flash horror game
DESCRIPTION
Flash Horror Game. Reece Scott. My game. I like seeing the reactions. Its fun. Its something I am familiar with after watching markplier play them and playing them myself. I like the atmosphere. They interest me. . This is one of the games that influenced me called the house 2. - PowerPoint PPT PresentationTRANSCRIPT
Flash Horror Game
Reece Scott
My game• I like seeing the reactions.• Its fun.• Its something I am familiar
with after watching markplier play them and playing them myself.
• I like the atmosphere.• They interest me.
This is one of the games that influenced me called the house 2.
And this is from another game called nightmare house 2.
• I like the idea od the player being chased by inanimate objects such as manikins.
• I like the use of light to make things seem like. more.
• I like the hanging corpse.
• I like the black I white look.
• Gave me a idea of a slow moving gurney in a old hospital.
• type of area I would like my game to consist of .
• almost pitch-black area.• small light following the
mouse for you to see.
• game called fibrillation.• story is explained more
by what happens in the game and not as much the character talking.
• character will finalize your suspicions of what is going on.
• type of look id like my game to have.
• really hard to see. areas where your light isn't.
• will force the player to aim his mouse to where he wants to look.
This is just quick image I put together in Photoshop as a example of what I wanted it to look like.
Example of what type of atmosphere i would like to create is that of the scp-087 game where it forces you to go down the staircase that is really dark.
musicHere is some examples of the type of music and sound effects I would like to include.
Also wanted to include:• Chains dragging.• Mad people
screaming.• dripping blood• Small sounds to
keep the player tense.
This video is only a example and not the exact song I will have in my game.
Map lay out• Did want a random
level generator but can only do this for now.
• Starting room. • Death room.• Player decides where
to go but doesn't know what room it is.
Starting room.
Death room.
Find key to run.
Corridor.
Death scree
n.slowly Moving
gurney.
Start screen
.
Blood room.
Puzzle room.
2 min time limit if failed death screen.
Children's room.
Operation room.Death
room. Exit.
This is just a example of what my map will be set out like.