gamification: future tools
TRANSCRIPT
Gamification future tools? Sebastian Deterding (@dingstweets) Control Systems 2016 27 April 2016, Stockholm
cb
»a sense that one’s skills are adequate to cope with the challenges at hand, in a goal-directed, rule-bound action system that provides clear clues as to how well one is performing. Concentration is so intense that there is no attention left... to worry about problems. Self-consciousness disappears, and the sense of time becomes distorted. An activity that produces such experiences is so gratifying that people are willing to do it for its own sake«
flow (1990: 1542)Mihaly Csikszentmihalyi
Question have you had moments at work where you’d say in hindsight, you would do it even if you didn’t get paid?
»I need to be very routinized; I mustn’t let myself drift.« »I hammer it through.« »Often, you have to force yourself to do it.« »You’re under real pressure.«
»It’s extremely exhausting.« »It wears you out.« »My friends usually cannot comprehend how stressful this is.«
http://www.flickr.com/photos/diego_rivera/4261964210
extrinsic motivation
intrinsic motivation
http://www.flickr.com/photos/areyoumyrik/308908967
»Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.«
Raph Kostera theory of fun for game design (2005)
Teresa M. Amabile
»This pattern is what we call the progress principle: of all the positive events that influence inner work life, the single most powerful is progress in meaningful work.«
the progress principle (2012: 76)
»Truly effective video game designers know how to create a sense of progress for players within all stages of the game. Truly effective managers know how to do the same for their subordinates.«
Teresa M. Amabilethe progress principle (2012: 88)
Edward Deci, Richard Ryan
»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«
the what and why of goal pursuit (2000)
Question when you enjoyed work, did you feel you accomplished some thing, mastered something that requires skill, achieved change in the world?
Question when you enjoyed work, did you feel you were in tune with your self, choosing and embracing what you did?
in work and play, we actively seek out and enjoy experiences of Autonomy, competence, and relatedness.
»Mowing the lawn or waiting in a dentist’s office can become enjoyable provided one restructures the activity by providing goals, rules, and the other elements of enjoyment to be reviewed below.«
flow (1990: 51)Mihaly Csikszentmihalyi
Raph Koster
»Fun is just another word for learning.«
through well-formed challenges
a theory of fun for game design (2005)
+ clear informative Feedback ...
http://www.flickr.com/photos/bodgerbrooks/1315419080
Edward Deci, Richard Ryan
»An understanding of human motivation requires a consideration of innate psychological needs for competence, autonomy, and relatedness.«
the what and why of goal pursuit (2000)
meaningful choice
http://ascottallison.files.wordpress.com/2009/12/p1030286.jpg