hip citizen science

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Hip Citizen Science: games, mobile platforms and new technology

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Post on 18-Jan-2015

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This is background to the discussion of games and mobile technology at the Crossroads workshop. Herein we consider why it is important to consider games and mobile in this field. Short answer: mobile internet and fun, accessible internet have one important thing in common: an immensely huge audience.

TRANSCRIPT

Page 1: Hip citizen science

Hip Citizen Science: games, mobile platforms and new technology

Page 2: Hip citizen science

Hip: adjective; 1. attractive to a large number of people this

minute. 2. popular. 3. mainstream

Page 3: Hip citizen science

http://mobithinking.com/mobile-marketing-tools/latest-mobile-stats

Page 4: Hip citizen science

The number of people accessing the mobile Internet is growing fast and is expected to overtake the PC as the most popular way to get on

the Web within five years.

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Page 6: Hip citizen science

dotMobi (July 2011) estimates that there are 6,500 distinct Web-capable mobile devices

models out there – that’s ignoring devices that only vary in color or phones that have be renamed/relabeled by operators etc. The

majority of these are not smartphones. The specifications/features of these devices vary

massively, screen sizes particularly.

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Also hip: cleverly disguised educational content

•Endangered Species•Invasive Species•Evolution

Page 10: Hip citizen science
Page 11: Hip citizen science

Also hip: cleverly disguised educational content

•Endangered Species•Invasive Species•Evolution

Page 12: Hip citizen science
Page 13: Hip citizen science

Also hip: cleverly disguised educational content

•Endangered Species•Invasive Species•Evolution

Page 14: Hip citizen science