how to use agile development to launch mobile game apps
TRANSCRIPT
How To Use Agile Development to Launch Mobile
Game Apps
Mobile Game Development - Achieving Speed and Effectiveness
Speed is a crucial factor in mobile game development process. Every website owner
wants developers to build and deploy the mobile application as quickly as possible.
They also don't want any bugs to creep into the apps. However, the big question here
is that is it really possible to create a mobile application speedily without letting any
bugs to creep in.
There is an increased demand for gaming apps which are free of glitches. Developers
do realize the impatience of application users and understand that they don't
withstand any errors in the application. It can be stressful for mobile game
developers to create an error free application within a limited time frame. However,
with the use of right mobile game development company in Australia they can
ensure that they create impeccable apps that meet the standards set by the users.
Agile is the solution
Mobile game testing, traditionally, meant QA and performance testing at the end of
the development cycle, right before the launch of the application. The bad thing
about this method is that it eats a lot of time in fixing bugs at such late stage (when
other components of the application have already been built over these bugs). If they
are detected in the earlier stages of development lifecycle then it is easy to solve
them.
In the scenario where the bugs are discovered just before the launch, the role of
developers is akin to fire fighters. However, this must not be the case. They must be
able to proactive in preventing the errors in the first place. If not managed
appropriately, it can increase the amount of time to the SDLC.
With Agile development and testing, you can integrate testing and QA into
production and all through the development lifecycle so as to generate high quality
apps on-time.
There are a number of aspects surrounding Agile development. This article focuses
on testing methodologies.
Test Automation – A Keystone of Agile and constant Delivery Development
Manual testing demands a lot of time, and is unrealistic in this era of rapid release
software development. It might also give a chance to errors for creeping in. For
effective Agile development high level of automation is the basic requirement. The
number of regression and functionality tests that need to be performed after each
code change or update makes it essential to utilize an automated approach for
testing. This must be accompanied with quick feedback to developers.
Following are some of the standard testing procedures used.
Smoke Testing
This must be conducted prior to conducting advanced testing. It is used for validating
the fact that an application's fundamental features are functioning as expected. Here,
the main aim is to arrest glaring, high-level code issues which might impede the basic
functionality of the application.
Regression Testing
This testing involves repeating a test post a change or update in the code. Regression
testing aims to catch the faults that arose due to recent change in code or software.
By comparing the same test before and after a change in a code was brought,
developers can locate the origin of the issue.
Functional Testing
This is type of game QA testing which brings to the mind the term game testing. This
process of testing a game is from the perspective of the user. The developers literally
play the game to test ease of use, UI functionality, and other features. This seems to
a number of programmers as a type of manual QA testing. However, functional
testing must be automated at possible stages.
Performance Testing
This type of testing helps in testing speed and overall performance of the game
developed by you. It aims to arrest the chief bottlenecks. It sets a beginning point
from which regression tests can be performed. It also gives programmers an idea
about how the game must be performed in actual world. Performance testing is of
significant importance as most players will not play the game again if it doesn't
deliver high performance.
Performance testing must be performed on a number of device types and
ecosystems. It must be done from all important locations, across the world, from
where your game might be played.
Performance with Load Testing
Performance testing has multiple aspects and features three fundamental testing
procedures.
Baseline Performance testing
Loading testing
Stress testing
Though these three are related and built on each other, there are some clear
differences between them.
Whilst performance testing is mainly directed at catching glaring bottlenecks and
hindrances to seamless game functionality, Load testing takes it further to help
developers identify if performance remains the same when load is increased. Load
testing process involves incrementally increasing load to substantially observe and
view the application's reaction.
In the end, stress testing aims at overwhelming the application to the point where it
collapses so that it can be viewed or analyzed how the system reacts. For all the
above scenarios, you must be ready with the right testing service so that you can be
a step ahead in the game development software. You should use a performance and
load testing software which provides a solution for agile, regular integration testing
so that you can incorporate it seamlessly in your present development stack.
To Sum it up
The rapid apps development trend has kept developers amazed. Whilst this process
will be ever challenging, a regular integration approach towards game development
can ensure that the process is more efficient. Agile development aims to improve the
fluidity between Production and Testing, so that both can be used conjointly to result
in a better product in the end. All in all, with Agile developers can create effectively
with less number of errors.