gamification 101 session 3
TRANSCRIPT
Gamification 101Session 3
Alireza Ranjbar Shourabi
Those using Gamification …
Microsoft Nike SAP American Express Major League
Baseball Salesforce.com AXA Equitable CodeAcademy Deloitte Samsung EMC Foursquare Stack Overflow Facebook Tweeter
USA Networks LiveOps Dell Kaiser Permanente Foot Locker Opower eBay Cisco Recyclebank Universal Music Siemens Yelp Verizon
Foldit
Foldit
Foldit
Session 2 Review
FUN Game Mechanic Dopamine Loop Reward Motivation Flow Player Type Intrinsic / Extrinsic Gamification Framework
Fun
“In every job that must be done, there is an element of fun. You find the fun and snap! The job’s a game.”-- Mary Poppins
Know the Player!
Prof. Kevin Werbach : A design framework
1. DEFINE business objectives 2. DELINEATE target behaviors 3. DESCRIBE your players 4. DEVISE activity loops 5. DON’T forget the fun! 6. DEPLOY the appropriate tools
MDA Framework
MDA Framework
Mechanic Dynamic Aesthetic
Interaction (Alone & Social) Player’s feelings during interaction
System-Thinking
System-Thinking
The process of understanding how those things which may be regarded as systems influence one another within a complete entity, or larger system.
System-Thinking
MDA Framework
Game Mechanics
Point System Level (Level Design) Leaderboard (Social Element)
Point System
Absolute requirement for all gamified systems
Some examples in real life Cash score Video game score Social networking score
Composite Metrics
Sample of a Point system
Types of Points
At least one type Using more than one brings the
complexity but more control
Experience points Redeemable points Skill points Karma points Reputation points
Experience points
Experience points
XP is the most important one
It’s not a currency Every action has XP Never goes down Always grows and has no limit Is not redeemable Can be expired
Creating goal loops
Experience points
Redeemable points
RP can fluctuate Earned and Cashed
Earn and Burn
Virtual Economy Coin , cash , buck , …
Monitor to avoid inflation / deflation Legal and Regulatory issues
Redeemable points
Skill Points
Skill trees
Skill Points
Karma Points
Points just for giving away Based on regular actions Altruism and in community rewards
Reputation Points
Complex
Reputation systems When you need Trust
Economy (based on points)
Level (level design)
Marker for position in the experience Difficulty increases (Is not linear)
Scaffolding
Level (level design)
Logical (understandable by player) Extensible (you can add levels when
needed) Flexible Testable Refinable
Level (level design)
The best one never reaches 100%
Leaderboards
Leaderboards
Two Major Types The no-disincentive leaderboard▪ Social incentive▪ Right in the middle
The infinite leaderboard▪ Locally▪ Socially▪ Globally
Privacy (gym example)
Missions for Next Session FANAP App (with prize)
A Gamified plan for your work/job title with your hobby as prize
(Change a bad habit) or (Create a good habit) with a gamification plan with your hobby as prize
Gamification 101End of Session 3Thank you for Listening!
Alireza Ranjbar Shourabi