game design 2 (2010): lecture 11 - expert evaluation techniques

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This lecture looks at techniques for evaluation that DON'T require users. Why do we test without users if we claim that player centric

TRANSCRIPT

Page 1: Game Design 2 (2010): Lecture 11 - Expert Evaluation Techniques
Page 2: Game Design 2 (2010): Lecture 11 - Expert Evaluation Techniques
Page 3: Game Design 2 (2010): Lecture 11 - Expert Evaluation Techniques
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Page 5: Game Design 2 (2010): Lecture 11 - Expert Evaluation Techniques
Page 6: Game Design 2 (2010): Lecture 11 - Expert Evaluation Techniques
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