game tuning workshop game design and tuning workshop party game elective marc mahk leblanc gdc 2004

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Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc “MAHK” LeBlanc GDC 2004

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Game Tuning Workshop The MDA Framework MechanicsAestheticsDynamics

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Page 1: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

Game Design and Tuning Workshop

Party Game Elective

Marc “MAHK” LeBlancGDC 2004

Page 2: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

What You’ll be Doing

• Design Consider constraints Declare aesthetic goals Design a game (in groups)

• Test Play your game Analyze your game

• Tune Revise your game

Page 3: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

The MDA Framework

Mechanics AestheticsDynamics

Page 4: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

MDA Terms• Mechanics: The rules and concepts that

formally specify the game-as-system.

• Dynamics: The run-time behavior of the game-as-system.

• Aesthetics: The desirable emotional responses evoked by the game dynamics.

Page 5: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

5. FellowshipGame as social framework

6. DiscoveryGame as uncharted

territory

7. ExpressionGame as self-discovery

8. SubmissionGame as pastime

Page 6: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

Party Constraints

• What constraints are you operating under?

Page 7: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

Some Constraints

• Lots of party goers• Standing room only• Limited attention span• Food in hand• People arriving late• Alcohol • Limited resources

Cocktail napkins, ballpoint pens

Page 8: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

Considerations• Should the game involve everyone at the party or

only those people interested in playing?

• What is the ideal complexity level for a party game?

• Structure: When are rules explained? How long do people play? Can people play intermittently? When does the game end?

• Interface: Materials? Access to rules? Scoring?

Page 9: Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc MAHK LeBlanc GDC 2004

Game Tuning Workshop

Aesthetic Goals

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

5. FellowshipGame as social framework

6. DiscoveryGame as uncharted

territory

7. ExpressionGame as self-discovery

8. SubmissionGame as pastime