getting good ux into mobile
TRANSCRIPT
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Getting Good UX Into MobileA few tools & techniques we can all use@shoobe01#mtc2014
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Prototype for success!
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Photoshop!
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Okay, you go find me an ecosystem developer.
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Tools to design experiences:
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First: don’t draw.
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Define, then design.
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KJ (Post-It®) Process:
• Determine focus questions• Get everyone in a room• Answer questions• Put up answers• Group answers, label groups• Vote on most important groups
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Model your ecosystem.
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Design and review at device scale.
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Thing
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Don’t just draw, specify.
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Embrace failure and complexity.
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Resilient, not brittle.
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Systems are fault-intolerant.
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Users are fault-intolerant.
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“Error is viewed, therefore, not as an extraneous and misdirected or misdirecting accident, but as an essential part of the process under consideration.”
– John VonNeuman
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Accounting for tolerances.
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PHOTO. REG CODES ON CEREAL BOXES.
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Design for imperfection.
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• Define, then design.
• Design ecosystems, not websites or apps.
• Don’t just draw: specify.
• Design at device scale.
• Embrace failure and complexity.
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And, ask for help.
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Contact me for consulting, design, to
follow up on this deck, or just to talk:
Steven Hoober
+1 816 210 045
@shoobe01
shoobe01 on:
www.4ourth.com