how to build an outstanding computer science curriculum
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How to build an outstanding computer science curriculum. Mark Dorling Matthew Walker. Calling all teachers…. What does curriculum mean to you? What does creativity mean to you? What is your vision of a creative curriculum?. Outcomes. Develop a department vision, overcoming challenges - PowerPoint PPT PresentationTRANSCRIPT
How to build an outstanding computer science curriculumMARK DORLINGMATTHEW WALKER
CAS CONFERENCE 2013
Calling all teachers…What does curriculum mean to you?
What does creativity mean to you?
What is your vision of a creative curriculum?
CAS CONFERENCE 2013
Outcomes Develop a department vision, overcoming challenges
Demonstrate progression through the key stages and effectively scaffold learning
Creative computing lessons from example schemes of work
CAS CONFERENCE 2013
Challenges Curriculum that is inclusive – no child left behind
Curriculum that is creative but thorough
Confidence in aligning and interpreting the Computing curriculum
Understanding the technicalities of the curriculum
Showing progression
How to integrate CS, IT and DL into a single scheme of work
Developing a vision for your curriculum
CAS CONFERENCE 2013
Correctly interpreting the curriculum
Digital literacyNational ICT Curriculum
Statuary document
CS ITSubject Association
Teacher guidesNon- statuary document
Information Technology
Computer Science
Digital literacy
A School’s curriculum planning
CAS CONFERENCE 2013
Interpreting the KS1 curriculum
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Computing is non-linear‘Dorling Curriculum Map of Computing’ available September 2013
CAS CONFERENCE 2013
Options for September 2013
To do nothing… that is an option!
To integrate one or two lesson of Computer Science into existing Digital Literacy (DL) and Information Technology (IT) schemes of work.
To plan a half term or term CS SoW for year 7 and then roll out a SoW to each year group year on year.
To plan a half term or term CS SoW for each year group.
To (initially) plan a term or two term curriculum that integrates DL with CS year 7 only.
Complete restructuring of all schemes of work
CAS CONFERENCE 2013
Mark’s model for September 2012Why are we focusing on KS2 CS in September?
Resources• SSAT Hack resources• CS Unplugged• CAS Online• CS4FN• Greenfoot/Alice
CurriculumKS 2/3/4
Term 1Basic functional IT
Skills
Term 2 & 3Advanced functional IT embedded into a creative
curriculum underpinned by computing
KS2DSH Curriculum
CurriculumY8/9 GCSE IT
KS3Extra curricular
clubs
KS4Y10/11 GCSE Computing
EnrichmentAfter GCSE
• Scratch Ed•Kodu EPL•AppShed Academy• Code Academy• Industry collaborations
KS4Y10/11 AS Level
ICT
National Curriculum DfE
CAS CONFERENCE 2013
Matthew’s model for September 2012Enquiry-based KS3 curriculum (all a combination of DL, IT and CS)
Leads to KS4 Option in GCSE Computer Science
All students have one lesson a week IT in year 10.
Year 7
Why is Facebook successful?
How do computers think?
How can I make an unbreakable code?
Can I teach a machine to think?
Year 8
Why are video games fun?
How can I make pigs fly?
How does Google work?
Year 9
What can my pet robot do?
Who owns my information?
How can I make a mobile app?
Will computers take over the world?
KS4
GCSE Computer
Science (option)
Year 10 IT (mandatory,
one lesson per week)
Department ‘vision’School curriculum policy
Student consultation
CAS CONFERENCE 2013
Strategies Have strategies for managing the transition
Engage other staff, network managers, SLT, students, parents
Know considerations when making decisions like choosing programming languages
Have ideas for raising the profile of computing in your school
Know where to get help with clubs
Know where to get affordable and quality CPD
CAS CONFERENCE 2013
Subject Knowledge Challenges
Computer Science is more than just programming
What is computational thinking?
How do I develop in my staff and students a rich understanding of how the principals and concepts all link together?
How do I teach programming and coding?
How do I assess programming code?
CAS CONFERENCE 2013
Bridging IT and CSIT & DL
(Driving the car) Computer Science(Engineering the car)
Computational Thinking(Adapting the car for a given circuit)
Social need
tools
Conc
epts
Reali
zing &
apply
ingProblems
Solutions
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Algorithms & Programming
We want to make models of the world to:◦ understand it◦ ask ‘what if’ questions and predict the way
it will change
How do we make models?◦ solving problems
◦ by characterising a problem◦ mapping the abstractions of a conceptual model◦ choosing appropriate technology
How do we turn models into programs?◦ write programs by programming◦ programming bridges models and
computers
Are they separate or inextricably linked?
Model
Progra
m
Predictions
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Every year and at every level
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Implications of the double hump (achievement bimodality)
Many students (and staff) think the subject is too hard
Progression is seriously hindered
Lesson planning and seeing through schemes of work become a major headache
Measurable underachievement at KS3, GCSE and A-Level
Success is enjoyable
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One voice from university
“Why is it that some software engineers and computer scientists are able to produce clear, elegant designs and programs, while others cannot? Is it possible to improve these skills through education and training?”
Kramer, 2007
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What are we asking students to do?
1. Abstract the problem from its description
2. Generate subproblems
3. Transform subproblems into subsolutions
4. Recompose
5. Evaluate and iterate
This represents the most abstract level of Piagetian abstraction – formal operational reasoning
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Neo-Piagetian levels of abstraction
HighestFormal Operational
form links between abstract properties
infer hypotheses with limited or missing data
rely on chunked long-term memory
HighConcrete Operation
abstractions restricted to familiar, real situations no hypothetical reasoning
LowPreoperational
direct manipulation of the environment
little thought about relationships between
objects
focus on one abstract property at a time
working knowledge is overwhelmed
LowestSensorimotor
inconsistent results
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Neo-Piagetian levels of abstraction
HighestFormal Operational
decomposition creating solutions debugging
HighConcrete Operation
can ‘reverse’ solutions conserve meaning when program specification is changed
LowPreoperational
can manually execute code and determine values in variables when execution is finished
research indicates >50% accuracy in this skill needed before students can begin to understand
how to code
LowestSensorimotor
can trace code with <50% accuracy
application to programming skills
CAS CONFERENCE 2013
Sensorimotor stage and magic
“Without the ability to reliably produce consistent results via tracing, novices at the sensorimotor stage see code as somewhat magical. That is, they do not experience an executing program as a deterministic machine.”
Ahadi et al, 2012
CAS CONFERENCE 2013
Abstraction informing learning
“…students who tend to reason preoperationally about code will gain little from being forced to write large quantities of code. Such students can only write code by quasi-random mutation. For students who are predominantly reasoning at the preoperational level… we need to develop new types of learning experiences that develop their abstract reasoning without requiring them to write a lot of code.”
Lister, 2011
Computational Thinking
Teach in a way that encourages students to develop their ability to reason under abstractions
CAS CONFERENCE 2013
Reducing abstraction
“…students, when facing the need to cope meaningfully with concepts that are too abstract for them, tend to reduce the level of abstraction in order to make these abstract concepts meaningful and mentally accessible… by dealing with specific examples instead of with a whole set defined in general terms.”
Hazzan, 2008Students reframe abstractions in concrete form
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Develop the ability to make design decisions
Directed learning
Autonomous learning
Littl
e ch
oice
Lots of choice
Designing AND
making
Making WITHOUT designing
Designing WITHOUT
making
The balance is dependent on a number of factors:• The SKUAE of the pupils• The SKUAE of your staff
SKUA = Skills, Knowledge, Understanding, Attitudes and experience
Diagram Source:David Bartlex, Roehampton University
CAS CONFERENCE 2013
Make it less abstract! Why use real life problems AND use a graphical programming tool?
Easier to create meaningful questions for assessment
Easier for students to create drawings that represent the execution of a program
Simpler for students to investigate models
Simpler for students to adapt, reason and create models
Data is not hidden so inspection is simpler
Avoid simulations in Scratch – this can make it more abstract rather than less!
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Assessing Programming Code
Does it appear to work?
Does it really work?◦ rigour of testing, range of data/input
Originality of code◦ has a student artfully/skilfully reworked known examples or created
something less impressive but original (levels of abstraction)?
Features versus bugs
Looking at the code◦ layout, comments, structure, logical errors, genuine understanding
Meeting the specification
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Looking at programming codeBY JOHN
Turnham Green and Acton TownWhere Air Raid huddles laid them down.Neasden, Willesden, Dollis Hill,Tottenham Hale and Hearty, still.Thank you London Underground.
And all your staff, who get me round.I still find it astounding how deep you are.When you are off, we’re off on rantsWe cram the busAnd as we crawl like ants upon the surface… then we knowThe rich resource that’s down below.
BY MAX
I sat down on the tube.It was noisy and dirty.I wanted to get home.Tea was at 5.30.
Mum would be waitingAlways asking questions.The tube was my time.For making up destinations.
I like the tube cus it is cool.I don't like poems.
CAS CONFERENCE 2013
Which programming language & environment
Scaffold the learning of computational thinking
Allow for inspection of variables and data structures
Consider skills and experience of staff
Languages currently in vogue:◦ Python◦ TNGLogo◦ Small Basic◦ PHP◦ Scratch/BYOB/Panther◦ VB◦ Greenfoot (Java)
CAS CONFERENCE 2013
Balanced curriculum summary
Programming isn’t hard when you know how to solve a problem!
Some languages’ syntax and tools are more impenetrable than others
Obsession of “which language” often gets in the way of problem solving
Focus on designing without making… but this isn’t to say that you shouldn’t use programming model solutions along side problem solving
Ensure, whatever language you choose, you have a plan for progression (that is more than a tick sheet of language features)
You can never create problems that are scalable enough for children to solve
CAS CONFERENCE 2013
Vision vs reality Does our reality of a creative curriculum look different to your vision for a Creative Curriculum?
Honest reflection: To what extent do you think the following affects how we (as teachers) design our curriculums?
◦ My preferred learning styles…◦ My areas of expertise, e.g. subject specialism…◦ My life experiences…
If you were to teach someone else curriculum would it still be creative?
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Sample lessonstaken from our schemes of work
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Dinosaurs day out…
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Police, Camera and Action!
Car chase on streets of French town
BREAKING NEWS:
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The binary behind algorithms
(10)
(10)
(10)
(00)
(00)
(11)
Efficiency of algorithms:
Opt 1: 01,11,11,01,11 = 10 Bits
Opt 2: 10,01,11,11 = 8 Bits
CAS CONFERENCE 2013
Can I teach a machine to think?
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A class of code breakers
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Drawing Fractals
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Beautiful numbers
How do these grab you? 3.14166.238673? 1.61803399?
Can you spot the pattern?0, 1, 1, 2, 3, 5, 8, 13, 21
“Wow… Improves proportion In art and teaches recursion!”
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Why is Facebook successful?
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Get with the algo-rhythm
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How can I make pigs fly?
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Scratch to mobile
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Questions