gaming and simulation new approaches to skills development james karle, phd telos international inc...
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Gaming and SimulationNew Approaches to Skills Development
James Karle, PhDTelos International Inc
[email protected] www.telosentertainment.com
Games Lubricate the Body and the Mind
– Benjamin Franklin
CLINICAL PSYCHOLOGY
EMPIRICALPSYCHOLOGY
APPLICATION
THEORY
APPLICATION
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Value of Play
Game Principles and Training
Near Future Tools and Technologies
Outline
Value of Play
THE OPPOSITE OF PLAY ISN’T WORK, IT’S DEPRESSION
– STUART BROWN M.D.
Benefits of Play
Personal Health
Relationships
Education
Work
Normative Development
Physical Health
Mental Health
Skill Mastery
Empathy
Interpersonal CommunicationIntimacy
Norms & Mores
Personal Health
Relationships
Critical Thinking
Performance
Problem Solving
Retention
Work
Curiosity
Motivation
Task Completion
Team Work
Satisfaction
Critical Thinking
Performance
Problem Solving
Retention
Education
Curiosity
Motivation
Task Completion
Team Work
Satisfaction
Opposite of play is depression
Play is rarely used in training
Structure of training can fail to provide motivation
Use of mechanisms of play can generate motivation to learn
Summary
Principles of Gaming& Training
Gamification
Video Games as Training Platforms
Novice Virtuoso
10,000 hoursAverage number of hours
spent video gaming by age 21
~10,000 hours
gamification
~ the use gaming principles and mechanics to enhance non-game contexts ~
Low Motivation Task
PROFIT
Game mechanic(s)
Gamification Techniques
ACHIEVEMENTS / BADGES LEVELS LEADERBOARDS PROGRESS BARS UPGRADEABLE AVATARS VIRTUAL CURRENCY POINTS GIFTING TROPHIES
Pointification Techniques
ACHIEVEMENTS / BADGES LEVELS LEADERBOARDS PROGRESS BARS UPGRADEABLE AVATARS VIRTUAL CURRENCY POINTS GIFTING TROPHIESXExtrinsic
Rewards
Extrinsic RewardsMotivators that are external to the individual (Money, Grades, Points)
Intrinsic RewardsMotivators that are internal to the individual (Competence, Autonomy, Relatedness,)
Intrinsic Rewards > Extrinsic Rewards
Blissful Productivitywe are never so happy as when we are
doing hard but meaningful work
FEED
BACK Quests / Missions Online Feed back Dynamic Difficulties
Video Games as Training Platforms
http://www2.psych.ubc.ca/~rensink/flicker/download/index.html
http://www.youtube.com/watch?feature=player_embedded&v=vJG698U2Mvo
Video game players out perform non-players on measures of visual processing
1.5 hrGroup 1TETRIS
.25 hr 1 hr 1 hr 1 hr
1 hr1 hr
1 hr ...
1 hr
Time
1 hr 1.5 hr
pre-testvideo game
practice
Training period
lvl 1
1.5 hrGroup 2First Person Shooter
.25 hr 1 hr 1 hr 1 hr
1 hr1 hr
1 hr
1 hr 1 hr 1.5 hr
day 1
Debriefing and Questionnaire
.25hr
.25hr
Consent and task instructions
day 17
day 2 day 3 day 16day 14
...
.5 hr
.5 hr
post-test
Non-Gam
er
Gamer
video games develop
1. Visual Attention2. Spatial Reasoning3. Motor Control4. Executive Control5. Problem Solving6. Memory ???
working memory
Long-term memory
Fine & gross Motor
executive Control
attention Spatial Reasoning
target detection
drivingroute
prediction
accelerationBreakingShiftingetc
skill askill bskill c…Skill x
TASK SPECIFIC TRAINING
GENERAL COGNITIVE DEVELOPMENT
Not all games are created equal
Action Games work well for visual processing
Interactive puzzles build spatial reasoning Working on defining what games features
influence various forms of development
On the Horizon
AffordableVirtual realty and Simulators
Online biometric performance
assessment and feedback
Take Home Messeges
Principles of play can be a valuable resources when looking to motivate learners Game mechanics and games can be used to increase the size of your training toolbox Off-the-shelf video games are effective at teaching specific skills and developing broad cognitive abilities
Thank you