how to play lawful good
TRANSCRIPT
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How to play Lawful Good
byJoe the Bardon Tue Mar 03, 2009 10:44 pm
hey guys,
I am curious of your oppinions here on the matter of Lawful Good. Out of all of my years
of playing D&D i can't seem to grasp the Lawful Good alignment. i don't know why but i
just can't play a decent Lawful Good, they always get defined as "Lawful Stupid" by
myself and my fellow players.
I just introduced a lawful good character into a group of good players (both alignment and
skill) and I want to play the character with the proficiency that I play my other characters
with. If any of you guys can help, i'd appreciate it. If you need it there is some info about
the character:
Sortia
Female Uldra (winter fey) Cleric 6/ Rimefire Witch 1
Domains: Healing, Winter.
Diety: Hleld (Frostburn 3.5)
Joe the Bard
Posts: 13
Joined: Tue Mar 03, 2009 11:37 amTop
Re: How to play Lawful Good
byMeganon Wed Mar 04, 2009 2:39 am
Think of it as someone who likes to act 'by the book' - if there's a correct procedure, he'll
use it. He likes systems and order and doing the 'right' thing according to the tenets of his
faith, the law of wherever he's in and the good of everyone around him. He may be a bit
bossy and 'nannyish' at times, telling people what's good for them. He probably gets his
five portions of fruit & veg a day. But he cares about others, that's why he wants to get
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them to do the 'right' thing as well. It's not blindly following rules, it's following them
because he feels that it is the right & proper thing to do.
Megan
http://www.rpg-resource.org.uk/
Megan
Posts: 165
Joined: Mon Sep 01, 2008 9:58 amTop
Re: How to play Lawful Good
byVolcartheon Wed Mar 04, 2009 4:42 am
lawful good is the cop who doesn't want you to go to jail but just can't "work the system"
to let your shoplifting slide this one time because you're a kid.
he believes people are inherently good, that evil is a choice, and that no circumstances
are an excuse for being bad.
he believes the system works, opposing those who work outside the law even if it may befor the betterment of society.
lawful good would work Homicide because matters are a lot more black & white there.
he'd never make it as an undercover cop.
lawful good can become a zealot, demonizing "the other side" very easily and not budging
an inch from his convictions. Paladins are often zealots, which is why most people frown
on LG.
lawful good opposes (sometimes violently) chaos and evil. sometimes the two may be
confused for the same thing. non-violent protests against the church or king may be
lumped in with regicide.
your cleric would view her church as the ultimate law, ignoring the laws of man and other
faiths as false.
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two major decisions would be how disdainful you are of non-believers and how often you
attempt to convert others.
"Here are we -- and yonder yawns the Universe." - H.P. Lovecraft
Volcarthe
Posts: 147
Joined: Tue Sep 09, 2008 10:07 pmTop
Re: How to play Lawful Good
bygodfishon Thu Mar 05, 2009 10:25 pm
The first thing to remember is that Lawful Good doesn't have to translate as
"sanctimonious jerk" unless you want it to. LG people believe generally that order is
necessary for the betterment and good of all concerned. Responsibility is key for any LG
person. Every person has a duty to their fellows to follow the rules, because everyone in
society depends on others' adherence to the social compact. If the rules are ineffective or
foolish, or counterproductive, a LG person would try to work within the system to changethose rules. LG characters are not slaves to custom and law; they believe that custom and
law are the best ways to serve the cause of ultimate good for all. If laws or customs fail
to do this, LG people don't simply shrug and enforce the counterproductive rules...they
will go through the proper channels to correct the problem. In a religious realm, this may
mean prayer and fasting to receive guidance from their god or gods as to the proper
conduct, while in a republic it may mean lobbying senators to shift the laws. And if a LG
sees that a particular person in charge or regime is violating custom, tradition, law, holy
writ, whatever, they can oppose it, even if such opposition immediately may cause a
great conflict and disruption within what is otherwise an orderly society.
As a LG character, you don't have to be confined to simply the surface or letter of the
tenets by which you abide, be they religious, societal, or familial; LG is also concerned
with the spirit of the law and what it was meant to accomplish. A law that fails to serve
its purpose is a failed law, and must be changed. If a LG character cannot change the law
in question for whatever reason, then it becomes a crisis of faith...which presents an
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opportunity for some serious roleplaying. For instance, most societies have several zones
of order, such as familial, religious, and political. These zones can overlap and conflict
very easily, especially in most fantasy worlds. If your liege orders you to stamp out a
peaceful cult of a god you revere, which set of mores must you follow? If your family begs
you to fight off the tax collectors that are beggaring them, must you help them or refuse?A good first step is to define what zone of order would be most important to your LG
character. Is he devoted to his family or tribal unit, and the duties appurtenant to that
zone? Or is he a Queen's Man, devoted to the service of his Queen to the exclusion of even
his own needs? Is he a righteous follower of his god, following the tenets of his faith even
when they cost him and his family most dear? Or is he like most people, even most LG
people, and constantly trying to strike a happy medium between his various obligations to
custom, tradition, law, and faith?
LG is the most complicated alignment to play, because to play it rationally andthoughtfully, you have to constantly consider any and all obligations the character has to
his fellow men, his gods, and his liege-lords, how you will be able to fulfill them, and
what you will do when any of your obligations conflict. However, the reward is a deep,
complex character, which is a rarity in most fantasy RPGs, the standard being archetypal
cutouts. Good luck.
godfish
Posts: 22
Joined: Mon Sep 29, 2008 1:49 pm
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Re: How to play Lawful Good
byJoe the Bardon Thu Mar 05, 2009 10:38 pm
you guys have been a lot of help. I feel i can definately play her more in depth now. a
few storyline quirks still to work out but nothing i cant have fixed by next game.
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thanks guys
Joe
Can a Lawful Good character be flexible and fun to play?
I'm fairly new to the rpg world, and I've never played a Lawful Good
character before, but I'm considering starting a paladin for a CarrionCrown game. I like the paladin, but every time I've seen someone play aLG character they seem to act like mindless evil-smiting drones.
Ex: If it's evil I must smite it, regardless of mission or weighing what thegreater evil might be. There are no gray areas. All responses are dictatedclearly by my alignment. Evil must be destroyed, good must be upheld. I
can't punch someone in the face if I get angry, unless they are evil. Ican't have any desires or goals beyond destroying evil.
I just feel like if I play a Paladin, the alignment sucks out all of the flavor
and personality that a character could have.
I've considered combining other classes or choosing a prestige class with
similar abilities and flavors, but I really like the paladin. It's just the dangalignment that feels like a roadblock to having a good time with thecharacter. Someone convince me that I've just never seen a LG character
played right. Examples would be helpful.
Experience PointsWelcome to ENWorld.
16th May 2011, 07:43 PM #2(permalink)
Holy Bovinewas here.
Registered User
Join Date: Jan 2002Posts: 2,773
Quote:
Originally
Postedby GrokI'm fairly
new to the
rpg world,and I've
never
played a
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Enchanter (Lvl 12)Lawful Good
characterbefore, butI'm
considering
starting apaladin fora Carrion
Crowngame. I likethe paladin,
but every
time I'veseen
someone
play a LGcharacterthey seem
to act likemindlessevil-smitingdrones.
Ex: If it'sevil I must
smite it,
regardlessof mission
or weighing
what the
greater evilmight be.
There are
no grayareas. All
responsesare dictated
clearly bymy
alignment.
Evil must bedestroyed,
good must
be upheld. Ican't punch
someone inthe face if I
get angry,unless they
are evil. Ican't have
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any desires
or goalsbeyonddestroying
evil.
I just feellike if I play
a Paladin,thealignment
sucks out
all of theflavor and
personality
that acharactercould have.
I'veconsideredcombining
otherclasses orchoosing a
prestige
class withsimilar
abilities and
flavors, but
I really likethe paladin.
It's just the
dangalignment
that feelslike a
roadblock tohaving a
good time
with thecharacter.
Someone
convinceme that I've
just neverseen a LG
characterplayed
right.Examples
-
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would be
helpful.
The bestadvice I can
give you is totalk to your
DM and findout how he
interprets the
LG alignment.The examples
you give aremost often
dictated by aDM's style
and/or an
overly strict
interpretationof the LG
alignment andthe Paladin'scode. Define
what that
code is if youmust havehard and fast
rules to use ingame butkeep it broad
and open
enough toallow somekind of variety
in dealing withdifferentsituations. Far
too often DMs
put paladinplayers inunwinnable
situationswhere every
choice leadsto an
alignmentviolation and
the DM is
oftencongratulatinghimself on his
"clever" moral
-
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quandary.These are the
problem DMs
to avoid if youcan and atleast avoid
playing anykind ofmoralistic
character if
you have tosuffer theirrule.
___________
_______"Patriotism is
the last refugeof the
scoundrel." -SamuelJohnson 18th
centuryEnglish
author.
"Everything
must be atonce for six
month old
puppies, 6year old
children andgamers of any
age"
16th May 2011, 08:05 PM #3(permalink)
Kvantumneeds more money
Registered User
Join Date: Jan 2002Location: Katy, TX (WestHouston area)Posts: 241
Gallant (Lvl 3)
Quote:
Originally Posted by GrokI'm fairly new to the rpg world, and I've never played a Lawful
Good character before, but I'm considering starting a paladinfor a Carrion Crown game. I like the paladin, but every timeI've seen someone play a LG character they seem to act like
mindless evil-smiting drones.
Ex: If it's evil I must smite it, regardless of mission or weighingwhat the greater evil might be. There are no gray areas. All
responses are dictated clearly by my alignment. Evil must be
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destroyed, good must be upheld. I can't punch someone in the
face if I get angry, unless they are evil. I can't have any desiresor goals beyond destroying evil.
I just feel like if I play a Paladin, the alignment sucks out all of
the flavor and personality that a character could have.
I've considered combining other classes or choosing a prestige
class with similar abilities and flavors, but I really like thepaladin. It's just the dang alignment that feels like a roadblockto having a good time with the character. Someone convince
me that I've just never seen a LG character played right.
Examples would be helpful.
It really sounds like you've been dealing with a bunch of LAWFULgood (Awful Good?) paladins, not the lawful GOOD that they're
supposed (?) to be. As far as I've ever seen it (and GM'd it),
unless you're playing a Paladin of a LN deity (Abadar, for
example), the Law is a toolto achieve the Good, but the goal,the result you're shooting for through your character's actions, is
the Good. Law is just the best means to an end, not the end inand of itself.
There are allowances that can be made for less than ethical
behavior, and maybe even for tolerating less than moral behaviorin others, without resulting in a fall for the paladin. (Particularly ifone makes a point of role-playing the character's great discomfort
with such non-LG actions - theft is a bad thing, but stealing fromthe BBEG to stop him from calling down a zombie horde toassault a town is the lesser of two evils, or at least the lesser of
two transgressions, and as long as you reflect that internal
debate and uncertainty, I wouldn't think any GM should penalizea paladin character.)
But a lot of that is personal opinion, and I love both playing andGMing for paladins, provided the player or GM is on the samepage I am.
__________________
What's that big glowing thing in the sky called again?
Oh yeah, the Sun. I hate that thing.
16th May 2011, 08:17 PM #4(permalink)
pawsplaydoes so have a status!
Member
There is nothing about being Lawful or Good that implies
dichotomous, black-and-white thinking. In fact, since Lawfulcharacters are so concerned with consistency, they must deal
with considerable gray areas in many situations that other
characters might finesse. A paladin's code is very demanding, butit need not be unthinking. Mind you, paladins are a special case in
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Join Date: Dec 2003
Location: D/FW, TXPosts: 10,014
Spellbinder (Lvl 16)
that they may be called by duty to do some smiting, but thatdoesn't define them as a being. In fact, they're more fun if the
way of the palading really costs them something.
Being LG is an alignment; think of the paladin as someonewhosejob is to be Good in a lawful fashion to their utmost, in
much the same way a physician's job is to heal the sick.
16th May2011, 08:44 PM
#5(permalink)
kcmopd1913has no
status.
RegisteredUser
Join Date:Jul 2004Posts: 45
Acolyte(Lvl 2)
Our gaming group actually put together a code for Paladin's, maybe it can beuseful to you. Now as for any LG characters, talk to your DM, but like I said
maybe this will help for Paladins.
"The Paladins code is by no means an oath that one accepts lightly. To be a
Paladin is to exhibit the best qualities in men, and display none of theirweaknesses. Many men try, but cannot live up to the ideals of the code and as
such falter. All Paladins adhere to said code without regret or remorse. Thereare many knights in the world, many noble men. But very few of these are
Paladins. Paladins are shining beacons of hope, in an otherwise dark world.They are both feared and respected by their enemies, precisely because they
alone adhere to this unwavering code. This code shall be adhered to at alltimes even if doing so leads to your death.
Faith: Serve always the true lord your god. Keep faith in your beliefs, forfaith roots you and gives you hope against the despair that human failings,and the darkness of the world create. Paladins apply their faith to all aspects
of their life. In addition to assisting their church, they freely lend aid to others,
and take it as an opportunity to spread the good will that their faith has giventhem. Men often lose hope, and Paladins aspire to instill hope and goodwill toall.
Hope: Bring light and hope to all parts of the world. Seek out evil in all of itsforms, stand before it, and vanquish it without pause or remorse. Paladins arethe sword of the gods. Without question they are both hated and feared by all
who fear the powers of good. In most cases Paladins are the primary targets
when involved in a confrontation with evil, even more so then clerics. This isbecause the Paladins unending thirst to destroy evil, is widely known.
Defense: Seek always to defend the weak, your liege, your nation, your
family, and those to whom you believe worthy of your loyalty. Paladins will
always protect those they see as innocent or weak, friends, family, or thosethey serve. If a Paladin were to come upon a burning building and hear
screams inside, he would without pause or thought of his own well being,
charge into the building and attempt to help its occupants. Loyalty: Be known for unwavering commitment to the people and ideals youchoose to live by. There are many places where compromise is expected;
loyalty is not amongst them. Paladins are always loyal to those they associatewith. If a friend was captured and taken to a castle to be tortured forinformation, the friend need not worry, for it is understood that the Paladin
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will do all in his power to find and rescue him.
Prowess: Seek excellence in all endeavors expected of a knight, martial andotherwise, seeking strength to be used in the service of justice, rather than in
personal accomplishment. Paladins seek to be excellent in all that they do. If aPaladin uses a sword, he attempts to master the sword. Every day he will trainor engage in warfare, and it is likely will never stop in that endeavor, until of
course he cannot find an equal in that skill. This is true with any pursuit be itweapon play, or dancing. For this reason, Paladins choose their activitieswisely.
Justice: Seek always the path of 'right', unencumbered by bias or personal
interest. Recognize that the sword of justice can be a terrible thing, so it mustbe tempered by humanity and mercy. If the 'right' you see agrees with others,and you seek it out without bending to the temptation for expediency, then
you will earn renown beyond measure. Paladins uphold the law, and seek to
ensure others do the same. A Paladin will only intentionally break a law, if hedeems the law to be unjust, and even then he would rather seek to change
the law then to break it outright. Courage: Always speak the truth, and have the strength to take the side of
truth in all matters, rather than seeking the expedient lie. Seek the truthwhenever possible, but remember to temper justice with mercy, or the puretruth can bring grief. Paladins do not lie. Paladins seek truth in all aspects of
their life. They will not abide liers, and will often not wish to associatethemselves with those that do.
Courtesy: At all times be courteous to women, for they hold the power tobreathe life into the world, and should be respected for such a gift. Paladins
will always be respectful of women. Even if said woman is an enemy.
Humility: Be humble before others, especially superiors. Be not boastful.Value first the contributions of others; do not boast of your own
accomplishments, let others do this for you. Tell the deeds of others before
your own, according them the renown rightfully earned through virtuousdeeds. Paladins do not undertake dangerous assignments for the glory. They
leave the glory to be had by others. Largesse: Be generous in so far as your resources allow; largesse used in
this way counters gluttony. It also makes the path of mercy easier to discernwhen a difficult decision of justice is required. Paladins are very generous withtheir worldly possessions. Money, clothing, food, all are given to those in
need. Many Paladins are remembered for their seemingly unendinggenerosity.
Nobility: Seek great stature of character by holding to the virtues and dutiesof a knight, realizing that though the ideals cannot be reached, the quality of
striving towards them ennobles the spirit, growing the character from dusttowards the heavens. Nobility also has the tendency to influence others,
offering a compelling example of what can be done in the service of rightness.
Paladins view nobility not as a birthright, but as something that each manmust earn. Aspiring to greatness lifts the spirit. Paladins act in a matterbefitting the best of nobility at all times.
Mercy: Show mercy to defeated enemies. Mercy is not for the weak. It takesthe strongest of men to refrain from killing a foe, and such strength does notgo unnoticed. When an enemy falls and cowers before a Paladin, the Paladinwill grant him mercy, and not take his life. Instead he will take all power from
the enemy, ensuring he can do no more harm. In many cases this impliesreturning the foe to civilization to serve trial. The outcome of which is not the
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Paladins concern.
Franchise: Seek to emulate this code as sincerely as possible, not for thereason of personal gain but because it is right. Do not restrict your exploration
to a small world, but seek to infuse every aspect of your life with thesequalities. Should you succeed in even a tiny measure then you will be wellremembered for your quality and virtue. Not only will the Paladin live by the
words of this code (or the letters of the law), he will also strive unendingly tolive by its ideals (the spirit of the law). Paladins hope to die in service of thepowers of good, so that their death is remembered, and inspires others to rise
up and take their place against the forces of darkness."
Experience PointsGood stuff...consider it stolen...YOINKthis is great stuff.
__________________
For Honor and Glory.
Last edited by kcmopd1913; 16th May 2011 at08:53 PM..
16th May2011, 10:20PM
#6(permalink)
R-HeroDid youhear
that??
Registered User
Join Date:Sep 2004Location:WarriorAlabamaPosts: 240
MinorTrickster
(Lvl 4)
Quote:
Originally Posted by GrokEx: If it's evil I must smite it, regardless of mission or weighing what the
greater evil might be.
The rulebooks even say that a paladin can work with evil to stop a greaterthreat. Think of it as a cop going undercover...
Quote:
There are no gray areas. All responses are dictated clearly by my alignment.
Evil must be destroyed, good must be upheld.
As a paladin there are FEW grey areas but you can uphold your ideals withoutkilling everything in sight.
Stabbing is not the only answer. (although there are many on the boards that
will disagree with this... )
Quote:
I can't punch someone in the face if I get angry, unless they are evil
You are looking at this a little backward.Ex: Chaotic Neutral drunken npc pushes down 99 y/o great grandmother to
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steal her coppers = a face punching
Most Evil murdering slave trader is at the bar minding his own business. You
can't just walk up to him and start something just he glows like the Batsignalwhen evil is detected (unless you have proof of his activities, even then itsprobably a law enforcement issue)
Quote:
I can't have any desires or goals beyond destroying evil.
The ultimate goal for a paladin is the rescue of souls from evil. You can't
convert the heathens to goodness it they are dead...
I mostly play a paladin and I always have fun doing it. Every now and then
there is a hangup on the rules, but that is why it is called role playing.
I've also played with Dm's that would warn me if they thought actions would
not be paladin like. They have never tried to trick me into becoming a fallen
paladin. (a very rat-bastard Dm move if you ask me)
Even if your character gets out of sorts with his deity because his actions were
the only way out of a bad situation, you can always try to atone later.(Yay, sidequest with more Exp and Gold)
Experience PointsGreat examples
__________________
I know the voices in my head are not real but they still come up with somegreat ideas.
16th May 2011, 10:41 PM #7(permalink)
Grokhas no status.
Registered User
Join Date: May 2011
Location: Tacoma, WAPosts: 2Novice (Lvl 1)
Thanks for the examples!
16th May 2011, 11:18 PM #8(permalink)
Herobizkit Check this link out... gives examples of Lawful Good in action:
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The answer is always Bard.
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Join Date: Sep 2005Location: Moncton NBPosts: 3,730
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Lawful Good - Television Tropes & Idioms
And this one puts all of the collected D&D descriptions of LawfulGood through the editions... REALLY helps with understandingalignments in general.
The Alignment System - Lawful Good
16th May 2011, 11:20 PM #9(permalink)
Patryn of Elvenshaehas no status.
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Quote:
Originally Posted by Grok
Thanks for the examples!
Here's another little thing that people* tend to forget.
In your normal, D&D-esque setting, your Paladin is a human from
the Prime Material plane (e.g., "normal reality"). Your character'sbody and soul are, therefore, formed of a mish-mash of all the
various planar energies that make up creation (earth, fire, water,air, good, evil, law, chaos, positive, negative, etc.).
You are not a [Lawful] [Good] Archon from Mount Celestia. Youare not totally made up of the stuff of Law and Good. You are not
intrinsicly perfect and pure.
But that's probably what you're striving towards.
So, you'll have character traits, or habits, or what-have-you, that
are not perfectly Paladinic. Maybe you struggle with them; maybethey give you moments of doubt; maybe you've learned to acceptsome of them, to work on them later. There are a range of
interesting character decisions to make here. So, let the attemptto reach perfection be part of your story - that's always seemed,to me, to be the more interesting story.
But don't let your DM tell you that such things automaticallymake you into a fallen paladin; if your DM is going to play that
way, I'd stay away from the class entirely.
* Some people ...__________________
"A rock on a stick has a 5' reach unless otherwise specified."
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16th May 2011, 11:23 PM #10(permalink)
Alexanderone
has no status.
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Join Date: Oct 2010Location: CornwallPosts: 24
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I think song an silence summed paladins up well when it
described how rogues and bards feel about them. Impressive,friendly, pretty and free handed with the healing and not tomentioned generous with their share of the treasure.
paladins are motivated by the compassion to do good the players
handbook even says so.quintessential paladin from mongoose publishing is a good book
to get.
Quote:
Originally Posted
by Grok
I'm fairly new to therpg world, and I'venever played a
Lawful Goodcharacter before, butI'm considering
starting a paladin for
a Carrion Crowngame. I like the
paladin, but everytime I've seensomeone play a LGcharacter they seem
to act like mindless
evil-smiting drones.
Ex: If it's evil I must
smite it, regardlessof mission orweighing what the
greater evil might be.
There are no grayareas. All responses
are dictated clearlyby my alignment.
Evil must be
destroyed, goodmust be upheld. I
can't punch someonein the face if I get
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angry, unless theyare evil. I can't haveany desires or goals
beyond destroying
evil.
I just feel like if I
play a Paladin, the
alignment sucks outall of the flavor and
personality that a
character could have.
I've considered
combining otherclasses or choosing aprestige class with
similar abilities and
flavors, but I reallylike the paladin. It'sjust the dang
alignment that feelslike a roadblock tohaving a good time
with the character.
Someone convinceme that I've just
never seen a LG
character playedright. Examples
would be helpful.It depends on your GM.
Some people believelawful characters ingeneral are drones who
can't have their own
thoughts. Talk to yourGM. I can only tell youhow things go in my
game which won't helpif the GM shuts youdown.
__________________An up and coming RPGsite
17th May 2011, 01:19 AM #12(permalink)
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thundershothas no status.
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I have one character who proves that "Lawful Good" doesn't haveto mean "Lawful Nice". He fights for justice and believes in doing
great deeds, but he doesn't want any recognition and tries to keep
people at a distance. He's tough and gruff. He believes in a LawfulGood society. He's just not nice.
__________________Quote:
Originally Posted by Filcher
Give the kobolds box cutters and an airline ticket and they willbring down the U.S.
17th May 2011, 01:52 AM #13(permalink)
kcmopd1913has no status.
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Quote:
Originally Posted by kcmopd1913Our gaming group actually put together a code for Paladin's,
maybe it can be useful to you. Now as for any LG characters,
talk to your DM, but like I said maybe this will help forPaladins.
"The Paladins code is by no means an oath that one accepts
lightly. To be a Paladin is to exhibit the best qualities in men,
and display none of their weaknesses. Many men try, butcannot live up to the ideals of the code and as such falter. All
Paladins adhere to said code without regret or remorse. There
are many knights in the world, many noble men. But very fewof these are Paladins. Paladins are shining beacons of hope, inan otherwise dark world. They are both feared and respected
by their enemies, precisely because they alone adhere to thisunwavering code. This code shall be adhered to at all times
even if doing so leads to your death. Faith: Serve always the true lord your god. Keep faith in your
beliefs, for faith roots you and gives you hope against the
despair that human failings, and the darkness of the worldcreate. Paladins apply their faith to all aspects of their life. In
addition to assisting their church, they freely lend aid to others,
and take it as an opportunity to spread the good will that theirfaith has given them. Men often lose hope, and Paladins aspire
to instill hope and goodwill to all. Hope: Bring light and hope to all parts of the world. Seek outevil in all of its forms, stand before it, and vanquish it withoutpause or remorse. Paladins are the sword of the gods. Without
question they are both hated and feared by all who fear the
powers of good. In most cases Paladins are the primary targetswhen involved in a confrontation with evil, even more so thenclerics. This is because the Paladins unending thirst to destroy
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evil, is widely known.
Defense: Seek always to defend the weak, your liege, yournation, your family, and those to whom you believe worthy ofyour loyalty. Paladins will always protect those they see as
innocent or weak, friends, family, or those they serve. If a
Paladin were to come upon a burning building and hearscreams inside, he would without pause or thought of his ownwell being, charge into the building and attempt to help its
occupants. Loyalty: Be known for unwavering commitment to the peopleand ideals you choose to live by. There are many places where
compromise is expected; loyalty is not amongst them. Paladins
are always loyal to those they associate with. If a friend wascaptured and taken to a castle to be tortured for information,
the friend need not worry, for it is understood that the Paladin
will do all in his power to find and rescue him. Prowess: Seek excellence in all endeavors expected of aknight, martial and otherwise, seeking strength to be used in
the service of justice, rather than in personal accomplishment.Paladins seek to be excellent in all that they do. If a Paladinuses a sword, he attempts to master the sword. Every day hewill train or engage in warfare, and it is likely will never stop in
that endeavor, until of course he cannot find an equal in thatskill. This is true with any pursuit be it weapon play, ordancing. For this reason, Paladins choose their activities wisely.
Justice: Seek always the path of 'right', unencumbered by
bias or personal interest. Recognize that the sword of justicecan be a terrible thing, so it must be tempered by humanity
and mercy. If the 'right' you see agrees with others, and you
seek it out without bending to the temptation for expediency,
then you will earn renown beyond measure. Paladins upholdthe law, and seek to ensure others do the same. A Paladin will
only intentionally break a law, if he deems the law to be unjust,
and even then he would rather seek to change the law then tobreak it outright.
Courage: Always speak the truth, and have the strength totake the side of truth in all matters, rather than seeking the
expedient lie. Seek the truth whenever possible, but rememberto temper justice with mercy, or the pure truth can bring grief.
Paladins do not lie. Paladins seek truth in all aspects of their
life. They will not abide liers, and will often not wish toassociate themselves with those that do.
Courtesy: At all times be courteous to women, for they hold
the power to breathe life into the world, and should berespected for such a gift. Paladins will always be respectful of
women. Even if said woman is an enemy. Humility: Be humble before others, especially superiors. Be
not boastful. Value first the contributions of others; do notboast of your own accomplishments, let others do this for you.
Tell the deeds of others before your own, according them therenown rightfully earned through virtuous deeds. Paladins do
-
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not undertake dangerous assignments for the glory. They leave
the glory to be had by others. Largesse: Be generous in so far as your resources allow;largesse used in this way counters gluttony. It also makes the
path of mercy easier to discern when a difficult decision of
justice is required. Paladins are very generous with theirworldly possessions. Money, clothing, food, all are given tothose in need. Many Paladins are remembered for their
seemingly unending generosity. Nobility: Seek great stature of character by holding to thevirtues and duties of a knight, realizing that though the ideals
cannot be reached, the quality of striving towards them
ennobles the spirit, growing the character from dust towardsthe heavens. Nobility also has the tendency to influence others,
offering a compelling example of what can be done in the
service of rightness. Paladins view nobility not as a birthright,but as something that each man must earn. Aspiring togreatness lifts the spirit. Paladins act in a matter befitting the
best of nobility at all times. Mercy: Show mercy to defeated enemies. Mercy is not for theweak. It takes the strongest of men to refrain from killing a foe,and such strength does not go unnoticed. When an enemy falls
and cowers before a Paladin, the Paladin will grant him mercy,and not take his life. Instead he will take all power from theenemy, ensuring he can do no more harm. In many cases this
implies returning the foe to civilization to serve trial. The
outcome of which is not the Paladins concern. Franchise: Seek to emulate this code as sincerely as possible,
not for the reason of personal gain but because it is right. Do
not restrict your exploration to a small world, but seek to infuse
every aspect of your life with these qualities. Should yousucceed in even a tiny measure then you will be well
remembered for your quality and virtue. Not only will the
Paladin live by the words of this code (or the letters of the law),he will also strive unendingly to live by its ideals (the spirit of
the law). Paladins hope to die in service of the powers of good,so that their death is remembered, and inspires others to rise
up and take their place against the forces of darkness."
By the way this is already copyrighted material already publishedin a game book I put together, for all your pirates out there,
ARRGGGGGG
__________________
For Honor and Glory.
17th May 2011, 04:19 AM #14(permalink)
Dingo333has no status.
"Can a lawful good charracter be flexible..."
To a degree yes. The lawful good character must adhere to their
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Registered User
Join Date: Mar 2011Location: Denver ColoradoPosts: 305
Gallant (Lvl 3)
moral codes (for example Good: dont torture, murder, attackwithout provocation, enslave). They are more likely (and
expected) to obey their word and the word of others who have
power over them (kings, high ranking knights, their captains,high ranking paladins etc).
This means if they enter a kingdom where slavery is protected bylaw, the paladin has a moral descission whether to break the lawto help the slaves, or obey the local laws and walk on. This
doesn't mean they can't work against an evil king but it does
restrict how they can (no assassins for example but a yes tomounting a crusade).
"Can a lawful good character be..... and fun to play?"
Yes, they can. You don't have to be "Is it evil? smiting evil"
though this can be fun. A person in our group is a paladin, and heis playing it as his quirk "must smite all evil" which has lead to
him smiting an evil stone and snapping a couple wands of spellswith evil descriptors. It is sometimes funny to watch, sometimesannoying but always interesting. Another way to play would be
the staunch defender type of LG, where they will repeatedly puttheir life on the line to save allies (not necessarily to kill the evil
thing)
17thMay 2011,05:46 AM
#15(permalink)
HaltherrionNowburnedout on
Talisman
Registered User
Join Date:Apr 2004Location:LakeOswego,ORPosts: 858
I think many people play paladins as LAWFUL/good, meaning they feelcompelled to stress adherence to rules and conventions over anything else. L/G
is as much good as lawful (and maybe more so if you lawful/GOOD ). One
way to break out of the mold would simply be to stress your goodness over yourlawfulness.
In any case, to me, lawful and good simply capture how much a character
considers norms & societal rules and well-being of others in their actions. Itdoesn't make them a robot, it just means they tend to consider these things.
Paladins being paladins, they ought to generally consider them and act on them
alot but in the end they have free will.
Additionally, there are cases where the two conflict and you can use this todefine your character. Most people playing a paladin seem to want to defer tolaw over good but who says it has to be that way? For example, in the case of aprince loving a commoner in a kingdom that forbids such interactions, who is to
say the well-being of the lovers doesn't trump the law?
In matters purely of law, it is common for the paladin to play the annoyingprude who continually calls out other players. But it would be just as lawful to
take the offender aside in private and guide them to more lawful behavior than
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Waghalter (Lvl 7)
to turn them over to the authorities or make a fuss if no one is really beingharmed by the actions.
In short, think of a model of lawful/good that works for your paladin conceptand execute to that. You can be true to lawful/good without having to be playingthe self-righteous, gad-fly.
__________________Certain death, small chance of success. What are we waiting for?
Current campaign setting: Mithlond
http://affliction.wikidot.com/
17thMay 2011,06:01 AM
#16(permalink)
TovecThe Elfwith BlueEyes
Registered User
JoinDate:Sep 2010Posts:564
Scout(Lvl 6)
As far as the root question of is LG fun? Yes.
As far as the secondary question of how to not be a d***annoying well that's a
little harder. What I try and remind my players is to adhere to the Jack O'Neillcode of conduct. If he wouldn't be okay with it, neither would I. If he wouldn't do
it. Don't.
Basically it follows the same basic code as all other paladins but it means don't
be a ... nnoying.Don't kill people who don't deserve it. Take prisoners or try and reform anypossible.
Don't use underhanded tactics, whenever possible that is :P Don't sacrifice theinnocent for the "greater good". Unless it really REALLY is the greater good.
Stuff like that.
Experience Pointsfor the SG-1 reference.
17th May 2011, 01:21 PM #17(permalink)
DragonLancerCurrently DMing Pathfinder.
Registered User
Join Date: May 2003Location: St. neots,cambridgeshire
I always describe Paladins in my games as Arthurian knights. Yes,
you are lawful good but that doesn't stop you having desires andgoals of your own. It doesn't stop you drinking ale, sneaking past
the evil guards or punching the guy who insulted your honour butisn't worthy to challenge to honourable combat.__________________I'm not asking for characters to be lawful stupid. I want
characters who care, who want to be heroes, aren't scared of
doing the right thing, and players who try to help make thecampaign more heroic.
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