gwc14: isidro rodrigo - "the boardgames that hr people [should] play"
DESCRIPTION
Presentation from Isidro Rodrigo's talk at Gamification World Congress 2014TRANSCRIPT
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Games that HR People (should) play
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Isidro Rodrigo de Diego
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Gamification as an act of humi-lity
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+1.000
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Crisis?Attention
Engagement
Meaning
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Pixel Dungeon
Rogue Like
Exploration
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Learning Dun-geon
Relatedness
Autonomy
Competence
Guild of “Hardcore”Learners
Dynamic: Scarcity
[Flow]Skill - Cha-llenge
Voluntary access
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Budget
Risk
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Pervasive games
Pervasive gamification
PERVASIVE
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Gift Trap
Social Game
Empathy Game
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Gift Tasks
Relatedness
Autonomy
Competence Group Knowledge
Mechanic: Gifting
Social Certifica-tion
Accountability
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TimeLine
Skill Game
Competition
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FuzzyLineMechanic: Hidden ru-
les
Relatedness
Win State / Purpo-se
Competence Collaboration
Clarify priorities
Meaning & info
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Ey, wait a minute…
Gamification is NOT
Game Based Learning
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+15.000
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Budget
Risk
Affordable budget
Simple implementation
Visible results
Pull Strategies
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What if…Mechanic: Quest
Relatedness
Meaning
Competence
Autonomy
KPIs
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Games that HR People (should) play
@isidrorodrigo
Isidro Rodrigo de Diego
THANK YOU!