gamification 101 session 4
TRANSCRIPT
Gamification 101Session 4
Alireza Ranjbar Shourabi
Player/User types
Gamification Gamification can love people and
businesses at the same time! Gamification
Using game design thinking in non-game context.
Using game mechanics and dynamics. Tap into people natural desire to compete and
play, and it results in high levels of engagement.
Is a tool. And a very powerful one!
Industries using Gamification
Session 3 Review
6D framework MDA game design framework System-Thinking Game Mechanic Point System
Point types Level Design
Scaffolding Leaderboard
Persuasive Design
Experience Design
Behavior / Action
Share Comment Review Register revisit Buy Unfold Donate ………
Change of behavior
Onboarding
Act of bringing a novice into your system
Onboarding
The very First minute!
Do not explain anything. Let the player experience. Give a value to your player in the
first minute Don’t ask for registration. Don’t give to much information. Help player becomes a winner in the
1st minute
Onboarding
Onboarding
Challenging and Complex
Reveal the complexity of the system slowly
Reinforce the user positively Remove opportunities to fail
Learn something about the players
Badges
The History Automotive Industry / Boy Scouts /
Military
Status (Remember SAPS)
Collecting Surprise Visual quality Social promotion
Badges
Can show progress
Badgenfreude happens! Pointless Aimless Meaningless
Badging System Achievers / Explorers / Socializers
Challenge / Mission /Quest Direction and Meaning Cooperation
Activity Loop : Engagement Loop
Social Engagement
Designer must see The engagement of player and system How and Why he leaves the system What and how can bring him back
Viral Loop : Social Engagement
Designing Engagement
Customization
Commitment Engagement Tyranny of Choice Two groups of choosers :
Maximizers Satisficers (Satisfy + Suffice)
Which one is happier? Enough choice Good Too much choice Bad
Customization
Apple vs. Dell Well-placed customization One by one Redeem of currency in Virtual
economy
Take care of your design
Disruptors Policing the design Administrator System Operator Use P in the SAPS Solid term of service
Gamification Design is Agile Design
Challenges we face
Can we depend on chance? Multi-player to Single-player ?
Foursquare badge and mayorship Groupon SOS mechanic
Clear Goals Reliable and meaningful testing Having vision for future development
Dashboard
Data Driven Analysis Data gathering and mining Data visualization
Win
Win the Gamification in 4 levels Know your user Identify your mission Apply game mechanics 3M
Manage Monitor Measure
Remember : Gamification is data driven
Mistake
Make no Mistake
Mistake: Focus on Competition Mistake: No Clear Gamification Goals Mistake: Too Many Rewards Mistake: No Motivation Mistake: Misusing Points and Badges Mistake: Short-Term Thinking
Do : Choose a behavior built for long term Do : Use variable interval rewards (operant
conditioning) Do : Add new elements over time
Gamification 101End of Session 4Thank you for Listening!
Alireza Ranjbar Shourabi