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Gamification as a Part of the Digital Innovation: Evaluating Managerial Perceptions in the Financial Industry Master’s Thesis Research Project Iryna Nosan

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Page 1: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Gamification as a Part

of the Digital Innovation: Evaluating Managerial Perceptions in the

Financial Industry

Master’s Thesis Research Project

Iryna Nosan

Page 2: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

AgendaFindings

Conclusion

Intro

Page 3: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Introduction

Intro

Page 4: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Research Question

How can utilization of gamification be advantageous for the financial industry?

RQ

Page 5: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Introduction

Purpose MethodSample

membersFindings

qualitative inductive

exploratory collective

case study

CEOs, Presidents, Heads

of Strategic Departments

and other high-level

managers in the financial

industry

developed analysis

schemeexamine the

phenomenon of

gamification through

evaluation of

managerial perceptions

in the financial industry

Page 6: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Findings

Findings

Page 7: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Data Analysis Scheme

Author’s creation

Page 8: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Basic Assumptions

cool and fancy

concept to attract

people

careful about playing

with money

emerging topic

not implemented

much yet

term is dangerous

ABOUT TERM ABOUT BANKING

ABOUT PROCEDURES

&

CHARACHTERISTICS

emerging topic

limited understanding

of the meaning and

meaningful application

of it

part of the strategy not

a strategic model

trend for young

generation -

misconception

for retail banking

triggers engagement

simplification &

convenience

interactivity &

simulation

education

buying psychology

and client financial

behavior

fun vs danger factor

Page 9: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Potential Options

1. Education

2. Interaction

3. Customization

4. Support

5. Optimization & Automation

1.2.

3.

4.

Potential Options

Purpose of gamified approach5.

Page 10: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

gamifiedlearning application

gamifiedself-learning tests

educational playful solution

rewarding levels

Education

simulation of the processes

experiments with virtual portfolio

gamified video solution

gamified comparison & rating

gamifiedsocial sharing communities

Interaction

intelligent self-profiling

onboarding

advice selection

Custo-mization

robo-advisory applications

financial literacy

budget management

Support

apps for automated procedures

Simplification of the processes

Optimization &

Automation

Potential Options Categorization

Page 11: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Factors & Issues

Comprised Nylen & Holmström

(2015) and Author’s compilation

Page 12: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Challenges

Uncertainty of acceptance

Low adaptation of the industry

Lack of measurement

tools

Complexity of managing data

Improper evaluation of

customer needs

Digital as a matter of loosing trust and control

Increase in customer

expectations

Substitution by intermediaries

Perceived digital

strategic direction

Page 13: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Digital Strategic Direction

Passive digital integration

Balance between digital & traditional banking

Active digital integration

Page 14: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Alignment of the Identified Levels

Page 15: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Guidelines for Gamification Implementation

Proposition 1: Start with the customer

segmentation.

Proposition 2: Define the suitable way to gamify and make it

sales argument.

Proposition 3: Choose measurement tools.

Proposition 4: Focus on design.

Proposition 5: Keep the balance and do not

overgamify.

Proposition 6: Provide the customer with an

option to choose.

Proposition 7: Partner with others as long as it

is not the core of the organisation

Proposition 8: Test it. Create a separate brand if needed.

Page 16: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Conclusion

Conclusion

Page 17: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Two Levels of Advantage from Gamification Adoption

Page 18: Gamification as a Part of the Digital Innovation...financial literacy budget management Support apps for automated procedures Simplification of the processes Optimizatio n & Automation

Thank You!

Presented by Iryna Nosan

[email protected]