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    Character Name:

    Alternate Identities:

    Player Name:

    CHARACTERISTICS Characteristics Notes

    Val Char Base Cost PA PL Pts. Roll END ( 1 )

    10 STR ........................ 10 1 0 0 0 11- HTH damage 2d6 Lift 100 kg

    10 DEX ........................ 10 3 0 0 0 11- Total OCV 3 Total DCV

    10 CON ........................ 10 2 0 0 0 11- Calculated from COMBAT INFORMATION on Page 2

    10 BODY ........................ 10 2 0 0 0 11-

    10 INT ........................ 10 1 0 0 0 11- Perception Roll 11

    10 EGO ........................ 10 2 0 0 0 11- Base ECV 3

    10 PRE ........................ 10 1 0 0 0 11- Base Presence Attack 2d6

    10 COM ........................ 10 1/2 0 0 0 11-

    2 PD (STR/5) 2 1 0 0 0 Resistant PD Total PD 2

    2 ED (CON/5) 2 1 0 0 0 Resistant ED Total ED 2

    2 SPD (1+DEX/10) 2 10 0 0 0 Phases: 6 12

    4 REC (STR/5)+(CON/5) 4 2 0 0 0 EXPERIENCE POINTS

    20 END (CONx2) 20 1/2 0 0 0 Total Earned Base points 200

    20 STUN BODY+(STR/2)+(CON/2) 20 1 0 0 0 Spent Disad points 0

    Total Characteristics Cost: 0 Unspent

    SKILLS, PERKS, AND TALENTS POWER AND EQUIPMENT

    Cost Name Roll Cost Name Power/ Equipment E

    0

    0 Total Power/Equipment Cost

    Total Skill, Perks, & TalentsCost

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    SKILLS, PERKS, AND TALENTS POWER AND EQUIPMENT

    Cost Name Roll Cost Name Power/ Equipment End

    Skills, Perks, Talnets, Powers & Equipment totals on Page 1

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    DISADVANTAGES

    Cost Disadvantage Roll Cost Disadvantage

    0 Total Disadvantages Cost

    ATTACKS DEFENSES

    Primary attack power d6 Amount Defense S

    Secondary attack power d6 Physical Defense

    Tertiary attack power d6 Resistant Physical Defense

    Attack SFX Energy Defense

    Other attack SFX Resistant Energy Defense

    Mental Defense

    COMBAT INFORMATION Flash Defense ( )

    Base OCV 3 Base DCV 3 Power Defense

    Adjustment +/- Adjustment +/- Other:

    Other:

    MOVEMENT

    Total OCV 3 Total DCV 3 Type Combat Non-

    Combat Skill Levels: Run (Base: 6")

    Swim (Base: 2")

    H. Leap "

    V. Leap "

    COMBAT MODIFIERS

    Range 0-4 5-8 9-16 17-32 33-64 65-128 129-256

    Rmod 0 -2 -4 -6 -8 -10 -12 Movement SFX

    Targeting Shot OCV Hit Location Movement SFX

    Head shot (Head to Shoulders) -4 1d6+3 COMBAT MANEUVERS

    High shot (Head to Vitals) -2 2d6+1 Maneuver Phase OCV DCV Effect

    Body shot (Hands to Legs) -1 2d6+4 Block 1/2 +0 +0 stops attack, ab

    Low Shot (Shoulders to Feet) -2 2d6+7 Brace 0 +2 1/2 +2 vs. Rmod

    Leg shot (Vitals to Feet) -4 1d6+12 Disarm 1/2 -2 +0 can disarm: STR

    DAMAGE AND CHARGE TRACKER Dodge 1/2 - +3 vs. all attacks,

    Char Base Temp Grab 1/2 -1 -2 grab, do STR

    STUN 20 Grab By 1/2 -3 -4 Move and Grab

    END 20 Haymaker 1/2* +0 -5 +4 DC to any a

    BODY 10 Move By 1/2 -2 -2 STR/2 + v/5

    Charges ( ) Move Through 1/2 -v/5 -3 STR +v/3

    Charges ( ) Set 1 +1 +0

    Charges ( ) Strike 1/2 +0 +0 STR or weapon

    CHARACTER COST

    Characteristics Cost 0 200 Base Points

    Power/Equipment Cost 0 0 Disadvantages Points

    Skills/Perks/etc Cost 0 0 Experience Spent

    Total Cost: 0 200 :Total Points

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    BACKGROUND POWERS/TACTICS

    APPEARANCE

    PERSONALITY

    QUOTE

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    HERO SYSTEM MOVEMENT CONVERTER

    Character's SPD: 2

    Inches of Running: 6 "

    Running NCM: 2

    Running Speed (M.P.H.): 4.47 mph

    Running Speed NCM (M.P.H.): 8.95 mph

    Inches of Running - Megascale: 0 "

    Megascale 1" = 1 km

    Running Speed (M.P.H) - Megascale: 0.00 mph

    Inches of Flight: 0 "

    Flight NCM: 2

    Flight Speed (M.P.H.): 0.00 mph

    Flight Speed NCM (M.P.H.): 0.00 mph

    Inches of Flight - Megascale: 0 "

    Megascale 1" = 1 km

    Flight Speed (M.P.H) - Megascale: 0.00 mph

    Inches of Swimming: 2 "

    Swimming NCM: 2

    Swimming Speed (M.P.H.) 1.49 mph

    Swimming Speed NCM (M.P.H.) 2.98 mph

    Inches of Swimming - Megascale: 0 "Megascale 1" = 1 km

    Swimming Speed (M.P.H) - Megascale: 0.00 mph

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    Hero 5th Edition Character Spreadsheet Version 0.61

    by D. Michael BasingerI. Legal Stuff

    You are given permission to distribute and change this spreadsheet as you see fit as long as:

    1. You do not infringe on Hero Game trademark.

    2. You do not sell this product (even for the cost of media).

    3. All changes you make to the spreadsheet are made public.

    4. You give credit to the original author for the original work.

    II. Character Sheet Notes

    1. Characteristics:

    The sheet should calculate your characteristics costs and associated characteristics' information.

    The PA/PL columns allow you to apply power advantages and limitations to characteristics.

    Simply enter advantages as postive fractions and limitations as negative fractions.

    2. Base Points: Be sure to set the Base Point cell block to match the point level of your campaign.

    3. Printing: It is best to set an Print area on each page, and goto Page Setup and Fit to: 1 page wide 1 page tall

    4. Updated Hero 5th Edition Character Spreadsheet

    Updated version of this spreadsheet can be found at the following locations.

    CHANGELOG

    0.8: Add Movement Converter

    0.61: Tweak some formula math

    Changed E-mail Address

    0.60: More formula tweaking.

    Made logo look nicer (of course the spreadsheet is now 200k bigger:)

    0.53: Tweak lift formula (Steve Florio)

    Shruck Cell Height on Pages 1 & 2 to give more room for Skill, Powers and Disads.

    Added Optional Page 1a for people who needed more room for Skills and Powers

    0.52: Clean up format to look better (Steve Florio)

    Better formulas to calculate for characteristic point cost, presense attack, HTH, and lift (Steve Florio)

    Fixed SPD 1 "brown bag error" (Steve Florio)

    ([email protected])

    Hero System 5th Edition written and designed by Steven S. Long. Hero System Fifth Edition is (are) a

    http://www.dbasinge.net

    mailto:[email protected]://www.herogames.com/http://www.dbasinge.net/http://www.dbasinge.net/http://www.herogames.com/mailto:[email protected]
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    SPD Phases

    1 7

    2 6 12

    3 4 8 12

    4 3 6 9 12

    5 3 5 8 10 12

    6 2 4 6 8 10 12

    7 2 4 6 7 9 11 12

    8 2 3 5 6 8 9 11 12

    9 2 3 4 6 7 8 10 11 12

    10 2 3 4 5 6 8 9 10 11 12

    11 2 3 4 5 6 7 8 9 10 11 12

    12 1 2 3 4 5 6 7 8 9 10 11 12

    STR HTH Damage Lift

    0 - 25.0 kg

    1 - 25.0 kg

    2 - 25.0 kg

    3 1/2d6 37.0 kg

    4 1/2d6 37.0 kg

    5 1d6 50.0 kg6 1d6 50.0 kg

    7 1d6 50.0 kg

    8 1 1/2d6 75.0 kg

    9 1 1/2d6 75.0 kg

    10 2d6 100.0 kg

    11 2d6 100.0 kg

    12 2d6 100.0 kg

    13 2 1/2d6 150.0 kg

    14 2 1/2d6 150.0 kg

    15 3d6 200.0 kg

    16 3d6 200.0 kg

    17 3d6 200.0 kg

    18 3 1/2d6 300.0 kg

    19 3 1/2d6 300.0 kg

    20 4d6 400.0 kg

    21 4d6 400.0 kg

    22 4d6 400.0 kg

    23 4 1/2d6 600.0 kg

    24 4 1/2d6 600.0 kg

    25 5d6 800.0 kg

    26 5d6 800.0 kg

    27 5d6 800.0 kg

    28 5 1/2d6 1,200.0 kg

    29 5 1/2d6 1,200.0 kg

    30 6d6 1,600.0 kg

    31 6d6 1,600.0 kg

    32 6d6 1,600.0 kg

    33 6 1/2d6 1,600.0 kg

    34 6 1/2d6 1,600.0 kg

    35 7d6 3,200.0 kg

    36 7d6 3,200.0 kg

    37 7d6 3,200.0 kg

    38 7 1/2d6 3,200.0 kg

    39 7 1/2d6 3,200.0 kg

    40 8d6 6,400.0 kg

    41 8d6 6,400.0 kg

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    99 1 9 1/2d6 12.5 ktons

    100 20d6 25.0 ktons