxSuite\Examples\ReluxEnergy_18599_4.rdf.

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Select the rooms in the following menu, or just use the drag & drop function to import a room to your ReluxEnergy zone (this doesn’t work with scenes that are extruded to

the X-axis).

Define zones and utilization profiles: for every zone, you need to select a pre-defined utilization profile from the combo box.

Follow steps 5 to 17 from the previous example (example 1) (EN 15193) in order to calculate the total power consumption (including per zone and per room) for your pro-

ject.

Fig. 193 Utilization profiles

Note: The utilization profiles and a recommended maximum power consumption for

each profile make it possible to evaluate the power consumption. The traffic light pro-

vides an overview of your project (green traffic light = values are within recommend-

ed range; red traffic light = revise concept). There are several options for optimizing

the power consumption of your project.

Presence control

Daylight dependent control systems

Glare shield

Dimensions and consistency of daylight openings (ReluxPro )

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4.27 Tunnel module

The tunnel calculation software has been developed for experts and is based on the

CIE88, CIE140 and SLG201 standards. Knowledge of these standards is necessary in order to evaluate the precise results.

You must purchase a license to run this module. For further information please con-tact us via e-mail at [email protected], or by telephone on +41613330770.

After your tunnel module has been activated via a hardware lock, you can start Relux-Pro and select the “Tunnel“ option from the start menu.

A tunnel project is controlled via the <Scene Bar> and the <Tunnel Bar>. If these

happen to be hidden (which is unlikely), you should simply use the “Scene“ and “Tun-nel“ options in the "Window“ fly-out menu to activate them.

Fig. 194 Start icon for tunnel project

Fig. 195 “Scene Bar” for tunnel lighting

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4.27.1 Step 1: Tunnel geometry

Start ReluxPro and select the project type “Tunnel”. Fill in the basic parameters for

the tunnel geometry and the calculation parameters.

4.27.2 Step 2: Luminaires / LDCs

You need to insert at least one row of luminaires. Therefore please move your mouse pointer to "Room structure" in the "Scene" tab and click with your right mouse button.

The context menu opens.

Fig. 196 New luminaire row

Fig. 197 Add luminaires

If you open this option for the first time in your project, the product selection will

open automatically. Alternatively you can use the standard routes for luminaire selec-tion.

Note: In the product selection, you can use the "Individual luminaire" tab to import

a single LDC file.

After you have added one or more luminaires to the project and closed the product

selection again, the configuration dialog for the “Alternative equipment” and “Regulat-ing steps” will open automatically (only the first time).

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Fig. 198 Options

In the “Alternative equipment” dialog, you must enter the selected LDCs for the

“Adaption” or “Interior” group. You may create more than one entry in each group.

If you want to use the same LDC with a different flux value you must select it more

than once and use the “Modify type” function in the product selection (Fig. 206).

Fig. 199 Modify luminaire

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Fig. 200 and Fig. 201 Configure luminaire controlling

The first time the “Regulating steps” dialog is opened, the configuration dialog opens

as well. Choose how many Control groups and Regulating steps and the kind of con-trolling you want.

You can change this latter setting by pressing the “configure” button. We currently support three modes of switching the luminaires.

Dimming

(On/Off)

(On/50%/Off)

After creating the row of luminaires, it is possible to insert the basic parameters by selecting the row in the scene bar. If you wish, you can create multiple rows, these rows will automatically be synchronized, for instance after changing the type of the 4th

luminaire.

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Fig. 202 Options

By clicking the first icon in the toolbar, you can switch to the luminaire list of the cur-rent row.

Fig. 203 Options

In Fig. 210 you can manually change the control group and the power level of each

row.

To begin with, each row will be created with a unique distance between the individual luminaires. In list mode you can modify the x-position of each luminaire. If you select

one or more grid rows, you can use the buttons.

to insert a copy of the selected luminaire

this button deletes the selected luminaire

If you activate the shift lock and change the x-position of one of the luminaires,

all the following luminaires will also be moved.

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4.27.3 Step 3: Calculation

There are two ways of running the calculation:

Automatic placing (Button )

(Fig. 204 Tunnel automatic placement) If you select this mode, the program will try to find the ideal position on the basis of the specified parameters and the regulating

strategy.

After running this mode, you will find the luminaires of the adaptation rows sorted like

this, for example

3 2 1 3 2 1 3 2 1 3 2 1…….2 1 2 1 1 1 1

The program will also place the luminaires with the lower power levels at the end of

the row.

For the interior rows, the tunnel module will try to find the optimum distance between

the luminaires.

Before the automatic placement starts, a dialog opens which allows you run the opti-mization of interior and entrance separately or together.

Fig. 204 Tunnel automatic placement

For the entrance lighting you have a few options to control the result.

Maximum luminaire distance:

At this distance the program uses the next lower flux level.

Min luminaire dist.

Automatic shift

Hold the initial lum. dist / Lum. dist. at the beginning

This forces the program to use the given distance in first part of the entrance zone.

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Useful to make (small) corrections if the automatic calculated value is not optimal.

Factor length / Factor luminance

The algorithm will work with modified length / entry luminance, this spreads the nom-

inal curve during the placing calculation, normal calculation (Button )

This command triggers a calculation of the current situation.

Note: at the moment you have to press the button each time you want to re-

calculate.

If no measuring area exists in the project, the program will automatically create the three standard areas:

Entrance area: for the constant level in the first part of the threshold zone

Interior area: for the constant level in the interior zone

Adaptation area: for variable levels from the portal to the end of the transition zone

Fig. 205 Calculation specifications

You can modify these manually after the program has created them. At the moment, the program will recreate them automatically when you delete them all. We are going to make this behaviour configurable, and will also provide user defined areas.

4.27.4 Step 4: Checking results

After the calculation, you will find all the available results for each area and the regu-lating steps in the <output bar>. In the regulating steps dialog, you can choose more than one regulating step to calculate.

You can open the results by using the toolbar “outputs”.

Fig. 206 Toolbar “Output”

Note: Each time an output window is open you can use its properties dialog to

configure its specific options

The “Result overview” output (Fig. 214) contains a summary for all three areas.

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Fig. 207 “Result overview”

Fig. 208 Result overview

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Fig. 209 Properties for the result overview