how to design a serious game

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HOW TO DESIGN A SERIOUS GAME Giuseppe Enrico Franchi Marco Mazzaglia 10-06-2014

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Making a video game is already a challenge. Making a good serious game is a very hard challenge. What do the experts say that could help me designing a good educational game? How can I influence people playing my game? How can I find a good balance between fun and learning? And what are some praiseworthy examples?

TRANSCRIPT

Page 1: How to design a serious game

HOW TO DESIGN A SERIOUS GAME

Giuseppe Enrico FranchiMarco Mazzaglia

10-06-2014

Page 2: How to design a serious game

HOW TO DESIGN A SERIOUS GAMEall I remember on serious games from school

Giuseppe Enrico FranchiMarco Mazzaglia

10-06-2014

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Agenda

• Who am I• About the jam• What is a serious game• How to influence/persuade people • The production cycle• 1 hour rant on the concept phase, 5 minutes

to cover the rest• Q&A

Page 4: How to design a serious game

Whoami

• MSc in Games, Design• Game designer, code monkey, disciple

evangelist• Master thesis: “Learning Games for

Programming”, spawned Machineers

Page 5: How to design a serious game

About the upcoming jam

Any jammers here?Do you know what a game jam is?

Do you know what a game designer does?

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What is a…

Serious gameApplied game

Game with a purposeEdugame

…insert name of the week here

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Influence people through a game

It already happens

Yay :)

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Influence people through a game

“One cannot not communicate.” (Paul Watzlawick)

"As any constructed depiction of reality, simulations convey the bias of its designers."

(Gonzalo Frasca)

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Sebastian Deterding, “What your designs say about you”

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Enough

Get practical

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The Production Cycle

ConceptPre-Production

ProductionTesting and debug

Post-production

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Concept

GameWhat interaction with a (computer) system can

result in an interesting experience?

Serious GameHow do I want people to be influenced by

interacting with my system?

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More practical!!!

Have your goal in mind when you conceptualize / design.

All the time

What can a serious game DO?How can we influence people for real?

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1. Training simulations

I want to instruct players on how to perform a specific task.

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1. Training simulations

Principles Motivation, transfer of knowledge consequence-

free.

How toDeep knowledge of a system.

Align player actions with operator actions and replicate consequences.

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2. Medication

I want to have a positive influence on a medical condition affecting the player.

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2. Medication

Hunter Hoffman, SnowWorld

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2. Medication

Hunter Hoffman, SnowWorld

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2. Medication

University of Southern California, JewelMine

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2. Medication

Principles Immersion, escapism.

How to:\

Talk to professionals, I guess

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3. Improve life

I want to change my player’s behaviour.

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Moral, immoral? Hard to say.

D. Berdichevsky, E. Neuenschwander

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3. Improve life

Principles Motivation, immersion.

How toAlign game mechanics to virtuous behaviours.

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4. Raise awareness

I want to make players aware of the existence of a certain issue.

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http://www.mcvideogame.com/

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3. Raise awareness

Principles Immersion, agency

How toIntegrate players in the system, make them "live" the

choice.Avoid bias.

The disclosure principle.Call to action.

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5. Inform

I want to give out news using a videogame.

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GameTheNews.net, Endgame: Syria

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5. Inform

Problem: Principles of journalism: obligation to the truth,

verification, independence.

Super quick and unbiased!

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Gonzalo Frasca, September 12°http://www.newsgaming.com/games/index12.htm

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5. Inform

Principles Immersion

How toEasy: make super quick, unbiased simulations.

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6. Educate

I want my players to learn something.

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6. Educate

Plenty of good design principlesAgency, Immersion, Identification,

Narrative/Fantasy, Intrinsic motivation

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6. Educate

Plenty of games failing to apply those principles, especially intrinsic motivation.

It doesn’t come for free!

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6. Educate

How toClear goals.

Assistance (scaffolds).Debrief.

Foster intrinsic motivation.Forget school as it is.

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The Production Cycle

ConceptPre-Production

ProductionTesting and debug

Post-production

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Pre-Production

Do your researchWrite the design document

Set for the technologyEstimate effort

Remember:Have your goal in mind when you design.

All the time

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Production

Have an idea of all game featuresKeep tabs on how the project evolves

Be prepared to rediscuss

Test early, test often

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Testing and debug

Quality Assurance (pre-alpha)All game features in place (alpha)

Game complete, needs debugging (beta)Release Candidate

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Post-Production

Archive the project assetsFinal balance of the project

Post mortem

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Thanks

Q&A