hero kids gm screen insert

1
(By John Taber, Updated: 3/5/14 @ 12:57 PM) Attacking Compare highest die of attacker to highest die of defender. The highest roll on a single die wins. If there is a tie then the Attacker wins. Initiative Roll 1d6 for the heroes and 1d6 for the monsters. Highest roll wins. If there is a tie the Heroes win. Actions On your turn you can: Perform a normal attack. Perform a special action. Use an item. Ability Test Roll 1d6 + Characteristic + Inventory/Skill. Go for a target number. Difficulty Easy 4 Normal 5 Hard 6 Normal Attacks Melee – Adjacent foe. 1 damage. Ranged – Up to 6 squares. -1d6 if adjacent. 1 damage. Magic – Up to 4 squares. 1 damage.

Upload: monique-mulholland

Post on 21-Dec-2015

82 views

Category:

Documents


2 download

DESCRIPTION

Hero Kids Gm Screen Insert

TRANSCRIPT

Page 1: Hero Kids Gm Screen Insert

(By John Taber, Updated: 3/5/14 @ 12:57 PM)

Attacking

Compare highest die of attacker to highest die of

defender. The highest roll on a single die wins. If there is

a tie then the Attacker wins.

Initiative

Roll 1d6 for the heroes and 1d6 for the monsters. Highest

roll wins. If there is a tie the Heroes win.

Actions

On your turn you can:

Perform a normal attack.

Perform a special action.

Use an item.

Ability Test

Roll 1d6 + Characteristic + Inventory/Skill.

Go for a target number.

Difficulty

Easy 4 Normal 5

Hard 6

Normal Attacks

Melee – Adjacent foe. 1 damage.

Ranged – Up to 6 squares. -1d6 if adjacent. 1 damage.

Magic – Up to 4 squares. 1 damage.