game's key platforms

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Games Advanced Social Media Marketing

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Page 1: Game's key platforms

Games

Advanced Social Media Marketing

Page 2: Game's key platforms

Key platforms in games today

• Social games• MMORPGs (massively multiplayer online role-

playing games)• Consoles• Mobile games

Page 3: Game's key platforms

Platform Social Games on Facebook

Top performers Zynga’s CityVille and FarmVille

Core audiences Mostly ~48 years old (46% >50) Women (55%)

2010 ISG

Reach CityVille: 90.6 MM playersFarmville: 45.8 MM playersTotal number of players est. in 250 MM

Business model

Freemium: ~5% of the players pay for Zcoins to exchange for in-game virtual goods In 2010, $ 510 MM were spent in virtual goods

Opportunities for brands

In-game product placementIn-game advertisingPromotions with ZcoinsBranded social games (ex.: NY Jets Ultimate Fan on Facebook)

Page 4: Game's key platforms

Cascadian Farm Farmville Organic Blueberries

Page 5: Game's key platforms

Capital One Farmville Goat

Page 6: Game's key platforms

Bing FarmCash Promotion

Page 7: Game's key platforms

NY Jets Facebook Social Game

Page 8: Game's key platforms

Platform MMORPG

Top performers World of Warcraft (more than 50% mkt share)

Core audiences Mostly Men (84%) ~30 years old2010 dedalus/xeroxParc

Reach 10.3 MM subscribers (WoW - nov. 2011)

Business model

Prepaid limited game timeSubscription (credit/debit cards monthly fees)(free starter edition – up to level 20)

Opportunities for brands

In-game advertisingMainstream games like WoW don’t place in-game ads, but other less popular games do (ex: Anarchy)

Page 9: Game's key platforms

MMORPG Anarchy in-game ad

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Platform Console gamesTop performers Nintendo Wii

Sony PS3Nintendo DS

Microsoft XBOXSony PSP

Core audiences Mostly Men (58%) ~37 years old (29% 50+)2011 Entertainment Software Association

Reach(hardware sold)

Wii: 89.5 MMPS3: 55.4 MMDS: 149.3 MM

XBOX: 57.9 MMPSP: 70.9 MM

Business model

Selling:Consoles ($249-499)Accessories ($9.99-$269.99)Games ($49.99-149.99)On demand games, movies, music – through services like XBOX Live, PS Network or Wii Channels

Opportunities for brands

In-game advertisingBranded Games (Burger King)

Page 11: Game's key platforms

Burger King XBOX 360 games (2006)$ 3,99/each

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NBA Live in-game ad

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Need for speed in-game ad

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Madden in-game ad

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Platform Mobile Games

Top performers AppStoreAndroid Market

Core audiences Mostly Women (53%) ~28 years oldJuniper research

Reach 37% of Iphone owners game daily70%-80% of all downloads are gamesAngry birds has been downloaded 140 MM times

Business model

Game selling ($0,99-4.99)In-app purchase (new levels, skills, etc) ~$ 0.99(Free lite versions)

Opportunities for brands

In-game product placementIn-game advertisingBranded games

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Angry Birds in-app banner

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Angry birds Rio special edition

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Relevance from brands perspective

• Social and Mobile are growing more relevant as marketing/branding tools

• Ad spending in social games is expected to hit $ 293 MM in 2011 compared to $ 183 MM in 2009, a 60% growth.

• In 2010, mobile game developer made $ 87 MM off advertising revenue. By 2015, this figure is expected to be 10 times that amount: $ 894 MM

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Why not console and MMORPG?• Fact 1: console games are better designed and value-added

products compared to social and mobile games (2010’s Grand Theft Auto 4 cost $ 100 million)

• Fact 2: console and MMORPG gamers are more critical than others, assigning great value to elaborate graphics and storylines, and are in general less tolerant to in-game advertsing when it is clearly out of the context.

• This drives the industry focus increasingly on the player and less on the advertiser (Last year, Microsoft shut down its dynamic in-game advertising division called Massive).

• Now, big producers like Eletronic Arts control the dynamic in-game advertising display for their games. The trend is that only games where advertising is a natural part of the storyline (like Fifa Soccer and NBA Live) will carry in-game advertising.