how to evolve players into fans

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HOW TO EVOLVE PLAYERS INTO FANS MoDev LA – Amazon Developer Day Peter Heinrich Developer Evangelist, Games PeterDotGames [email protected] peterheinrich

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HOW TO EVOLVE PLAYERS INTO FANSMoDev LA – Amazon Developer Day

Peter HeinrichDeveloper Evangelist, Games

PeterDotGames

[email protected]

peterheinrich

APPS ABOVE THE POVERTY LINE?

How Do We Get More

Android Devs

iOS devs Amazon Fire OS

41%

48%

60%

Source: Developer Economics Q3 2014 © VisionMobile, All Rights Reserved

% D

evel

oper

s ab

ove

Pove

rty

Line

GameLoop

The Fun: Action, Reward, Level Ratings, Session Length, Sessions

FIRST: A MINIMUM VIABLE PRODUCTGame Loop, Monetization Loop, User Acquisition

Monetization Loop

GameLoop

The Revenue: Premium, IAP, Ads… ARPU

FIRST: A MINIMUM VIABLE PRODUCTGame Loop, Monetization Loop, User Acquisition

User Acquisition

Monetization Loop

GameLoop

The Customers: Advertising kFactor

DAU MAU

FIRST: A MINIMUM VIABLE PRODUCTGame Loop, Monetization Loop, User Acquisition

GameLoop

User Acquisition

Monetization Loop

JUST THE START

However, This MVP Is

Let’s Talk about Building a Fan Base

FOOSBALLI Love

Popular Worldwide, BUT-Who’s Your Favorite Player?-Do You Have a Jersey? A Hat? -Do You Watch on TV or Radio?

It’s a Pastime for Players,Not Fans

A FAN BASECompare to a Sport with

More Fun for the Players, PLUS

Diverse Revenue Opportunities• Merchandise• Broadcasting • More Content

Lower Costs• User Acquisition• Content Creation

OPPORTUNITY IN ESPORTS ALONEeSports

EARLY ADOPTERSA Fan Base Requires

InfluentialShow the FunStart the Conversation

Influencers

User Acquisition

Monetization Loop

GameLoop

ADVOCATESInfluence in Peer Groups

PROFESSIONALS Case Study: Twitch Broadcaster

263k viewers

10MM min watched

65.9 min per unique

Example of Streaming during Development

BUILDING ADVOCATES

Followers buy the t-shirt and get the game for free

Example of Streaming during Development

BUILDING ADVOCATES

BE ON THE DEVICES THAT FANS USE

Reduce Adoption Blockers

Variety of Hardware• YES: Phone, Tablet, Set-Top,

Desktop• Maybe: Wearables, Voice-Only,

VRUse Responsive Game Design

ENGAGE INFLUENCERS TO BUILD MAINSTREAMInfluence: The Ability to Cause or Contribute to a Change in Opinion or Behavior

Influencers Mainstream

Willingness to Adopt

# of

Peo

ple

ADVOCATES DRIVE RETENTIONActive Listening and Interacting

Source: Apptentive data from 3000+ apps, March 2015

CONTENT CREATORSA Fan Base Includes

Greater VarietyLonger-Lasting

ContentCreation

Influencers

User Acquisition

Monetization Loop

GameLoop

ENTERTAINERS“This Guy Is Fun to Watch”

YouTube broadcasters by most subscribed

ENTERTAINERS“This Guy Is Fun to Watch”

Twitch broadcasters by most followers

100M Unique16B min watched per month106 minutes per day per user

Live streaming

EDUCATION“What Is This Game?” / “Is It Worth Getting?” / “How Do I Get Better at It?”

ENDLESS CONTENTIf You Enable It, Fans Will Extend the In-Game Experience

Minecraft Trivia Crack

ALTERNATIVE REVENUE

A Fan Base Enables

Physical GoodsExperiences outside the Game

Alternative Revenue

ContentCreation

Influencers

User Acquisition

Monetization Loop

GameLoop

PRODUCTSPhysical Goods and Toys

ENGAGEMENT OUTSIDE YOUR GAME

Revenue Via

Crowd FundingAds on Supplemental Content

FILM AND TVBased on Game Content

PLAYERS TO FANSEvolving

Techniques You Can Use toBuild a Fan Base

User Acquisition

ContentCreation

Influencers

Monetization Loop

GameLoop

Alternative Revenue

ContentCreation

Influencers

Monetization Loop

GameLoop

Alternative Revenue

SUPPORT INFLUENCERS

Get off to a Strong Start

• Relate to Their Audience• Be on the Devices They

Use• Remove Viral blockers• Have Responsive Game Design

• Provide Value• Make Content for Them• Promote Their Efforts• Provide Freebies for Their Fans

• Early Players are VIPs

User Acquisition

User Acquisition

ContentCreation

Influencers

Monetization Loop

GameLoop

Alternative Revenue

ENCOURAGE CONTENT CREATION

Keep It Rolling

• Encourage In-Game Improvement• Feedback Channels• New Content• Content Curation

• Celebrate the Community's Creations• Contests, Recognition

• Find Ways for the Community to Gain Value

User Acquisition

ContentCreation

Influencers

Monetization Loop

GameLoop

Alternative Revenue

CREATE OPPORTUNITY OUTSIDE THE GAME

Diversify

• Offer Physical Goods• Lower UA Costs• Increase Revenue

• Build Channels for Audience• Use as New Player Funnel or

New Monetization Stream• Help Fans Grow Their Business

http://bit.ly/modevla4

http://developer.amazon.com/events

HOW TO EVOLVE PLAYERS INTO FANSMoDev LA – Amazon Developer Day

Peter HeinrichDeveloper Evangelist, Games

PeterDotGames

[email protected]

peterheinrich