how to make a heavenly experience when a pig dies

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How to make a heavenly experience when a pig dies Jens Hofman Hansen Digital Business Developer Vertica A/S Phone: 22 56 93 97 Mail: [email protected] Twitter: @hofman

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Page 1: How to make a heavenly experience when a pig dies

How to make a heavenly experience when a pig dies

Jens Hofman HansenDigital Business DeveloperVertica A/S

Phone: 22 56 93 97Mail: [email protected]: @hofman

Page 2: How to make a heavenly experience when a pig dies

I’m talking about

The problem Wireframing and user testing Let’s see the app User adoption and user feedback New features, avoiding featurism Questions and discussion

Page 3: How to make a heavenly experience when a pig dies

I’m talking about

The problem Wireframing and user testing Let’s see the app User adoption and user feedback New features, avoiding featurism Questions and discussion

Page 4: How to make a heavenly experience when a pig dies

The company – and the problem

Daka pick up dead animals that are recycled into bio diesel

The fresher the better Voice response system

(primary way of ordering) is not user friendly

Old school web is also far from ideal

Page 5: How to make a heavenly experience when a pig dies

The users – and the solution

“A farmer” can be very different things. One man with a goat… or several farms, adresses, animals and employees.

Not web, but app – we need to work in offline conditions.

Page 6: How to make a heavenly experience when a pig dies

Log in could be complicated

A single login for multiple users – saves complicated role handling, adminstration interface, etc.

But it also means that everyone can change password

Furthermore, it means that all users have the same abilities in the app

Page 7: How to make a heavenly experience when a pig dies

One app fits all – relevance and simplicity

Page 8: How to make a heavenly experience when a pig dies

One app fits all – relevance and simplicity

Page 9: How to make a heavenly experience when a pig dies

Honestly speaking

The basic design and structure was not designed through multiple co-creation workshops with the users

Page 10: How to make a heavenly experience when a pig dies

Honestly speaking

It was designed through an understanding of- The complex

structure of the domain

- General usability principles

Page 11: How to make a heavenly experience when a pig dies

And then we visited the users

Page 12: How to make a heavenly experience when a pig dies

High fidelity wireframes

…still ugly, though

Page 13: How to make a heavenly experience when a pig dies

“That’s easy… And that’s good, because you are already irritated when you pull out a dead pig”

Page 14: How to make a heavenly experience when a pig dies

“That’s simple. Everyone can use that.”

Page 15: How to make a heavenly experience when a pig dies

“It should just be tap, tap, and then you are done”

Page 16: How to make a heavenly experience when a pig dies

“It’s okay that you can’t include a cow and a sheep in a single order”

Page 17: How to make a heavenly experience when a pig dies

Let’s see the app

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Page 19: How to make a heavenly experience when a pig dies

Reality mapping/devil is in the detail

Phone is offline for two days. Should the order be submitted when the phone is online?

Animals from several stocks are collected at one address. What to do?

What happens when a truck is ordered for an animal and there is no stock number associated?

Page 20: How to make a heavenly experience when a pig dies

Reality mapping/devil is in the detail

What happens if the truck could not physically get to the animal?

What happens if the truck driver could not find the animal?

What happens if there was a different animal than the one reported?

Page 21: How to make a heavenly experience when a pig dies

Adoption rate

Page 22: How to make a heavenly experience when a pig dies
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Page 24: How to make a heavenly experience when a pig dies

Overwhelming response

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Page 28: How to make a heavenly experience when a pig dies

Succes #2 is

always harder

Page 29: How to make a heavenly experience when a pig dies

New features and avoiding featurism

When will the truck actually arrive?

What actual animals did Daka pick up?

Support for animals who are in the field – not near the farm

Easier to change password Interface tweaks and an

update of the look and feel

Page 30: How to make a heavenly experience when a pig dies

The real lift

Reduce the doublework that the farmer needs to do after the dead animal is picked up

Report the exact same data that the farmer has to manually report to The Food Aministration (Fødevarestyrelsen)

Page 31: How to make a heavenly experience when a pig dies

Almost too good and simple to be true

Page 32: How to make a heavenly experience when a pig dies

Actually was too good and simple to be true

Page 33: How to make a heavenly experience when a pig dies

However – we scrapped the remains of “automatic reporting” to avoid complexity with minimal effect

Page 34: How to make a heavenly experience when a pig dies

Key take aways

Identify and attack real user pain

Getting the basic structure of the app right

The devil is in the detail in the hundreds of cases “under the hood”.

Page 35: How to make a heavenly experience when a pig dies

Key take aways

Making the user experience just right potentially changes the users’ whole idea of the company

Page 36: How to make a heavenly experience when a pig dies

If not heavenly, at least very useful

Jens Hofman HansenDigital Business DeveloperVertica A/S

Phone: 22 56 93 97Mail: [email protected]: @hofman