gamification: the quest for more fun
DESCRIPTION
Learn about game design in this deck. Slides taken from the Gamification: The Quest for More Fun class covering the principles of game design and user engagement taught by Green Door Labs at Intelligent.ly in Boston.TRANSCRIPT
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presents
KELLIAN ADAMS@greendoorlabs
Gamification: The Quest for More Fun
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The Quest for More Fun
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
Take-‐Aways
1. Any process can be playful2. Some elements of fun3. A process for crea?ng play
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
Gamify: To make any product or
process more fun
(ie: Playful Design)
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
GRADESCHOOL DRIVING
What is (not) fun?
DATING SHOPPING
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
Some things we’ve learned at GDLFUN
• Easy to learn• Not a lot of wait Kme• Story or theme based• Not too much info at once• I have to respond• I have a role• I’m expecKng to play• I can improve• Clear goals• Challenging (enough)
NOT SO FUN
• High barrier to entry• Makes me feel stupid• Rules or technology I don’t get• Overwhelming info• Lots of wasted Kme• My skills aren’t needed• I’m surprised or taken off guard• Someone spoonfeeds me• I feel like I can’t win• Convoluted goals
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
1. Technology2. Forced play3. Kidstuff or Easy Stuff4. Broken/Imperfect games5. Appealing visuals
Things that don’t matter as much as you’d expect
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
Start with your goals and restrictions
Say “Yes And…”
Test, test and test
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www.greendoorlabs.com | [email protected] |
@greendoorlabs
1. Any process can be playful2. Some elements of fun3. A process for crea?ng play