harsh_portfolio_2014
TRANSCRIPT
I have reviewed animatics and provided feedback for pacing, camera angles, and content. I have also created in-game cut scenes, broadcast commercial animations, and on-device tutorials using various 3D programs and After Effects.Unless otherwise noted I created the art and the animations.
Animatics, Cut scenes, and Commercials
Sketch Artist: 4th Monkey
I have reviewed animatics and provided feedback for pacing, camera angles, and content. I have also created in-game cut scenes, broadcast commercial animations, and on-device tutorials using various 3D programs and After Effects.Unless otherwise noted I created the art and the animations.
Animatics, Cut scenes, and Commercials
In the process of creating style guides, there comes the challenge of combing new content while archiving existing assets into a cohesive package. Often this reveals holes in the content and original art is created.
Style guides and Guidelines
I photographed and retouched Indiana Jones props for the archival library and the styleguide, which I designed.
I designed and created official Lucasfilmfonts for licensing purposes.
Star Wars the Force Font
From video games and apps to web and full applications, I have worked on a variety of products, creating designs and providing final art assets for game platforms, iOS, and PC.
Interface Design and Apps
BEFORE AFTER
From video games and apps to web and full applications, I have worked on a variety of products, creating designs and providing final art assets for game platforms, iOS, and PC.
Interface Design and Apps
Working primarily in Illustrator, I have created designs for entertainment companies, corporate companies, and of course, video games.
Logo Design
Working primarily in Illustrator, I have created designs for entertainment companies, corporate companies, and of course, video games.
Logo Design
At Leapfrog I often I review 3D models based on our 2D IP. Using Photoshop I rework the proportions and texturing of the model submission to bring it closer to the original artwork, or simply do wireframe draw overs to specify corrections.
3D Character Model Feedback
In the process of developing IP, or representing IP in games, there requires a fair amount of revision to improve the appeal of the characters, or to ensure consistency of the forms. When developing new IP I start with a rough sketch and then turn to contract artists to refine the presentation for approval.
2D Character Design and Feedback
Sketch Artist: Sarah Forrester
Sketch Artists: Various
Through IDG Entertainment, I redesigned Star Wars Insider Magazine, and laid out a year’s worth of covers and interior spreads. I have also created celebrated game manuals for high-pro!le IPs.
Magazines and Manuals
Through IDG Entertainment, I redesigned Star Wars Insider Magazine, and laid out a year’s worth of covers and interior spreads. I have also created celebrated game manuals for high-pro!le IPs.
Magazines and Manuals
During my 10 year employment at the Beeline Group, I became the principle illustrator for the games group, creating packaging and advertising illustrations in 3D.
Illustration, Packaging, and Brochures
During my 10 year employment at the Beeline Group, I became the principle illustrator for the games group, creating packaging and advertising illustrations in 3D.
Illustration, Packaging, and Brochures
I was lucky in my early career to have full creative control of print ads for some high-pro!le clients. I would usually do the photography, illustration, and copy writing myself.
Print Ads
As IP Creative Director at LeapFrog, I sometimes cooperate with the ID team in designing toys appropriate to the IP. This can include everything from label art to the plastic molds.
Physical Displays and Toys
CURRENT
Oval eye, cut o" at buttom with “cheek curve”
Black of eye can move to any position
Cheek curves converge towards nose
Eye shape can be altered/stretched, but highlights should remain spherical.
ORIGINAL
FINAL