gt 02 game production
DESCRIPTION
Basic Game production for beginnerTRANSCRIPT
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02 |Game ProductionEriq Muhammad Adams J | [email protected]
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The Game Team
Come in different sizes, shapes, locations,and skillsets and vary by company, game
title, or platform. Typically team roles :
The Development Team
The Test Team
The Art Team
The Sound Team
Project Manager
Game Designer
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The Development Team
Responsible for producing properlyworking game code. Divide into :
Development Lead
defines development project activities andallocates them to programmers.
establish technical procedures and standards
provide technical direction and assistance to
other programmers.
Development Engineer
produce the code
porting code from one platform to another
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The Development Team (cont.)
Build Engineer : Set up code and game asset libraries and file
structures
Define and maintain build specifications for
each release
Perform merges
Do builds
Do a "sanity test" after a build
Document and publish release notes to the
team.
Release notes -> tester reference
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The Test Team
Very dynamic during the course of thegame project. Commonly is called QA
(Quality Assurance) team. Divide into :
Test Lead
plans and orchestrates testing activities
performed over the course of the game
development project.
responsible for the on-time delivery of testdevelopment and test execution results
establishes test procedures and standards
provides technical direction & assistance to
testers
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The Test Team (cont.)
Test Engineers Test the game code
Beta Testers
a "volunteer army" of testers made up ofgame players who sign up to donate their
time to playing pre-release "Beta versions of
a game.
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The Art Team
Provide visual game experience. Divideinto :
Art Director
This person provides visual themes andleadership for the game
Artist
2D Artist, 3D Artist, Environment Artist,
Texture Artist, Vehicle Artist, Character
Modeler
Animators
Add realism and motions to the game
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The Art Team (cont.)
Level Designers or Level Artist Define levels or game worlds.
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The Sound Team
Provide audible experience of the game.Divide into :
Sound Engineer
Provide sound effects Music Director/Producer
Composing New Song
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Project Manager
see that the game gets done on time(scheduling) and within budget (staffing)
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Game Designer
Define game idea and concept a storyteller, entertainer, and inventor all
rolled up into one
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Job/Role Assignment Matrix
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Game Production Lifecycle
Games are developed through well-defined& industry-standard phases :
Concept Development
Preproduction
Development
Alpha
Beta
Code Freeze
RTM (Release To Manufacture)
Patches
Upgrades
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Concept Development
The fuzzy front-end game design Start from idea, high concept (pitch doc)
High Concept : Quick Description
Genre
Gameplay
Features
Setting
Story
Rating
Platforms
Estimate Schedule, Budget, Profit and Loss
Competitive Analysis
Team Risk Analysis
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Preproduction
Proof of Concept The GDD (Game Design Document)
The Art Production Plan
TDD (Technical Design Document) The Project Plan
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Development
Implementation phase. Trick : Break large task into small and
manageable task.
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Alpha
the point at which the game is mostlyplayable from start to finish
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Beta
all assets are integrated, all developmentstops, and the only thing that happens
thereafter is bug fixing.
Compliance Testing
Approve the console manufacturer (meets
their quality standard)
Beta Testing (crunch time)
Gives developers valuable gameplay and
balance feedback
Check defects
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Code Freeze
all the work is done and the preparationof candidate master disks begins
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RTM
The game is released to manufacturewhen a candidate release has been
thoroughly tested and found to be
acceptable.
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Patches
Fix and improvement after release. (after
feedback from users)
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Upgrades
Represent additional content created to
enhance the original game.