gamification 101 session 4

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Gamification 101 Session 4 Alireza Ranjbar Shourabi

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Page 1: Gamification 101 session 4

Gamification 101Session 4

Alireza Ranjbar Shourabi

Page 2: Gamification 101 session 4

Player/User types

Page 3: Gamification 101 session 4

Gamification Gamification can love people and

businesses at the same time! Gamification

Using game design thinking in non-game context.

Using game mechanics and dynamics. Tap into people natural desire to compete and

play, and it results in high levels of engagement.

Is a tool. And a very powerful one!

Page 4: Gamification 101 session 4

Industries using Gamification

Page 5: Gamification 101 session 4

Session 3 Review

6D framework MDA game design framework System-Thinking Game Mechanic Point System

Point types Level Design

Scaffolding Leaderboard

Page 6: Gamification 101 session 4

Persuasive Design

Page 7: Gamification 101 session 4

Experience Design

Page 8: Gamification 101 session 4

Behavior / Action

Share Comment Review Register revisit Buy Unfold Donate ………

Page 9: Gamification 101 session 4

Change of behavior

Page 10: Gamification 101 session 4

Onboarding

Act of bringing a novice into your system

Page 11: Gamification 101 session 4

Onboarding

The very First minute!

Do not explain anything. Let the player experience. Give a value to your player in the

first minute Don’t ask for registration. Don’t give to much information. Help player becomes a winner in the

1st minute

Page 12: Gamification 101 session 4

Onboarding

Page 13: Gamification 101 session 4

Onboarding

Challenging and Complex

Reveal the complexity of the system slowly

Reinforce the user positively Remove opportunities to fail

Learn something about the players

Page 14: Gamification 101 session 4

Badges

The History Automotive Industry / Boy Scouts /

Military

Status (Remember SAPS)

Collecting Surprise Visual quality Social promotion

Page 15: Gamification 101 session 4

Badges

Can show progress

Badgenfreude happens! Pointless Aimless Meaningless

Badging System Achievers / Explorers / Socializers

Page 16: Gamification 101 session 4

Challenge / Mission /Quest Direction and Meaning Cooperation

Page 17: Gamification 101 session 4

Activity Loop : Engagement Loop

Page 18: Gamification 101 session 4

Social Engagement

Designer must see The engagement of player and system How and Why he leaves the system What and how can bring him back

Page 19: Gamification 101 session 4

Viral Loop : Social Engagement

Page 20: Gamification 101 session 4

Designing Engagement

Page 21: Gamification 101 session 4

Customization

Commitment Engagement Tyranny of Choice Two groups of choosers :

Maximizers Satisficers (Satisfy + Suffice)

Which one is happier? Enough choice Good Too much choice Bad

Page 22: Gamification 101 session 4

Customization

Apple vs. Dell Well-placed customization One by one Redeem of currency in Virtual

economy

Page 23: Gamification 101 session 4

Take care of your design

Disruptors Policing the design Administrator System Operator Use P in the SAPS Solid term of service

Page 24: Gamification 101 session 4

Gamification Design is Agile Design

Page 25: Gamification 101 session 4

Challenges we face

Can we depend on chance? Multi-player to Single-player ?

Foursquare badge and mayorship Groupon SOS mechanic

Clear Goals Reliable and meaningful testing Having vision for future development

Page 26: Gamification 101 session 4

Dashboard

Data Driven Analysis Data gathering and mining Data visualization

Page 27: Gamification 101 session 4

Win

Page 28: Gamification 101 session 4

Win the Gamification in 4 levels Know your user Identify your mission Apply game mechanics 3M

Manage Monitor Measure

Remember : Gamification is data driven

Page 29: Gamification 101 session 4

Mistake

Page 30: Gamification 101 session 4

Make no Mistake

Mistake: Focus on Competition Mistake: No Clear Gamification Goals Mistake: Too Many Rewards Mistake: No Motivation Mistake: Misusing Points and Badges Mistake: Short-Term Thinking

Do : Choose a behavior built for long term Do : Use variable interval rewards (operant

conditioning) Do : Add new elements over time

Page 31: Gamification 101 session 4

Gamification 101End of Session 4Thank you for Listening!

Alireza Ranjbar Shourabi