going mobile - diamond dash (nordic game 2012)

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Diamond Dash Post Mortem 25.5.2012 @ NGC Going Mobile

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In this presentation, the Wooga Product Manager Teemu Haila talks in-depth about his experience adapting a +16 million MAU arcade game from Facebook to iOS. He shares insights from the pre-launch evolution of the project, and discusses the most important post-launch improvements made to Wooga’s first iOS title.

TRANSCRIPT

Page 1: Going Mobile - Diamond Dash (Nordic Game 2012)

Diamond  Dash  Post  Mortem

25.5.2012  @  NGC

Going  Mobile

Page 2: Going Mobile - Diamond Dash (Nordic Game 2012)

Diamond  Dash  Post  Mortem

25.5.2012  @  NGC

Going  Mobile

Page 3: Going Mobile - Diamond Dash (Nordic Game 2012)

Teemu  HailaJust  some  guy  @  Wooga

Page 4: Going Mobile - Diamond Dash (Nordic Game 2012)

+190  people+25  na>onali>es

Page 5: Going Mobile - Diamond Dash (Nordic Game 2012)

Diamond Dash iOS trailer

Page 6: Going Mobile - Diamond Dash (Nordic Game 2012)

Agenda:★ Pre-­‐Launch★ Post-­‐Launch★ Fun  Facts

Page 7: Going Mobile - Diamond Dash (Nordic Game 2012)

Why  iOS?

Page 8: Going Mobile - Diamond Dash (Nordic Game 2012)

June  2011

Project  start

Today

Pre-­‐Launch Post-­‐Launch

Page 9: Going Mobile - Diamond Dash (Nordic Game 2012)

5  big  challenges  to  solve

Pre-­‐Launch

Page 10: Going Mobile - Diamond Dash (Nordic Game 2012)

Diamond  Dash  feel  on  a  mobile  device.

Challenge  1

Pre-­‐Launch

Page 11: Going Mobile - Diamond Dash (Nordic Game 2012)

?Pre-­‐Launch

Page 12: Going Mobile - Diamond Dash (Nordic Game 2012)

?Pre-­‐Launch

Page 13: Going Mobile - Diamond Dash (Nordic Game 2012)

?Redesign UI!

Pre-­‐Launch

Page 14: Going Mobile - Diamond Dash (Nordic Game 2012)

Pre-­‐Launch

Page 15: Going Mobile - Diamond Dash (Nordic Game 2012)

Pre-­‐Launch

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★Usable  by  everyone★Minimum  amount  of  text★Minimum  Ime-­‐Ill-­‐fun★Feels  at  home  on  iOS

Pre-­‐Launch

Page 17: Going Mobile - Diamond Dash (Nordic Game 2012)

Pre-­‐Launch

Page 18: Going Mobile - Diamond Dash (Nordic Game 2012)

SketchPre-­‐Launch

Page 19: Going Mobile - Diamond Dash (Nordic Game 2012)

Sketch

Mock-­‐up

Pre-­‐Launch

Page 20: Going Mobile - Diamond Dash (Nordic Game 2012)

Sketch

Mock-­‐up

Test

Pre-­‐Launch

Page 21: Going Mobile - Diamond Dash (Nordic Game 2012)

Sketch

Mock-­‐up

Test

Implement

Pre-­‐Launch

Page 22: Going Mobile - Diamond Dash (Nordic Game 2012)

Sketch

Mock-­‐up

Test

Implement

Test  again

Pre-­‐Launch

Page 23: Going Mobile - Diamond Dash (Nordic Game 2012)
Page 24: Going Mobile - Diamond Dash (Nordic Game 2012)

Tutorial  design.

Challenge  2

Pre-­‐Launch

Page 25: Going Mobile - Diamond Dash (Nordic Game 2012)

Pre-­‐Launch

Page 26: Going Mobile - Diamond Dash (Nordic Game 2012)

★Quick  Ime-­‐Ill-­‐fun★Just-­‐in-­‐Ime  informaIon★Pacing  of  new  features

Pre-­‐Launch

Page 27: Going Mobile - Diamond Dash (Nordic Game 2012)

★Quick  Ime-­‐Ill-­‐fun★Just-­‐in-­‐Ime  informaIon★Pacing  of  new  features

Pre-­‐Launch

Page 28: Going Mobile - Diamond Dash (Nordic Game 2012)

★Quick  Ime-­‐Ill-­‐fun★Just-­‐in-­‐Ime  informaIon★Pacing  of  new  features

Pre-­‐Launch

Page 29: Going Mobile - Diamond Dash (Nordic Game 2012)

Pre-­‐Launch

Tutorial  Steps

Track  this

Page 30: Going Mobile - Diamond Dash (Nordic Game 2012)

Virality  and  traffic  on  iOS.

Challenge  3

Pre-­‐Launch

Page 31: Going Mobile - Diamond Dash (Nordic Game 2012)

?Pre-­‐Launch

Page 32: Going Mobile - Diamond Dash (Nordic Game 2012)

?Facebook Connect

Pre-­‐Launch

Page 33: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

iPhone “ready” -> test- move to work on iPad

Pre-­‐Launch

Page 34: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

SoL  launch

iPhone “ready” -> test- move to work on iPad

Pre-­‐Launch

Page 35: Going Mobile - Diamond Dash (Nordic Game 2012)

iPad  version.

Challenge  4

Pre-­‐Launch

Page 36: Going Mobile - Diamond Dash (Nordic Game 2012)

?Pre-­‐Launch

Page 37: Going Mobile - Diamond Dash (Nordic Game 2012)

?Pre-­‐Launch

New UI... Again!

Page 38: Going Mobile - Diamond Dash (Nordic Game 2012)

?Pre-­‐Launch

New UI... Again!

Page 39: Going Mobile - Diamond Dash (Nordic Game 2012)

20MB  build  size  limit.

Challenge  5

Pre-­‐Launch

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20  MBPre-­‐Launch

Page 41: Going Mobile - Diamond Dash (Nordic Game 2012)

DD iPad menu with guide

Pre-­‐Launch

Page 42: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launch

Pre-­‐Launch

Page 43: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Pre-­‐Launch

Page 44: Going Mobile - Diamond Dash (Nordic Game 2012)

0

75000

150000

225000

300000

2.12.2011 5.12.2011 8.12.2011 11.12.2011 14.12.2011 17.12.2011

New  UsersPre-­‐Launch

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0

75000

150000

225000

300000

2.12.2011 5.12.2011 8.12.2011 11.12.2011 14.12.2011 17.12.2011

New  UsersPre-­‐Launch

Page 46: Going Mobile - Diamond Dash (Nordic Game 2012)

It  shipped!...and  then  what?

Updates:- not too many- meaningful features

Post-­‐LaunchPre-­‐Launch

Page 47: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

Post-­‐Launch

Page 48: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

v1.3

Post-­‐Launch

Page 49: Going Mobile - Diamond Dash (Nordic Game 2012)

Minimum  Viable  Product

Launch was MVP- validation- know our weaknesses- work on what matters

Post-­‐Launch

v1.0

Page 50: Going Mobile - Diamond Dash (Nordic Game 2012)

Launch was MVP- validation- know our weaknesses- work on what matters

Post-­‐Launch

v1.3Viable  Product

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Post-­‐Launch

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0

75000

150000

225000

300000

2.12.2011 7.12.2011 12.12.2011 17.12.2011 22.12.2011 27.12.2011 1.1.2012 6.1.2012

New  UsersPost-­‐Launch

Page 53: Going Mobile - Diamond Dash (Nordic Game 2012)

Source: appannie.com

Position in all games Position in all apps

Post-­‐Launch

Page 54: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

v1.3

Feb  2012

Post-­‐Launch

Page 55: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

v1.3

Feb  2012

v2.0

Post-­‐Launch

Page 56: Going Mobile - Diamond Dash (Nordic Game 2012)

Gameplay video featuringnew magic powers

Page 57: Going Mobile - Diamond Dash (Nordic Game 2012)

Very big new feature- in-game boosts- coin economy

Networking rewrite

Post-­‐Launch

Page 58: Going Mobile - Diamond Dash (Nordic Game 2012)

Daily  AcIve  UsersPost-­‐Launch

Page 59: Going Mobile - Diamond Dash (Nordic Game 2012)

Source: appannie.com

Position in all games Position in all apps

Post-­‐Launch

Page 60: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

v1.3

Feb  2012

v2.0

Mar  2012

May  2012

Post-­‐Launch

Page 61: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

v1.3

Feb  2012

v2.0v2.0.2

Mar  2012

May  2012

Post-­‐Launch

Page 62: Going Mobile - Diamond Dash (Nordic Game 2012)

TodayJune  2011

Project  start

Nov  2011

Dec  2011

SoL  launchFull  launch

Christmas

v1.3

Feb  2012

v2.0v2.0.2

Mar  2012

May  2012

v2.1

Post-­‐Launch

Page 63: Going Mobile - Diamond Dash (Nordic Game 2012)

Added last boostFinally caught up Flash

Post-­‐Launch

Page 64: Going Mobile - Diamond Dash (Nordic Game 2012)

Game  Balance

Post-­‐Launch

Page 65: Going Mobile - Diamond Dash (Nordic Game 2012)

Source: appannie.com

Position in all games Position in all apps

Post-­‐Launch

Page 66: Going Mobile - Diamond Dash (Nordic Game 2012)

Source: appannie.com

Position in all games Position in all apps

Post-­‐Launch

Page 67: Going Mobile - Diamond Dash (Nordic Game 2012)

Daily  AcIve  UsersPost-­‐Launch

Page 68: Going Mobile - Diamond Dash (Nordic Game 2012)

Launch

Magic  Powers

Color  Splash

Daily  AcIve  UsersPost-­‐Launch

Page 69: Going Mobile - Diamond Dash (Nordic Game 2012)

Fun  Facts

Page 70: Going Mobile - Diamond Dash (Nordic Game 2012)

Fact  1:Fun  Facts

Max.  3  dedicated  full  Imers  on  project

Only 3 people fully dedicated to iOS...

...but many many people making that possible by doing their part.

Page 71: Going Mobile - Diamond Dash (Nordic Game 2012)

Fact  1:Fun  Facts

Max.  3  dedicated  full  Imers  on  project

Only 3 people fully dedicated to iOS...

...but many many people making that possible by doing their part.

Page 72: Going Mobile - Diamond Dash (Nordic Game 2012)

Fact  2:

Fun  Facts

No  game  design  document

Page 73: Going Mobile - Diamond Dash (Nordic Game 2012)

Fact  3:

Fun  Facts

No  crunch  or  mandatory  overIme

Page 74: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Page 75: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Pre-­‐Launch

5x  challenges

Page 76: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Pre-­‐Launch Post-­‐Launch

5x  challenges Major  updates

Page 77: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Pre-­‐Launch Post-­‐Launch

Small  team

5x  challenges Major  updates

Page 78: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Pre-­‐Launch Post-­‐Launch

Small  team No  GDD

5x  challenges Major  updates

Page 79: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Pre-­‐Launch Post-­‐Launch

Small  team No  GDD No  crunch

5x  challenges Major  updates

Page 80: Going Mobile - Diamond Dash (Nordic Game 2012)

Summary

Pre-­‐Launch Post-­‐Launch

Small  team No  GDD No  crunch

5x  challenges Major  updates

Diamond  Dash  is  not  d

ead!

Page 81: Going Mobile - Diamond Dash (Nordic Game 2012)

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