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    Fundamental Physics I

    Force and Motion

    Sutarto

    University of Indonesia

    2014

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    Cross Product

    FB= qv !B

    Simbol operasi Cross

    Cross:Perintah untuk mencari komponen

    vyang TEGAK LURUS B

    Dot Product

    W= F!s

    Simbol operasi Dot

    Dot:Perintah untuk mencari

    komponen Fyang SEJAJAR s

    z(k)

    y(j)

    x(i)

    z(k)

    y(j)

    x(i)

    i x i = 0j x j = 0k x k = 0

    i !i = 1j !j = 1k !k = 1

    i x j = +ki x k = -j

    j x k = +ij x i = -k

    k x i = +jk x j = -i

    i !j = 0, j !k = 0, k !i = 0i !k = 0, j !i = 0, k !j = 0

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    !ahulu Kala

    Aristoteles" A moving object needs a force to keep it moving

    Galileo" An object at rest will stay at rest, unless a force cause it to start

    moving" A moving object will continue to move at a steady speed in a

    straight line, unless a force acts on it

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    !ahulu Kala

    Steady speed in a straight line: constant velocity

    The conclusion:Uniform motion is the natural state of motion of an object. Here,uniform means moving with constant velocity or steady speed in astraight line

    Sir Isaac Newton, The First Law

    " An object will remain at restor in a state of uniform motionunless it is acted on by a net external force

    This statement, in fact, already contained the simple (but cool) equation:F= ma

    No force, no acceleration. No change in the path of motion and itsspeed.

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    #$echnica%y&!eeper

    Kasus 1:

    Bola golf dipukul secara mendatar. Untuk sementarakita abaikangesekan bola dengan lintasan maupundengan udara di sekitarnya.

    Mula-mula diam (kecepatan = 0). Setelah

    dipukul, bergerak (mempunyaikecepatan)

    Pemukul memberikan gaya(dorongan) ke bola. TerjadiKONTAK antara pemukul

    dan bola.

    Akibatnya, bola bergerak searahdengan arah kerja gaya. Padagambar di atas, arah tersebutditunjukkan oleh panah to hole1. Kapan (berapa lama) bola golf

    mengalami percepatan? 2. Setelah dipukul, bola golf bergerak

    dengan (a) kecepatan konstan, (b)

    percepatan konstan

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    'ormulasi Gerak Lurus

    Jadi, bola golf mengalami percepatan hanyasaat terjadi kontak antara pemukul dan bola.Dengan kata lain, percepatan dialami selamagaya bekerja.

    Setelah kontak antara pemukul dan bolausai, maka bola akan bergerak tanpapercepatan"dengan kecepatan tetap.

    Kecepatan tetap berarti perpindahan yang dialami oleh bola tiap detik (Generally,tiap satu satuan waktu) juga tetap.

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    'ormulasi Gerak LurusKetika bendabergerak, bendamengalamiperubahan posisi.

    Perubahan posisidisebutperpindahan.

    Untuk menentukan

    perpindahan, kitaharus menentukanposisi bendaterlebih dahulu,yaitu posisi awaldan posisi akhir.

    Question

    Mana yang lebihdahulu ada, lintasanatau gerak benda?

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    VektorThis is a Cartesian axis.Position specified by twocoordinate numbers.

    This is a point c. It consists oftwo coordinate, namely xandy

    and written as c (x, y) = c (3, -3).

    Horizontal axis (called x)IND: Absis

    Vertical axis (calledy)IND: Ordinat

    In 2D system:

    Position (and othervector quantities) can be

    characterized by twomethods:# Points

    # Segments

    We called it VECTOR.

    There are only Additionand Multiplication of

    vectors.

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    Components of Vectors

    Components of Vectors:Vector Ahas two components

    (number of components also tell us about

    the dimension of the vectors)

    #

    X Component:Ax= Acos !

    #

    Y Component:

    Ay= Asin !

    Finding the components of a vectoris a process of projectingthe vector

    to the coordinate axis.

    The component of Aalong EF is B.

    Vektor

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    Vectors in 3D

    Vector R has three components,i.e. R1, R2, and R3.

    Vector 3D notations:R = x1i+y1j+ z1k

    C

    omponentsofvector

    Component

    sofvector

    Vektor

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    Equa(on of Mo(on

    Jika benda bergerak pada lintasan lurus, maka besarnyaperpindahansama dengan panjang lintasanyang ditempuh benda. Panjang lintasandisebut jarak.

    Case 1:

    Benda bergerak dengan kecepatan konstan (artinya kelajuan dan

    arahnya tetap)

    Peprindahan (t) = Posisi awal (t = 0) + Kecepatan x Waktu

    x (t) = x0+ vt

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    No force, no acceleration. No change

    in the path of motion and its speed

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    What if the NetForce is not zero?

    !F #0

    Always remember:1. Rest"Move or Move "Rest2. Change in velocity

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    The results is:

    # The rest object will moves

    The net forces

    gives

    acceleration

    to the

    object#

    The velocity of the moving object will

    change

    The net forcesgivesaccelerationto the

    object

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    Acceleration

    Acceleration is defined asthe rate of changeof velocity with respect to time.

    Constant Acceleration (Constant Force) # It can increases or decreases the velocity. # It can changes the direction of the objects motion.

    Nonconstant Acceleration (Non Constant Force)# It can increases or decreases the velocity. # It can changes the direction of the objects motion.

    1

    2

    This part is notour business!

    intervalTime

    velocityofchangeofrateTheonAccelerati =

    a

    !

    vvv

    !!!

    !="initfinal

    ttt !="initfinal

    (m/s)/s"m/s2

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    'ormulasi Gerak LurusKetika bendabergerak, bendamengalamiperubahan posisi.

    Perubahan posisidisebutperpindahan.

    Untuk menentukan

    perpindahan, kitaharus menentukanposisi bendaterlebih dahulu,yaitu posisi awaldan posisi akhir.

    Question!Mana yang lebihdahulu ada, lintasanatau gerak benda?

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    t1

    t2

    t3

    Equa(on of Mo(on

    Agar bendamengalamipercepatan makaharus ada gayayang bekerja secaraterus menerus pada

    benda

    Anggaplahterdapat sebuahbenda yangdidorong dengan

    gaya konstan (besardan arahnya tetap),maka benda akanmengalamiperpindahan.

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    'ormulasi Gerak Lurus

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    Acceleration and InstantaneousAcceleration

    [ ]2-2

    initfinal

    LTm/s

    sandm/s

    Time

    changeVelocity

    !=

    ="="

    "

    "=

    "

    #=

    =

    a

    tv

    t

    v

    t

    vv

    a

    !

    !

    !!!

    !

    1 Average Acceleration

    dt

    vd

    t

    v

    t

    vva

    t

    t

    !!

    !!

    !

    =

    !

    !=

    !

    "=

    #!

    #!

    0

    initfinal

    0

    lim

    lim

    2 Instantaneous Acceleration

    Graph of Velocity Time

    2

    2

    dt

    xda

    dt

    xdv

    dt

    vda

    !

    !

    !

    !

    !

    !

    =

    =!=

    t

    va

    !

    !=

    !

    !

    Equa(on of Mo(on

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    "t

    InstantaneousVelocity

    ( )( )

    ( ) ( )

    dt

    xdv

    t

    xv

    t

    txttxv

    ttt

    txx

    ttxx

    t

    xxv

    t

    t

    t

    t

    !

    !

    !

    !

    !!

    !

    !!

    !!

    !!

    !

    =

    !

    !=

    !

    "!+=

    "=!

    =

    !+=

    !

    "=

    #!

    #!

    #!

    #!

    inst

    0inst

    0inst

    12

    1

    2

    12

    0inst

    lim

    lim

    :where

    lim

    0

    "x

    Equa(on of Mo(on

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    1 Uniform and Non-uniform Motion

    2 Constant Speed

    3 Constant Acceleration

    Constant speed

    Constant Acc

    xvs t

    vvs t

    Distance (t) = initial position (t = 0) + velocity x time

    x (t) = x0+ vt

    Distance (t) =

    initial position (t = 0) +velocity (average) x time

    x(t) = x0+ vaveraget

    'ormulasi Gerak Lurus

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    # Terminology

    1. Motion

    2.

    Position

    3. Displacement

    4. Distance

    5. Velocity (Average and Instantaneous Velocity)

    6. Speed (Average and Instantaneous Speed)

    7.

    Time (and Time Interval)

    12(x1, x2,)

    4 3

    t1 t2

    7

    MathTalk!

    'ormulasi Gerak Lurus

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    [ ]1-LTm/s

    secondandmeter

    Time

    ntDisplaceme

    !=

    ="="!"

    "=

    =

    v

    tx

    t

    x

    v

    !

    !

    !

    !

    1 Velocity (and Average Velocity)

    [ ]1-LTm/s

    Time

    distanceTotal

    !=!"

    =

    =

    #v

    t

    x

    v

    2 Speed (and Average Speed)

    t

    xv

    !

    !=

    !

    !

    t

    x

    v

    !=

    "

    vvxx !!!!

    and

    Look!

    'ormulasi Gerak Lurus

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    3 InstantaneousVelocity

    dt

    xdv

    !

    !

    =inst

    4 InstantaneousSpeed

    dt

    dxv =inst

    For this case:

    vv

    dt

    dx

    dt

    xddxxd

    =

    =!=

    inst

    !

    !

    !

    3

    4Constant rate of change of position gives

    constant or uniform velocity (or speed)

    'ormulasi Gerak Lurus

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    Mathematical Formulation

    1. Initial Position, x02. Initial Velocity, v0

    # Motion with constant speed (GLB)

    x(t) = x0+ vt

    # Motion with constant Acceleration (GLBB)x(t) = x0+ vaveraget

    Acceleration = avaverage= $(v0+ v)v= (v0 + at) vaverage= v0t+ $at

    2

    x(t) = x0

    + v0

    t+ $at2

    'ormulasi Gerak Lurus

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    Briefsummary

    1Motion with constant speed/velocity (GLB)

    # Quantities$

    Length (distance or displacement)$ Time$

    Velocity/Speed

    #

    Formulax= x0+ vt"x0= 0, x= vt

    2 Motion with constant acceleration (GLBB) # Quantities

    $

    Length (distance or displacement)$ Time$

    Velocity/Speed$

    Acceleration

    # Formula

    x(t) = x0+ v0t+ $at2

    # Other Useful Formula: $ v(t) = v0 at$ v2= v0

    2 2a%x$ x (t) = x0+ vaveraget

    E

    xample

    (Quiz 1):An amateur bowler releases aball with initial velocity 3.0 m/s;the ball slow down with aconstant acceleration 0.2 m/s2.

    a. How far does the ball rollbefore stopping and howlong does it takes to stop?

    b. How long it takes to reducesits velocity to 1.0 m/s?

    c.

    Draw the position timegraph, velocity time graphand acceleration timegraph.

    'ormulasi Gerak Lurus

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    Free Falling Objects: The Art of Gravity

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    Free Falling Objects: The Art of Gravity

    Attraction

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    Earth has its own natural

    acceleration (called Gravity)

    that attract any object.

    And, the object will moves

    toward the earth surface with

    constant acceleration.

    An Object is placed abovethe earth surface (H)

    'ormulasi Gerak Lurus

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    # Free falling objects:

    $ Freemeans there is noinitial velocity or v0= 0.

    $ Fallingmeans the objectsalways move toward theearth surface.

    $ Objectsmeans everyphysical quantity includinglight.

    # Is it kinds of Straight LineMotion?

    # Mathematical Formulation: Gravity (g) =Acceleration (a)

    $

    Objects move straight up= Deceleration.$ Objects move straight

    down = Acceleration.

    h(t) = h0+ v0t $gt2

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    E

    xample (Quiz 2):A ball is thrown straight upwith a speedof10.0 m/s from a third-floor window thatlocated 15.0 m above the ground. Calculate:

    a. The maximum height of the ball. b.

    Total time for the ball to reach themaximum height.

    c. The balls velocity when it hits the ground. d. Total time it takes to reach the ground. e. Total time it takes to drop from height 10.0

    m to 5.0 m.

    f. Draw the position time graph, velocity time graph and acceleration time graph

    Use g= 10.0 m/s2.

    Free FallingObjects

    'ormulasi Gerak Lurus

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    Assumption:

    # The trajectory is parabolic. # No friction. # The free-fall acceleration gis

    constant over the range of motionand is directed downward.

    cos= vx/ v0sin= vy/ v0

    )f, *e net force is not zero

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    Newtons Laws of

    Motions

    3.1Force

    & Interactions

    # Definition:Force is a pullor a pushthat acted on a

    thing or body

    # It is a vectorquantity, so:It has m gnitudeand dire tion

    # Symbol: F

    # Measured in Newton(SI system) and dyne(cgs system)

    A pull

    A push

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    Kinds of Interactions:#

    Contact

    #

    Non contact

    Kinds of Forces:# Contact Forces#

    Field Forces

    Newtons Laws of

    Motions

    3.1Force

    & Interactions

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    3.2 Newtons 1st

    Law:Inertia

    It states that:

    when there is no net forceacting on an object, the object maintainits initial condition (rest) or motion with

    constantvelocity

    In other words:

    when an object moves with

    constantvelocity, the net forceacting on it must be zero

    Newtons Laws of

    Motions

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    1Net Force = 0

    F = 0

    We called it:

    Equilibrium

    2Rest or Constant Velocity

    v= 0 v= constant

    We (also) called it:

    Equilibrium

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    For the same object:

    # The biggerthe net force, the fasterobject will moves

    For the same net force:

    # The bigger the massof the object, the slowerobject willmoves

    F! "#$v

    $t"% a"

    m!" #v#t$% a$

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    3.2 Newtons 2stLaw

    We can start by saying:

    an object acted upon a net forceaccelerates

    Newtons Laws of

    Motions

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    Warning

    ma is not a FORCE! All forces on an objects are added as a vector to generate thenet force on the left side of the above equation. ma then just aphysical result of the net force that acts on an object which has

    mass m.

    !

    F! = m!

    a

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    Some Particular

    Forces

    1

    The Gravitational Force

    # Due to the gravitational accelerationof the Earth

    # Acts on everything that has mass

    # Type of pull force (never push)

    Weight

    Weight is the magnitude of the net forcerequired to prevent the body from falling freely

    # Fnet= may"W Fg= m(0)

    # So, W= Fg= mgj

    i

    k

    !

    F =mg !j( )!

    F =m!

    g"!

    g = !gj

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    2The Normal Force

    Normalmeans

    e

    r

    p

    e

    n

    d

    i

    c

    u

    l

    r

    Surface

    Surface

    Surface

    Surface

    Normal Normal

    Gravity

    Not normal

    Normal

    Normal

    Gravity Gravity cos

    FN !Fg = may

    FN = mg+ may " m g+ ay( )FN = mg" ay = 0

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    FN= mgcosWhere= angle between normal and gravity

    In almost all situation, we have

    !

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    !#$%&'%()

    # Static Friction

    Relative velocity = NO#

    Kinetic Friction

    Relative velocity = YES

    ! #$%&'( &)*( +, +--+(.*/ 0.1/)*.+, *+

    *2/ +34/)* 5+6/5/,*7 1/$&*.6/$' !

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    4Tension

    8/ &((95/:

    ;)+5-&1/0 *+ *2/ +34/)* %2/1/ *2/ 1+-/ &**&)2/0?

    @