hero5thv
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Character Name:
Alternate Identities:
Player Name:
CHARACTERISTICS Characteristics Notes
Val Char Base Cost PA PL Pts. Roll END ( 1 )
10 STR ........................ 10 1 0 0 0 11- HTH damage 2d6 Lift 100 kg
10 DEX ........................ 10 3 0 0 0 11- Total OCV 3 Total DCV
10 CON ........................ 10 2 0 0 0 11- Calculated from COMBAT INFORMATION on Page 2
10 BODY ........................ 10 2 0 0 0 11-
10 INT ........................ 10 1 0 0 0 11- Perception Roll 11
10 EGO ........................ 10 2 0 0 0 11- Base ECV 3
10 PRE ........................ 10 1 0 0 0 11- Base Presence Attack 2d6
10 COM ........................ 10 1/2 0 0 0 11-
2 PD (STR/5) 2 1 0 0 0 Resistant PD Total PD 2
2 ED (CON/5) 2 1 0 0 0 Resistant ED Total ED 2
2 SPD (1+DEX/10) 2 10 0 0 0 Phases: 6 12
4 REC (STR/5)+(CON/5) 4 2 0 0 0 EXPERIENCE POINTS
20 END (CONx2) 20 1/2 0 0 0 Total Earned Base points 200
20 STUN BODY+(STR/2)+(CON/2) 20 1 0 0 0 Spent Disad points 0
Total Characteristics Cost: 0 Unspent
SKILLS, PERKS, AND TALENTS POWER AND EQUIPMENT
Cost Name Roll Cost Name Power/ Equipment E
0
0 Total Power/Equipment Cost
Total Skill, Perks, & TalentsCost
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SKILLS, PERKS, AND TALENTS POWER AND EQUIPMENT
Cost Name Roll Cost Name Power/ Equipment End
Skills, Perks, Talnets, Powers & Equipment totals on Page 1
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DISADVANTAGES
Cost Disadvantage Roll Cost Disadvantage
0 Total Disadvantages Cost
ATTACKS DEFENSES
Primary attack power d6 Amount Defense S
Secondary attack power d6 Physical Defense
Tertiary attack power d6 Resistant Physical Defense
Attack SFX Energy Defense
Other attack SFX Resistant Energy Defense
Mental Defense
COMBAT INFORMATION Flash Defense ( )
Base OCV 3 Base DCV 3 Power Defense
Adjustment +/- Adjustment +/- Other:
Other:
MOVEMENT
Total OCV 3 Total DCV 3 Type Combat Non-
Combat Skill Levels: Run (Base: 6")
Swim (Base: 2")
H. Leap "
V. Leap "
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128 129-256
Rmod 0 -2 -4 -6 -8 -10 -12 Movement SFX
Targeting Shot OCV Hit Location Movement SFX
Head shot (Head to Shoulders) -4 1d6+3 COMBAT MANEUVERS
High shot (Head to Vitals) -2 2d6+1 Maneuver Phase OCV DCV Effect
Body shot (Hands to Legs) -1 2d6+4 Block 1/2 +0 +0 stops attack, ab
Low Shot (Shoulders to Feet) -2 2d6+7 Brace 0 +2 1/2 +2 vs. Rmod
Leg shot (Vitals to Feet) -4 1d6+12 Disarm 1/2 -2 +0 can disarm: STR
DAMAGE AND CHARGE TRACKER Dodge 1/2 - +3 vs. all attacks,
Char Base Temp Grab 1/2 -1 -2 grab, do STR
STUN 20 Grab By 1/2 -3 -4 Move and Grab
END 20 Haymaker 1/2* +0 -5 +4 DC to any a
BODY 10 Move By 1/2 -2 -2 STR/2 + v/5
Charges ( ) Move Through 1/2 -v/5 -3 STR +v/3
Charges ( ) Set 1 +1 +0
Charges ( ) Strike 1/2 +0 +0 STR or weapon
CHARACTER COST
Characteristics Cost 0 200 Base Points
Power/Equipment Cost 0 0 Disadvantages Points
Skills/Perks/etc Cost 0 0 Experience Spent
Total Cost: 0 200 :Total Points
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BACKGROUND POWERS/TACTICS
APPEARANCE
PERSONALITY
QUOTE
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HERO SYSTEM MOVEMENT CONVERTER
Character's SPD: 2
Inches of Running: 6 "
Running NCM: 2
Running Speed (M.P.H.): 4.47 mph
Running Speed NCM (M.P.H.): 8.95 mph
Inches of Running - Megascale: 0 "
Megascale 1" = 1 km
Running Speed (M.P.H) - Megascale: 0.00 mph
Inches of Flight: 0 "
Flight NCM: 2
Flight Speed (M.P.H.): 0.00 mph
Flight Speed NCM (M.P.H.): 0.00 mph
Inches of Flight - Megascale: 0 "
Megascale 1" = 1 km
Flight Speed (M.P.H) - Megascale: 0.00 mph
Inches of Swimming: 2 "
Swimming NCM: 2
Swimming Speed (M.P.H.) 1.49 mph
Swimming Speed NCM (M.P.H.) 2.98 mph
Inches of Swimming - Megascale: 0 "Megascale 1" = 1 km
Swimming Speed (M.P.H) - Megascale: 0.00 mph
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Hero 5th Edition Character Spreadsheet Version 0.61
by D. Michael BasingerI. Legal Stuff
You are given permission to distribute and change this spreadsheet as you see fit as long as:
1. You do not infringe on Hero Game trademark.
2. You do not sell this product (even for the cost of media).
3. All changes you make to the spreadsheet are made public.
4. You give credit to the original author for the original work.
II. Character Sheet Notes
1. Characteristics:
The sheet should calculate your characteristics costs and associated characteristics' information.
The PA/PL columns allow you to apply power advantages and limitations to characteristics.
Simply enter advantages as postive fractions and limitations as negative fractions.
2. Base Points: Be sure to set the Base Point cell block to match the point level of your campaign.
3. Printing: It is best to set an Print area on each page, and goto Page Setup and Fit to: 1 page wide 1 page tall
4. Updated Hero 5th Edition Character Spreadsheet
Updated version of this spreadsheet can be found at the following locations.
CHANGELOG
0.8: Add Movement Converter
0.61: Tweak some formula math
Changed E-mail Address
0.60: More formula tweaking.
Made logo look nicer (of course the spreadsheet is now 200k bigger:)
0.53: Tweak lift formula (Steve Florio)
Shruck Cell Height on Pages 1 & 2 to give more room for Skill, Powers and Disads.
Added Optional Page 1a for people who needed more room for Skills and Powers
0.52: Clean up format to look better (Steve Florio)
Better formulas to calculate for characteristic point cost, presense attack, HTH, and lift (Steve Florio)
Fixed SPD 1 "brown bag error" (Steve Florio)
Hero System 5th Edition written and designed by Steven S. Long. Hero System Fifth Edition is (are) a
http://www.dbasinge.net
mailto:[email protected]://www.herogames.com/http://www.dbasinge.net/http://www.dbasinge.net/http://www.herogames.com/mailto:[email protected] -
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SPD Phases
1 7
2 6 12
3 4 8 12
4 3 6 9 12
5 3 5 8 10 12
6 2 4 6 8 10 12
7 2 4 6 7 9 11 12
8 2 3 5 6 8 9 11 12
9 2 3 4 6 7 8 10 11 12
10 2 3 4 5 6 8 9 10 11 12
11 2 3 4 5 6 7 8 9 10 11 12
12 1 2 3 4 5 6 7 8 9 10 11 12
STR HTH Damage Lift
0 - 25.0 kg
1 - 25.0 kg
2 - 25.0 kg
3 1/2d6 37.0 kg
4 1/2d6 37.0 kg
5 1d6 50.0 kg6 1d6 50.0 kg
7 1d6 50.0 kg
8 1 1/2d6 75.0 kg
9 1 1/2d6 75.0 kg
10 2d6 100.0 kg
11 2d6 100.0 kg
12 2d6 100.0 kg
13 2 1/2d6 150.0 kg
14 2 1/2d6 150.0 kg
15 3d6 200.0 kg
16 3d6 200.0 kg
17 3d6 200.0 kg
18 3 1/2d6 300.0 kg
19 3 1/2d6 300.0 kg
20 4d6 400.0 kg
21 4d6 400.0 kg
22 4d6 400.0 kg
23 4 1/2d6 600.0 kg
24 4 1/2d6 600.0 kg
25 5d6 800.0 kg
26 5d6 800.0 kg
27 5d6 800.0 kg
28 5 1/2d6 1,200.0 kg
29 5 1/2d6 1,200.0 kg
30 6d6 1,600.0 kg
31 6d6 1,600.0 kg
32 6d6 1,600.0 kg
33 6 1/2d6 1,600.0 kg
34 6 1/2d6 1,600.0 kg
35 7d6 3,200.0 kg
36 7d6 3,200.0 kg
37 7d6 3,200.0 kg
38 7 1/2d6 3,200.0 kg
39 7 1/2d6 3,200.0 kg
40 8d6 6,400.0 kg
41 8d6 6,400.0 kg
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99 1 9 1/2d6 12.5 ktons
100 20d6 25.0 ktons