gamification
Post on 16-Sep-2014
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Gamification is making new trends on UX culture by defining new engaging experience. An insight to what it has to offer & how to practice.TRANSCRIPT
Gamification Designing for Engagement
Shantanu Singh
11th Sept 2013
What is Gamification? What is Gamification?
What is Gamification?
Gamification is applying the mechanics of gaming to nongame activities to change people’s behavior — is an important and powerful new strategy for influencing and motivating groups of people
Goal & Scope Goal & Scope
Goal & Scope
Goal of Gamification is to engage with consumers and get them to participate, share and interact
in some activity or community. Game Activity creates a compelling, engaging user experience. The compelling, motivational nature of this experience is, in turn, increases revenue due to enhanced engagement & loyalty.
And the concept has the potential to solve a variety of problems outside the business world as well, in areas such as:
• Health & Wellness
• Education & Training
• Public Policy & Government
• E-Commerce
• Travel Industry & Social Platforms
How to Gamify? How to Gamify?
How To Gamify?
Gamification : A Design process
• Define your business objectives What is this system designed to accomplish? What are its goals?
Remember, a design has to be purposive.
• Delineate target behaviors What are the target behaviors? What is it that you want people
to do? Gamification is about motivation.
• Describe your players Human-centric, player-centric, that’s the essence of design
and design for Gamification.
• Devise your activity loops There are two kinds of loops that move forward the action in a
gamified system.
• Don’t forget the fun!
They should be fun whether consciously or not for the players, because if not, they’re missing out on a lot
of what makes Gamification potentially so powerful.
• Deploy the appropriate tools
Use the right tools for the right job, the right elements, the right structures and put them into place in the
gamified system.
Tools Used (so far) Tools Used (so far)
Tools Used (so far)
Points
Tracking & Feedback
Badges
Goals, Rewards, Status
Leaderboards
Comparison , Competition
Incentives
Rewards
Design: Framework Design: Framework
Design: Framework
One of the most frequently leveraged framework for Game design is referred to as MDA – Which stands for : • Mechanics • Dynamics • Aesthetics
Game mechanics include:
• Points - Levels Challenges • Virtual goods and spaces
• Leaderboards and Badges • Mission, Gifts and charity
Game dynamics include:
• Pacing • Progressive Unlocks
• Reward Schedules • Dynamic System
Finally, the aesthetics of the system are or how the game makes the player feel during interaction. Game aesthetics can be viewed as the composite outcome of the mechanics.
• Curiosity • Satisfaction • Surprise • Pride & Envy • Fun • Connection
Know your Player Know your Player
Know your Player
Define Player
Motivation: Why People Play
A good working theory for why people are motivated to play games maintains that there are four underlying reasons, which can be viewed together or separately as individual motivators:
• For mastery • To distress • To have fun • To socialize
Player’s Motivation Player’s Motivation
Player’s Motivation
An aspect to understanding player motivations is by questioning where motivations come from. Broadly speaking, psychology has divided our motivations into two groups: intrinsic and extrinsic.
What
We
“Really”
Want
Autonomy
Mastery
Order
Tranquility
Honor
Winning
Meaning
Sensuality
Physical Activity
Romance
Status
Power
Social Contact
Collecting
Acceptance
Family
Our
Basic
Desires
Who am I? The 16 Basic Desires that Motivate Our Actions and Define Our Personalities
~Stephen Reiss
Case Study: Get Glue “The easiest way to find your next favorite thing”
Case Study: Get Glue
Onboarding: “Rate Content to build taste Profile ”
“Explore content & other people”
Case Study: Get Glue
“Discover neighbor who share your taste”
“Become a Guru by interacting
with content”
Case Study: Get Glue
Light weight Quests: “Suggests what to do next ”
Earn stickers for exploring
rating & socializing
Case Study: Get Glue
Like/Comment/Review content to earn points
Leadership board: Showcase
active & engaged users
Other deployments (NIKE)
Nike Plus: Making fitness fun
Where Is It Going? Where Is It Going?
Where Is It Going?
• Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes http://www.gartner.com/it/page.jsp?id=1629214s
• Research Kart says Gamification industry to grow to a 3.6 billion dollar market between 2012-2017 http://researchkart.wordpress.com
Warning! Hype Cycle Ahead Warning! Hype Cycle Ahead
Warning! Hype Cycle Ahead
What
Can
I
Achieve
Benefits Benefits
Benefits
What
Can
I
Achieve
Thank You !
Thank You !
Thank You !