gamification design for learning - totally awesome training overview
TRANSCRIPT
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llow participants to practice skills
hat, Why, and How for each activity
nliven classroom learning
timulate discussion and debate
pportunity to foster attitudes
atch a variety of learning styles
ngage, connect and bring them back
1. Objective – what do you want to achieve
2. Knowledge or Skills – Too complicated? Not challenging enough?
3. Placement – Easy Hard
4. Type – Ice Breaker, Energizer, Illuminator, Problem Solving, Case Study, Roll Play, etc.
5. Format – Individual, Dyads, Triads, Group
6. Setting – Physical environment
7. Materials – Props or No Props?
8. Time Allotment – Instruction, Set-up, Activity, and Debrief
9. Key Points – What do you want participants to do?
10. Debrief – Did activity achieve objectives