game's key platforms
TRANSCRIPT
Games
Advanced Social Media Marketing
Key platforms in games today
• Social games• MMORPGs (massively multiplayer online role-
playing games)• Consoles• Mobile games
Platform Social Games on Facebook
Top performers Zynga’s CityVille and FarmVille
Core audiences Mostly ~48 years old (46% >50) Women (55%)
2010 ISG
Reach CityVille: 90.6 MM playersFarmville: 45.8 MM playersTotal number of players est. in 250 MM
Business model
Freemium: ~5% of the players pay for Zcoins to exchange for in-game virtual goods In 2010, $ 510 MM were spent in virtual goods
Opportunities for brands
In-game product placementIn-game advertisingPromotions with ZcoinsBranded social games (ex.: NY Jets Ultimate Fan on Facebook)
Cascadian Farm Farmville Organic Blueberries
Capital One Farmville Goat
Bing FarmCash Promotion
NY Jets Facebook Social Game
Platform MMORPG
Top performers World of Warcraft (more than 50% mkt share)
Core audiences Mostly Men (84%) ~30 years old2010 dedalus/xeroxParc
Reach 10.3 MM subscribers (WoW - nov. 2011)
Business model
Prepaid limited game timeSubscription (credit/debit cards monthly fees)(free starter edition – up to level 20)
Opportunities for brands
In-game advertisingMainstream games like WoW don’t place in-game ads, but other less popular games do (ex: Anarchy)
MMORPG Anarchy in-game ad
Platform Console gamesTop performers Nintendo Wii
Sony PS3Nintendo DS
Microsoft XBOXSony PSP
Core audiences Mostly Men (58%) ~37 years old (29% 50+)2011 Entertainment Software Association
Reach(hardware sold)
Wii: 89.5 MMPS3: 55.4 MMDS: 149.3 MM
XBOX: 57.9 MMPSP: 70.9 MM
Business model
Selling:Consoles ($249-499)Accessories ($9.99-$269.99)Games ($49.99-149.99)On demand games, movies, music – through services like XBOX Live, PS Network or Wii Channels
Opportunities for brands
In-game advertisingBranded Games (Burger King)
Burger King XBOX 360 games (2006)$ 3,99/each
NBA Live in-game ad
Need for speed in-game ad
Madden in-game ad
Platform Mobile Games
Top performers AppStoreAndroid Market
Core audiences Mostly Women (53%) ~28 years oldJuniper research
Reach 37% of Iphone owners game daily70%-80% of all downloads are gamesAngry birds has been downloaded 140 MM times
Business model
Game selling ($0,99-4.99)In-app purchase (new levels, skills, etc) ~$ 0.99(Free lite versions)
Opportunities for brands
In-game product placementIn-game advertisingBranded games
Angry Birds in-app banner
Angry birds Rio special edition
Relevance from brands perspective
• Social and Mobile are growing more relevant as marketing/branding tools
• Ad spending in social games is expected to hit $ 293 MM in 2011 compared to $ 183 MM in 2009, a 60% growth.
• In 2010, mobile game developer made $ 87 MM off advertising revenue. By 2015, this figure is expected to be 10 times that amount: $ 894 MM
Why not console and MMORPG?• Fact 1: console games are better designed and value-added
products compared to social and mobile games (2010’s Grand Theft Auto 4 cost $ 100 million)
• Fact 2: console and MMORPG gamers are more critical than others, assigning great value to elaborate graphics and storylines, and are in general less tolerant to in-game advertsing when it is clearly out of the context.
• This drives the industry focus increasingly on the player and less on the advertiser (Last year, Microsoft shut down its dynamic in-game advertising division called Massive).
• Now, big producers like Eletronic Arts control the dynamic in-game advertising display for their games. The trend is that only games where advertising is a natural part of the storyline (like Fifa Soccer and NBA Live) will carry in-game advertising.