fotaq manual.doc

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FOTAQ Manual F LI GHT O F T HE AMAZO N QUEEN Crash Land Into Adventure! The year is 194 9. You are Joe King - 'pilot for hi re', along with your trusty mechanic Sparky (who's addicted to comic books), you are struggling to survive in South America. Trouble starts when Joe decides to fly actress Faye Russel to a distant location where she is expected to start filming her latest movie. Thanks to a gigantic thunderstorm they soon find themselves stranded in the vast jungle of the Amazon where a sinister plot involving Dr. Frank Ironstein and an ancient tribe of Amazon women develops. Flight of the Amazon Queen is an irreverent pastiche of the adventure serials that were popular in the 1940's, it is brimming with fun-filled action and a prgressively difficult level of p lay . The game has over 100 different graphic locations with over 40 characters with which to interact. The story progresses through the use of full screen cutaway sequences giving the game dramatic depth. The CD-ROM version features full in- game speech using a variety of actors, and dramatic sound effects. Contents: * Original CD Talkie version * CD Talkie version (MP3 compressed SFX/Speech) * Floppy version * DOS Demo * DOS Interview Demo * DOS PC Games Demo * CD Talkie version (German) (MP3 compressed SFX/Speech) ScummVM: This CD uses a SVN (Subversion) of ScummVMDC - compiled by Erwan 24-04-2007 (SVN for ScummVM 0.10.0), only the ScummVM main binary and FOTAQ plugin are used in this release (you will not be able to use this CD to disk swap with other ScummVM games). When a game has booted, press the Left Trigger on the Dreamcast controller and the 'Virtual Keyboard' will launch, you can use it to skip cut scenes in the games and demos (esc), you can also name your save files within the game menu. Use the D-Pad on your DC controller to navigate around the virtual keyboard, pressing 'A' on your controller will input your

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FOTAQ Manual

F LIGHT OF THE AMAZO N QUEEN

Crash Land Into Adventure!

The year is 1949. You are Joe King - 'pilot for hire',along with your trusty mechanic Sparky (who'saddicted to comic books), you are struggling tosurvive in South America. Trouble starts when Joedecides to fly actress Faye Russel to a distant locationwhere she is expected to start filming her latest movie.

Thanks to a gigantic thunderstorm they soon findthemselves stranded in the vast jungle of the Amazonwhere a sinister plot involving Dr. Frank Ironstein andan ancient tribe of Amazon women develops.

Flight of the Amazon Queen is an irreverent pasticheof the adventure serials that were popular in the1940's, it is brimming with fun-filled action and aprgressively difficult level of play. The game has over 100 different graphic locations withover 40 characters with which to interact. The story progresses through the use of full screen

cutaway sequences giving the game dramatic depth. The CD-ROM version features full in-game speech using a variety of actors, and dramatic sound effects.

Contents:

* Original CD Talkie version* CD Talkie version (MP3 compressed SFX/Speech)* Floppy version* DOS Demo* DOS Interview Demo

* DOS PC Games Demo* CD Talkie version (German) (MP3 compressed SFX/Speech)

ScummVM:

This CD uses a SVN (Subversion) of ScummVMDC - compiled by Erwan 24-04-2007(SVN for ScummVM 0.10.0), only the ScummVM main binary and FOTAQ plugin are usedin this release (you will not be able to use this CD to disk swap with other ScummVMgames).When a game has booted, press the Left Trigger on the Dreamcast controller and the 'VirtualKeyboard' will launch, you can use it to skip cut scenes in the games and demos (esc), youcan also name your save files within the game menu. Use the D-Pad on your DC controllerto navigate around the virtual keyboard, pressing 'A' on your controller will input your

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selection into the game.When playing the games, every five minutes or so the 'Autosave' function will launch, itwill automatically save your position in the game you are playing directly to your VMU. Ifyou do not want your VMU to fill up with saves from the different versions and demos,

remove your VMU from your Dreamcast controller before playing the various selectionsincluded on this CD.Once you have chosen a version of the game you want to play through to the end, insertyour VMU into your DC controller, the autosave function will then save to your VMU, tosave in a particular place during the game, use the in game menu and the virtual keyboard asdescribed above.The Queen.tbl file used in this CD was supplied by ScummVM.org (a required file forrunning the original FOTAQ data files with ScummVM).

Extras:

* Boxart - scans of game packaging, Disks, CD's, and manuals.* FOTAQ Soundtrack in Midi format.* Magazine scans - covers, FOTAQ preview pages, and FOTAQ review pages.* 64 ingame screenshots (WARNING! - contains spoilers).* Complete walkthrough.* Amiga FOTAQ demos.* All original readme files.* FOTAQ PC Installer (See below for details).

FOTAQ - PC:

We've included an addition to this CD in the form of a PC installer for FOTAQ (Windowsonly - XP, NT, ME, 2000, 98, 95), thanks to Clem, this program will install ScummVM andthe FOTAQ floppy version on your PC with no additional settings or files required.Once you have burnt your CD, pop it into your CD/DVD drive on your PC, browse for the'Extra' directory, within there you'll find 'FOTAQ_SETUP_R3.EXE', run the exe to launchthe installer, the setup program will guide you through the rest of the installation.If you want to play the CD talkie version of FOTAQ on your PC, browse the CD for the'QUEEN1' directory, drag and drop or copy and paste the 'QUEEN.1' and the 'QUEEN.TBL'files within there to the location on your hard drive where FOTAQ is installed (the defaultlocation is 'C:\Program Files\Flight of the Amazon Queen\fotaq-data\'), overwrite theexisting queen.1 file within that directory, launch FOTAQ and have fun!.

Credits:

FOTAQ: Interactive Binary IllusionsScummVM: scummvm.orgScummVMDC SVN builds: ErwanFOTAQ PC Installer: Clem

Image presented by: The DCEvolution Team

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About:

Nowadays it is rare to get the excited feeling that you've found a game you actually enjoyplaying. Surprisingly it's neither a new game, nor in 3D, nor an ego-shooter, nor an

MMORPG. Flight Of The Amazon Queen is a 2D Point And Click adventure of the year1995, with a resolution of 320x240 (or even less), low quality sound and MIDI soundtrack.But the thing FOTAQ's got and that I miss in most new games is the magic ingredient called

"Fun".

"I'm a pilot for hire, not a pyromaniac!"

You're Joe King (Once again: Joe King. Got it?), a pilot for hire and owner of the plane"Amazon Queen". At the beginning you're about to fly the very famous actress Faye Russelto her next set, but an old friend gets in your way, wants to fly Faye by himself and locks

you away in his own room. You get out of the room through a hole in the floor. You visit thefamous actress and ask her for help. She's ready to help you if you find her some towels(she's taking a shower while talking to you). You get her the towels and she gives you a

dress. You find some plastic breasts, a wig, a necklace and shoes. Note that everything is inpixel graphics and it's so well done that you're just playing to see the beautiful pixel art. You

escape and fly Faye to the next set. But your plane gets hit by a lightning and crashes intothe Amazon jungle. And that's when the real fun begins.

Artificial StupidityThe real story is about a weird scientist who captures Amazon women to turn them intoAmazon women dinosaurs. In the end he wants to take over the world with his army of

Amazon women dinosaurs. Before you can rescue the Amazon women and save the worldthere are so many things to do that it will glue you to the screen for about 8 to 10 hours.

Think about Indiana Jones mixed up with Monkey Island.

"Tying that up ain't gonna do me much good."

Let me explain what's so addictive about FOTAQ. First of all, the sound. The voice actorssound great, especially Joe's voice and the voice of the shop keeper in the Amazon village,who looks like Michael Moore himself. Joe's comments are just hilarious. For example,

when you look at a pencil, he says: "2B or not 2B, that IS the question."

The graphics are awesome. There's a great variety that keeps you enjoying the game. Thelocations vary from the theatre at the beginning, to jungle, villages, Amazon temples,

underground bases and rooms filled with cliché secret ways to open secret passages(but actually don't work). You'll see dinosaurs, dogs, soldiers, Amazon women, explorerswho try to get caught by those Amazon women, inhabitants, monkeys, sloths, mummies,

zombies, giant robots and speaking gorillas which don't exist. The cutscenes mostly showpersons in close-up and are a real joy to watch. Sure, the game's 2D, it's pixelated, but it'sbeautiful! It has style and it fits together way better than new games, most of which are just

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produced to get lots of money with the lowest amount of effort.

The music is also very good, even though it's MIDI music. Each location has its ownbackground music, and so it never becomes annoying or boring. Turning off the music

would hurt the atmosphere of the game.

"That should do the trick."

All in all I strongly suggest to try this game. The puzzles are not too hard, you'll need thewalkthrough a few times though (if you're impatient like me). The gameplay is like any

other point and click adventure. You've got your inventory, your usual phrases like pick up,open, close, move, pull, use, et cetera and in dialogues you can pick your answers from a

few possibilities. It's required that you install SCUMMVM (a little engine made for such oldgames) on your PC, then download the game and run FOTAQ from SCUMM's interface.

And I promise: You won't regret it.

GENERAL TIPS

In general, it's much quicker to use the keyboard shortcuts than the action icons. Use O for open, C

for close, M for move, G for give, L for look at, P for pick up, T for talk to, and U for use.

To look at an object in your inventory, left click on it. To perform the default action on any object(which is listed when you move the mouse over the object), right click.

To save, load, or quit a game, either press F5 or click on the journal in your inventory.

There are several times when you'll need to cover a lot of ground, and Joe's slow walking willbecome annoying. Press Ctrl+F to put the game into fast mode. Be sure to press Ctrl+F again toreset to normal before entering any new locations or performing any actions.

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(Note: these tips work on the ScummVM port. They may or may not work on the original game.)

There are a couple exits which may not be immediately obvious.

CHEATS

NEUROTOX changes the ingame Muzak

ZEROXPARK jump to every Room (Screen) you want

KOWAMORI makes Joe walk faster

GRIMLEY shows general Info

CHARACTERS

JOE KING

Joe is the Hero with the deep voice and the Hero of the adventure The Flight

of The Amazon Queen!

Joe is Captain of the Amazon Queen, a little old and rusty, but cute and fly-

able Plane, with witch he delivers Parcels and passengers safely to their des-

tination. He is always accompanied by his mechanic Sparky.

Joe has a girl in every Harbour and knows how to treat women, especialle Rita,

Big Hugh's girlsfriend.

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SPARKY

Sparky is Joes nearly puperal Mechanic on the Amazon Queen, the plane they

both earn their living with by bringing freight or persons from A to B and some

times C.

Sparky likes Commander Rocket Comics and would love to read them all day long

and not be working or so. Other have this habbit with Videogames.

ANDERSON

Anderson ist Joes Rival in Flightbuissiness. The stupid Dutchman wants to take

away Joe's Flight for Faye Russel and for this he locks Joe up in a Hotelroom.

This need Revenge. Later Anderson turns out to be not that big moron.

FAYE RUSSEL

Anderson ist Joes Rival in Flightbuissiness. The stupid Dutchman wants to take

away Joe's Flight for Faye Russel and for this he locks Joe up in a Hotelroom.

This need Revenge. Later Anderson turns out to be not that big moron.

GORILLA

A little strange brown Gorilla that can be found in the Jungel. But he's very

good on the insight.

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Well, you always force him to disappear.

DR.IRONSTEIN

Frank Ironstein is the crazy villain in this adventure.

It's your and Joe Kings Duty to stop his evil Plans of taking over the world by

the use of his Dino-Ray. Sounds like a good start into an exciting adventure,

right, so what do you need to know...:

JIMI & MARY LOU

They both are the preachers in the jungle. Jimi more than Marylou. Jimi is also

interestet in raising and studying the apes.

Marylou instead like to talk bad about her husband and fileing her fingernails.

THE GAMESCREEN

Well, the upper part of the screen is the actual gamescreen, here you see all

the action just like in a movie, you see what Joe is doing, or what else is

happening. In the lower quarter of the screen there are the buttons you can in-

fluence on the happening in the game with.

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On the left there are the action buttons and on the right is our inventory

The Actionsbuttons are as follows:

- Open

- Close

- Move

 

- Give

- Look at

- Take

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- Talk to

- use

after this there is your

- Inventory

Once you collectet more than 4 Items you have to scroll through your in-

ventory by using the arrow buttons.

You can use your Mouse, oh, you have to use your mouse to Click on a action-

button to build little sentences that Joe will do. For example, you can tell

Joe to pull the curtain in the back of the hotel room open. This is how it works

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Click on "Move" an then on the Cutain cord.

Joe pulls the cord on the curtain opens.

You can also build sentence with the items in your inventory, e.g.:

Use sheet-rope on radiator.

Then Joe will think of a way he can use these two things together.

THE OPTIONS MENU

To get acces to the Option menu you must push F5.

The whole menu looks like a diary, Joe's Diary.

On the left side of the menu there are the Points of interest in the menu:

- Read Entry

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-> this means:

 

load a saved game!

 

- Make Entry

-> this means:

 

you can save your Game here!

-> you can make up to 100 Diary entry! This should be enough, even for

you.

- Close

-> this means:

You close the Optionsmeu with this button!

- Give up

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-> this means:

End your actual game!

The Game will ask you if you are serious.

 

you can do a lot of other things in the Options menu, such as:

- Shut down the Talkieversion of the Game The Flight of the Amazon Queen

- Turn off the Soundfx!

- Turn on/off the shown Dialogscreens

- regulate the speed of these shown Dialoges

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- turn on/off the grooving Muzak

- regulate the volume of this grooving Muzak!

NOTES

Press F1 for the game control menu

Press F5 for a game restart prompt

Press F10 to quit

This walkthrough uses compass directions for each screen

The game has an unusual cellular-automaton screen saver

INTRODUCTION

We are in the year 1949 at 11:58 A.M. and 36 Seconds. An Alarmclock attatched

to a bomb is waiting to blast off at 12:00.

Joe King and Rita are tied to a pole and wait for their end.

Oh, what a lucky incident, Sparky is coming to rescue them und now they must

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run and pick up Faye Russel the famous actress to give her a ride, better a

flight.

The evil thing is, Anderson, the ugly Dutchman is waiting for Joe instead of

Faye Russel. Anderson wants to take Faye on a flight.

That's how everything starts.

... now let's get into the game...

AT THE HOTEL

Use the curtain cord

Pick up a wig

Pick up the sheets on the bed

Pick up the other sheet

In inventory, use the sheet on the other sheet

Use the sheet rope on radiator

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Use the radiator with sheet rope

Move the ladder to the left

Pick up a box of crowbars

Pick up the comedy breasts

Use the sheet rope at far left

Use the crowbar on the chest

Look at the chest to obtain a towel

Use the radiator with sheet rope

Walk to the door at the top of the stairs

Talk to the bellboy (if you try to exit the lobby, you'll lose your clothes):

  * About that key on your desk...

* I need to borrow it for a while

* About that key again...

* I'm Lola's friend, she asked me to get it for her

Pick up the key

Walk to the darkened doorway back downstairs

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Use the key on the red door

Walk to the door:

  * Lola, I need your help.

* This is serious. Can you help me?

* Can you help me get outta here?

Give the towel to Lola

Use the dress

Walk to the door at the top of the stairs

CUT SCENE: Professor Ironstein's Dino Ray

Walk to the truck outside the hotel lobby

Pick up the hay

Pick up the oil

Use the oil on Rico in the car:

* I'm a better pilot that you will ever be.

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* It's time to say goodbye Anderson.

CUT SCENE: Storm over the Amazon jungle

AMAZON JUNGLE

Look at the waterlogged seats to obtain a comic book coupon

Open the duffle bag

Look in the duffle bag to get a knife and a lighter

Talk to Sparky:

* What supplies do we have?

* I'm starved. I'd love some beef jerky.

* What? A mechanic?

* Hang in there.

Open the hatch and walk to it

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Use the beef jerky on the piranhas

Pick up the propeller

Use the knife on the lily stem

Use the propeller on the giant lily pad

Walk to North path and learn about Princess Azura and Trader Bob

Use the knife on the vine

Return South to the crash site

Continue South to a river scene

Use the vine on the bridge

Cross the bridge and pick up a banana

Go back over the bridge and exit South

Move North North and talk to the gorilla:

* Sorry pal, but I don't speak APE.

* Say, you're a gorilla ain't you?

* I thought gorillas came from Africa...

* This is South America. You shouldn't be here.

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Walk North to the Pinnacle

CUT SCENE: Faye throws her perfume into the river and disappears

Walk to Trader Bob

Walk East and enter Trader Bob's shop

He asks you if you're interested in finding the kidnapped Princess Azura:

  * Okay, I'll help. Fill me in on the details.

* Now that I have the details, I guess I'll be off.

Talk to Trader Bob to learn of his need for flowers:

  * I've got some questions that I'd like to ask.

* Could you tell me more about Naomi?

* Thanks for answering my questions.

* I think I'll browse.

Give the rest of the beef jerky to Trader Bob and get some money in return

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Pick up the vacuum cleaner

Return West to the Pinnacle

CUT SCENE: Mad scientist Ironstein in his underground bunker

Walk to Floda Inc. Camp

Pick up a flower from the bed in front of the house

Return to the Pinnacle and head for the Jungle

Walk to the North path and cross the log by the sloth, then continue East

Talk to Bud:

  * Boy it's hot here, is it always this hot?

and learn about his rash

Talk to Skip:

  * What comic book were you reading?

* My friend loves reading "Commander Rocket".

Obtain a secret message:

GSRH RH Z HVXIVG NVHHZTV 

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(THIS IS A SECRET MESSAGE)

* My friend has every issue of "Rocket" but one.

* The one where he battles the Chicago Mob.

* I gotta go now.

Move North East East and talk to the vicious dinosaur:

  * What on Earth are you supposed to be?

* I know who you are, you're the gorilla I saw earlier.

* You can't eat me, gorillas are vegetarians!

Talk to the gorilla in costume:

  * How did you do that disappearing trick before?

* Would you disappear again if I said you don't exist?

* Sorry pal, but you don't exist.

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Exit East into the hollow log

From the other side of the gorge, exit NE

Use the vacuum cleaner on the orchid swarming with wasps

Pick up the orchid

Exit East, then SE to the Pinnacle after seeing the entrance to the Amazon Fortress

Walk to Trader Bob

Enter his shop and give him the orchid

Pick up the bucket o' nets

Return West to the Pinnacle and go to the Crash Site

Walk back to Sparky's location and use the net on the perfume

Give the comic book to Sparky and get a file

Return to the Jungle via the Pinnacle

Exit directly East and use the net on the beetle

Exit East, then South to the mission

Talk to Mary-Lou:

  * Who did you set the mission up for?

* Why did the pygmies run away?

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* I would've stayed for an encore.

* How did you talk to the pygmies?

* I'll swap you for your dictionary.

* Would you like another nail file?

Return to Trader Bob via the Pinnacle and talk to the witch doctor in front of the shop:

  * What are you doing?

* Could you make me a rash cure?

* Thanks for the information.

* Nice talking to you.

to learn of the ingredients needed for a rash potion:

The hair of a slow moving climber,

milk from a sacred site,

and something to give it a little buzz...

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Enter Trader Bob's shop and talk to Naomi:

  * What's with the barber chair out front?

* Could you give me a hair cut?

* How come you're nervous about your date tonight?

* I think I'll look around.

Give the perfume to Naomi and get scissors in return

Return to the Pinnacle and head for the Jungle

Walk to the North path and give the flower to the three-toed sloth

Use the scissors on the three-toed sloth

Move East North East East South to the mission

Give the banana to the middle monkey and get a coconut in return

Use the knife on the coconut

Move North North West and return to Trader Bob via the Pinnacle

Give the coconut halves to the witch doctor

Give the sloth hair to the witch doctor

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Give the vacuum cleaner to the witch doctor

Return via the Pinnacle to Bud & Skip in the Jungle

Give the lotion to Bud and get lots of money in exchange

Return to Trader Bob's shop via the Pinnacle

Pick up the record from the shelf

Return via the Pinnacle to the Crash Site

Move East South South and pick up another banana

Return to the Pinnacle and go to the Floda Inc. Camp

Enter the Flöda showroom to the East

Talk to the secretary:

  * I'm curious. What are you guys doing in the jungle?

* I'm the fumigator.

* Did you say secret passages?!

Exit East into the kitchen and talk to the chef:

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* What are you doing?

* This is a waste of time.

Give the banana to the chef

Pick up a can of dog food

If desired, pick up the cheeze bitz

Exit East and open the mail bag

Look at the mail bag and get a letter

Look at the letter to Private John

Open the foot locker and pick up a squeaky toy

Move East West North into the library

Look at the couch to pick up some more money

There are a lot of "red herrings" in this room - most of them don't do anything

Use the record on the phonogram

Use the elevator

From the elevator corridor, open the door at left and enter the warehouse

Look at the box downstairs to obtain a can opener

Return to the elevator corridor and move South into the two-doors corridor

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Give the letter to Private John

Open the nearer door and enter the office beyond

Look at the duty roster on the wall to determine that Colonel Jackson is in charge of the kitchendetail

Return to the two-doors corridor and move South into Klunk's corridor

Continue South into the fire exit corridor

Open the door at left and enter the room beyond:

  * You're needed for kitchen duty.

* Colonel Jackson.

Open the door at left and enter the room beyond

CUT SCENE: Anderson and Ironstein in a secret laboratory

Pick up the book from the table

Use the knife on the book to obtain a key

Return to the fire exit corridor and move North into the Fire Exit

Exit East up the stairs into the prison:

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  * I'll be back soon.

Use the key on the prison door

Back in the Floda showroom, pick up the pencil from the desk

For some fun, use the light switch

Use the manneqiuns

Talk to Princess Azura:

  * Did you see the guard enter the door code?

Use the wall panel

Return to the Pinnacle and head for the Amazon fortress

Use the buttons on the stone carving

Talk to the bedraggled prisoner:

  * Nice hand puppets you have there.

* Yeah, I like the one with the stick.

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* Why am I behind bars?

* Well, are you going to get me out of here?

* Okay... I'm sorry for all the trouble I've caused.

* Okay. I'm really, really sorry. Will you forgive me?

Exit North

Move West South East back to the Pinnacle and go to the Jetty

Talk to the ferryman:

  * I'm Joe King, pilot for hire.

* You sound upset bud. What's the matter?

* Are you fishing?

* What sort of bait are you using?

Give the beetle to the ferryman

Talk to the ferryman again:

* Will you take me to Sloth Island now?

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SLOTH ISLAND

Move North into the temple entrance

Exit North East into a room with the dino rat

Move the leftmost corpse and pick up an arm bone

Move the next body and pick up a skull

Exit North East into the next room

Move the left-center body and pick up a leg bone

Move the far-right body and pick up a rib cage

Exit North East back into the entrance room

Use the leg bone in the lower-right hole

Use the rib cage in the center hole

Use the skull in the upper hole

Use the arm bone in the slot-machine socket at far left

Use some money in the slot-machine slot

Move the arm bone of the slot machine to disclose a secret passage

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Enter the secret passage and meet the temple guardian:

  * Would it be some sort of weird animal?

* I know, it's man in his three stages of life!

* Thanks for the riddle. I'll see you later.

Referring to the temple map, enter the right-hand portal of the large statue and make your way tothe sarcophagus room

Talk to the leftmost zombie woman:

  * I don't see any Prince. Where is he?

* How do you know the Prince is still in there?

* Prove to me he's still there, open the sarcophagus.

* You're afraid he's not inside, aren't you?

Pick up the mummy wrappings

Talk to the zombie woman again:

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  * I think you should open the sarcophagus again.

* I pulled a pile of rags out of the sarcophagus.

Open the sarcophagus to obtain the prince's crown

Use the knife on the vines in the sarcophagus

Close the sarcophagus, then move it to disclose a secret passage

Walk to the new exit

Use the knife on the tree sap

Pick up the tree sap

Move the fountain head at left and pick up the blue jewel

Exit West through the archway and talk to Ian:

  * How do I get over to where you are?

* I gotta go now.

Exit West into the steam room

Use the hand puppet to retrieve the stone disc

Return East East to the room with the fountain head

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Use the lever to return to the large statue

Follow the central (mouth) portal to the upper pulley room

Use the stone disc on the spindle

Use the gnarled vine on the stone disc

Return via the large statue to the lower pulley room

Use the loose vines on the pulley

Use the bat on the pulley to raise the stone door at right

Move East and pick up the pick from the cave

Return West and lower the slab by using the bat on the pulley

Return via the large statue to the upper pulley room, then exit North to the cavern

Use the pick on the stalactite and pick up a flint

Use the pick on the wall hole at left to open a passage to the lower treasure room

Return to the large statue and follow the left-hand portal to the snake room

Use the mummy wrappings on the arm bone

Use the flint on the lighter

Use the lighter on the makeshift torch to ignite it

Use the lit torch on the snake to drive it away

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Move North into the waterfall room, then take the lit-up North exit beneath the walkway

If you lowered the stone slab back down in the lower pulley room, the stone slab at right should be

raised

Move East to the lower pit area

You need Ian to spring a trap for you later, so you'll have to release him

Move the lever on the statue holding the rope, then talk to Ian at right:

  * I've got an idea!

* I'd like you to untie the rope tethering the cage

Move the lever again to free Ian

Return to the waterfall room and take the South East exit into the purple room

Look at the dead body to obtain an ID card and a piece of stone

Move West East into the lasers room

This room has two less-than-obvious exits to the South East and West

Move West West into the double-waterfall room

CUT SCENE: Zeppelin hangar

Sounds like a problem for Ian!

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Pick up the big stick at left

Put the blue jewel "teardrop" in the right side of the statue's face

Return via the large statue and sarcophagus exit to the steam room

Look at Ian's pulverised body to obtain a small piece of rock

Return via the large statue to the lower treasure room off the cavern

Use the big stick on the crypt

Look at the crypt to obtain a death mask

Use the rest of the mummy wrappings on the death mask to clean it

Return to the lasers room and use the death mask on the lizard heads

Follow the opened exit North to the upper treasure room

Use the tree sap on the bat, then use the sticky bat to retrieve the green jewel

Return to the double-waterfall room and put the green jewel in the statue's face

Exit through the right-hand secret passage into the altar room

Use the knife on the sticky bat to remove the sap

Use the tree sap on the chunk of rock

Use the sticky chunk of rock on the bit of stone to make a stone key

Use the stone key on the altar statue to disclose a secret staircase

Descend the stairs and cross the green room into the temple maze

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In the room with the dino rat, walk directly across to the left exit on the lower edge of the screen

In the room full of still water, take the lower of the two exits at right (the one with a chunk missing)

In the dry room without the dino rat, take the uppermost of the two exits at left

From the room with a window, exit North East

If desired, use the vacuum cleaner on the floor of the mosaic room

Careful examination of the wall and floor markings shows that the only wall marking not on thefloor is in the bottom row and second column from the left

Move this wall marking

After the wall markings change, the only one not seen on the floor is the backwards IE symbol inthe third row from the top and the third column from the left

Move this wall marking to open a new exit

Move East and talk to the temple guardian:

  * Of course! I'm Joe Almaxaquottl, prince for hire!

Give the crown to the guardian and pick up the crystal skull

Move North West and move each of the two wall panels beneath the window

Use the chair to leave the temple

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FLODA

Respond to Ironstein:

  * Why on Earth do you need more dinosaurs?

* Deoxyribonucleic acid. It's found in chromosomes.

* You're not mixing dinosaur D.North.A with human D.North.A.?

Pick up the mug and use it on the prison door

Go down the stairs and pick up the super weenie serum from the laboratory shelf

Return to Klunk's corridor

Use the can opener on the dog food

Use the super weenie serum on the opened dog food

Give Klunk the chef's surprise, then talk to him:

* You really think you're a tough guy, don't you?

* I don't think you're tough. I think you're a weenie.

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Open the door next to Klunk and enter the office beyond

Use the pencil on the writing pad to disclose the combination to a safe

Exit back to Klunk's corridor, then move East to the two-doors corridor

Open the far door and enter the room beyond

Move the green file cabinet, then use the combination piece of paper on the safe

Open the safe and look at it to obtain a padlock key and a rocket plan

Exit via the elevator to the Floda library

Leave the building and give the squeaky toy to the guard dog

Open the "KEEP OUT" door and enter the shed

In the warehouse, use the padlock key on the box's padlock

Open the box and look in it to obtain a rocket pack

Look at the rocket pack to see that it's out of fuel

Look at the comic book to determine that the rocket pack can be refueled with alcohol

Return via the Pinnacle to Trader Bob's shop

Pick up the alcohol

Use the torn comic book page with the comic coupon

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Look at the Pocket Rocket blueprints

Use the alcohol on the rocket pack

Return to the Pinnacle and use the rocket pack

VALLEY OF THE MISTS

Exit East, then walk North North to the distant clearing

Use the knife on the branches, then return South and use the branches on the large dinosaur

Move South South West

Use the tyranno horn to scare away the meat-eating dinosaur

Continue East and watch the cut scene with the crystal robot

Pick up the dino ray gun

Use the dino ray gun on monster Frank

Talk to Faye:

  * I'd like you to turn your mirror around.

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Use the dino ray gun on monster Frank

Give the death mask to Sparky

Use the dino ray gun on monster Frank

Watch the endgame sequence and credits (press F10 to exit)

Game completed.Enjoy a sense of accomplishment!

WALKTHROUGH

Inside the Hotel

 __________________________ 

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use the curtain Cord and pick up the wig.

look at the box.

Pick up the two sheets above the laundry chute. Tie them together and then tie

them on the radiator.

Now you can use this rope to get down through the laundry Chute.

Downstairs in the Hotel

 ________________________________ 

Now you need the comedy Breasts out of that huge cupboard. To get them, just

move the ladder.

Once you moved the ladder, you can take the breasts with you :)

Now to the important part. Take a crowbar with you. The crowbars are on top

of the cupboard.

Now get one floor higher. Don't let the two strange looking guys see you.

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Try to take the Key. Ask the bellboy about the key and tell him you want it.

Ask him again and say you are a friend of Lola.

Pick up the key.

Go to the red door on floor down and unlock it.

Inside Lolas Dressing Room

 ____________________________________ 

Ask Lola for help.

Now get back up to the room you were locked in.

Use the crowbar to open the chest and look at the chest.

Get back to Loala and give her the Towel.

So, got a disguise? Use the dress and get outta here!

>>cutszene

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the Crazy Doctor transforms a Amazonian woman into a Dinolady.

He wants to gain power over the whole world.

now we know our villian

<<< End of Cutszene

now get out of the hotel and drive to the airport.

Damnded! Followed!

On Sparkys Transporter

 _____________________________ 

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Change clothes and look under the hay. Pick up the oil and use it on Rico.

Now to the airport.

Airport

 _____________ 

beat up the dutchman and get in the plane.

>>> Cutszene

Now you plane crashes and you are stuck in the jungle. At least there is no

rain anymore.

<<< End of Cutszene

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In the Crashed Plane

 __________________________ 

open the dufflebag and look inside to get a knive and a lighter.

ask Sparky about some supplies and take some beef jerky

Look at the seats to get a wet coupon from a Commander Rocket Comic.

Outside the crashed Plane

 _________________________________ 

now walk out of the hatch and feed the piranhas with the beefjerky.

pick up the propeller and use the knive on the lillystem.

use the propeller on the lilly.

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Solid Ground

 _____________________ 

go to North East (NE) and let the parrot tell you a cryptic message! What was

this all about? Let's ask Trader Bob!

use the knive on the vine that swings around there.

Go South and then SW until you are at the hangingbridge.

Hangingbridge

 __________________ 

use the cut off vine on the support rope of the wooden bridge to repair it.

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pick up the banana on the other side of the bridge

Gorilla

 ______________ 

Now go back to where the Parrot was and follow the path. There is Gorilla in

your Way. Just introduce yourself. Tell him, you don't speak his language (hope

he doesn't make you a sandwitch). Ask him if he's a Gorilla. Tell him that

there are no Gorillas in South America, just in Africa. So tell him, he's in

South Aerica actually, and is not supposed to be here.

He will accept your complaint at once and the disappear.

Now go to the pinnacle.

>> Cutszene

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Faye is fed up from waiting and goes searching for help on her own.

<< End of Cutszene

Trader Bob

 ________________ 

Past the Gibberish talking Pygmee you finally reach Trader Bob.

Talk to him about the Parrot and Princess Azura!

Talk to Naomi about the Barber Chair, and her Date with Bob, and why she's so

nervous about it.

Wedgewood, the Parrot drank her perfume she wanted to wear on her date and that

is why she's so nervous abot the date, but she will change some items with you

if you give her a replacement for her lost perfume.

Ask her why she speaks so good english.

Give some of your Beef Jerky to Trader Bob and he will give you money for it.

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With that money, you can buy the vacuum Cleaner.

>> Cutszene

Meanwhile...

In a Bunker deep underground.

Dr.Ironstein is going even more crazy and wants to transform even more Amazon-

ian Women with his Dinoray. *poor Naomi*

Someone should stop him. You???!!!!

<< End of Cutszene

Floda Inc.

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 _________________ 

At Flodas, the Lederhosencompany inside the Jungle you take the flower from the

front yard with you.

You cannot do something else here at the moment so back to the pinnacle.

Jungle

 ________________ 

Head north until you meet Bud and Skip, the two Explorers in the Amazonian

Jungle.

Talk to Skip and ask him which Comicbooks he's reading. Tell him, that Sparky

also is a huge Commander Rocket Fan and he owns all issues except the one where

Commander Rocket battles the Mob.

What a happy little Coincident, Skip is actially reading exacly that issue! And

the best thing is, he'll give it to you for Sparky. Well, Sparky will be happy!

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Look at the comicbook. There is a coupon dropping out. Look at this coupon too!

Talk to Bud and tell him it's very hot!

So you learn he's got a rash and need a rashcure! Let's see what we can do...

Go on to the Fish and the Beetle. Look at the Beetle!

Go on east and convince the Gorilla that you don't believe him being a Dinosaur

so he takes off his costume half.

Ask him if he'll disappear again, if you tell him he doen't exist, and so you

say then and so it happens. Again :)

So, walk South to Jimi und Mary-Lou.

Jimi und Mary-lou

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 _________________________ 

Talk to Mary Lou about her husband training the Apes and if he had been suc-

cessfull already! It's also interesting how clever the apes are.

Talk to Jimi about everything that you can talk to him.

You see that Ape with the Coconut? Give him your Banana and he will give you

his Coconut.

Walk back to where the Dinogorilla once was and walk through that hollow log.

Sounds poetic, doesn't it? You see an Orchid with lots of wasps swarming around

it. Use your Vacuum Cleaner to get rid of the wasps and collect the Orchid.

Walk on to the entrance to the Temple. Look at the signs at the door, uuuh,

an Amazonian woman is comming, wait until she's passed and do exactly like her.

I said do exactly like her, not get trapped, ah, whatever you will wake up in

the

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Amazonian Dungeon

 __________________________ 

Talk to that Guy with the two puppets and who's brabbeling lots of weired

stuff. After half an argument he has a present for you, the puppet with the

stick. And there comes Faye.

>> Cutszene

You can talk to Faye and find out a lot about the Amazonian women, but the

pint of this chitchat is that you must apologize Faye for whatever, hmmmmmmpf

women

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<< End of Cutszene

Get out of your cell.

>> Cutszene

Faye and the other Amazonian women want you to do something that you already

intended to do (right?), They want you to rescue Princess Azura.

The Amazonians suspect the people at Floda, to have kidnapped Azura.

<< End of Cutszene

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In front of the Amazonianbunkerthing

 __________________________________________________ 

So, let's get out of here, well, you can actually talk to that wet hot chili

Amazonian under the shower, and then leave.

leave to the left, to the right you get back into the dungeon.

So go to the Pinnacle and the to the Crashsite to Sparky.

Crashsite

 _____________________ 

So Faye is gone. Give the Commander Rocket Comic to Sparky and get a rasp for

it. That's quite a deal.

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Jimi und MaryLou

 ______________________ 

Go to Mary Lou and babble with her about the Pygmee people and how she was able

to talk to them and understand them.

So swap your new rasp for a English - Pygmee Dictionary.

Trader Bob

 _______________________ 

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Back at the Trader!

Now you can talk to the Pygmee, because now you have the Dictionary.

Talk to the guy in the barberchair and find out, that he is the chief of the

village. Talk to him about the gods and the article in National Geographics.

Now talk to that witchdoctor in front of Bobs shack. Ask her if she can brew

Potions. Of course she can, she's a witchdoctor. Now she tells you what she

needs for the potion. She need the hair of a slow crouching animal, milk from

a holy place and something to add a little buzz.

Okay, now we go to Trader Bobs'!

Give the Orchid out of the Jungle to Bob. He will give it to Naomi on their

date and you can take one of his nets.

Crash Site.

 ____________________ 

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Use Bobs net to get the perfume out of the water.

Also don't forget to check back to the hanging bridge to get another banana.

Trader Bob

 _______________________ 

Give the Perfume to Naomi and you will get her scissors.

Jungle

 ____________________ 

Take the other entrance and go to the sloth. Use the Flower you picked up at

Flodas on the sloth.

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>> Cutszene

Sparky, joe, boredom, :)

<< End of the Cutszene

cut the Sloths hair with the scissors.

Go on your way to the fish and the bug and catch the bug with the net you just

got from Trader Bob.

Trader Bob

 _______________________ 

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Use the knive on the Coconut. Give the coconuthalfes to the witchdoc, do the

same with the sloth's hair and the vacuum cleaner.

You get a rashcure and of course you go into the

Jungle

 ________________ 

to Bud und Skip! Now you can give the Lotion to Bud. You get loads of money

from him, because he's so happy.

And where else can you spend your money better in this Jungle than at Trader

Bob's. So let's go back.

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Trader Bob

 ____________________ 

Buy the record thats on the shelf.

Floda Inc.

 ________________ 

Finally we go back to that notorious Lederhosen Company right in the Amazonian

Jungle!

Talk to the fat Lady, and ask her what her firm is doing in the Jungel and

convince her that you are the fumigator.

Leave to the right side into the kitchen and tell the Chef, that you are the

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fumigator. Ask him what he's doing and if he already had sucess with cooking

the food for the Doctor. So then give him the Banana.

After he has left steal the Cheeze Bitz and the dogfood, that is under the

cooking pot. Look at the doogfood.

Go on to the right.

Open the postbag and look inside. Read the letter you recieve. On of the lock-

ers can be opened, so open it and take the squeeztoy. Go back to the reception.

Go to the other room, you haven't been to yet. It's the library.

Look at the couch and get some money. Use the record you got from Trader Bob on

the record player. Whohah a secret passage.

Use the elevator.

Under Floda Inc.

 ________________________ 

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Enter the door on the left, look for the one box and open it.

You get a canopener (for lefthanded).

Go back to the hallway and go down.

Hallway with Private John

 _________________________________ 

Talk to Privte John and tell him, that you have a letter for him (if you al-

ready have red it, if not, read it and give it to him.)

He starts crying and now you can enter every door on this floor.

At first enter the door in the front. Read the duty plan.

Now go back to tha hallway with the wimpy and go into the other door.

Read all the memos as long as you read all 4 different versions.

Now examine the cupboard at the wall. Move it away and look at the safe.

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Go back to the hallway with lift and go to the right when you're in front of

the lift.

Fireexit

 __________________ 

Walk to the door on the left site.

Talk to Henry and tell him that he is neede in the kitchen. Colonel Jackson is

the one in charge today. So tell him this too!

Now read on the message board until you come to the special menue of the chef.

After you have red that leave this room to the right side.

>>> Cutszene >>>

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use the stairs.

Azuras Prison

 ______________________ 

Talk with Azura about Wedgewood, the parrot! Talk about everything you can ac-

tually talk to her.

So this cute girl behind bars wants you to free her by finding the key. Hah,

 just found it in the Doctors book you just opened with the knive.

>>> Cutszene >>>

Joe loves Azura!!!

<<< End of Cutszene <<<

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Reception

 ________________ 

Uh, oh, the Alarm is set off, so do something! But what? Use the puppets that

are standing there.

After the Guard has passed and is searching for you 2 outside ask Azura if she

remembers the Code, the guard used. Of course she does. Now you can enter the

code by using the panel.

Now gow back inside the building and get the pencil thats on the desk. Go into

the library and use the elevator to get back down under Floda.

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Under Floda

 ___________________ 

Open the can of dogfood (With the canopener of course) and pour the serum on it

and then go and look for Klunk. Thats the one guard with the lots of muscles.

Give him the prepaired dogfood and then talk to him. Ask him if he thinks he's

a great guy, and the doubt it with your next sentence.

Now go into the room tha t Klunk was guarding and look at the piece of paper on

the desk. Use the pencil o n the piece of paper and voila, the combination for

the safe is visible. Now go to the safe.

Use the piece of paper with the safe and open the safe. Look inside!

You get another piece of paper and a key.

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Now get out of here.

in front of Floda

 _______________________ 

Give the squeezing toy to the dog so that you can pass him by. Enter the shack.

Surprise, the small shack is really big on the inside...

Use the key out of the safe on the top secret box and open this box. Whohah, a

Jetpack!

Go into the Jungle and to the

Amazons Palace

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 _____________________ 

Enter the throneroom and recieve the dinohorn.

>>> Cutszene >>>

You get the Horn from Azura, and what is this? Dr. Ironstein is also here and

sends you out to get a skull from an island!

<<< End of Cutszene <<<

Ferry

 ___________ 

The ferry is this place where you were not able to do anything until now.

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Introduce yourself as Joe King and ask the ferryman why he's so upset.

Ask him if he already cought some. Let him tell you about the one that escaped.

Ask the ferryman if he's fishing. Then ask him what kind of BAIT he uses.

Give the bug to the stupid Charon as a bait.

So, and now ask him if he's willing to ship you over.

Sloth Island

 __________________ 

Enter the Tempe! What else!

Go into the left entrance and do something with the mummys. They crumble and so

you take whats left with you.

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Go to the left again and do the same as you did in the room before.

You see that little dinorat? Give her some Cheze Biz.

Now go left once again.

You are back in the room you started from.

Pull the bones in the holes where they should be and the use the one arm in the

strangely shaped thing on the left side of the screen. Drop a coin into the

slot of the strange machine. So, guess what now, use the armbone!

JACKPOT!

A secret passage. Take the Armbone with you and enter the secret passage!

In front of the statue

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 ____________________________ 

Talk to the Hologirl and tell her, that you know (you know it, don't you) that

it's about the human.

So you're right, so what? You can pass her by and enter the temple. So ask her

who she is.

Enter the door the right. Go through the "door" and continue to the right.

Look at the ded body on the ground and talk to the zombiegirls. Talk about eve-

rything possible.

It's important to ask them what happened to the prince, annoy them and ask for

evidence that he's still there until the brainless zombies open up the sarko-

phag.

Take the mummy wrapping with you!

Talk to the ladyzombie again! She wants a reason, okay tell he you took some-

thing out of the sarkophag.

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After the zombies disappeared you can open up the sarkophag again and take the

crown with you and cut the roots away from the sarkophag. NOw you close the

sar-

kophag again and move it away. Now enter the hole behind the sarkophag.

down

 ___________ 

USe your knive on the piece of sap and then take some of the sap with you.

Walk some steps. You reach a fountain that spill her water somehow out of order

so that it looks really crappy.

Move it so that it fits and take the blue gem with you.

Forget about the big lever by now and go on on your way. You'll meet Ian. You

can talk to him about how to find him, and then continue to the left.

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Use you handpuppet on the hot disc so you won't burn your sweet fingers. Now go

back to the lever. Push the lever. kinda windy, eh?

back up at the huge Statue

 _______________________________________ 

Enter the door in the middle (the mouth). Use the disc from the statue on the

pole that'S coming out of the wall. Now use the vinerope on the disc. Now go

down one step in the same room (remember?) and there use the loose end of the

vine with the wheel. Now stick your baseballbat into the wheel and turn it.

Enter the door that opened and take the pick with you.

Go back one room and let the stone back down on the ground by using the base-

ball bat again.

Go up again in that room and take the back exit.

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Dripstoneroom ...not trip stoner ohm!

 _____________________ 

Look through the hole with the ray of light coming through. USe the pick on

that hole.

Enter the hole. In that big room you must look at the coffin and then go back

to the dripstoneroom.

Here you use the pick on the Stalaktit. (Note: Dripstone that are growing from

the ground are called Stalagmites, the ones growing from the ceiling stalagtit)

Take that piece of flint thats falling down and stick it into your lighter.

Go back to the

giant Statue

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 _____________________ 

Enter the left door this time.

Go on until you reach the

White snake

 _____________________ 

This mean animal won't let you pass, and gets angry if try though. But there

are always ways and means.

Build a torch out of the mummy wrappings and the armbone. Light this torch with

your now working lighter. With this burning torch you can get rid of the snake.

You now reach the room with the waterfall!

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Here you go to the right side and come to a szene you already been to. Look at

the dead body and find half a statue and a ID Card.

Follow your trail until you reach the Laserdinos. Now go on one more time.

>>> Cutszene >>>

Anderson is cooperating with Dr. Ironstein and his conscience starts eating him

very bad.

<<< End of Cutszene <<<

Go on until you come to the

double waterfall

 ____________________________ 

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Take the big stick with you and now go back to the

Laserdinos

 _________________ 

Here you take the lower path, say you DON'T go up the stairs and you will come

into the

Lavapitroom

 _____________________ 

Talk to Ian everything thats possible and the pull the lever on the Dino in the

background.

Talk to Ian again and tell him you have an Idea. He should pleeeeease cut the

rope on his cageball.

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NOw you pull he lever on teh Dino again and experience that the world is so un-

thankfull as ever.

Now go back to the

huge Statue

 ___________________ 

Enter the middle door to the dripstone room and go on until the coffin. USe the

big stick on this thing. NOw look inside it!

You will get a deathmask. Thats kind of cool, but irty. So use the rest of the

mummywrappings to clean the ancient death mask.

Now go back to the huge Statue and through the right door until the tree with

the hole and then down.

After you took the sap with you, you go left to where the hot dosc was and now

a stoned Ian is. Take his part of a statue with you. Use the treesap on this

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statue and use it with the other statue from the other dead guy.

Take some more tree sap with you and the go back up to the

Laserdinos

 _________________ 

Use the deathmask with the Laserrays coming out of the dinoheads here. Now you

can pass without any danger.

Treasure room

 ______________________ 

So you want to have that blinking green gem? JUst use the treesap on the base-

ballbat and then use this fishing rod to get the gem. Now go to the

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Double Waterfall

 ___________________________ 

For the right eye of the statue you use the blue Gem and for the left eye you

use the green gem. Just stick them in there and the statue will turn it's face

and reviele another secret passage.

Statue

 _____________ 

Here you use your own little statue you just built out of the two broken parts.

Just stick it in and guess what, another secret passage.

Labyrinth

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 ________________ 

This takes some time but the solution to this riddle is quite easy, just give

some Cheeze Biz to the Dinorat and follow it until your out of the labyrinth.

Altar

 _______________ 

Read the markings and walk through the door.

Mosaikroom

 ___________________ 

USe the cacuum cleaner to get rid of the dustlayer on the ground and then push

the symbols on the wall that are not on the ground

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The symbols on the wall change one time and then change back to the first sight

so you have to find the right symbol two times.

If you don't want to sear the first symbolis in the lowes colum the second from

the left, the one that looks like a "H" with the lower ends like |_ _|

The second symbol looks like a 31 and is in the second column from the bottom

the second from the right.

If you can't find it, or no matter if you can find it, check out my maps (that

were rejected by gamefaqs :'(

first Mosaik riddle:

https://reader009.{domain}/reader009/html5/0406/5ac742d095f94/5ac742f1ebf9f.png

second mosaik riddle:

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http://img103.echo.cx/img103/3460/fotaqsymbols2nd1zv.png

after you managed to open the door go in!

Skullroom

 _________________ 

Talk to the Hololady and tell her that you are Joe Almaxaquottl. Now this old

woman wants to have a key from you to proove that you are who you claim to be.

So give her the crown of the real king. Now tak the skull and head back to the

Thronehall

 _________________ 

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push the Throne and the 2 patterns to activate the whole thing. Now sit on the

throne and enjoy the

>>> CutSzene >>>

Just betrayers around

<<< Ende Cutszene <<<

Floda Prison

 _____________________ 

Take the mug behind you and use it on the door

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After another cutszene you go straigt to

Trader Bob

 __________________ 

Buy his alkohol in the bottles in the shelf on the right handside!

Now you can use the wet commander Rocket coupon with the other Commander rocket

coupon.You get the one from the Explorers comicbook in the jungle and the other

half in in the seats of the amazon queen.

Pinnacle

 _________________ 

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Now you can fill in the alcohol and fly to the valley of the mists.

Valley of the mists

 ____________________________ 

Well, it's not THAT misty here. Well, Faye is here too , so just follow her. Oh,

she's gone pretty fast.

Dino X-ing

 ___________________ 

So, there is a huge Dinosaur blocking the way. So what can you do here? Just go

to the distant clearing near to the dinos head and there you go one step fur-

ther and then you can see some plants the dino is eating at the moment.

With the help of your knice ou can cut some of the branches.

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Now you go back to the Dinosaurs (a brontosaurus, iirc) head and feed the bran-

ces to him. Dino branch-brunch!

So now go on, they are waiting for you!

hungry Dinos

 _____________________ 

After the little Dinos went away from their prey (look at that, a rhyme) there

is an even more dangerous Dino coming.

Okay you just show him who's the mack and use the tyranny horn. He thinks of

course there is a real tyrannosuarus rex on it's way and will be away in a se-

cond.

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Final Fight

 ______________________ 

After the introduction you can either watch the 2 fighters for some time or you

take action.

Once the fight gets boring for you take Franks Dinoray Gun and shoot at the mu-

tated Dr: Ironstein, whos suprisingly called Frank now. But who cares it's all

going wrong of course.

So talk to Faye and ask her tu turn her mirror around.

Shoot again, and see what happenes.

Okay, so give the deathmask to sparky ans shoot at frank for the last time.

Your dinoray shot get refelcted a thousand times and finally reaches it's aim.

Now, when I say last time and finally you can think whats up now, yes, you have

reached the

END

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JOKES

Here is the place for all the funny things that happen and are said and none

notices.

Ask the ferryman for a magic trick!

Just pure genius!

Joes name ist already a Joke. Ah, well, just joking...

Here goes nothing

When Joe and Azura are in the Floda lobby with the door closed and the siren

going off try turning out the lights. Very funny.

Shoot at Princess Azura at the "Final Fight"!

Okay, so this piece of crippled ascii art is supposed to read FAQs, what means

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Frequently asked Questions.

Her everything I find usefull, or that ends up in my mailbox and is worthy to

be posted comes in here.

Even though the FAQ is very complete you might have some questions so they get

answerde here too, and posted only if you wnat to.

If you don't wnat to have your name under your send in question (because you

think your question is too nOObish or stupid, wich sure is not the case),

please make it cleare to me, that you don't wnat to be credited, otherwise tell

me which name I should use.

After this is clear go ahead and

for questions

 

Question:

Where can I buy Flight of the Amazon Queen? I asked and searched everywhere

but I can't find it!

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Answer:

You can buy it on ebay, and if you're lucky you can perhaps get the original

cardboardbox.

If the box is not that important for you and you justwant to play that gem of a

game, you can download it from the internet.

Just use a seach engine of your choice and you can find it everywhere, Flight

of the amazone queen is freeware right now, so there is no problem with copy-

rights at the moment.

Question:

How do I get Flight of the Amazon Queen running on my modern XP Or Longhorn Per-

sonal Computer?

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Answer:

No way, you have to bid on a 286 on ebay and, ... no just kidding, there is a

cool tool on the internet thats called ScummVM that emulates a Scumm Engine on

you PC and lets you play all the old Lucas Arts and other Scummbased Games.

You can Download it for free at:

vvvvvvvvvvvvvvvvvv

http://www.scummvm.org/downloads.php

^^^^^^^^^^^^^^^^^^

If you wnat to use ScummVM you need the ScummVM tool and then this rewritten

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version of the game.

On the scummVM Site you can also get this game for free in the talkie and non-

talkie version, so what can I say, get the talkie Version!!!

 _______________________________________________________________________________ 

Maps

Arrowheads indicate one-way passages

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