games, interactivity and gamification for learning
TRANSCRIPT
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By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction Download Slides & Notes at: www.karlkapp.com/kapp-notes Course on Gamification Available at: www.Lynda.com
Games, Interactivity and Gamification for Learning
For: Notes/Slides
Additional Ideas www.karlkapp.com
www.karlkapp.com/kapp-notes
Bring Karl to speak to your organization for a workshop or
keynote.
Contact him at [email protected]
Or on his web site at:
http://karlkapp.com/contact/
Text KarlKapp to 37607 Or PollEv.com/karlkapp
First, take out your text machines.
K a r l K a p p
Learners are not Engaged? Why?
Learning eagLe October 30, 2014 See Section F for Coupons
Investigation Opened By Harry James Las Vegas, NV– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content.
The news of disengagement was spreading…
The average person in the US checks their cell phone 150 times a day that’s
about 9 times an hour.
People send or receive an average of 41 text messages
per day.,
Smartphones users spend over 2.5 hours a day on their
phones—32% of that time playing games.
“A study of 2,300 people found only 6% of organizations are successful in influencing behavior change among
employees.” --Al Switzler
According to Gallup, 7in 10 American workers are “not engaged” or “actively disengaged” in their
work.
This means they are emotionally disconnected from their workplaces
and less likely to be productive.
A Gallup poll found that the average company has as many as 18% of employees
who are actively disengaged.
Exude negativity.
Aren’t interested in learning or development.
Putting in Time.
Aren’t interested in anything related to
the company.
Close themselves out of solutions to organizational
problems.
Thwart efforts for improvement.
This question will give you a clue to engaging learners. Riddle me this…
Ivan had another question for me…I was the one who was supposed to be ask’n questions….
People tend to remember facts more accurately if they encounter them in a story rather than in a list.
Enter Question Text What could this location and clue mean??? Tell me. Does engaging instruction start with…
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Solve a Problem.
Write a proposal
Hands On
Twittermission
Get the Notes/Slides & Additional Ideas
www.karlkapp.com/kapp-notes
Should Learning be:
Easy so we don’t discourage the learners? or Challenging so learners will struggle?
Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to
boredom or frustration.
You can also add elements such as … Novelty
Inconsistency
Complexity
Surprise Incomplete information
Unpredictable Future
No risk, or danger equal no skin in the game.
For engagement, put the learner emotionally involved by putting him or
her at “mock” risk.
Losing (points, game)
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started talking about what learners can “risk”…
Starting Over
Multiple Lives
But, here are three more tips to engage learners, give them:
- Multiple, Realistic Scenarios (case studies)
- Provide a Question Protocol - First-Person “Thinkers”
Ok so for what type of knowledge is a
matching game most appropriate?
She turned on her computer to show me an example…
Provide a list of prompts or questions to help trigger thoughts and question sets.
Check out this folder.
Create a learning documentary of how to do a job, how decisions are
made, how dots are connected.
Then she turned on the oldest TV I’d ever seen…to some Reality TV show…What was this? Appointment Television?
Show learners how experts think through problems and solve them.
It’s a “think aloud.”
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Other art is Microsoft Clip Art
Audience Response by Poll Everywhere
Now for the Takeaway Challenge
1) Story/Characters2) Polling/Audience Input3) Humor4) Mystery/Curiosity5) Blend story/instruction6) Suprise7) Winners/Teams8) Open Loop
Thank you and Remember For: Notes/Slides
Additional Ideas www.karlkapp.com
www.karlkapp.com/kapp-notes
Bring Karl to speak to your organization for a workshop or
keynote.
Contact him at [email protected]
Or on his web site at:
http://karlkapp.com/contact/