game tuning workshop paper simulations of digital games steve librande blizzard north

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Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

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Page 1: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Paper Simulationsof

Digital Games

Steve Librande

Blizzard North

Page 2: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Take a digital game…

Page 3: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

…remove the controller…

Page 4: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

…remove the controller…

Page 5: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

…the sound and music…

Page 6: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

…the sound and music…

Page 7: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

…and the graphics

Page 8: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

…and the graphics

Page 9: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

What’s left?

Page 10: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Exercise #3

• Simulate a video game using only pencils, index cards and dice.

Page 11: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Exercise #3

• Simulate a video game using only pencils, index cards and dice.

• Use it as a tool to help understand the game’s fundamental design principles.

Page 12: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Exercise #3

• Simulate a video game using only pencils, index cards and dice.

• Use it as a tool to help understand the game’s fundamental design principles.

• Don’t sweat the details.

Page 13: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Example Game

• Tony Hawk’s Pro Skater

Page 14: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Example Game

• Tony Hawk’s Pro Skater

Page 15: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Page 16: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Page 17: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Page 18: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Page 19: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Warcraft: The Board Game

Page 20: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Age of Mythology: The Board Game

Page 21: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Defender

Page 22: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Zaxxon

Page 23: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Page 24: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Time for Lunch

When you come back you will:

• Select a digital game

• Make a paper prototype

• What aesthetics survive the change in medium?

Page 25: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Lunch

• Be back by 2:00

• Choose any classroom: C1, C3, C4.

Page 26: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Welcome Back

• In your groups, choose a digital game to “prototype.”

• You have 10 minutes.

• Some Example Games:

GTAThe SimsCommand & ConquerVirtua Fighter

CentipedeMario BrothersPrince of PersiaDoom

Page 27: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Build a Paper Version

Page 28: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

Page 29: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

• What Not to Do Don’t sweat the details.

Page 30: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

• What Not to Do Don’t sweat the details.

Don’t try to duplicate the entire game

Page 31: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

• What Not to Do Don’t sweat the details.

Don’t try to duplicate the entire game

Don’t focus on simulating computer functions (math, AI, etc.)

Page 32: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Build a Paper Version

Try to have something playable by 3:15

Page 33: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Discussion

Let’s share results.

• What aesthetics survived the translation?

• What didn’t?

Page 34: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

Page 35: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

Page 36: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

• Use these techniques for games in progress

Page 37: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

• Use these techniques for games in progress

• Process is quick and cheap

Page 38: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

• Use these techniques for games in progress

• Process is quick and cheap

• You don’t need programmers or artists

Page 39: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

Page 40: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

• Can give you a head start and keep you focused

Page 41: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

• Can give you a head start and keep you focused

• Can give you a vocabulary to use when discussing your game

Page 42: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

• Can give you a head start and keep you focused

• Can give you a vocabulary to use when discussing your game

• Can be used as a tool to educate programmers. Have them play, too!

Page 43: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Time for Coffee

• When you come back, go to your elective classroom: Iron Game Designer: C1 Babysitter AI: C3 Party Games: C4

Page 44: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Analysis

• The MDA Framework

Mechanics AestheticsDynamics

Page 45: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

Page 46: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

• List its aesthetic strengths, i.e. the “fun”

Page 47: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

• List its aesthetic strengths, i.e. the “fun”

• Talk about the dynamics that create these effects

Page 48: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

• List its aesthetic strengths, i.e. the “fun”

• Talk about the dynamics that create these effects

• Talk about the mechanics these dynamics emerge from

Page 49: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Example: Tetris

Part 1: Generate a list of “goals” that describe the “fun” of our game.

Page 50: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Game Tuning Workshop

Example: Tetris

Part 1: Generate a list of “goals” that describe the “fun” of our game.

• Challenging

• Dramatic

• Transient

• “Tidiness”