getting good ux into mobile

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1 @shoobe01 #mtc2014 Getting Good UX Into Mobile A few tools & techniques we can all use @shoobe01 #mtc2014

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Page 1: Getting Good UX Into Mobile

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Getting Good UX Into MobileA few tools & techniques we can all use@shoobe01#mtc2014

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Prototype for success!

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Photoshop!

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Okay, you go find me an ecosystem developer.

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Tools to design experiences:

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First: don’t draw.

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Define, then design.

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KJ (Post-It®) Process:

• Determine focus questions• Get everyone in a room• Answer questions• Put up answers• Group answers, label groups• Vote on most important groups

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Model your ecosystem.

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Design and review at device scale.

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Thing

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Don’t just draw, specify.

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Embrace failure and complexity.

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Resilient, not brittle.

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Systems are fault-intolerant.

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Users are fault-intolerant.

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“Error is viewed, therefore, not as an extraneous and misdirected or misdirecting accident, but as an essential part of the process under consideration.”

– John VonNeuman

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Accounting for tolerances.

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PHOTO. REG CODES ON CEREAL BOXES.

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Design for imperfection.

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• Define, then design.

• Design ecosystems, not websites or apps.

• Don’t just draw: specify.

• Design at device scale.

• Embrace failure and complexity.

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And, ask for help.

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Contact me for consulting, design, to

follow up on this deck, or just to talk:

Steven Hoober

[email protected]

+1 816 210 045

@shoobe01

shoobe01 on:

www.4ourth.com