gamification in education. game time! welcome o facilitator name position at university contact info
TRANSCRIPT
LEARNING OUTCOMESBy the end of this module, you should be able to:o Explain what “gamification” meanso Describe several gaming principles used in
education
AGENDA1. Game time!2. What is gamification?3. Gaming principles in learning
Note: Part of this module is based on the TEDx talk “Neuroscience Pathways From Lab To Classroom” by Dr. Judy Willis.
…A PLAYER USUALLYo Gets and uses ongoing, immediate feedback to
improve performanceo Learns from their mistakeso Feels pleasure when achieving a challenge and
progressing to the next levelo Keeps playing even when the failure rate is 80%o Is motivated by the reward of a more difficult
challenge
DOPAMINE BOOSTERS
o Movemento Humouro Choiceo Optimistic thoughtso Intrinsic satisfaction of making a correct
prediction
QUESTION 1: PREDICTo Is it more probable that one would get killed by
a shark or die from an asteroid or comet?
Write SHARK or COMET and hold up your answer
QUESTION 2: ESTIMATEo ESTIMATE the odds of getting killed by a shark
and dying from an asteroid or comet
Write:o Shark 1 in …o Comet 1 in …Hold up your answer.
HERE IT IS!o Odds of getting killed by a shark:
1 in 3.7 million
o Odds of dying from an asteroid or comet: between
1 in 3,000 and 1 in 250,000
Source: http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega-million-lotto/
GAMING PRINCIPLES IN LEARNINGo Provide specific, achievable challengeso Incorporate frequent assessment and feedbacko Award points for successo Promote awareness of incremental progresso Allow for mistakes without penaltyo Individualize learning
GAMING PRINCIPLES IN LEARNING
“In every job that must be done, there is an element of
FUN!You find the fun, and snap!
The job’s a
GAME!”Mary Poppins A Spoonful of Sugar (1964)
GAMING PRINCIPLES: ONLINE TEACHINGo Let students choose their learning paths
and work at their own paceo Create practice problems with immediate,
adaptive feedback and tailored suggestions
o Provide opportunities for students to practice in a low-stress environment to improve learning
GROUP DISCUSSIONo Do you find that you already use some of the
gaming principles in your course design?
o If not, would you consider using some of these principles in order to enhance engagement and motivation of your students? Why or why not?
SUMMARYo Gamification involves using the same kinds of
thinking and processes that drive games, but in a non-gaming context
o The reward for game playing is intrinsic o Applying gaming principles to
courses may increase student engagement and motivation
REFERENCES1. Coppens, A., Hughes, A., Andrews, A. Meredith, A.L., Austin, B.,
Bowen, J., … Kunkel, V. (n.d.) How gamification reshapes learning: free ebook. Retrieved from
http://elearningindustry.com/how- gamification-reshapes-learning.
2. TedX Talks. (2011, March 9). Let’s use video to reinvent education. Retrieved April 9, 2014, from http://www.ted.com/talks/salman_khan_let_s_use_video_to_reinvent_education.
3. TedX Talks. (2012, April 28). Neuroscience Pathways From Lab To Classroom: TEDx talk by Dr. Judy Willis. Retrieved April 9, 2014, from http://www.youtube.com/watch?v=WHRyPbcLKis.