gamification design for learning - totally awesome training overview

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Presented by: Monica Cornetti

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Post on 14-Feb-2017

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Page 2

Lecture 5%

Audiovisuals 20%

Discussion 50%

Practice by doing 75%

Teaching others 90%

What is lacking in your training?

Or your organization’s training?

A

W

E

S

O

M

E

llow participants to practice skills

hat, Why, and How for each activity

nliven classroom learning

timulate discussion and debate

pportunity to foster attitudes

atch a variety of learning styles

ngage, connect and bring them back

What?

• What did they do, observe? • What feelings did they have

during the experience?

So What?• What are the implications of the

activity?

Now What?• What steps can you take to

apply what you learned?

1. Objective – what do you want to achieve

2. Knowledge or Skills – Too complicated? Not challenging enough?

3. Placement – Easy Hard

4. Type – Ice Breaker, Energizer, Illuminator, Problem Solving, Case Study, Roll Play, etc.

5. Format – Individual, Dyads, Triads, Group

6. Setting – Physical environment

7. Materials – Props or No Props?

8. Time Allotment – Instruction, Set-up, Activity, and Debrief

9. Key Points – What do you want participants to do?

10. Debrief – Did activity achieve objectives

Monica Cornetti