gamification and physical health problems for elderly people

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PHYSICAL HEALTH PROBLEMS FOR ELDERLY PEOPLE [email protected]

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Gamification can help us improve the lives of elderly people, especially when they have physical problems due to a sedentary life. It can also help save a large amount of money.

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Page 2: Gamification and Physical Health Problems for elderly people

POPULATION PYRAMIDS ARE CHANGING,WITH MORE ELDERLY PEOPLE AT THE TOP OF THE PYRAMID AND FEWER YOUNG PEOPLE AT THE BOTTOM

Page 3: Gamification and Physical Health Problems for elderly people

OF THE POPULATION WILL BE ELDERLY IN 2050 (OVER 60 YEARS OLD)

22%

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Page 4: Gamification and Physical Health Problems for elderly people

OF SENIOR CITIZENS ARE CLASSIFIED AS SEDENTARY.

57 %

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Page 5: Gamification and Physical Health Problems for elderly people

IMPORTANCE OF PHYSICAL ACTIVITY FOR THE ELDERLY

• There is clear scientific evidence that regular physical activity has powerful positive effects on both psychological and physical well-being.

• Physical activity reduces the risk of developing breast cancer by 25%.

• The cost of physical inactivity is exorbitant for health authorities.

• Programs to facilitate an increase in physical activity among the aging population are crucial for both senior citizens quality of life and for healthy authorities’ economy

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Page 6: Gamification and Physical Health Problems for elderly people

HOW TO SOLVE IT?

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Gamification can help us improve the lives of elderly people, especially when they have physical problems due to a sedentary life. It can also help save a large amount of money.

Page 7: Gamification and Physical Health Problems for elderly people

THE EASIEST SOLUTION: PERSONAL TRAINERS

Are very expensive!!!  

We don’t have sufficient trainers, nor the enormous amount of money needed to pay them

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Page 9: Gamification and Physical Health Problems for elderly people

CITIES HEALTHY PATHS

Healthy paths are a set of routes around the city, designed to help Elderly people improve their physical condition. 

These routes have:

   Different Levels: Beginners, Walkers, Runners, Marathons Flyers

Each Route has different stages,

going from 1 to five.

These Are Thematic Routes

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Page 10: Gamification and Physical Health Problems for elderly people

CITIES HEALTHY PATHS: RULES

People can start the routes as a “beginner.”

When people reach each stage of the route, they get “health points,” each stage has a specific number of health points.

When you finish a route you can move on to the next level (beginners, walkers, runners, marathons, flyers).

Those who reach higher route levels will earn more health points

Routes will have random stages (places) where people will get additional points.

Mastery

X PointsLe

vels

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Page 11: Gamification and Physical Health Problems for elderly people

CITIES HEALTHY PATHS: RULES

Groups doing routes earn additional points.

By introducing new people to the health routes you can earn one of a series of “Civic medals.” Participants will earn more civic medals by introducing more people to the routes.

People at higher levels can design new routes and suggest them to other people.

Routes are about specific interests (historical, cultural, social, etc...) and each stage of the route gives information about the theme/interest.

When they reach each stage people can provide more information about a specific route

At each stage of the routes, people at higher levels can check and correct the information given by other members. .

Socializ

ers

Badges

OnBoarding

Explorers

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